display_server_web.cpp 35 KB

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  1. /**************************************************************************/
  2. /* display_server_web.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_web.h"
  31. #include "dom_keys.inc"
  32. #include "godot_js.h"
  33. #include "os_web.h"
  34. #include "core/config/project_settings.h"
  35. #include "scene/resources/atlas_texture.h"
  36. #include "servers/rendering/dummy/rasterizer_dummy.h"
  37. #ifdef GLES3_ENABLED
  38. #include "drivers/gles3/rasterizer_gles3.h"
  39. #endif
  40. #include <emscripten.h>
  41. #include <png.h>
  42. #define DOM_BUTTON_LEFT 0
  43. #define DOM_BUTTON_MIDDLE 1
  44. #define DOM_BUTTON_RIGHT 2
  45. #define DOM_BUTTON_XBUTTON1 3
  46. #define DOM_BUTTON_XBUTTON2 4
  47. DisplayServerWeb *DisplayServerWeb::get_singleton() {
  48. return static_cast<DisplayServerWeb *>(DisplayServer::get_singleton());
  49. }
  50. // Window (canvas)
  51. bool DisplayServerWeb::check_size_force_redraw() {
  52. bool size_changed = godot_js_display_size_update() != 0;
  53. if (size_changed && !rect_changed_callback.is_null()) {
  54. Variant size = Rect2i(Point2i(), window_get_size()); // TODO use window_get_position if implemented.
  55. Variant *vp = &size;
  56. Variant ret;
  57. Callable::CallError ce;
  58. rect_changed_callback.callp((const Variant **)&vp, 1, ret, ce);
  59. }
  60. return size_changed;
  61. }
  62. void DisplayServerWeb::fullscreen_change_callback(int p_fullscreen) {
  63. DisplayServerWeb *display = get_singleton();
  64. if (p_fullscreen) {
  65. display->window_mode = WINDOW_MODE_FULLSCREEN;
  66. } else {
  67. display->window_mode = WINDOW_MODE_WINDOWED;
  68. }
  69. }
  70. // Drag and drop callback.
  71. void DisplayServerWeb::drop_files_js_callback(char **p_filev, int p_filec) {
  72. DisplayServerWeb *ds = get_singleton();
  73. if (!ds) {
  74. ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
  75. }
  76. if (ds->drop_files_callback.is_null()) {
  77. return;
  78. }
  79. Vector<String> files;
  80. for (int i = 0; i < p_filec; i++) {
  81. files.push_back(String::utf8(p_filev[i]));
  82. }
  83. Variant v = files;
  84. Variant *vp = &v;
  85. Variant ret;
  86. Callable::CallError ce;
  87. ds->drop_files_callback.callp((const Variant **)&vp, 1, ret, ce);
  88. }
  89. // Web quit request callback.
  90. void DisplayServerWeb::request_quit_callback() {
  91. DisplayServerWeb *ds = get_singleton();
  92. if (ds && !ds->window_event_callback.is_null()) {
  93. Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
  94. Variant *eventp = &event;
  95. Variant ret;
  96. Callable::CallError ce;
  97. ds->window_event_callback.callp((const Variant **)&eventp, 1, ret, ce);
  98. }
  99. }
  100. // Keys
  101. void DisplayServerWeb::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod, Key p_keycode) {
  102. if (p_keycode != Key::SHIFT) {
  103. ev->set_shift_pressed(p_mod & 1);
  104. }
  105. if (p_keycode != Key::ALT) {
  106. ev->set_alt_pressed(p_mod & 2);
  107. }
  108. if (p_keycode != Key::CTRL) {
  109. ev->set_ctrl_pressed(p_mod & 4);
  110. }
  111. if (p_keycode != Key::META) {
  112. ev->set_meta_pressed(p_mod & 8);
  113. }
  114. }
  115. void DisplayServerWeb::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
  116. DisplayServerWeb *ds = get_singleton();
  117. JSKeyEvent &key_event = ds->key_event;
  118. // Resume audio context after input in case autoplay was denied.
  119. OS_Web::get_singleton()->resume_audio();
  120. char32_t c = 0x00;
  121. String unicode = String::utf8(key_event.key);
  122. if (unicode.length() == 1) {
  123. c = unicode[0];
  124. }
  125. Key keycode = dom_code2godot_scancode(key_event.code, key_event.key, false);
  126. Key scancode = dom_code2godot_scancode(key_event.code, key_event.key, true);
  127. Ref<InputEventKey> ev;
  128. ev.instantiate();
  129. ev->set_echo(p_repeat);
  130. ev->set_keycode(fix_keycode(c, keycode));
  131. ev->set_physical_keycode(scancode);
  132. ev->set_key_label(fix_key_label(c, keycode));
  133. ev->set_unicode(fix_unicode(c));
  134. ev->set_pressed(p_pressed);
  135. dom2godot_mod(ev, p_modifiers, fix_keycode(c, keycode));
  136. Input::get_singleton()->parse_input_event(ev);
  137. // Make sure to flush all events so we can call restricted APIs inside the event.
