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- /*************************************************************************/
- /* visual_shader_particle_nodes.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "visual_shader_particle_nodes.h"
- // VisualShaderNodeParticleEmitter
- int VisualShaderNodeParticleEmitter::get_output_port_count() const {
- return 1;
- }
- VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
- }
- String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const {
- if (p_port == 0) {
- return "position";
- }
- return String();
- }
- bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const {
- return false;
- }
- VisualShaderNodeParticleEmitter::VisualShaderNodeParticleEmitter() {
- }
- // VisualShaderNodeParticleSphereEmitter
- String VisualShaderNodeParticleSphereEmitter::get_caption() const {
- return "SphereEmitter";
- }
- int VisualShaderNodeParticleSphereEmitter::get_input_port_count() const {
- return 2;
- }
- VisualShaderNodeParticleSphereEmitter::PortType VisualShaderNodeParticleSphereEmitter::get_input_port_type(int p_port) const {
- return PORT_TYPE_SCALAR;
- }
- String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "radius";
- } else if (p_port == 1) {
- return "inner_radius";
- }
- return String();
- }
- String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code;
- code += "vec3 __get_random_point_in_sphere(inout uint seed, float radius, float inner_radius) {\n";
- code += " return __get_random_unit_vec3(seed) * __randf_range(seed, inner_radius, radius);\n";
- code += "}\n\n";
- return code;
- }
- String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code;
- code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
- return code;
- }
- VisualShaderNodeParticleSphereEmitter::VisualShaderNodeParticleSphereEmitter() {
- set_input_port_default_value(0, 10.0);
- set_input_port_default_value(1, 0.0);
- }
- // VisualShaderNodeParticleBoxEmitter
- String VisualShaderNodeParticleBoxEmitter::get_caption() const {
- return "BoxEmitter";
- }
- int VisualShaderNodeParticleBoxEmitter::get_input_port_count() const {
- return 1;
- }
- VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleBoxEmitter::get_input_port_type(int p_port) const {
- if (p_port == 0) {
- return PORT_TYPE_VECTOR;
- }
- return PORT_TYPE_SCALAR;
- }
- String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "extents";
- }
- return String();
- }
- String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code;
- code += "vec3 __get_random_point_in_box(inout uint seed, vec3 extents) {\n";
- code += " vec3 half_extents = extents / 2.0;\n";
- code += " return vec3(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y), __randf_range(seed, -half_extents.z, half_extents.z));\n";
- code += "}\n\n";
- return code;
- }
- String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code;
- code += " " + p_output_vars[0] + " = __get_random_point_in_box(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n";
- return code;
- }
- VisualShaderNodeParticleBoxEmitter::VisualShaderNodeParticleBoxEmitter() {
- set_input_port_default_value(0, Vector3(1.0, 1.0, 1.0));
- }
- // VisualShaderNodeParticleRingEmitter
- String VisualShaderNodeParticleRingEmitter::get_caption() const {
- return "RingEmitter";
- }
- int VisualShaderNodeParticleRingEmitter::get_input_port_count() const {
- return 3;
- }
- VisualShaderNodeParticleRingEmitter::PortType VisualShaderNodeParticleRingEmitter::get_input_port_type(int p_port) const {
- return PORT_TYPE_SCALAR;
- }
- String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "radius";
- } else if (p_port == 1) {
- return "inner_radius";
- } else if (p_port == 2) {
- return "height";
- }
- return String();
- }
- String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code;
- code += "vec3 __get_random_point_on_ring(inout uint seed, float radius, float inner_radius, float height) {\n";
- code += " float angle = __rand_from_seed(seed) * PI * 2.0;\n";
