display_server_web.cpp 44 KB

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  1. /**************************************************************************/
  2. /* display_server_web.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_web.h"
  31. #include "dom_keys.inc"
  32. #include "godot_js.h"
  33. #include "os_web.h"
  34. #include "core/config/project_settings.h"
  35. #include "core/object/callable_method_pointer.h"
  36. #include "scene/resources/atlas_texture.h"
  37. #include "servers/rendering/dummy/rasterizer_dummy.h"
  38. #ifdef GLES3_ENABLED
  39. #include "drivers/gles3/rasterizer_gles3.h"
  40. #endif
  41. #include <emscripten.h>
  42. #include <png.h>
  43. #define DOM_BUTTON_LEFT 0
  44. #define DOM_BUTTON_MIDDLE 1
  45. #define DOM_BUTTON_RIGHT 2
  46. #define DOM_BUTTON_XBUTTON1 3
  47. #define DOM_BUTTON_XBUTTON2 4
  48. DisplayServerWeb *DisplayServerWeb::get_singleton() {
  49. return static_cast<DisplayServerWeb *>(DisplayServer::get_singleton());
  50. }
  51. // Window (canvas)
  52. bool DisplayServerWeb::check_size_force_redraw() {
  53. bool size_changed = godot_js_display_size_update() != 0;
  54. if (size_changed && !rect_changed_callback.is_null()) {
  55. Size2i window_size = window_get_size();
  56. Variant size = Rect2i(Point2i(), window_size); // TODO use window_get_position if implemented.
  57. rect_changed_callback.call(size);
  58. emscripten_set_canvas_element_size(canvas_id, window_size.x, window_size.y);
  59. }
  60. return size_changed;
  61. }
  62. void DisplayServerWeb::fullscreen_change_callback(int p_fullscreen) {
  63. #ifdef PROXY_TO_PTHREAD_ENABLED
  64. if (!Thread::is_main_thread()) {
  65. callable_mp_static(DisplayServerWeb::_fullscreen_change_callback).bind(p_fullscreen).call_deferred();
  66. return;
  67. }
  68. #endif
  69. _fullscreen_change_callback(p_fullscreen);
  70. }
  71. void DisplayServerWeb::_fullscreen_change_callback(int p_fullscreen) {
  72. DisplayServerWeb *display = get_singleton();
  73. if (p_fullscreen) {
  74. display->window_mode = WINDOW_MODE_FULLSCREEN;
  75. } else {
  76. display->window_mode = WINDOW_MODE_WINDOWED;
  77. }
  78. }
  79. // Drag and drop callback.
  80. void DisplayServerWeb::drop_files_js_callback(const char **p_filev, int p_filec) {
  81. Vector<String> files;
  82. for (int i = 0; i < p_filec; i++) {
  83. files.push_back(String::utf8(p_filev[i]));
  84. }
  85. #ifdef PROXY_TO_PTHREAD_ENABLED
  86. if (!Thread::is_main_thread()) {
  87. callable_mp_static(DisplayServerWeb::_drop_files_js_callback).bind(files).call_deferred();
  88. return;
  89. }
  90. #endif
  91. _drop_files_js_callback(files);
  92. }
  93. void DisplayServerWeb::_drop_files_js_callback(const Vector<String> &p_files) {
  94. DisplayServerWeb *ds = get_singleton();
  95. if (!ds) {
  96. ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
  97. }
  98. if (ds->drop_files_callback.is_null()) {
  99. return;
  100. }
  101. ds->drop_files_callback.call(p_files);
  102. }
  103. // Web quit request callback.