  138. Input::get_singleton()->flush_buffered_events();
  139. }
  140. // Mouse
  141. int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
  142. DisplayServerWeb *ds = get_singleton();
  143. Point2 pos(p_x, p_y);
  144. Ref<InputEventMouseButton> ev;
  145. ev.instantiate();
  146. ev->set_position(pos);
  147. ev->set_global_position(pos);
  148. ev->set_pressed(p_pressed);
  149. dom2godot_mod(ev, p_modifiers, Key::NONE);
  150. switch (p_button) {
  151. case DOM_BUTTON_LEFT:
  152. ev->set_button_index(MouseButton::LEFT);
  153. break;
  154. case DOM_BUTTON_MIDDLE:
  155. ev->set_button_index(MouseButton::MIDDLE);
  156. break;
  157. case DOM_BUTTON_RIGHT:
  158. ev->set_button_index(MouseButton::RIGHT);
  159. break;
  160. case DOM_BUTTON_XBUTTON1:
  161. ev->set_button_index(MouseButton::MB_XBUTTON1);
  162. break;
  163. case DOM_BUTTON_XBUTTON2:
  164. ev->set_button_index(MouseButton::MB_XBUTTON2);
  165. break;
  166. default:
  167. return false;
  168. }
  169. if (p_pressed) {
  170. uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
  171. if (ev->get_button_index() == ds->last_click_button_index) {
  172. if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
  173. ds->last_click_ms = 0;
  174. ds->last_click_pos = Point2(-100, -100);
  175. ds->last_click_button_index = MouseButton::NONE;
  176. ev->set_double_click(true);
  177. }
  178. } else {
  179. ds->last_click_button_index = ev->get_button_index();
  180. }
  181. if (!ev->is_double_click()) {
  182. ds->last_click_ms += diff;
  183. ds->last_click_pos = ev->get_position();
  184. }
  185. }
  186. BitField<MouseButtonMask> mask = Input::get_singleton()->get_mouse_button_mask();
  187. MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
  188. if (ev->is_pressed()) {
  189. mask.set_flag(button_flag);
  190. } else if (mask.has_flag(button_flag)) {
  191. mask.clear_flag(button_flag);
  192. } else {
  193. // Received release event, but press was outside the canvas, so ignore.
  194. return false;
  195. }
  196. ev->set_button_mask(mask);
  197. Input::get_singleton()->parse_input_event(ev);
  198. // Resume audio context after input in case autoplay was denied.
  199. OS_Web::get_singleton()->resume_audio();
  200. // Make sure to flush all events so we can call restricted APIs inside the event.
  201. Input::get_singleton()->flush_buffered_events();
  202. // Prevent multi-click text selection and wheel-click scrolling anchor.
  203. // Context menu is prevented through contextmenu event.
  204. return true;
  205. }
  206. void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
  207. BitField<MouseButtonMask> input_mask = Input::get_singleton()->get_mouse_button_mask();
  208. // For motion outside the canvas, only read mouse movement if dragging
  209. // started inside the canvas; imitating desktop app behavior.
  210. if (!get_singleton()->cursor_inside_canvas && input_mask.is_empty()) {
  211. return;
  212. }
  213. Point2 pos(p_x, p_y);
  214. Ref<InputEventMouseMotion> ev;
  215. ev.instantiate();
  216. dom2godot_mod(ev, p_modifiers, Key::NONE);
  217. ev->set_button_mask(input_mask);
  218. ev->set_position(pos);
  219. ev->set_global_position(pos);
  220. ev->set_relative(Vector2(p_rel_x, p_rel_y));
  221. ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
  222. Input::get_singleton()->parse_input_event(ev);
  223. }
  224. // Cursor
  225. const char *DisplayServerWeb::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
  226. switch (p_shape) {
  227. case DisplayServer::CURSOR_ARROW:
  228. return "default";
  229. case DisplayServer::CURSOR_IBEAM:
  230. return "text";
  231. case DisplayServer::CURSOR_POINTING_HAND:
  232. return "pointer";
  233. case DisplayServer::CURSOR_CROSS:
  234. return "crosshair";
  235. case DisplayServer::CURSOR_WAIT:
  236. return "wait";
  237. case DisplayServer::CURSOR_BUSY:
  238. return "progress";
  239. case DisplayServer::CURSOR_DRAG:
  240. return "grab";
  241. case DisplayServer::CURSOR_CAN_DROP:
  242. return "grabbing";
  243. case DisplayServer::CURSOR_FORBIDDEN:
  244. return "no-drop";
  245. case DisplayServer::CURSOR_VSIZE:
  246. return "ns-resize";
  247. case DisplayServer::CURSOR_HSIZE:
  248. return "ew-resize";
  249. case DisplayServer::CURSOR_BDIAGSIZE:
  250. return "nesw-resize";
  251. case DisplayServer::CURSOR_FDIAGSIZE:
  252. return "nwse-resize";
  253. case DisplayServer::CURSOR_MOVE:
  254. return "move";
  255. case DisplayServer::CURSOR_VSPLIT:
  256. return "row-resize";
  257. case DisplayServer::CURSOR_HSPLIT:
  258. return "col-resize";
  259. case DisplayServer::CURSOR_HELP:
  260. return "help";
  261. default:
  262. return "default";
  263. }
  264. }
  265. bool DisplayServerWeb::tts_is_speaking() const {