- code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n";
- code += " return vec3(ring.x, __randf_range(seed, min(0.0, height), max(0.0, height)), ring.y);\n";
- code += "}\n\n";
- return code;
- }
- String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code;
- code = " " + p_output_vars[0] + " = __get_random_point_on_ring(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n";
- return code;
- }
- VisualShaderNodeParticleRingEmitter::VisualShaderNodeParticleRingEmitter() {
- set_input_port_default_value(0, 10.0);
- set_input_port_default_value(1, 0.0);
- set_input_port_default_value(2, 0.0);
- }
- // VisualShaderNodeParticleMultiplyByAxisAngle
- void VisualShaderNodeParticleMultiplyByAxisAngle::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_degrees_mode", "enabled"), &VisualShaderNodeParticleMultiplyByAxisAngle::set_degrees_mode);
- ClassDB::bind_method(D_METHOD("is_degrees_mode"), &VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "degrees_mode"), "set_degrees_mode", "is_degrees_mode");
- }
- String VisualShaderNodeParticleMultiplyByAxisAngle::get_caption() const {
- return "MultiplyByAxisAngle";
- }
- int VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_count() const {
- return 3;
- }
- VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_type(int p_port) const {
- if (p_port == 0 || p_port == 1) { // position, rotation_axis
- return PORT_TYPE_VECTOR;
- }
- return PORT_TYPE_SCALAR; // angle (degrees/radians)
- }
- String VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "position";
- }
- if (p_port == 1) {
- return "axis";
- }
- if (p_port == 2) {
- if (degrees_mode) {
- return "angle (degrees)";
- } else {
- return "angle (radians)";
- }
- }
- return String();
- }
- bool VisualShaderNodeParticleMultiplyByAxisAngle::is_show_prop_names() const {
- return true;
- }
- int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const {
- return 1;
- }
- VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
- }
- String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const {
- return "position";
- }
- String VisualShaderNodeParticleMultiplyByAxisAngle::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code;
- if (degrees_mode) {
- code += " " + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", radians(" + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ")) * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n";
- } else {
- code += " " + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ") * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n";
- }
- return code;
- }
- void VisualShaderNodeParticleMultiplyByAxisAngle::set_degrees_mode(bool p_enabled) {
- degrees_mode = p_enabled;
- emit_changed();
- }
- bool VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode() const {
- return degrees_mode;
- }
- Vector<StringName> VisualShaderNodeParticleMultiplyByAxisAngle::get_editable_properties() const {
- Vector<StringName> props;
- props.push_back("degrees_mode");
- props.push_back("axis_amount");
- return props;
- }
- bool VisualShaderNodeParticleMultiplyByAxisAngle::has_output_port_preview(int p_port) const {
- return false;
- }
- VisualShaderNodeParticleMultiplyByAxisAngle::VisualShaderNodeParticleMultiplyByAxisAngle() {
- set_input_port_default_value(1, Vector3(1, 0, 0));
- set_input_port_default_value(2, 0.0);
- }
- // VisualShaderNodeParticleConeVelocity
- String VisualShaderNodeParticleConeVelocity::get_caption() const {
- return "ConeVelocity";
- }
- int VisualShaderNodeParticleConeVelocity::get_input_port_count() const {
- return 2;
- }
- VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_input_port_type(int p_port) const {
- if (p_port == 0) {
- return PORT_TYPE_VECTOR;
- } else if (p_port == 1) {
- return PORT_TYPE_SCALAR;
- }
- return PORT_TYPE_SCALAR;
- }
- String VisualShaderNodeParticleConeVelocity::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "direction";
- } else if (p_port == 1) {