  104. void DisplayServerWeb::request_quit_callback() {
  105. #ifdef PROXY_TO_PTHREAD_ENABLED
  106. if (!Thread::is_main_thread()) {
  107. callable_mp_static(DisplayServerWeb::_request_quit_callback).call_deferred();
  108. return;
  109. }
  110. #endif
  111. _request_quit_callback();
  112. }
  113. void DisplayServerWeb::_request_quit_callback() {
  114. DisplayServerWeb *ds = get_singleton();
  115. if (ds && !ds->window_event_callback.is_null()) {
  116. Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
  117. ds->window_event_callback.call(event);
  118. }
  119. }
  120. // Keys
  121. void DisplayServerWeb::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod, Key p_keycode) {
  122. if (p_keycode != Key::SHIFT) {
  123. ev->set_shift_pressed(p_mod & 1);
  124. }
  125. if (p_keycode != Key::ALT) {
  126. ev->set_alt_pressed(p_mod & 2);
  127. }
  128. if (p_keycode != Key::CTRL) {
  129. ev->set_ctrl_pressed(p_mod & 4);
  130. }
  131. if (p_keycode != Key::META) {
  132. ev->set_meta_pressed(p_mod & 8);
  133. }
  134. }
  135. void DisplayServerWeb::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
  136. DisplayServerWeb *ds = get_singleton();
  137. JSKeyEvent &key_event = ds->key_event;
  138. const String code = String::utf8(key_event.code);
  139. const String key = String::utf8(key_event.key);
  140. #ifdef PROXY_TO_PTHREAD_ENABLED
  141. if (!Thread::is_main_thread()) {
  142. callable_mp_static(DisplayServerWeb::_key_callback).bind(code, key, p_pressed, p_repeat, p_modifiers).call_deferred();
  143. return;
  144. }
  145. #endif
  146. _key_callback(code, key, p_pressed, p_repeat, p_modifiers);
  147. }
  148. void DisplayServerWeb::_key_callback(const String &p_key_event_code, const String &p_key_event_key, int p_pressed, int p_repeat, int p_modifiers) {
  149. // Resume audio context after input in case autoplay was denied.
  150. OS_Web::get_singleton()->resume_audio();
  151. DisplayServerWeb *ds = get_singleton();
  152. if (ds->ime_started) {
  153. return;
  154. }
  155. char32_t c = 0x00;
  156. String unicode = p_key_event_key;
  157. if (unicode.length() == 1) {
  158. c = unicode[0];
  159. }
  160. Key keycode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), false);
  161. Key scancode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), true);
  162. KeyLocation location = dom_code2godot_key_location(p_key_event_code.utf8().get_data());
  163. DisplayServerWeb::KeyEvent ke;
  164. ke.pressed = p_pressed;
  165. ke.echo = p_repeat;
  166. ke.raw = true;
  167. ke.keycode = fix_keycode(c, keycode);
  168. ke.physical_keycode = scancode;
  169. ke.key_label = fix_key_label(c, keycode);
  170. ke.unicode = fix_unicode(c);
  171. ke.location = location;
  172. ke.mod = p_modifiers;
  173. if (ds->key_event_pos >= ds->key_event_buffer.size()) {
  174. ds->key_event_buffer.resize(1 + ds->key_event_pos);
  175. }
  176. ds->key_event_buffer.write[ds->key_event_pos++] = ke;
  177. // Make sure to flush all events so we can call restricted APIs inside the event.
  178. Input::get_singleton()->flush_buffered_events();
  179. }
  180. // Mouse
  181. int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
  182. #ifdef PROXY_TO_PTHREAD_ENABLED
  183. if (!Thread::is_main_thread()) {
  184. callable_mp_static(DisplayServerWeb::_mouse_button_callback).bind(p_pressed, p_button, p_x, p_y, p_modifiers).call_deferred();
  185. return true;
  186. }
  187. #endif
  188. return _mouse_button_callback(p_pressed, p_button, p_x, p_y, p_modifiers);
  189. }
  190. int DisplayServerWeb::_mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
  191. DisplayServerWeb *ds = get_singleton();
  192. Point2 pos(p_x, p_y);
  193. Ref<InputEventMouseButton> ev;
  194. ev.instantiate();
  195. ev->set_position(pos);
  196. ev->set_global_position(pos);
  197. ev->set_pressed(p_pressed);
  198. dom2godot_mod(ev, p_modifiers, Key::NONE);
  199. switch (p_button) {
  200. case DOM_BUTTON_LEFT:
  201. ev->set_button_index(MouseButton::LEFT);
  202. break;
  203. case DOM_BUTTON_MIDDLE:
  204. ev->set_button_index(MouseButton::MIDDLE);
  205. break;
  206. case DOM_BUTTON_RIGHT:
  207. ev->set_button_index(MouseButton::RIGHT);
  208. break;
  209. case DOM_BUTTON_XBUTTON1:
  210. ev->set_button_index(MouseButton::MB_XBUTTON1);
  211. break;
  212. case DOM_BUTTON_XBUTTON2:
  213. ev->set_button_index(MouseButton::MB_XBUTTON2);
  214. break;
  215. default:
  216. return false;
  217. }
  218. if (p_pressed) {
  219. uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
  220. if (ev->get_button_index() == ds->last_click_button_index) {
  221. if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
  222. ds->last_click_ms = 0;
  223. ds->last_click_pos = Point2(-100, -100);
  224. ds->last_click_button_index = MouseButton::NONE;
  225. ev->set_double_click(true);
  226. }
  227. } else {
  228. ds->last_click_button_index = ev->get_button_index();
  229. }
  230. if (!ev->is_double_click()) {
  231. ds->last_click_ms += diff;
  232. ds->last_click_pos = ev->get_position();
  233. }
  234. }
  235. BitField<MouseButtonMask> mask = Input::get_singleton()->get_mouse_button_mask();
  236. MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
  237. if (ev->is_pressed()) {
  238. mask.set_flag(button_flag);
  239. } else if (mask.has_flag(button_flag)) {
  240. mask.clear_flag(button_flag);
  241. } else {
  242. // Received release event, but press was outside the canvas, so ignore.
