godot_navigation_server.h 12 KB

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  1. /**************************************************************************/
  2. /* godot_navigation_server.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_NAVIGATION_SERVER_H
  31. #define GODOT_NAVIGATION_SERVER_H
  32. #include "nav_agent.h"
  33. #include "nav_link.h"
  34. #include "nav_map.h"
  35. #include "nav_obstacle.h"
  36. #include "nav_region.h"
  37. #include "core/templates/local_vector.h"
  38. #include "core/templates/rid.h"
  39. #include "core/templates/rid_owner.h"
  40. #include "servers/navigation_server_3d.h"
  41. /// The commands are functions executed during the `sync` phase.
  42. #define MERGE_INTERNAL(A, B) A##B
  43. #define MERGE(A, B) MERGE_INTERNAL(A, B)
  44. #define COMMAND_1(F_NAME, T_0, D_0) \
  45. virtual void F_NAME(T_0 D_0) override; \
  46. void MERGE(_cmd_, F_NAME)(T_0 D_0)
  47. #define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \
  48. virtual void F_NAME(T_0 D_0, T_1 D_1) override; \
  49. void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
  50. class GodotNavigationServer;
  51. class NavMeshGenerator3D;
  52. struct SetCommand {
  53. virtual ~SetCommand() {}
  54. virtual void exec(GodotNavigationServer *server) = 0;
  55. };
  56. class GodotNavigationServer : public NavigationServer3D {
  57. Mutex commands_mutex;
  58. /// Mutex used to make any operation threadsafe.
  59. Mutex operations_mutex;
  60. LocalVector<SetCommand *> commands;
  61. mutable RID_Owner<NavLink> link_owner;
  62. mutable RID_Owner<NavMap> map_owner;
  63. mutable RID_Owner<NavRegion> region_owner;
  64. mutable RID_Owner<NavAgent> agent_owner;
  65. mutable RID_Owner<NavObstacle> obstacle_owner;
  66. bool active = true;
  67. LocalVector<NavMap *> active_maps;
  68. LocalVector<uint32_t> active_maps_update_id;
  69. NavMeshGenerator3D *navmesh_generator_3d = nullptr;
  70. // Performance Monitor
  71. int pm_region_count = 0;
  72. int pm_agent_count = 0;
  73. int pm_link_count = 0;
  74. int pm_polygon_count = 0;
  75. int pm_edge_count = 0;
  76. int pm_edge_merge_count = 0;
  77. int pm_edge_connection_count = 0;
  78. int pm_edge_free_count = 0;
  79. public:
  80. GodotNavigationServer();
  81. virtual ~GodotNavigationServer();
  82. void add_command(SetCommand *command);
  83. virtual TypedArray<RID> get_maps() const override;
  84. virtual RID map_create() override;
  85. COMMAND_2(map_set_active, RID, p_map, bool, p_active);
  86. virtual bool map_is_active(RID p_map) const override;
  87. COMMAND_2(map_set_up, RID, p_map, Vector3, p_up);
  88. virtual Vector3 map_get_up(RID p_map) const override;
  89. COMMAND_2(map_set_cell_size, RID, p_map, real_t, p_cell_size);
  90. virtual real_t map_get_cell_size(RID p_map) const override;
  91. COMMAND_2(map_set_cell_height, RID, p_map, real_t, p_cell_height);
  92. virtual real_t map_get_cell_height(RID p_map) const override;
  93. COMMAND_2(map_set_use_edge_connections, RID, p_map, bool, p_enabled);
  94. virtual bool map_get_use_edge_connections(RID p_map) const override;
  95. COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin);
  96. virtual real_t map_get_edge_connection_margin(RID p_map) const override;
  97. COMMAND_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius);
  98. virtual real_t map_get_link_connection_radius(RID p_map) const override;
  99. virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const override;
  100. virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const override;
  101. virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override;
  102. virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override;
  103. virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override;
  104. virtual TypedArray<RID> map_get_links(RID p_map) const override;
  105. virtual TypedArray<RID> map_get_regions(RID p_map) const override;
  106. virtual TypedArray<RID> map_get_agents(RID p_map) const override;
  107. virtual TypedArray<RID> map_get_obstacles(RID p_map) const override;
  108. virtual void map_force_update(RID p_map) override;
  109. virtual RID region_create() override;
  110. COMMAND_2(region_set_enabled, RID, p_region, bool, p_enabled);
  111. virtual bool region_get_enabled(RID p_region) const override;
  112. COMMAND_2(region_set_use_edge_connections, RID, p_region, bool, p_enabled);
  113. virtual bool region_get_use_edge_connections(RID p_region) const override;
  114. COMMAND_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost);
  115. virtual real_t region_get_enter_cost(RID p_region) const override;
  116. COMMAND_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost);
  117. virtual real_t region_get_travel_cost(RID p_region) const override;
  118. COMMAND_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id);
  119. virtual ObjectID region_get_owner_id(RID p_region) const override;
  120. virtual bool region_owns_point(RID p_region, const Vector3 &p_point) const override;
  121. COMMAND_2(region_set_map, RID, p_region, RID, p_map);
  122. virtual RID region_get_map(RID p_region) const override;
  123. COMMAND_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers);
  124. virtual uint32_t region_get_navigation_layers(RID p_region) const override;
  125. COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform);