  266. ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  267. return godot_js_tts_is_speaking();
  268. }
  269. bool DisplayServerWeb::tts_is_paused() const {
  270. ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  271. return godot_js_tts_is_paused();
  272. }
  273. void DisplayServerWeb::update_voices_callback(int p_size, const char **p_voice) {
  274. get_singleton()->voices.clear();
  275. for (int i = 0; i < p_size; i++) {
  276. Vector<String> tokens = String::utf8(p_voice[i]).split(";", true, 2);
  277. if (tokens.size() == 2) {
  278. Dictionary voice_d;
  279. voice_d["name"] = tokens[1];
  280. voice_d["id"] = tokens[1];
  281. voice_d["language"] = tokens[0];
  282. get_singleton()->voices.push_back(voice_d);
  283. }
  284. }
  285. }
  286. TypedArray<Dictionary> DisplayServerWeb::tts_get_voices() const {
  287. ERR_FAIL_COND_V_MSG(!tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  288. godot_js_tts_get_voices(update_voices_callback);
  289. return voices;
  290. }
  291. void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  292. ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  293. if (p_interrupt) {
  294. tts_stop();
  295. }
  296. if (p_text.is_empty()) {
  297. tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, p_utterance_id);
  298. return;
  299. }
  300. CharString string = p_text.utf8();
  301. utterance_ids[p_utterance_id] = string;
  302. godot_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, DisplayServerWeb::_js_utterance_callback);
  303. }
  304. void DisplayServerWeb::tts_pause() {
  305. ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  306. godot_js_tts_pause();
  307. }
  308. void DisplayServerWeb::tts_resume() {
  309. ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  310. godot_js_tts_resume();
  311. }
  312. void DisplayServerWeb::tts_stop() {
  313. ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  314. for (const KeyValue<int, CharString> &E : utterance_ids) {
  315. tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key);
  316. }
  317. utterance_ids.clear();
  318. godot_js_tts_stop();
  319. }
  320. void DisplayServerWeb::_js_utterance_callback(int p_event, int p_id, int p_pos) {
  321. DisplayServerWeb *ds = (DisplayServerWeb *)DisplayServer::get_singleton();
  322. if (ds->utterance_ids.has(p_id)) {
  323. int pos = 0;
  324. if ((TTSUtteranceEvent)p_event == DisplayServer::TTS_UTTERANCE_BOUNDARY) {
  325. // Convert position from UTF-8 to UTF-32.
  326. const CharString &string = ds->utterance_ids[p_id];
  327. for (int i = 0; i < MIN(p_pos, string.length()); i++) {
  328. uint8_t c = string[i];
  329. if ((c & 0xe0) == 0xc0) {
  330. i += 1;
  331. } else if ((c & 0xf0) == 0xe0) {
  332. i += 2;
  333. } else if ((c & 0xf8) == 0xf0) {
  334. i += 3;
  335. }
  336. pos++;
  337. }
  338. } else if ((TTSUtteranceEvent)p_event != DisplayServer::TTS_UTTERANCE_STARTED) {
  339. ds->utterance_ids.erase(p_id);
  340. }
  341. ds->tts_post_utterance_event((TTSUtteranceEvent)p_event, p_id, pos);
  342. }
  343. }
  344. void DisplayServerWeb::cursor_set_shape(CursorShape p_shape) {
  345. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  346. if (cursor_shape == p_shape) {
  347. return;
  348. }
  349. cursor_shape = p_shape;
  350. godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
  351. }
  352. DisplayServer::CursorShape DisplayServerWeb::cursor_get_shape() const {
  353. return cursor_shape;
  354. }
  355. void DisplayServerWeb::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  356. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  357. if (p_cursor.is_valid()) {
  358. Ref<Texture2D> texture = p_cursor;
  359. ERR_FAIL_COND(!texture.is_valid());
  360. Ref<AtlasTexture> atlas_texture = p_cursor;
  361. Size2 texture_size;
  362. Rect2 atlas_rect;
  363. if (atlas_texture.is_valid()) {
  364. texture = atlas_texture->get_atlas();
  365. atlas_rect.size.width = texture->get_width();
  366. atlas_rect.size.height = texture->get_height();
  367. atlas_rect.position.x = atlas_texture->get_region().position.x;
  368. atlas_rect.position.y = atlas_texture->get_region().position.y;
  369. texture_size.width = atlas_texture->get_region().size.x;
  370. texture_size.height = atlas_texture->get_region().size.y;
  371. } else {
  372. texture_size.width = texture->get_width();
  373. texture_size.height = texture->get_height();
  374. }
  375. ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
  376. ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
  377. ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
  378. Ref<Image> image = texture->get_image();
  379. ERR_FAIL_COND(!image.is_valid());
  380. image = image->duplicate(true);
  381. if (image->is_compressed()) {
  382. Error err = image->decompress();