- return "spread(degrees)";
- }
- return String();
- }
- int VisualShaderNodeParticleConeVelocity::get_output_port_count() const {
- return 1;
- }
- VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
- }
- String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const {
- if (p_port == 0) {
- return "velocity";
- }
- return String();
- }
- bool VisualShaderNodeParticleConeVelocity::has_output_port_preview(int p_port) const {
- return false;
- }
- String VisualShaderNodeParticleConeVelocity::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code;
- code += " __radians = radians(" + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
- code += " __scalar_buff1 = __rand_from_seed_m1_p1(__seed) * __radians;\n";
- code += " __scalar_buff2 = __rand_from_seed_m1_p1(__seed) * __radians;\n";
- code += " __vec3_buff1 = " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + ";\n";
- code += " __scalar_buff1 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.x, __vec3_buff1.z) : sign(__vec3_buff1.x) * (PI / 2.0);\n";
- code += " __scalar_buff2 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.z)) : (__vec3_buff1.x != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.x)) : sign(__vec3_buff1.y) * (PI / 2.0));\n";
- code += " __vec3_buff1 = vec3(sin(__scalar_buff1), 0.0, cos(__scalar_buff1));\n";
- code += " __vec3_buff2 = vec3(0.0, sin(__scalar_buff2), cos(__scalar_buff2));\n";
- code += " __vec3_buff2.z = __vec3_buff2.z / max(0.0001, sqrt(abs(__vec3_buff2.z)));\n";
- code += " " + p_output_vars[0] + " = normalize(vec3(__vec3_buff1.x * __vec3_buff2.z, __vec3_buff2.y, __vec3_buff1.z * __vec3_buff2.z));\n";
- return code;
- }
- VisualShaderNodeParticleConeVelocity::VisualShaderNodeParticleConeVelocity() {
- set_input_port_default_value(0, Vector3(1, 0, 0));
- set_input_port_default_value(1, 45.0);
- }
- // VisualShaderNodeParticleRandomness
- void VisualShaderNodeParticleRandomness::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeParticleRandomness::set_op_type);
- ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeParticleRandomness::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type");
- BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
- BIND_ENUM_CONSTANT(OP_TYPE_MAX);
- }
- Vector<StringName> VisualShaderNodeParticleRandomness::get_editable_properties() const {
- Vector<StringName> props;
- props.push_back("op_type");
- return props;
- }
- String VisualShaderNodeParticleRandomness::get_caption() const {
- return "ParticleRandomness";
- }
- int VisualShaderNodeParticleRandomness::get_output_port_count() const {
- return 1;
- }
- VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const {
- if (op_type == OP_TYPE_VECTOR) {
- return PORT_TYPE_VECTOR;
- }
- return PORT_TYPE_SCALAR;
- }
- String VisualShaderNodeParticleRandomness::get_output_port_name(int p_port) const {
- return "random";
- }
- int VisualShaderNodeParticleRandomness::get_input_port_count() const {
- return 2;
- }
- VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const {
- if (op_type == OP_TYPE_VECTOR) {
- return PORT_TYPE_VECTOR;
- }
- return PORT_TYPE_SCALAR;
- }
- String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "min";
- } else if (p_port == 1) {
- return "max";
- }
- return String();
- }
- String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code;
- if (op_type == OP_TYPE_SCALAR) {
- code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
- } else if (op_type == OP_TYPE_VECTOR) {
- code += vformat(" %s = __randv_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
- }
- return code;
- }
- void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
- if (op_type == p_op_type) {
- return;
- }
- if (p_op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 1.0);
- } else {
- set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0));
- set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
- }
- op_type = p_op_type;
- emit_changed();
- }
