export_plugin.h 11 KB

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  1. /**************************************************************************/
  2. /* export_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef IOS_EXPORT_PLUGIN_H
  31. #define IOS_EXPORT_PLUGIN_H
  32. #include "godot_plugin_config.h"
  33. #include "core/config/project_settings.h"
  34. #include "core/io/file_access.h"
  35. #include "core/io/image_loader.h"
  36. #include "core/io/marshalls.h"
  37. #include "core/io/resource_saver.h"
  38. #include "core/io/zip_io.h"
  39. #include "core/os/os.h"
  40. #include "core/templates/safe_refcount.h"
  41. #include "core/version.h"
  42. #include "editor/editor_settings.h"
  43. #include "editor/export/editor_export_platform.h"
  44. #include "main/splash.gen.h"
  45. #include "scene/resources/image_texture.h"
  46. #include <string.h>
  47. #include <sys/stat.h>
  48. // Optional environment variables for defining confidential information. If any
  49. // of these is set, they will override the values set in the credentials file.
  50. const String ENV_IOS_PROFILE_UUID_DEBUG = "GODOT_IOS_PROVISIONING_PROFILE_UUID_DEBUG";
  51. const String ENV_IOS_PROFILE_UUID_RELEASE = "GODOT_IOS_PROVISIONING_PROFILE_UUID_RELEASE";
  52. class EditorExportPlatformIOS : public EditorExportPlatform {
  53. GDCLASS(EditorExportPlatformIOS, EditorExportPlatform);
  54. Ref<ImageTexture> logo;
  55. Ref<ImageTexture> run_icon;
  56. // Plugins
  57. mutable SafeFlag plugins_changed;
  58. SafeFlag devices_changed;
  59. struct Device {
  60. String id;
  61. String name;
  62. bool simulator = false;
  63. bool wifi = false;
  64. };
  65. Vector<Device> devices;
  66. Mutex device_lock;
  67. Mutex plugins_lock;
  68. mutable Vector<PluginConfigIOS> plugins;
  69. #ifdef MACOS_ENABLED
  70. Thread check_for_changes_thread;
  71. SafeFlag quit_request;
  72. static void _check_for_changes_poll_thread(void *ud);
  73. #endif
  74. typedef Error (*FileHandler)(String p_file, void *p_userdata);
  75. static Error _walk_dir_recursive(Ref<DirAccess> &p_da, FileHandler p_handler, void *p_userdata);
  76. static Error _codesign(String p_file, void *p_userdata);
  77. void _blend_and_rotate(Ref<Image> &p_dst, Ref<Image> &p_src, bool p_rot);
  78. struct IOSConfigData {
  79. String pkg_name;
  80. String binary_name;
  81. String plist_content;
  82. String architectures;
  83. String linker_flags;
  84. String cpp_code;
  85. String modules_buildfile;
  86. String modules_fileref;
  87. String modules_buildphase;
  88. String modules_buildgrp;
  89. Vector<String> capabilities;
  90. bool use_swift_runtime;
  91. };
  92. struct ExportArchitecture {
  93. String name;
  94. bool is_default = false;
  95. ExportArchitecture() {}
  96. ExportArchitecture(String p_name, bool p_is_default) {
  97. name = p_name;
  98. is_default = p_is_default;
  99. }
  100. };
  101. struct IOSExportAsset {
  102. String exported_path;
  103. bool is_framework = false; // framework is anything linked to the binary, otherwise it's a resource
  104. bool should_embed = false;
  105. };
  106. String _get_additional_plist_content();
  107. String _get_linker_flags();
  108. String _get_cpp_code();
  109. void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const IOSConfigData &p_config, bool p_debug);
  110. Error _export_loading_screen_images(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
  111. Error _export_loading_screen_file(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
  112. Error _export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir);
  113. Vector<ExportArchitecture> _get_supported_architectures() const;
  114. Vector<String> _get_preset_architectures(const Ref<EditorExportPreset> &p_preset) const;
  115. void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets);
  116. Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
  117. Error _copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
  118. Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets);
  119. Error _export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug);
  120. Error _export_project_helper(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags, bool p_simulator, bool p_skip_ipa);
  121. bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const;
  122. protected:
  123. virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
  124. virtual void get_export_options(List<ExportOption> *r_options) const override;
  125. virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option) const override;
