godot_menu_delegate.mm 3.6 KB

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  1. /**************************************************************************/
  2. /* godot_menu_delegate.mm */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "godot_menu_delegate.h"
  31. #include "display_server_macos.h"
  32. #include "godot_menu_item.h"
  33. #include "key_mapping_macos.h"
  34. @implementation GodotMenuDelegate
  35. - (void)doNothing:(id)sender {
  36. }
  37. - (BOOL)menuHasKeyEquivalent:(NSMenu *)menu forEvent:(NSEvent *)event target:(id *)target action:(SEL *)action {
  38. NSString *ev_key = [[event charactersIgnoringModifiers] lowercaseString];
  39. NSUInteger ev_modifiers = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
  40. for (int i = 0; i < [menu numberOfItems]; i++) {
  41. const NSMenuItem *menu_item = [menu itemAtIndex:i];
  42. if ([menu_item isEnabled] && [[menu_item keyEquivalent] compare:ev_key] == NSOrderedSame) {
  43. NSUInteger item_modifiers = [menu_item keyEquivalentModifierMask];
  44. if (ev_modifiers == item_modifiers) {
  45. GodotMenuItem *value = [menu_item representedObject];
  46. if (value->key_callback != Callable()) {
  47. // If custom callback is set, use it.
  48. Variant tag = value->meta;
  49. Variant *tagp = &tag;
  50. Variant ret;
  51. Callable::CallError ce;
  52. value->key_callback.callp((const Variant **)&tagp, 1, ret, ce);
  53. } else {
  54. // Otherwise redirect event to the engine.
  55. if (DisplayServer::get_singleton()) {
  56. [[[NSApplication sharedApplication] keyWindow] sendEvent:event];
  57. }
  58. }
  59. // Suppress default menu action.
  60. *target = self;
  61. *action = @selector(doNothing:);
  62. return YES;
  63. }
  64. }
  65. }
  66. return NO;
  67. }
  68. @end