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- buildscript {
- apply from: 'app/config.gradle'
- repositories {
- google()
- mavenCentral()
- maven { url "https://plugins.gradle.org/m2/" }
- }
- dependencies {
- classpath libraries.androidGradlePlugin
- classpath libraries.kotlinGradlePlugin
- classpath 'io.github.gradle-nexus:publish-plugin:1.3.0'
- }
- }
- plugins {
- id 'io.github.gradle-nexus.publish-plugin'
- }
- apply from: 'app/config.gradle'
- apply from: 'scripts/publish-root.gradle'
- ext {
- PUBLISH_VERSION = getGodotPublishVersion()
- }
- group = ossrhGroupId
- version = PUBLISH_VERSION
- allprojects {
- repositories {
- google()
- mavenCentral()
- }
- }
- ext {
- supportedAbis = ["arm32", "arm64", "x86_32", "x86_64"]
- supportedFlavors = ["editor", "template"]
- supportedFlavorsBuildTypes = [
- "editor": ["dev", "debug", "release"],
- "template": ["dev", "debug", "release"]
- ]
- // Used by gradle to specify which architecture to build for by default when running
- // `./gradlew build` (this command is usually used by Android Studio).
- // If building manually on the command line, it's recommended to use the
- // `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
- // The {selectedAbis} values must be from the {supportedAbis} values.
- selectedAbis = ["arm64"]
- }
- def rootDir = "../../.."
- def binDir = "$rootDir/bin/"
- def androidEditorBuildsDir = "$binDir/android_editor_builds/"
- def getSconsTaskName(String flavor, String buildType, String abi) {
- return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize()
- }
- /**
- * Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
- * Depends on the app build task to ensure the binary is generated prior to copying.
- */
- task copyDebugBinaryToBin(type: Copy) {
- dependsOn ':app:assembleDebug'
- from('app/build/outputs/apk/debug')
- into(binDir)
- include('android_debug.apk')
- }
- /**
- * Copy the generated 'android_dev.apk' binary template into the Godot bin directory.
- * Depends on the app build task to ensure the binary is generated prior to copying.
- */
- task copyDevBinaryToBin(type: Copy) {
- dependsOn ':app:assembleDev'
- from('app/build/outputs/apk/dev')
- into(binDir)
- include('android_dev.apk')
- }
- /**
- * Copy the generated 'android_release.apk' binary template into the Godot bin directory.
- * Depends on the app build task to ensure the binary is generated prior to copying.
- */
- task copyReleaseBinaryToBin(type: Copy) {
- dependsOn ':app:assembleRelease'
- from('app/build/outputs/apk/release')
- into(binDir)
- include('android_release.apk')
- }
- /**
- * Copy the Godot android library archive debug file into the app module debug libs directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
- task copyDebugAARToAppModule(type: Copy) {
- dependsOn ':lib:assembleTemplateDebug'
- from('lib/build/outputs/aar')
- into('app/libs/debug')
- include('godot-lib.template_debug.aar')
- }
- /**
- * Copy the Godot android library archive debug file into the root bin directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
- task copyDebugAARToBin(type: Copy) {
- dependsOn ':lib:assembleTemplateDebug'
- from('lib/build/outputs/aar')
- into(binDir)
- include('godot-lib.template_debug.aar')
- }
- /**
- * Copy the Godot android library archive dev file into the app module dev libs directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
- task copyDevAARToAppModule(type: Copy) {
- dependsOn ':lib:assembleTemplateDev'
- from('lib/build/outputs/aar')
- into('app/libs/dev')
- include('godot-lib.template_debug.dev.aar')
- }
- /**
- * Copy the Godot android library archive dev file into the root bin directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
- task copyDevAARToBin(type: Copy) {
- dependsOn ':lib:assembleTemplateDev'
- from('lib/build/outputs/aar')
- into(binDir)
- include('godot-lib.template_debug.dev.aar')
- }
- /**
- * Copy the Godot android library archive release file into the app module release libs directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
- task copyReleaseAARToAppModule(type: Copy) {
- dependsOn ':lib:assembleTemplateRelease'
- from('lib/build/outputs/aar')
- into('app/libs/release')
- include('godot-lib.template_release.aar')
- }
- /**
- * Copy the Godot android library archive release file into the root bin directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
- task copyReleaseAARToBin(type: Copy) {
- dependsOn ':lib:assembleTemplateRelease'
- from('lib/build/outputs/aar')
- into(binDir)
- include('godot-lib.template_release.aar')
- }
- /**
- * Generate Godot gradle build template by zipping the source files from the app directory, as well
- * as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'.
- * The zip file also includes some gradle tools to enable gradle builds from the Godot Editor.
- */
- task zipGradleBuild(type: Zip) {
- onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
- doFirst {
- logger.lifecycle("Generating Godot gradle build template")
- }
- from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**']))
- include '**/*'
- archiveFileName = 'android_source.zip'
- destinationDirectory = file(binDir)
- }
- def templateExcludedBuildTask() {
- // We exclude these gradle tasks so we can run the scons command manually.
- def excludedTasks = []
- if (!isAndroidStudio()) {
- logger.lifecycle("Excluding Android studio build tasks")
- for (String flavor : supportedFlavors) {
- String[] supportedBuildTypes = supportedFlavorsBuildTypes[flavor]
- for (String buildType : supportedBuildTypes) {
- for (String abi : selectedAbis) {
- excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi)
- }
- }
- }
- }
- return excludedTasks
- }
- def templateBuildTasks() {
- def tasks = []
- // Only build the apks and aar files for which we have native shared libraries.