  243. return false;
  244. }
  245. ev->set_button_mask(mask);
  246. Input::get_singleton()->parse_input_event(ev);
  247. // Resume audio context after input in case autoplay was denied.
  248. OS_Web::get_singleton()->resume_audio();
  249. // Make sure to flush all events so we can call restricted APIs inside the event.
  250. Input::get_singleton()->flush_buffered_events();
  251. // Prevent multi-click text selection and wheel-click scrolling anchor.
  252. // Context menu is prevented through contextmenu event.
  253. return true;
  254. }
  255. void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
  256. #ifdef PROXY_TO_PTHREAD_ENABLED
  257. if (!Thread::is_main_thread()) {
  258. callable_mp_static(DisplayServerWeb::_mouse_move_callback).bind(p_x, p_y, p_rel_x, p_rel_y, p_modifiers).call_deferred();
  259. return;
  260. }
  261. #endif
  262. _mouse_move_callback(p_x, p_y, p_rel_x, p_rel_y, p_modifiers);
  263. }
  264. void DisplayServerWeb::_mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
  265. BitField<MouseButtonMask> input_mask = Input::get_singleton()->get_mouse_button_mask();
  266. // For motion outside the canvas, only read mouse movement if dragging
  267. // started inside the canvas; imitating desktop app behavior.
  268. if (!get_singleton()->cursor_inside_canvas && input_mask.is_empty()) {
  269. return;
  270. }
  271. Point2 pos(p_x, p_y);
  272. Ref<InputEventMouseMotion> ev;
  273. ev.instantiate();
  274. dom2godot_mod(ev, p_modifiers, Key::NONE);
  275. ev->set_button_mask(input_mask);
  276. ev->set_position(pos);
  277. ev->set_global_position(pos);
  278. ev->set_relative(Vector2(p_rel_x, p_rel_y));
  279. ev->set_relative_screen_position(ev->get_relative());
  280. ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
  281. ev->set_screen_velocity(ev->get_velocity());
  282. Input::get_singleton()->parse_input_event(ev);
  283. }
  284. // Cursor
  285. const char *DisplayServerWeb::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
  286. switch (p_shape) {
  287. case DisplayServer::CURSOR_ARROW:
  288. return "default";
  289. case DisplayServer::CURSOR_IBEAM:
  290. return "text";
  291. case DisplayServer::CURSOR_POINTING_HAND:
  292. return "pointer";
  293. case DisplayServer::CURSOR_CROSS:
  294. return "crosshair";
  295. case DisplayServer::CURSOR_WAIT:
  296. return "wait";
  297. case DisplayServer::CURSOR_BUSY:
  298. return "progress";
  299. case DisplayServer::CURSOR_DRAG:
  300. return "grab";
  301. case DisplayServer::CURSOR_CAN_DROP:
  302. return "grabbing";
  303. case DisplayServer::CURSOR_FORBIDDEN:
  304. return "no-drop";
  305. case DisplayServer::CURSOR_VSIZE:
  306. return "ns-resize";
  307. case DisplayServer::CURSOR_HSIZE:
  308. return "ew-resize";
  309. case DisplayServer::CURSOR_BDIAGSIZE:
  310. return "nesw-resize";
  311. case DisplayServer::CURSOR_FDIAGSIZE:
  312. return "nwse-resize";
  313. case DisplayServer::CURSOR_MOVE:
  314. return "move";
  315. case DisplayServer::CURSOR_VSPLIT:
  316. return "row-resize";
  317. case DisplayServer::CURSOR_HSPLIT:
  318. return "col-resize";
  319. case DisplayServer::CURSOR_HELP:
  320. return "help";
  321. default:
  322. return "default";
  323. }
  324. }
  325. bool DisplayServerWeb::tts_is_speaking() const {