  383. ERR_FAIL_COND_MSG(err != OK, "Couldn't decompress VRAM-compressed custom mouse cursor image. Switch to a lossless compression mode in the Import dock.");
  384. }
  385. if (atlas_texture.is_valid()) {
  386. image->crop_from_point(
  387. atlas_rect.position.x,
  388. atlas_rect.position.y,
  389. texture_size.width,
  390. texture_size.height);
  391. }
  392. if (image->get_format() != Image::FORMAT_RGBA8) {
  393. image->convert(Image::FORMAT_RGBA8);
  394. }
  395. png_image png_meta;
  396. memset(&png_meta, 0, sizeof png_meta);
  397. png_meta.version = PNG_IMAGE_VERSION;
  398. png_meta.width = texture_size.width;
  399. png_meta.height = texture_size.height;
  400. png_meta.format = PNG_FORMAT_RGBA;
  401. PackedByteArray png;
  402. size_t len;
  403. PackedByteArray data = image->get_data();
  404. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
  405. png.resize(len);
  406. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
  407. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
  408. } else {
  409. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
  410. }
  411. cursor_set_shape(cursor_shape);
  412. }
  413. // Mouse mode
  414. void DisplayServerWeb::mouse_set_mode(MouseMode p_mode) {
  415. ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the Web platform.");
  416. if (p_mode == mouse_get_mode()) {
  417. return;
  418. }
  419. if (p_mode == MOUSE_MODE_VISIBLE) {
  420. godot_js_display_cursor_set_visible(1);
  421. godot_js_display_cursor_lock_set(0);
  422. } else if (p_mode == MOUSE_MODE_HIDDEN) {
  423. godot_js_display_cursor_set_visible(0);
  424. godot_js_display_cursor_lock_set(0);
  425. } else if (p_mode == MOUSE_MODE_CAPTURED) {
  426. godot_js_display_cursor_set_visible(1);
  427. godot_js_display_cursor_lock_set(1);
  428. }
  429. }
  430. DisplayServer::MouseMode DisplayServerWeb::mouse_get_mode() const {
  431. if (godot_js_display_cursor_is_hidden()) {
  432. return MOUSE_MODE_HIDDEN;
  433. }
  434. if (godot_js_display_cursor_is_locked()) {
  435. return MOUSE_MODE_CAPTURED;
  436. }
  437. return MOUSE_MODE_VISIBLE;
  438. }
  439. Point2i DisplayServerWeb::mouse_get_position() const {
  440. return Input::get_singleton()->get_mouse_position();
  441. }
  442. // Wheel
  443. int DisplayServerWeb::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
  444. if (!godot_js_display_canvas_is_focused()) {
  445. if (get_singleton()->cursor_inside_canvas) {
  446. godot_js_display_canvas_focus();
  447. } else {
  448. return false;
  449. }
  450. }
  451. Input *input = Input::get_singleton();
  452. Ref<InputEventMouseButton> ev;
  453. ev.instantiate();
  454. ev->set_position(input->get_mouse_position());
  455. ev->set_global_position(ev->get_position());
  456. ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
  457. ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
  458. ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
  459. ev->set_meta_pressed(input->is_key_pressed(Key::META));
  460. if (p_delta_y < 0) {
  461. ev->set_button_index(MouseButton::WHEEL_UP);
  462. } else if (p_delta_y > 0) {
  463. ev->set_button_index(MouseButton::WHEEL_DOWN);
  464. } else if (p_delta_x > 0) {
  465. ev->set_button_index(MouseButton::WHEEL_LEFT);
  466. } else if (p_delta_x < 0) {
  467. ev->set_button_index(MouseButton::WHEEL_RIGHT);
  468. } else {
  469. return false;
  470. }
  471. // Different browsers give wildly different delta values, and we can't
  472. // interpret deltaMode, so use default value for wheel events' factor.
  473. MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
  474. BitField<MouseButtonMask> button_mask = input->get_mouse_button_mask();
  475. button_mask.set_flag(button_flag);
  476. ev->set_pressed(true);
  477. ev->set_button_mask(button_mask);
  478. input->parse_input_event(ev);
  479. Ref<InputEventMouseButton> release = ev->duplicate();
  480. release->set_pressed(false);
  481. release->set_button_mask(input->get_mouse_button_mask());
  482. input->parse_input_event(release);
  483. return true;
  484. }
  485. // Touch
  486. void DisplayServerWeb::touch_callback(int p_type, int p_count) {
  487. DisplayServerWeb *ds = get_singleton();
  488. const JSTouchEvent &touch_event = ds->touch_event;
  489. for (int i = 0; i < p_count; i++) {
  490. Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
  491. if (p_type == 2) {
  492. // touchmove
  493. Ref<InputEventScreenDrag> ev;
  494. ev.instantiate();
  495. ev->set_index(touch_event.identifier[i]);
  496. ev->set_position(point);
  497. Point2 &prev = ds->touches[i];
  498. ev->set_relative(ev->get_position() - prev);
  499. prev = ev->get_position();
  500. Input::get_singleton()->parse_input_event(ev);
  501. } else {
  502. // touchstart/touchend
  503. Ref<InputEventScreenTouch> ev;
  504. // Resume audio context after input in case autoplay was denied.