- VisualShaderNodeParticleRandomness::OpType VisualShaderNodeParticleRandomness::get_op_type() const {
- return op_type;
- }
- bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) const {
- return false;
- }
- VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() {
- set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 1.0);
- }
- // VisualShaderNodeParticleAccelerator
- void VisualShaderNodeParticleAccelerator::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShaderNodeParticleAccelerator::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &VisualShaderNodeParticleAccelerator::get_mode);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Linear,Radial,Tangential"), "set_mode", "get_mode");
- BIND_ENUM_CONSTANT(MODE_LINEAR);
- BIND_ENUM_CONSTANT(MODE_RADIAL)
- BIND_ENUM_CONSTANT(MODE_TANGENTIAL);
- BIND_ENUM_CONSTANT(MODE_MAX);
- }
- Vector<StringName> VisualShaderNodeParticleAccelerator::get_editable_properties() const {
- Vector<StringName> props;
- props.push_back("mode");
- return props;
- }
- String VisualShaderNodeParticleAccelerator::get_caption() const {
- return "ParticleAccelerator";
- }
- int VisualShaderNodeParticleAccelerator::get_output_port_count() const {
- return 1;
- }
- VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
- }
- String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const {
- return String();
- }
- int VisualShaderNodeParticleAccelerator::get_input_port_count() const {
- return 3;
- }
- VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_input_port_type(int p_port) const {
- if (p_port == 0) {
- return PORT_TYPE_VECTOR;
- } else if (p_port == 1) {
- return PORT_TYPE_SCALAR;
- } else if (p_port == 2) {
- return PORT_TYPE_VECTOR;
- }
- return PORT_TYPE_SCALAR;
- }
- String VisualShaderNodeParticleAccelerator::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "amount";
- } else if (p_port == 1) {
- return "randomness";
- } else if (p_port == 2) {
- return "axis";
- }
- return String();
- }
- String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code;
- switch (mode) {
- case MODE_LINEAR:
- code += " " + p_output_vars[0] + " = length(VELOCITY) > 0.0 ? " + "normalize(VELOCITY) * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n";
- break;
- case MODE_RADIAL:
- code += " " + p_output_vars[0] + " = length(__diff) > 0.0 ? __ndiff * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n";
- break;
- case MODE_TANGENTIAL:
- code += " __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n";
- code += " " + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n";
- break;
- default:
- break;
- }
- return code;
- }
- void VisualShaderNodeParticleAccelerator::set_mode(Mode p_mode) {
- ERR_FAIL_INDEX(int(p_mode), int(MODE_MAX));
- if (mode == p_mode) {
- return;
- }
- mode = p_mode;
- emit_changed();
- }
- VisualShaderNodeParticleAccelerator::Mode VisualShaderNodeParticleAccelerator::get_mode() const {
- return mode;
- }
- bool VisualShaderNodeParticleAccelerator::has_output_port_preview(int p_port) const {
- return false;
- }
- VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() {
- set_input_port_default_value(0, Vector3(1, 1, 1));
- set_input_port_default_value(1, 0.0);
- set_input_port_default_value(2, Vector3(0, -9.8, 0));
- }
- // VisualShaderNodeParticleOutput
- String VisualShaderNodeParticleOutput::get_caption() const {
- if (shader_type == VisualShader::TYPE_START) {
- return "StartOutput";
- } else if (shader_type == VisualShader::TYPE_PROCESS) {
- return "ProcessOutput";
- } else if (shader_type == VisualShader::TYPE_COLLIDE) {
- return "CollideOutput";
- } else if (shader_type == VisualShader::TYPE_START_CUSTOM) {
- return "CustomStartOutput";
- } else if (shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return "CustomProcessOutput";
- }
- return String();
- }
- int VisualShaderNodeParticleOutput::get_input_port_count() const {
- if (shader_type == VisualShader::TYPE_START) {
- return 8;