- for (String target : supportedFlavorsBuildTypes["template"]) {
- File targetLibs = new File("lib/libs/" + target)
- if (targetLibs != null
- && targetLibs.isDirectory()
- && targetLibs.listFiles() != null
- && targetLibs.listFiles().length > 0) {
- String capitalizedTarget = target.capitalize()
- // Copy the generated aar library files to the build directory.
- tasks += "copy" + capitalizedTarget + "AARToAppModule"
- // Copy the generated aar library files to the bin directory.
- tasks += "copy" + capitalizedTarget + "AARToBin"
- // Copy the prebuilt binary templates to the bin directory.
- tasks += "copy" + capitalizedTarget + "BinaryToBin"
- } else {
- logger.lifecycle("No native shared libs for target $target. Skipping build.")
- }
- }
- return tasks
- }
- def isAndroidStudio() {
- def sysProps = System.getProperties()
- return sysProps != null && sysProps['idea.platform.prefix'] != null
- }
- task copyEditorReleaseApkToBin(type: Copy) {
- dependsOn ':editor:assembleRelease'
- from('editor/build/outputs/apk/release')
- into(androidEditorBuildsDir)
- include('android_editor-release*.apk')
- }
- task copyEditorReleaseAabToBin(type: Copy) {
- dependsOn ':editor:bundleRelease'
- from('editor/build/outputs/bundle/release')
- into(androidEditorBuildsDir)
- include('android_editor-release*.aab')
- }
- task copyEditorDebugApkToBin(type: Copy) {
- dependsOn ':editor:assembleDebug'
- from('editor/build/outputs/apk/debug')
- into(androidEditorBuildsDir)
- include('android_editor-debug.apk')
- }
- task copyEditorDebugAabToBin(type: Copy) {
- dependsOn ':editor:bundleDebug'
- from('editor/build/outputs/bundle/debug')
- into(androidEditorBuildsDir)
- include('android_editor-debug.aab')
- }
- task copyEditorDevApkToBin(type: Copy) {
- dependsOn ':editor:assembleDev'
- from('editor/build/outputs/apk/dev')
- into(androidEditorBuildsDir)
- include('android_editor-dev.apk')
- }
- task copyEditorDevAabToBin(type: Copy) {
- dependsOn ':editor:bundleDev'
- from('editor/build/outputs/bundle/dev')
- into(androidEditorBuildsDir)
- include('android_editor-dev.aab')
- }
- /**
- * Generate the Godot Editor Android apk.
- *
- * Note: The Godot 'tools' shared libraries must have been generated (via scons) prior to running
- * this gradle task. The task will only build the apk(s) for which the shared libraries is
- * available.
- */
- task generateGodotEditor {
- gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
- def tasks = []
- for (String target : supportedFlavorsBuildTypes["editor"]) {
- File targetLibs = new File("lib/libs/tools/" + target)
- if (targetLibs != null
- && targetLibs.isDirectory()
- && targetLibs.listFiles() != null
- && targetLibs.listFiles().length > 0) {
- tasks += "copyEditor${target.capitalize()}ApkToBin"
- tasks += "copyEditor${target.capitalize()}AabToBin"
- }
- }
- dependsOn = tasks
- }
- /**
- * Master task used to coordinate the tasks defined above to generate the set of Godot templates.
- */
- task generateGodotTemplates {
- gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
- dependsOn = templateBuildTasks()
- finalizedBy 'zipGradleBuild'
- }
- /**
- * Generates the same output as generateGodotTemplates but with dev symbols
- */
- task generateDevTemplate {
- // add parameter to set symbols to true
- gradle.startParameter.projectProperties += [doNotStrip: true]
- gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
- dependsOn = templateBuildTasks()
- finalizedBy 'zipGradleBuild'
- }
- task clean(type: Delete) {
- dependsOn 'cleanGodotEditor'
- dependsOn 'cleanGodotTemplates'
- }
- /**
- * Clean the generated editor artifacts.
- */
- task cleanGodotEditor(type: Delete) {
- // Delete the generated native tools libs
- delete("lib/libs/tools")
- // Delete the library generated AAR files
- delete("lib/build/outputs/aar")
- // Delete the generated binary apks
- delete("editor/build/outputs/apk")
- // Delete the generated aab binaries
- delete("editor/build/outputs/bundle")
- // Delete the Godot editor apks & aabs in the Godot bin directory
- delete(androidEditorBuildsDir)
- }
- /**
- * Clean the generated template artifacts.
- */
- task cleanGodotTemplates(type: Delete) {
- // Delete the generated native libs
- delete("lib/libs")
- // Delete the library generated AAR files
- delete("lib/build/outputs/aar")
- // Delete the app libs directory contents
- delete("app/libs")
- // Delete the generated binary apks
- delete("app/build/outputs/apk")
- // Delete the Godot templates in the Godot bin directory
- delete("$binDir/android_debug.apk")
- delete("$binDir/android_dev.apk")
- delete("$binDir/android_release.apk")
- delete("$binDir/android_source.zip")
- delete("$binDir/godot-lib.template_debug.aar")
- delete("$binDir/godot-lib.template_debug.dev.aar")
- delete("$binDir/godot-lib.template_release.aar")
- // Cover deletion for the libs using the previous naming scheme
- delete("$binDir/godot-lib.debug.aar")
- delete("$binDir/godot-lib.dev.aar")
- delete("$binDir/godot-lib.release.aar")
- }
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