  505. OS_Web::get_singleton()->resume_audio();
  506. ev.instantiate();
  507. ev->set_index(touch_event.identifier[i]);
  508. ev->set_position(point);
  509. ev->set_pressed(p_type == 0);
  510. ds->touches[i] = point;
  511. Input::get_singleton()->parse_input_event(ev);
  512. // Make sure to flush all events so we can call restricted APIs inside the event.
  513. Input::get_singleton()->flush_buffered_events();
  514. }
  515. }
  516. }
  517. bool DisplayServerWeb::is_touchscreen_available() const {
  518. return godot_js_display_touchscreen_is_available() || (Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse());
  519. }
  520. // Virtual Keyboard
  521. void DisplayServerWeb::vk_input_text_callback(const char *p_text, int p_cursor) {
  522. DisplayServerWeb *ds = DisplayServerWeb::get_singleton();
  523. if (!ds || ds->input_text_callback.is_null()) {
  524. return;
  525. }
  526. // Call input_text
  527. Variant event = String::utf8(p_text);
  528. Variant *eventp = &event;
  529. Variant ret;
  530. Callable::CallError ce;
  531. ds->input_text_callback.callp((const Variant **)&eventp, 1, ret, ce);
  532. // Insert key right to reach position.
  533. Input *input = Input::get_singleton();
  534. Ref<InputEventKey> k;
  535. for (int i = 0; i < p_cursor; i++) {
  536. k.instantiate();
  537. k->set_pressed(true);
  538. k->set_echo(false);
  539. k->set_keycode(Key::RIGHT);
  540. input->parse_input_event(k);
  541. k.instantiate();
  542. k->set_pressed(false);
  543. k->set_echo(false);
  544. k->set_keycode(Key::RIGHT);
  545. input->parse_input_event(k);
  546. }
  547. }
  548. void DisplayServerWeb::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  549. godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_type, p_cursor_start, p_cursor_end);
  550. }
  551. void DisplayServerWeb::virtual_keyboard_hide() {
  552. godot_js_display_vk_hide();
  553. }
  554. void DisplayServerWeb::window_blur_callback() {
  555. Input::get_singleton()->release_pressed_events();
  556. }
  557. // Gamepad
  558. void DisplayServerWeb::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
  559. Input *input = Input::get_singleton();
  560. if (p_connected) {
  561. input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid));
  562. } else {
  563. input->joy_connection_changed(p_index, false, "");
  564. }
  565. }
  566. void DisplayServerWeb::process_joypads() {
  567. Input *input = Input::get_singleton();
  568. int32_t pads = godot_js_input_gamepad_sample_count();
  569. int32_t s_btns_num = 0;
  570. int32_t s_axes_num = 0;
  571. int32_t s_standard = 0;
  572. float s_btns[16];
  573. float s_axes[10];
  574. for (int idx = 0; idx < pads; idx++) {
  575. int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
  576. if (err) {
  577. continue;
  578. }
  579. for (int b = 0; b < s_btns_num; b++) {
  580. // Buttons 6 and 7 in the standard mapping need to be
  581. // axis to be handled as JoyAxis::TRIGGER by Godot.