- } else if (shader_type == VisualShader::TYPE_COLLIDE) {
- return 5;
- } else if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return 6;
- } else { // TYPE_PROCESS
- return 7;
- }
- return 0;
- }
- VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const {
- switch (p_port) {
- case 0:
- if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return PORT_TYPE_VECTOR; // custom.rgb
- }
- return PORT_TYPE_BOOLEAN; // active
- case 1:
- if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- break; // custom.a (scalar)
- }
- return PORT_TYPE_VECTOR; // velocity
- case 2:
- return PORT_TYPE_VECTOR; // color & velocity
- case 3:
- if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return PORT_TYPE_VECTOR; // color
- }
- break; // alpha (scalar)
- case 4:
- if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- break; // alpha
- }
- if (shader_type == VisualShader::TYPE_PROCESS) {
- break; // scale
- }
- if (shader_type == VisualShader::TYPE_COLLIDE) {
- return PORT_TYPE_TRANSFORM; // transform
- }
- return PORT_TYPE_VECTOR; // position
- case 5:
- if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return PORT_TYPE_TRANSFORM; // transform
- }
- if (shader_type == VisualShader::TYPE_PROCESS) {
- return PORT_TYPE_VECTOR; // rotation_axis
- }
- break; // scale (scalar)
- case 6:
- if (shader_type == VisualShader::TYPE_START) {
- return PORT_TYPE_VECTOR; // rotation_axis
- }
- break;
- case 7:
- break; // angle (scalar)
- }
- return PORT_TYPE_SCALAR;
- }
- String VisualShaderNodeParticleOutput::get_input_port_name(int p_port) const {
- String port_name;
- switch (p_port) {
- case 0:
- if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- port_name = "custom";
- break;
- }
- port_name = "active";
- break;
- case 1:
- if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- port_name = "custom_alpha";
- break;
- }
- port_name = "velocity";
- break;
- case 2:
- if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- port_name = "velocity";
- break;
- }
- port_name = "color";
- break;
- case 3:
- if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- port_name = "color";
- break;
- }
- port_name = "alpha";
- break;
- case 4:
- if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- port_name = "alpha";
- break;
- }
- if (shader_type == VisualShader::TYPE_PROCESS) {
- port_name = "scale";
- break;
- }
- if (shader_type == VisualShader::TYPE_COLLIDE) {
- port_name = "transform";
- break;
- }
- port_name = "position";
- break;
- case 5:
- if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- port_name = "transform";
- break;
- }
- if (shader_type == VisualShader::TYPE_PROCESS) {
- port_name = "rotation_axis";
- break;
- }
- port_name = "scale";
- break;
- case 6:
- if (shader_type == VisualShader::TYPE_PROCESS) {
- port_name = "angle_in_radians";
- break;
- }
- port_name = "rotation_axis";
- break;
- case 7:
- port_name = "angle_in_radians";
- break;
- default:
- break;
- }
- if (!port_name.is_empty()) {
- return port_name.capitalize();
- }
- return String();
- }
- bool VisualShaderNodeParticleOutput::is_port_separator(int p_index) const {
- if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) {
- String name = get_input_port_name(p_index);
- return bool(name == "Scale");
- }
- if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- String name = get_input_port_name(p_index);
- return bool(name == "Velocity");
- }
- return false;
- }
- String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code;
- String tab = " ";
- if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- if (!p_input_vars[0].is_empty()) { // custom.rgb
- code += tab + "CUSTOM.rgb = " + p_input_vars[0] + ";\n";
- }
- if (!p_input_vars[1].is_empty()) { // custom.a
- code += tab + "CUSTOM.a = " + p_input_vars[1] + ";\n";
- }
- if (!p_input_vars[2].is_empty()) { // velocity
- code += tab + "VELOCITY = " + p_input_vars[2] + ";\n";
- }
- if (!p_input_vars[3].is_empty()) { // color.rgb