  326. ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  327. return godot_js_tts_is_speaking();
  328. }
  329. bool DisplayServerWeb::tts_is_paused() const {
  330. ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  331. return godot_js_tts_is_paused();
  332. }
  333. void DisplayServerWeb::update_voices_callback(int p_size, const char **p_voice) {
  334. Vector<String> voices;
  335. for (int i = 0; i < p_size; i++) {
  336. voices.append(String::utf8(p_voice[i]));
  337. }
  338. #ifdef PROXY_TO_PTHREAD_ENABLED
  339. if (!Thread::is_main_thread()) {
  340. callable_mp_static(DisplayServerWeb::_update_voices_callback).bind(voices).call_deferred();
  341. return;
  342. }
  343. #endif
  344. _update_voices_callback(voices);
  345. }
  346. void DisplayServerWeb::_update_voices_callback(const Vector<String> &p_voices) {
  347. get_singleton()->voices.clear();
  348. for (int i = 0; i < p_voices.size(); i++) {
  349. Vector<String> tokens = p_voices[i].split(";", true, 2);
  350. if (tokens.size() == 2) {
  351. Dictionary voice_d;
  352. voice_d["name"] = tokens[1];
  353. voice_d["id"] = tokens[1];
  354. voice_d["language"] = tokens[0];
  355. get_singleton()->voices.push_back(voice_d);
  356. }
  357. }
  358. }
  359. TypedArray<Dictionary> DisplayServerWeb::tts_get_voices() const {
  360. ERR_FAIL_COND_V_MSG(!tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  361. godot_js_tts_get_voices(update_voices_callback);
  362. return voices;
  363. }
  364. void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  365. ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  366. if (p_interrupt) {
  367. tts_stop();
  368. }
  369. if (p_text.is_empty()) {
  370. tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, p_utterance_id);
  371. return;
  372. }
  373. CharString string = p_text.utf8();
  374. utterance_ids[p_utterance_id] = string;
  375. godot_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, DisplayServerWeb::js_utterance_callback);
  376. }
  377. void DisplayServerWeb::tts_pause() {
  378. ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  379. godot_js_tts_pause();
  380. }
  381. void DisplayServerWeb::tts_resume() {
  382. ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  383. godot_js_tts_resume();
  384. }
  385. void DisplayServerWeb::tts_stop() {
  386. ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  387. for (const KeyValue<int, CharString> &E : utterance_ids) {
  388. tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key);
  389. }
  390. utterance_ids.clear();
  391. godot_js_tts_stop();
  392. }
  393. void DisplayServerWeb::js_utterance_callback(int p_event, int p_id, int p_pos) {
  394. #ifdef PROXY_TO_PTHREAD_ENABLED
  395. if (!Thread::is_main_thread()) {
  396. callable_mp_static(DisplayServerWeb::_js_utterance_callback).bind(p_event, p_id, p_pos).call_deferred();
  397. return;
  398. }
  399. #endif
  400. _js_utterance_callback(p_event, p_id, p_pos);
  401. }
  402. void DisplayServerWeb::_js_utterance_callback(int p_event, int p_id, int p_pos) {
  403. DisplayServerWeb *ds = (DisplayServerWeb *)DisplayServer::get_singleton();
  404. if (ds->utterance_ids.has(p_id)) {
  405. int pos = 0;
  406. if ((TTSUtteranceEvent)p_event == DisplayServer::TTS_UTTERANCE_BOUNDARY) {
  407. // Convert position from UTF-8 to UTF-32.