  582. if (s_standard && (b == 6 || b == 7)) {
  583. input->joy_axis(idx, (JoyAxis)b, s_btns[b]);
  584. } else {
  585. input->joy_button(idx, (JoyButton)b, s_btns[b]);
  586. }
  587. }
  588. for (int a = 0; a < s_axes_num; a++) {
  589. input->joy_axis(idx, (JoyAxis)a, s_axes[a]);
  590. }
  591. }
  592. }
  593. Vector<String> DisplayServerWeb::get_rendering_drivers_func() {
  594. Vector<String> drivers;
  595. #ifdef GLES3_ENABLED
  596. drivers.push_back("opengl3");
  597. #endif
  598. return drivers;
  599. }
  600. // Clipboard
  601. void DisplayServerWeb::update_clipboard_callback(const char *p_text) {
  602. get_singleton()->clipboard = String::utf8(p_text);
  603. }
  604. void DisplayServerWeb::clipboard_set(const String &p_text) {
  605. clipboard = p_text;
  606. int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
  607. ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
  608. }
  609. String DisplayServerWeb::clipboard_get() const {
  610. godot_js_display_clipboard_get(update_clipboard_callback);
  611. return clipboard;
  612. }
  613. void DisplayServerWeb::send_window_event_callback(int p_notification) {
  614. DisplayServerWeb *ds = get_singleton();
  615. if (!ds) {
  616. return;
  617. }
  618. if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
  619. ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
  620. }
  621. if (!ds->window_event_callback.is_null()) {
  622. Variant event = int(p_notification);
  623. Variant *eventp = &event;
  624. Variant ret;
  625. Callable::CallError ce;
  626. ds->window_event_callback.callp((const Variant **)&eventp, 1, ret, ce);
  627. }
  628. }
  629. void DisplayServerWeb::set_icon(const Ref<Image> &p_icon) {
  630. if (p_icon.is_valid()) {
  631. ERR_FAIL_COND(p_icon->get_width() <= 0 || p_icon->get_height() <= 0);
  632. Ref<Image> icon = p_icon;
  633. if (icon->is_compressed()) {
  634. icon = icon->duplicate();
  635. ERR_FAIL_COND(icon->decompress() != OK);
  636. }
  637. if (icon->get_format() != Image::FORMAT_RGBA8) {
  638. if (icon == p_icon) {
  639. icon = icon->duplicate();
  640. }
  641. icon->convert(Image::FORMAT_RGBA8);
  642. }
  643. png_image png_meta;
  644. memset(&png_meta, 0, sizeof png_meta);
  645. png_meta.version = PNG_IMAGE_VERSION;
  646. png_meta.width = icon->get_width();
  647. png_meta.height = icon->get_height();
  648. png_meta.format = PNG_FORMAT_RGBA;
  649. PackedByteArray png;
  650. size_t len;
  651. PackedByteArray data = icon->get_data();
  652. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
  653. png.resize(len);
  654. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
  655. godot_js_display_window_icon_set(png.ptr(), len);
  656. } else {
  657. godot_js_display_window_icon_set(nullptr, 0);
  658. }
  659. }
  660. void DisplayServerWeb::_dispatch_input_event(const Ref<InputEvent> &p_event) {
  661. Callable cb = get_singleton()->input_event_callback;
  662. if (!cb.is_null()) {
  663. Variant ev = p_event;
  664. Variant *evp = &ev;
  665. Variant ret;
  666. Callable::CallError ce;
  667. cb.callp((const Variant **)&evp, 1, ret, ce);
  668. }
  669. }
  670. DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
  671. return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
  672. }
  673. DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
  674. r_error = OK; // Always succeeds for now.
  675. tts = GLOBAL_GET("audio/general/text_to_speech");
  676. // Ensure the canvas ID.
  677. godot_js_config_canvas_id_get(canvas_id, 256);
  678. // Handle contextmenu, webglcontextlost
  679. godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, (p_window_mode == WINDOW_MODE_FULLSCREEN || p_window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
  680. // Check if it's windows.
  681. swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
  682. // Expose method for requesting quit.
  683. godot_js_os_request_quit_cb(request_quit_callback);
  684. #ifdef GLES3_ENABLED
  685. bool webgl2_inited = false;
  686. if (godot_js_display_has_webgl(2)) {
  687. EmscriptenWebGLContextAttributes attributes;
  688. emscripten_webgl_init_context_attributes(&attributes);
  689. attributes.alpha = OS::get_singleton()->is_layered_allowed();
  690. attributes.antialias = false;
  691. attributes.majorVersion = 2;
  692. attributes.explicitSwapControl = true;
  693. webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
  694. webgl2_inited = webgl_ctx && emscripten_webgl_make_context_current(webgl_ctx) == EMSCRIPTEN_RESULT_SUCCESS;
  695. }
  696. if (webgl2_inited) {
  697. if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) {
  698. print_verbose("Failed to enable WebXR extension.");
  699. }
  700. RasterizerGLES3::make_current();
  701. } else {
  702. OS::get_singleton()->alert(
  703. "Your browser seems not to support WebGL 2.\n\n"
  704. "If possible, consider updating your browser version and video card drivers.",
  705. "Unable to initialize WebGL 2 video driver");
  706. RasterizerDummy::make_current();
  707. }
  708. #else
  709. RasterizerDummy::make_current();
  710. #endif
  711. // JS Input interface (js/libs/library_godot_input.js)
  712. godot_js_input_mouse_button_cb(&DisplayServerWeb::mouse_button_callback);