- code += tab + "COLOR.rgb = " + p_input_vars[3] + ";\n";
- }
- if (!p_input_vars[4].is_empty()) { // color.a
- code += tab + "COLOR.a = " + p_input_vars[4] + ";\n";
- }
- if (!p_input_vars[5].is_empty()) { // transform
- code += tab + "TRANSFORM = " + p_input_vars[5] + ";\n";
- }
- } else {
- if (!p_input_vars[0].is_empty()) { // active (begin)
- code += tab + "ACTIVE = " + p_input_vars[0] + ";\n";
- code += tab + "if(ACTIVE) {\n";
- tab += " ";
- }
- if (!p_input_vars[1].is_empty()) { // velocity
- code += tab + "VELOCITY = " + p_input_vars[1] + ";\n";
- }
- if (!p_input_vars[2].is_empty()) { // color
- code += tab + "COLOR.rgb = " + p_input_vars[2] + ";\n";
- }
- if (!p_input_vars[3].is_empty()) { // alpha
- code += tab + "COLOR.a = " + p_input_vars[3] + ";\n";
- }
- // position
- if (shader_type == VisualShader::TYPE_START) {
- code += tab + "if (RESTART_POSITION) {\n";
- if (!p_input_vars[4].is_empty()) {
- code += tab + " TRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(" + p_input_vars[4] + ", 1.0));\n";
- } else {
- code += tab + " TRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
- }
- code += tab + " if (RESTART_VELOCITY) {\n";
- code += tab + " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
- code += tab + " }\n";
- code += tab + " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
- code += tab + "}\n";
- } else if (shader_type == VisualShader::TYPE_COLLIDE) { // position
- if (!p_input_vars[4].is_empty()) {
- code += tab + "TRANSFORM = " + p_input_vars[4] + ";\n";
- }
- }
- if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) {
- int scale = 5;
- int rotation_axis = 6;
- int rotation = 7;
- if (shader_type == VisualShader::TYPE_PROCESS) {
- scale = 4;
- rotation_axis = 5;
- rotation = 6;
- }
- String op;
- if (shader_type == VisualShader::TYPE_START) {
- op = "*=";
- } else {
- op = "=";
- }
- if (!p_input_vars[rotation].is_empty()) { // rotation_axis & angle_in_radians
- String axis;
- if (p_input_vars[rotation_axis].is_empty()) {
- axis = "vec3(0, 1, 0)";
- } else {
- axis = p_input_vars[rotation_axis];
- }
- code += tab + "TRANSFORM " + op + " __build_rotation_mat4(" + axis + ", " + p_input_vars[rotation] + ");\n";
- }
- if (!p_input_vars[scale].is_empty()) { // scale
- code += tab + "TRANSFORM " + op + " mat4(vec4(" + p_input_vars[scale] + ", 0, 0, 0), vec4(0, " + p_input_vars[scale] + ", 0, 0), vec4(0, 0, " + p_input_vars[scale] + ", 0), vec4(0, 0, 0, 1));\n";
- }
- }
- if (!p_input_vars[0].is_empty()) { // active (end)
- code += " }\n";
- }
- }
- return code;
- }
- VisualShaderNodeParticleOutput::VisualShaderNodeParticleOutput() {
- }
- // EmitParticle
- Vector<StringName> VisualShaderNodeParticleEmit::get_editable_properties() const {
- Vector<StringName> props;
- props.push_back("flags");
- return props;
- }
- void VisualShaderNodeParticleEmit::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_flags", "flags"), &VisualShaderNodeParticleEmit::set_flags);
- ClassDB::bind_method(D_METHOD("get_flags"), &VisualShaderNodeParticleEmit::get_flags);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Position,RotScale,Velocity,Color,Custom"), "set_flags", "get_flags");
- BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION);
- BIND_ENUM_CONSTANT(EMIT_FLAG_ROT_SCALE);
- BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY);
- BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR);
- BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
- }
- String VisualShaderNodeParticleEmit::get_caption() const {
- return "EmitParticle";
- }
- int VisualShaderNodeParticleEmit::get_input_port_count() const {
- return 7;
- }
- VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_input_port_type(int p_port) const {
- switch (p_port) {
- case 0:
- return PORT_TYPE_BOOLEAN;
- case 1:
- return PORT_TYPE_TRANSFORM;
- case 2:
- return PORT_TYPE_VECTOR;
- case 3:
- return PORT_TYPE_VECTOR;
- case 4:
- return PORT_TYPE_SCALAR;
- case 5:
- return PORT_TYPE_VECTOR;