  408. const CharString &string = ds->utterance_ids[p_id];
  409. for (int i = 0; i < MIN(p_pos, string.length()); i++) {
  410. uint8_t c = string[i];
  411. if ((c & 0xe0) == 0xc0) {
  412. i += 1;
  413. } else if ((c & 0xf0) == 0xe0) {
  414. i += 2;
  415. } else if ((c & 0xf8) == 0xf0) {
  416. i += 3;
  417. }
  418. pos++;
  419. }
  420. } else if ((TTSUtteranceEvent)p_event != DisplayServer::TTS_UTTERANCE_STARTED) {
  421. ds->utterance_ids.erase(p_id);
  422. }
  423. ds->tts_post_utterance_event((TTSUtteranceEvent)p_event, p_id, pos);
  424. }
  425. }
  426. void DisplayServerWeb::cursor_set_shape(CursorShape p_shape) {
  427. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  428. if (cursor_shape == p_shape) {
  429. return;
  430. }
  431. cursor_shape = p_shape;
  432. godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
  433. }
  434. DisplayServer::CursorShape DisplayServerWeb::cursor_get_shape() const {
  435. return cursor_shape;
  436. }
  437. void DisplayServerWeb::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  438. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  439. if (p_cursor.is_valid()) {
  440. Ref<Texture2D> texture = p_cursor;
  441. ERR_FAIL_COND(!texture.is_valid());
  442. Ref<AtlasTexture> atlas_texture = p_cursor;
  443. Size2 texture_size;
  444. Rect2 atlas_rect;
  445. if (atlas_texture.is_valid()) {
  446. texture = atlas_texture->get_atlas();
  447. atlas_rect.size.width = texture->get_width();
  448. atlas_rect.size.height = texture->get_height();
  449. atlas_rect.position.x = atlas_texture->get_region().position.x;
  450. atlas_rect.position.y = atlas_texture->get_region().position.y;
  451. texture_size.width = atlas_texture->get_region().size.x;
  452. texture_size.height = atlas_texture->get_region().size.y;
  453. } else {
  454. texture_size.width = texture->get_width();
  455. texture_size.height = texture->get_height();
  456. }
  457. ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
  458. ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
  459. ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
  460. Ref<Image> image = texture->get_image();
  461. ERR_FAIL_COND(!image.is_valid());
  462. image = image->duplicate(true);
  463. if (image->is_compressed()) {
  464. Error err = image->decompress();
  465. ERR_FAIL_COND_MSG(err != OK, "Couldn't decompress VRAM-compressed custom mouse cursor image. Switch to a lossless compression mode in the Import dock.");
  466. }
  467. if (atlas_texture.is_valid()) {
  468. image->crop_from_point(
  469. atlas_rect.position.x,
  470. atlas_rect.position.y,
  471. texture_size.width,
  472. texture_size.height);
  473. }
  474. if (image->get_format() != Image::FORMAT_RGBA8) {
  475. image->convert(Image::FORMAT_RGBA8);
  476. }
  477. png_image png_meta;
  478. memset(&png_meta, 0, sizeof png_meta);
  479. png_meta.version = PNG_IMAGE_VERSION;
  480. png_meta.width = texture_size.width;
  481. png_meta.height = texture_size.height;
  482. png_meta.format = PNG_FORMAT_RGBA;
  483. PackedByteArray png;
  484. size_t len;
  485. PackedByteArray data = image->get_data();
  486. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
  487. png.resize(len);
  488. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
  489. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
  490. } else {
  491. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
  492. }
  493. cursor_set_shape(cursor_shape);
  494. }
  495. // Mouse mode
  496. void DisplayServerWeb::mouse_set_mode(MouseMode p_mode) {
  497. ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the Web platform.");
  498. if (p_mode == mouse_get_mode()) {
  499. return;
  500. }
  501. if (p_mode == MOUSE_MODE_VISIBLE) {
  502. godot_js_display_cursor_set_visible(1);
  503. godot_js_display_cursor_lock_set(0);
  504. } else if (p_mode == MOUSE_MODE_HIDDEN) {
  505. godot_js_display_cursor_set_visible(0);
  506. godot_js_display_cursor_lock_set(0);
  507. } else if (p_mode == MOUSE_MODE_CAPTURED) {
  508. godot_js_display_cursor_set_visible(1);
  509. godot_js_display_cursor_lock_set(1);
  510. }
  511. }
  512. DisplayServer::MouseMode DisplayServerWeb::mouse_get_mode() const {
