library_godot_webgl2.js 3.2 KB

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  1. /**************************************************************************/
  2. /* library_godot_webgl2.js */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. const GodotWebGL2 = {
  31. $GodotWebGL2__deps: ['$GL', '$GodotRuntime'],
  32. $GodotWebGL2: {},
  33. godot_webgl2_glFramebufferTextureMultiviewOVR__deps: ['emscripten_webgl_get_current_context'],
  34. godot_webgl2_glFramebufferTextureMultiviewOVR__proxy: 'sync',
  35. godot_webgl2_glFramebufferTextureMultiviewOVR__sig: 'viiiiii',
  36. godot_webgl2_glFramebufferTextureMultiviewOVR: function (target, attachment, texture, level, base_view_index, num_views) {
  37. const context = GL.currentContext;
  38. if (typeof context.multiviewExt === 'undefined') {
  39. const /** OVR_multiview2 */ ext = context.GLctx.getExtension('OVR_multiview2');
  40. if (!ext) {
  41. GodotRuntime.error('Trying to call glFramebufferTextureMultiviewOVR() without the OVR_multiview2 extension');
  42. return;
  43. }
  44. context.multiviewExt = ext;
  45. }
  46. const /** OVR_multiview2 */ ext = context.multiviewExt;
  47. ext.framebufferTextureMultiviewOVR(target, attachment, GL.textures[texture], level, base_view_index, num_views);
  48. },
  49. };
  50. autoAddDeps(GodotWebGL2, '$GodotWebGL2');
  51. mergeInto(LibraryManager.library, GodotWebGL2);