  713. godot_js_input_mouse_move_cb(&DisplayServerWeb::mouse_move_callback);
  714. godot_js_input_mouse_wheel_cb(&DisplayServerWeb::mouse_wheel_callback);
  715. godot_js_input_touch_cb(&DisplayServerWeb::touch_callback, touch_event.identifier, touch_event.coords);
  716. godot_js_input_key_cb(&DisplayServerWeb::key_callback, key_event.code, key_event.key);
  717. godot_js_input_paste_cb(update_clipboard_callback);
  718. godot_js_input_drop_files_cb(drop_files_js_callback);
  719. godot_js_input_gamepad_cb(&DisplayServerWeb::gamepad_callback);
  720. // JS Display interface (js/libs/library_godot_display.js)
  721. godot_js_display_fullscreen_cb(&DisplayServerWeb::fullscreen_change_callback);
  722. godot_js_display_window_blur_cb(&window_blur_callback);
  723. godot_js_display_notification_cb(&send_window_event_callback,
  724. WINDOW_EVENT_MOUSE_ENTER,
  725. WINDOW_EVENT_MOUSE_EXIT,
  726. WINDOW_EVENT_FOCUS_IN,
  727. WINDOW_EVENT_FOCUS_OUT);
  728. godot_js_display_vk_cb(&vk_input_text_callback);
  729. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
  730. }
  731. DisplayServerWeb::~DisplayServerWeb() {
  732. #ifdef GLES3_ENABLED
  733. if (webgl_ctx) {
  734. emscripten_webgl_commit_frame();
  735. emscripten_webgl_destroy_context(webgl_ctx);
  736. }
  737. #endif
  738. }
  739. bool DisplayServerWeb::has_feature(Feature p_feature) const {
  740. switch (p_feature) {
  741. //case FEATURE_GLOBAL_MENU:
  742. //case FEATURE_HIDPI:
  743. //case FEATURE_IME:
  744. case FEATURE_ICON:
  745. case FEATURE_CLIPBOARD:
  746. case FEATURE_CURSOR_SHAPE:
  747. case FEATURE_CUSTOM_CURSOR_SHAPE:
  748. case FEATURE_MOUSE:
  749. case FEATURE_TOUCHSCREEN:
  750. return true;
  751. //case FEATURE_MOUSE_WARP:
  752. //case FEATURE_NATIVE_DIALOG:
  753. //case FEATURE_NATIVE_ICON:
  754. //case FEATURE_WINDOW_TRANSPARENCY:
  755. //case FEATURE_KEEP_SCREEN_ON:
  756. //case FEATURE_ORIENTATION:
  757. case FEATURE_VIRTUAL_KEYBOARD:
  758. return godot_js_display_vk_available() != 0;
  759. case FEATURE_TEXT_TO_SPEECH:
  760. return tts && (godot_js_display_tts_available() != 0);
  761. default:
  762. return false;
  763. }
  764. }
  765. void DisplayServerWeb::register_web_driver() {
  766. register_create_function("web", create_func, get_rendering_drivers_func);
  767. }
  768. String DisplayServerWeb::get_name() const {
  769. return "web";
  770. }
  771. int DisplayServerWeb::get_screen_count() const {
  772. return 1;
  773. }
  774. int DisplayServerWeb::get_primary_screen() const {
  775. return 0;
  776. }
  777. Point2i DisplayServerWeb::screen_get_position(int p_screen) const {
  778. return Point2i(); // TODO offsetX/Y?
  779. }
  780. Size2i DisplayServerWeb::screen_get_size(int p_screen) const {
  781. int size[2];
  782. godot_js_display_screen_size_get(size, size + 1);
  783. return Size2(size[0], size[1]);
  784. }
  785. Rect2i DisplayServerWeb::screen_get_usable_rect(int p_screen) const {
  786. int size[2];
  787. godot_js_display_window_size_get(size, size + 1);
  788. return Rect2i(0, 0, size[0], size[1]);
  789. }
  790. int DisplayServerWeb::screen_get_dpi(int p_screen) const {
  791. return godot_js_display_screen_dpi_get();
  792. }
  793. float DisplayServerWeb::screen_get_scale(int p_screen) const {
  794. return godot_js_display_pixel_ratio_get();
  795. }
  796. float DisplayServerWeb::screen_get_refresh_rate(int p_screen) const {
  797. return SCREEN_REFRESH_RATE_FALLBACK; // Web doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
  798. }
  799. Vector<DisplayServer::WindowID> DisplayServerWeb::get_window_list() const {
  800. Vector<WindowID> ret;
  801. ret.push_back(MAIN_WINDOW_ID);
  802. return ret;
  803. }
  804. DisplayServerWeb::WindowID DisplayServerWeb::get_window_at_screen_position(const Point2i &p_position) const {
  805. return MAIN_WINDOW_ID;
  806. }
  807. void DisplayServerWeb::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
  808. window_attached_instance_id = p_instance;
  809. }
  810. ObjectID DisplayServerWeb::window_get_attached_instance_id(WindowID p_window) const {
  811. return window_attached_instance_id;
  812. }
  813. void DisplayServerWeb::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
  814. rect_changed_callback = p_callable;
  815. }
  816. void DisplayServerWeb::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
  817. window_event_callback = p_callable;
  818. }
  819. void DisplayServerWeb::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
  820. input_event_callback = p_callable;
  821. }
  822. void DisplayServerWeb::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
  823. input_text_callback = p_callable;
  824. }
  825. void DisplayServerWeb::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
  826. drop_files_callback = p_callable;
  827. }
  828. void DisplayServerWeb::window_set_title(const String &p_title, WindowID p_window) {
  829. godot_js_display_window_title_set(p_title.utf8().get_data());
  830. }
  831. int DisplayServerWeb::window_get_current_screen(WindowID p_window) const {
  832. return 1;
  833. }
  834. void DisplayServerWeb::window_set_current_screen(int p_screen, WindowID p_window) {
  835. // Not implemented.