  513. if (godot_js_display_cursor_is_hidden()) {
  514. return MOUSE_MODE_HIDDEN;
  515. }
  516. if (godot_js_display_cursor_is_locked()) {
  517. return MOUSE_MODE_CAPTURED;
  518. }
  519. return MOUSE_MODE_VISIBLE;
  520. }
  521. Point2i DisplayServerWeb::mouse_get_position() const {
  522. return Input::get_singleton()->get_mouse_position();
  523. }
  524. // Wheel
  525. int DisplayServerWeb::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
  526. #ifdef PROXY_TO_PTHREAD_ENABLED
  527. if (!Thread::is_main_thread()) {
  528. callable_mp_static(DisplayServerWeb::_mouse_wheel_callback).bind(p_delta_x, p_delta_y).call_deferred();
  529. return true;
  530. }
  531. #endif
  532. return _mouse_wheel_callback(p_delta_x, p_delta_y);
  533. }
  534. int DisplayServerWeb::_mouse_wheel_callback(double p_delta_x, double p_delta_y) {
  535. if (!godot_js_display_canvas_is_focused() && !godot_js_is_ime_focused()) {
  536. if (get_singleton()->cursor_inside_canvas) {
  537. godot_js_display_canvas_focus();
  538. } else {
  539. return false;
  540. }
  541. }
  542. Input *input = Input::get_singleton();
  543. Ref<InputEventMouseButton> ev;
  544. ev.instantiate();
  545. ev->set_position(input->get_mouse_position());
  546. ev->set_global_position(ev->get_position());
  547. ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
  548. ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
  549. ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
  550. ev->set_meta_pressed(input->is_key_pressed(Key::META));
  551. if (p_delta_y < 0) {
  552. ev->set_button_index(MouseButton::WHEEL_UP);
  553. } else if (p_delta_y > 0) {
  554. ev->set_button_index(MouseButton::WHEEL_DOWN);
  555. } else if (p_delta_x > 0) {
  556. ev->set_button_index(MouseButton::WHEEL_LEFT);
  557. } else if (p_delta_x < 0) {
  558. ev->set_button_index(MouseButton::WHEEL_RIGHT);
  559. } else {
  560. return false;
  561. }
  562. // Different browsers give wildly different delta values, and we can't
  563. // interpret deltaMode, so use default value for wheel events' factor.
  564. MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
  565. BitField<MouseButtonMask> button_mask = input->get_mouse_button_mask();
  566. button_mask.set_flag(button_flag);
  567. ev->set_pressed(true);
  568. ev->set_button_mask(button_mask);
  569. input->parse_input_event(ev);
  570. Ref<InputEventMouseButton> release = ev->duplicate();
  571. release->set_pressed(false);
  572. release->set_button_mask(input->get_mouse_button_mask());
  573. input->parse_input_event(release);
  574. return true;
  575. }
  576. // Touch
  577. void DisplayServerWeb::touch_callback(int p_type, int p_count) {
  578. #ifdef PROXY_TO_PTHREAD_ENABLED
  579. if (!Thread::is_main_thread()) {
  580. callable_mp_static(DisplayServerWeb::_touch_callback).bind(p_type, p_count).call_deferred();
  581. return;
  582. }
  583. #endif
  584. _touch_callback(p_type, p_count);
  585. }
  586. void DisplayServerWeb::_touch_callback(int p_type, int p_count) {
  587. DisplayServerWeb *ds = get_singleton();
  588. const JSTouchEvent &touch_event = ds->touch_event;
  589. for (int i = 0; i < p_count; i++) {
  590. Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
  591. if (p_type == 2) {
  592. // touchmove
  593. Ref<InputEventScreenDrag> ev;
  594. ev.instantiate();
  595. ev->set_index(touch_event.identifier[i]);
  596. ev->set_position(point);
  597. Point2 &prev = ds->touches[i];
  598. ev->set_relative(ev->get_position() - prev);
  599. ev->set_relative_screen_position(ev->get_relative());
  600. prev = ev->get_position();
  601. Input::get_singleton()->parse_input_event(ev);
  602. } else {
  603. // touchstart/touchend
  604. Ref<InputEventScreenTouch> ev;
  605. // Resume audio context after input in case autoplay was denied.
  606. OS_Web::get_singleton()->resume_audio();
  607. ev.instantiate();
  608. ev->set_index(touch_event.identifier[i]);
  609. ev->set_position(point);
  610. ev->set_pressed(p_type == 0);
  611. ds->touches[i] = point;
  612. Input::get_singleton()->parse_input_event(ev);
  613. // Make sure to flush all events so we can call restricted APIs inside the event.