- case 6:
- return PORT_TYPE_SCALAR;
- }
- return PORT_TYPE_SCALAR;
- }
- String VisualShaderNodeParticleEmit::get_input_port_name(int p_port) const {
- switch (p_port) {
- case 0:
- return "condition";
- case 1:
- return "transform";
- case 2:
- return "velocity";
- case 3:
- return "color";
- case 4:
- return "alpha";
- case 5:
- return "custom";
- case 6:
- return "custom_alpha";
- }
- return String();
- }
- int VisualShaderNodeParticleEmit::get_output_port_count() const {
- return 0;
- }
- VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_output_port_type(int p_port) const {
- return PORT_TYPE_SCALAR;
- }
- String VisualShaderNodeParticleEmit::get_output_port_name(int p_port) const {
- return String();
- }
- void VisualShaderNodeParticleEmit::add_flag(EmitFlags p_flag) {
- flags |= p_flag;
- emit_changed();
- }
- bool VisualShaderNodeParticleEmit::has_flag(EmitFlags p_flag) const {
- return flags & p_flag;
- }
- void VisualShaderNodeParticleEmit::set_flags(EmitFlags p_flags) {
- flags = (int)p_flags;
- emit_changed();
- }
- VisualShaderNodeParticleEmit::EmitFlags VisualShaderNodeParticleEmit::get_flags() const {
- return EmitFlags(flags);
- }
- bool VisualShaderNodeParticleEmit::is_show_prop_names() const {
- return true;
- }
- bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const {
- if (p_port == 0) {
- if (!is_input_port_connected(0)) {
- return false;
- }
- }
- return true;
- }
- String VisualShaderNodeParticleEmit::get_input_port_default_hint(int p_port) const {
- switch (p_port) {
- case 1:
- return "default";
- case 2:
- return "default";
- case 3:
- return "default";
- case 4:
- return "default";
- case 5:
- return "default";
- case 6:
- return "default";
- }
- return String();
- }
- String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code;
- String tab;
- bool default_condition = false;
- if (!is_input_port_connected(0)) {
- default_condition = true;
- if (get_input_port_default_value(0)) {
- tab = " ";
- } else {
- return code;
- }
- } else {
- tab = " ";
- }
- String transform;
- if (p_input_vars[1].is_empty()) {
- transform = "TRANSFORM";
- } else {
- transform = p_input_vars[1];
- }
- String velocity;
- if (p_input_vars[2].is_empty()) {
- velocity = "VELOCITY";
- } else {
- velocity = p_input_vars[2];
- }
- String color;
- if (p_input_vars[3].is_empty()) {
- color = "COLOR.rgb";
- } else {
- color = p_input_vars[3];
- }
- String alpha;
- if (p_input_vars[4].is_empty()) {
- alpha = "COLOR.a";
- } else {
- alpha = p_input_vars[4];
- }
- String custom;
- if (p_input_vars[5].is_empty()) {
- custom = "CUSTOM.rgb";
- } else {
- custom = p_input_vars[5];
- }
- String custom_alpha;
- if (p_input_vars[6].is_empty()) {
- custom_alpha = "CUSTOM.a";
- } else {
- custom_alpha = p_input_vars[6];
- }
- List<String> flags_arr;
- if (has_flag(EmitFlags::EMIT_FLAG_POSITION)) {
- flags_arr.push_back("FLAG_EMIT_POSITION");
- }
- if (has_flag(EmitFlags::EMIT_FLAG_ROT_SCALE)) {
- flags_arr.push_back("FLAG_EMIT_ROT_SCALE");
- }
- if (has_flag(EmitFlags::EMIT_FLAG_VELOCITY)) {
- flags_arr.push_back("FLAG_EMIT_VELOCITY");
- }
- if (has_flag(EmitFlags::EMIT_FLAG_COLOR)) {
- flags_arr.push_back("FLAG_EMIT_COLOR");
- }
- if (has_flag(EmitFlags::EMIT_FLAG_CUSTOM)) {
- flags_arr.push_back("FLAG_EMIT_CUSTOM");
- }
- String flags;
- for (int i = 0; i < flags_arr.size(); i++) {
- if (i > 0) {
- flags += "|";
- }
- flags += flags_arr[i];
- }
- if (flags.is_empty()) {
- flags = "uint(0)";
- }
- if (!default_condition) {
- code += " if (" + p_input_vars[0] + ") {\n";
- }
- code += tab + "emit_subparticle(" + transform + ", " + velocity + ", vec4(" + color + ", " + alpha + "), vec4(" + custom + ", " + custom_alpha + "), " + flags + ");\n";
- if (!default_condition) {
- code += " }\n";
- }
- return code;
- }
- VisualShaderNodeParticleEmit::VisualShaderNodeParticleEmit() {
- set_input_port_default_value(0, true);
- }
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