  126. COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navigation_mesh);
  127. #ifndef DISABLE_DEPRECATED
  128. virtual void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) override;
  129. #endif // DISABLE_DEPRECATED
  130. virtual int region_get_connections_count(RID p_region) const override;
  131. virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override;
  132. virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override;
  133. virtual RID link_create() override;
  134. COMMAND_2(link_set_map, RID, p_link, RID, p_map);
  135. virtual RID link_get_map(RID p_link) const override;
  136. COMMAND_2(link_set_enabled, RID, p_link, bool, p_enabled);
  137. virtual bool link_get_enabled(RID p_link) const override;
  138. COMMAND_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional);
  139. virtual bool link_is_bidirectional(RID p_link) const override;
  140. COMMAND_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers);
  141. virtual uint32_t link_get_navigation_layers(RID p_link) const override;
  142. COMMAND_2(link_set_start_position, RID, p_link, Vector3, p_position);
  143. virtual Vector3 link_get_start_position(RID p_link) const override;
  144. COMMAND_2(link_set_end_position, RID, p_link, Vector3, p_position);
  145. virtual Vector3 link_get_end_position(RID p_link) const override;
  146. COMMAND_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost);
  147. virtual real_t link_get_enter_cost(RID p_link) const override;
  148. COMMAND_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost);
  149. virtual real_t link_get_travel_cost(RID p_link) const override;
  150. COMMAND_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id);
  151. virtual ObjectID link_get_owner_id(RID p_link) const override;
  152. virtual RID agent_create() override;
  153. COMMAND_2(agent_set_avoidance_enabled, RID, p_agent, bool, p_enabled);
  154. virtual bool agent_get_avoidance_enabled(RID p_agent) const override;
  155. COMMAND_2(agent_set_use_3d_avoidance, RID, p_agent, bool, p_enabled);
  156. virtual bool agent_get_use_3d_avoidance(RID p_agent) const override;
  157. COMMAND_2(agent_set_map, RID, p_agent, RID, p_map);
  158. virtual RID agent_get_map(RID p_agent) const override;
  159. COMMAND_2(agent_set_paused, RID, p_agent, bool, p_paused);
  160. virtual bool agent_get_paused(RID p_agent) const override;
  161. COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_distance);
  162. COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count);
  163. COMMAND_2(agent_set_time_horizon_agents, RID, p_agent, real_t, p_time_horizon);
  164. COMMAND_2(agent_set_time_horizon_obstacles, RID, p_agent, real_t, p_time_horizon);
  165. COMMAND_2(agent_set_radius, RID, p_agent, real_t, p_radius);
  166. COMMAND_2(agent_set_height, RID, p_agent, real_t, p_height);
  167. COMMAND_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed);
  168. COMMAND_2(agent_set_velocity, RID, p_agent, Vector3, p_velocity);
  169. COMMAND_2(agent_set_velocity_forced, RID, p_agent, Vector3, p_velocity);
  170. COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position);
  171. virtual bool agent_is_map_changed(RID p_agent) const override;
  172. COMMAND_2(agent_set_avoidance_callback, RID, p_agent, Callable, p_callback);
  173. COMMAND_2(agent_set_avoidance_layers, RID, p_agent, uint32_t, p_layers);
  174. COMMAND_2(agent_set_avoidance_mask, RID, p_agent, uint32_t, p_mask);
  175. COMMAND_2(agent_set_avoidance_priority, RID, p_agent, real_t, p_priority);
  176. virtual RID obstacle_create() override;
  177. COMMAND_2(obstacle_set_avoidance_enabled, RID, p_obstacle, bool, p_enabled);
  178. virtual bool obstacle_get_avoidance_enabled(RID p_obstacle) const override;
  179. COMMAND_2(obstacle_set_use_3d_avoidance, RID, p_obstacle, bool, p_enabled);
  180. virtual bool obstacle_get_use_3d_avoidance(RID p_obstacle) const override;
  181. COMMAND_2(obstacle_set_map, RID, p_obstacle, RID, p_map);
  182. virtual RID obstacle_get_map(RID p_obstacle) const override;
  183. COMMAND_2(obstacle_set_paused, RID, p_obstacle, bool, p_paused);
  184. virtual bool obstacle_get_paused(RID p_obstacle) const override;
  185. COMMAND_2(obstacle_set_radius, RID, p_obstacle, real_t, p_radius);
  186. COMMAND_2(obstacle_set_velocity, RID, p_obstacle, Vector3, p_velocity);
  187. COMMAND_2(obstacle_set_position, RID, p_obstacle, Vector3, p_position);
  188. COMMAND_2(obstacle_set_height, RID, p_obstacle, real_t, p_height);
  189. virtual void obstacle_set_vertices(RID p_obstacle, const Vector<Vector3> &p_vertices) override;
  190. COMMAND_2(obstacle_set_avoidance_layers, RID, p_obstacle, uint32_t, p_layers);
  191. virtual void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override;
  192. virtual void bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override;
  193. COMMAND_1(free, RID, p_object);
  194. virtual void set_active(bool p_active) override;
  195. void flush_queries();
  196. virtual void process(real_t p_delta_time) override;
  197. virtual void init() override;
  198. virtual void finish() override;
  199. virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override;
  200. int get_process_info(ProcessInfo p_info) const override;
  201. private:
  202. void internal_free_agent(RID p_object);
  203. void internal_free_obstacle(RID p_object);
  204. };
  205. #undef COMMAND_1
  206. #undef COMMAND_2
  207. #endif // GODOT_NAVIGATION_SERVER_H