  836. }
  837. Point2i DisplayServerWeb::window_get_position(WindowID p_window) const {
  838. return Point2i();
  839. }
  840. Point2i DisplayServerWeb::window_get_position_with_decorations(WindowID p_window) const {
  841. return Point2i();
  842. }
  843. void DisplayServerWeb::window_set_position(const Point2i &p_position, WindowID p_window) {
  844. // Not supported.
  845. }
  846. void DisplayServerWeb::window_set_transient(WindowID p_window, WindowID p_parent) {
  847. // Not supported.
  848. }
  849. void DisplayServerWeb::window_set_max_size(const Size2i p_size, WindowID p_window) {
  850. // Not supported.
  851. }
  852. Size2i DisplayServerWeb::window_get_max_size(WindowID p_window) const {
  853. return Size2i();
  854. }
  855. void DisplayServerWeb::window_set_min_size(const Size2i p_size, WindowID p_window) {
  856. // Not supported.
  857. }
  858. Size2i DisplayServerWeb::window_get_min_size(WindowID p_window) const {
  859. return Size2i();
  860. }
  861. void DisplayServerWeb::window_set_size(const Size2i p_size, WindowID p_window) {
  862. godot_js_display_desired_size_set(p_size.x, p_size.y);
  863. }
  864. Size2i DisplayServerWeb::window_get_size(WindowID p_window) const {
  865. int size[2];
  866. godot_js_display_window_size_get(size, size + 1);
  867. return Size2i(size[0], size[1]);
  868. }
  869. Size2i DisplayServerWeb::window_get_size_with_decorations(WindowID p_window) const {
  870. return window_get_size(p_window);
  871. }
  872. void DisplayServerWeb::window_set_mode(WindowMode p_mode, WindowID p_window) {
  873. if (window_mode == p_mode) {
  874. return;
  875. }
  876. switch (p_mode) {
  877. case WINDOW_MODE_WINDOWED: {
  878. if (window_mode == WINDOW_MODE_FULLSCREEN) {
  879. godot_js_display_fullscreen_exit();
  880. }
  881. window_mode = WINDOW_MODE_WINDOWED;
  882. } break;
  883. case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
  884. case WINDOW_MODE_FULLSCREEN: {
  885. int result = godot_js_display_fullscreen_request();
  886. ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the Web platform.");
  887. } break;
  888. case WINDOW_MODE_MAXIMIZED:
  889. case WINDOW_MODE_MINIMIZED:
  890. // WindowMode MAXIMIZED and MINIMIZED are not supported in Web platform.
  891. break;
  892. default:
  893. break;
  894. }
  895. }
  896. DisplayServerWeb::WindowMode DisplayServerWeb::window_get_mode(WindowID p_window) const {
  897. return window_mode;
  898. }
  899. bool DisplayServerWeb::window_is_maximize_allowed(WindowID p_window) const {
  900. return false;
  901. }
  902. void DisplayServerWeb::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
  903. // Not supported.
  904. }
  905. bool DisplayServerWeb::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
  906. return false;
  907. }
  908. void DisplayServerWeb::window_request_attention(WindowID p_window) {
  909. // Not supported.
  910. }
  911. void DisplayServerWeb::window_move_to_foreground(WindowID p_window) {
  912. // Not supported.
  913. }
  914. bool DisplayServerWeb::window_is_focused(WindowID p_window) const {
  915. return true;
  916. }
  917. bool DisplayServerWeb::window_can_draw(WindowID p_window) const {
  918. return true;
  919. }
  920. bool DisplayServerWeb::can_any_window_draw() const {
  921. return true;
  922. }
  923. DisplayServer::VSyncMode DisplayServerWeb::window_get_vsync_mode(WindowID p_vsync_mode) const {
  924. return DisplayServer::VSYNC_ENABLED;
  925. }
  926. void DisplayServerWeb::process_events() {
  927. Input::get_singleton()->flush_buffered_events();
  928. if (godot_js_input_gamepad_sample() == OK) {
  929. process_joypads();
  930. }
  931. }
  932. int DisplayServerWeb::get_current_video_driver() const {
  933. return 1;
  934. }
  935. bool DisplayServerWeb::get_swap_cancel_ok() {
  936. return swap_cancel_ok;
  937. }
  938. void DisplayServerWeb::swap_buffers() {
  939. #ifdef GLES3_ENABLED
  940. if (webgl_ctx) {
  941. emscripten_webgl_commit_frame();
  942. }
  943. #endif
  944. }