  614. Input::get_singleton()->flush_buffered_events();
  615. }
  616. }
  617. }
  618. bool DisplayServerWeb::is_touchscreen_available() const {
  619. return godot_js_display_touchscreen_is_available() || (Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse());
  620. }
  621. // Virtual Keyboard
  622. void DisplayServerWeb::vk_input_text_callback(const char *p_text, int p_cursor) {
  623. String text = String::utf8(p_text);
  624. #ifdef PROXY_TO_PTHREAD_ENABLED
  625. if (!Thread::is_main_thread()) {
  626. callable_mp_static(DisplayServerWeb::_vk_input_text_callback).bind(text, p_cursor).call_deferred();
  627. return;
  628. }
  629. #endif
  630. _vk_input_text_callback(text, p_cursor);
  631. }
  632. void DisplayServerWeb::_vk_input_text_callback(const String &p_text, int p_cursor) {
  633. DisplayServerWeb *ds = DisplayServerWeb::get_singleton();
  634. if (!ds || ds->input_text_callback.is_null()) {
  635. return;
  636. }
  637. // Call input_text
  638. ds->input_text_callback.call(p_text);
  639. // Insert key right to reach position.
  640. Input *input = Input::get_singleton();
  641. Ref<InputEventKey> k;
  642. for (int i = 0; i < p_cursor; i++) {
  643. k.instantiate();
  644. k->set_pressed(true);
  645. k->set_echo(false);
  646. k->set_keycode(Key::RIGHT);
  647. input->parse_input_event(k);
  648. k.instantiate();
  649. k->set_pressed(false);
  650. k->set_echo(false);
  651. k->set_keycode(Key::RIGHT);
  652. input->parse_input_event(k);
  653. }
  654. }
  655. void DisplayServerWeb::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  656. godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_type, p_cursor_start, p_cursor_end);
  657. }
  658. void DisplayServerWeb::virtual_keyboard_hide() {
  659. godot_js_display_vk_hide();
  660. }
  661. void DisplayServerWeb::window_blur_callback() {
  662. #ifdef PROXY_TO_PTHREAD_ENABLED
  663. if (!Thread::is_main_thread()) {
  664. callable_mp_static(DisplayServerWeb::_window_blur_callback).call_deferred();
  665. return;
  666. }
  667. #endif
  668. _window_blur_callback();
  669. }
  670. void DisplayServerWeb::_window_blur_callback() {
  671. Input::get_singleton()->release_pressed_events();
  672. }
  673. // Gamepad
  674. void DisplayServerWeb::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
  675. String id = p_id;
  676. String guid = p_guid;
  677. #ifdef PROXY_TO_PTHREAD_ENABLED
  678. if (!Thread::is_main_thread()) {
  679. callable_mp_static(DisplayServerWeb::_gamepad_callback).bind(p_index, p_connected, id, guid).call_deferred();
  680. return;
  681. }
  682. #endif
  683. _gamepad_callback(p_index, p_connected, id, guid);
  684. }
  685. void DisplayServerWeb::_gamepad_callback(int p_index, int p_connected, const String &p_id, const String &p_guid) {
  686. Input *input = Input::get_singleton();
  687. if (p_connected) {
  688. input->joy_connection_changed(p_index, true, p_id, p_guid);
  689. } else {
  690. input->joy_connection_changed(p_index, false, "");
  691. }
  692. }
  693. // IME.
  694. void DisplayServerWeb::ime_callback(int p_type, const char *p_text) {
  695. String text = String::utf8(p_text);
  696. #ifdef PROXY_TO_PTHREAD_ENABLED
  697. if (!Thread::is_main_thread()) {
  698. callable_mp_static(DisplayServerWeb::_ime_callback).bind(p_type, text).call_deferred();
  699. return;
  700. }
  701. #endif
  702. _ime_callback(p_type, text);
  703. }
  704. void DisplayServerWeb::_ime_callback(int p_type, const String &p_text) {
  705. DisplayServerWeb *ds = get_singleton();
  706. // Resume audio context after input in case autoplay was denied.
  707. OS_Web::get_singleton()->resume_audio();
  708. switch (p_type) {
  709. case 0: {
  710. // IME start.
  711. ds->ime_text = String();
  712. ds->ime_selection = Vector2i();
  713. for (int i = ds->key_event_pos - 1; i >= 0; i--) {
  714. // Delete last raw keydown event from query.
