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- <?xml version="1.0" encoding="utf-8"?>
- <manifest xmlns:android="http://schemas.android.com/apk/res/android"
- xmlns:tools="http://schemas.android.com/tools"
- package="com.godot.game"
- android:versionCode="1"
- android:versionName="1.0"
- android:installLocation="auto" >
- <supports-screens
- android:smallScreens="true"
- android:normalScreens="true"
- android:largeScreens="true"
- android:xlargeScreens="true" />
- <uses-feature
- android:glEsVersion="0x00030000"
- android:required="true" />
- <application
- android:label="@string/godot_project_name_string"
- android:allowBackup="false"
- android:icon="@mipmap/icon"
- android:appCategory="game"
- android:isGame="true"
- android:hasFragileUserData="false"
- android:requestLegacyExternalStorage="false"
- tools:ignore="GoogleAppIndexingWarning" >
- <!-- Records the version of the Godot editor used for building -->
- <meta-data
- android:name="org.godotengine.editor.version"
- android:value="${godotEditorVersion}" />
- <activity
- android:name=".GodotApp"
- android:label="@string/godot_project_name_string"
- android:theme="@style/GodotAppSplashTheme"
- android:launchMode="singleInstancePerTask"
- android:excludeFromRecents="false"
- android:exported="true"
- android:screenOrientation="landscape"
- android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
- android:resizeableActivity="false"
- tools:ignore="UnusedAttribute" >
- <intent-filter>
- <action android:name="android.intent.action.MAIN" />
- <category android:name="android.intent.category.LAUNCHER" />
- </intent-filter>
- </activity>
- </application>
- </manifest>
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