  126. virtual String get_export_option_warning(const EditorExportPreset *p_preset, const StringName &p_name) const override;
  127. public:
  128. virtual String get_name() const override { return "iOS"; }
  129. virtual String get_os_name() const override { return "iOS"; }
  130. virtual Ref<Texture2D> get_logo() const override { return logo; }
  131. virtual Ref<Texture2D> get_run_icon() const override { return run_icon; }
  132. virtual int get_options_count() const override;
  133. virtual String get_options_tooltip() const override;
  134. virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
  135. virtual String get_option_label(int p_index) const override;
  136. virtual String get_option_tooltip(int p_index) const override;
  137. virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) override;
  138. virtual bool poll_export() override {
  139. bool dc = devices_changed.is_set();
  140. if (dc) {
  141. // don't clear unless we're reporting true, to avoid race
  142. devices_changed.clear();
  143. }
  144. return dc;
  145. }
  146. virtual bool should_update_export_options() override {
  147. bool export_options_changed = plugins_changed.is_set();
  148. if (export_options_changed) {
  149. // don't clear unless we're reporting true, to avoid race
  150. plugins_changed.clear();
  151. }
  152. return export_options_changed;
  153. }
  154. virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
  155. List<String> list;
  156. list.push_back("ipa");
  157. return list;
  158. }
  159. virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
  160. virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const override;
  161. virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
  162. virtual void get_platform_features(List<String> *r_features) const override {
  163. r_features->push_back("mobile");
  164. r_features->push_back("ios");
  165. }
  166. virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override {
  167. }
  168. EditorExportPlatformIOS();
  169. ~EditorExportPlatformIOS();
  170. /// List the gdip files in the directory specified by the p_path parameter.
  171. static Vector<String> list_plugin_config_files(const String &p_path, bool p_check_directories) {
  172. Vector<String> dir_files;
  173. Ref<DirAccess> da = DirAccess::open(p_path);
  174. if (da.is_valid()) {
  175. da->list_dir_begin();
  176. while (true) {
  177. String file = da->get_next();
  178. if (file.is_empty()) {
  179. break;
  180. }
  181. if (file == "." || file == "..") {
  182. continue;
  183. }
  184. if (da->current_is_hidden()) {
  185. continue;
  186. }
  187. if (da->current_is_dir()) {
  188. if (p_check_directories) {
  189. Vector<String> directory_files = list_plugin_config_files(p_path.path_join(file), false);
  190. for (int i = 0; i < directory_files.size(); ++i) {
  191. dir_files.push_back(file.path_join(directory_files[i]));
  192. }
  193. }
  194. continue;
  195. }
  196. if (file.ends_with(PluginConfigIOS::PLUGIN_CONFIG_EXT)) {
  197. dir_files.push_back(file);
  198. }
  199. }
  200. da->list_dir_end();
  201. }
  202. return dir_files;
  203. }
  204. static Vector<PluginConfigIOS> get_plugins() {
  205. Vector<PluginConfigIOS> loaded_plugins;
  206. String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().path_join("ios/plugins");
  207. if (DirAccess::exists(plugins_dir)) {
  208. Vector<String> plugins_filenames = list_plugin_config_files(plugins_dir, true);
  209. if (!plugins_filenames.is_empty()) {
  210. Ref<ConfigFile> config_file = memnew(ConfigFile);
  211. for (int i = 0; i < plugins_filenames.size(); i++) {
  212. PluginConfigIOS config = PluginConfigIOS::load_plugin_config(config_file, plugins_dir.path_join(plugins_filenames[i]));
  213. if (config.valid_config) {
  214. loaded_plugins.push_back(config);
  215. } else {
  216. print_error("Invalid plugin config file " + plugins_filenames[i]);
  217. }
  218. }
  219. }
  220. }
  221. return loaded_plugins;
  222. }
  223. static Vector<PluginConfigIOS> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) {
  224. Vector<PluginConfigIOS> enabled_plugins;
  225. Vector<PluginConfigIOS> all_plugins = get_plugins();
  226. for (int i = 0; i < all_plugins.size(); i++) {
  227. PluginConfigIOS plugin = all_plugins[i];
  228. bool enabled = p_presets->get("plugins/" + plugin.name);
  229. if (enabled) {
  230. enabled_plugins.push_back(plugin);
  231. }
  232. }
  233. return enabled_plugins;
  234. }
  235. };
  236. #endif // IOS_EXPORT_PLUGIN_H