  715. if (ds->key_event_buffer[i].pressed && ds->key_event_buffer[i].raw) {
  716. ds->key_event_buffer.remove_at(i);
  717. ds->key_event_pos--;
  718. break;
  719. }
  720. }
  721. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
  722. ds->ime_started = true;
  723. } break;
  724. case 1: {
  725. // IME update.
  726. if (ds->ime_active && ds->ime_started) {
  727. ds->ime_text = p_text;
  728. ds->ime_selection = Vector2i(ds->ime_text.length(), ds->ime_text.length());
  729. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
  730. }
  731. } break;
  732. case 2: {
  733. // IME commit.
  734. if (ds->ime_active && ds->ime_started) {
  735. ds->ime_started = false;
  736. ds->ime_text = String();
  737. ds->ime_selection = Vector2i();
  738. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
  739. String text = p_text;
  740. for (int i = 0; i < text.length(); i++) {
  741. DisplayServerWeb::KeyEvent ke;
  742. ke.pressed = true;
  743. ke.echo = false;
  744. ke.raw = false;
  745. ke.keycode = Key::NONE;
  746. ke.physical_keycode = Key::NONE;
  747. ke.key_label = Key::NONE;
  748. ke.unicode = text[i];
  749. ke.mod = 0;
  750. if (ds->key_event_pos >= ds->key_event_buffer.size()) {
  751. ds->key_event_buffer.resize(1 + ds->key_event_pos);
  752. }
  753. ds->key_event_buffer.write[ds->key_event_pos++] = ke;
  754. }
  755. }
  756. } break;
  757. default:
  758. break;
  759. }
  760. }
  761. void DisplayServerWeb::window_set_ime_active(const bool p_active, WindowID p_window) {
  762. ime_active = p_active;
  763. godot_js_set_ime_active(p_active);
  764. }
  765. void DisplayServerWeb::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
  766. godot_js_set_ime_position(p_pos.x, p_pos.y);
  767. }
  768. Point2i DisplayServerWeb::ime_get_selection() const {
  769. return ime_selection;
  770. }
  771. String DisplayServerWeb::ime_get_text() const {
  772. return ime_text;
  773. }
  774. void DisplayServerWeb::process_joypads() {
  775. Input *input = Input::get_singleton();
  776. int32_t pads = godot_js_input_gamepad_sample_count();
  777. int32_t s_btns_num = 0;
  778. int32_t s_axes_num = 0;
  779. int32_t s_standard = 0;
  780. float s_btns[16];
  781. float s_axes[10];
  782. for (int idx = 0; idx < pads; idx++) {
  783. int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
  784. if (err) {
  785. continue;
  786. }
  787. for (int b = 0; b < s_btns_num; b++) {
  788. // Buttons 6 and 7 in the standard mapping need to be
  789. // axis to be handled as JoyAxis::TRIGGER by Godot.
  790. if (s_standard && (b == 6 || b == 7)) {
  791. input->joy_axis(idx, (JoyAxis)b, s_btns[b]);
  792. } else {
  793. input->joy_button(idx, (JoyButton)b, s_btns[b]);
  794. }
  795. }
  796. for (int a = 0; a < s_axes_num; a++) {
  797. input->joy_axis(idx, (JoyAxis)a, s_axes[a]);
  798. }
  799. }
  800. }
  801. Vector<String> DisplayServerWeb::get_rendering_drivers_func() {
  802. Vector<String> drivers;
  803. #ifdef GLES3_ENABLED
  804. drivers.push_back("opengl3");
  805. #endif
  806. return drivers;
  807. }
  808. // Clipboard
  809. void DisplayServerWeb::update_clipboard_callback(const char *p_text) {
  810. String text = p_text;
  811. #ifdef PROXY_TO_PTHREAD_ENABLED
  812. if (!Thread::is_main_thread()) {
  813. callable_mp_static(DisplayServerWeb::_update_clipboard_callback).bind(text).call_deferred();
  814. return;
  815. }
  816. #endif
  817. _update_clipboard_callback(text);
  818. }
  819. void DisplayServerWeb::_update_clipboard_callback(const String &p_text) {
  820. get_singleton()->clipboard = p_text;
  821. }
  822. void DisplayServerWeb::clipboard_set(const String &p_text) {
  823. clipboard = p_text;
  824. int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
  825. ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
  826. }
  827. String DisplayServerWeb::clipboard_get() const {
  828. godot_js_display_clipboard_get(update_clipboard_callback);
  829. return clipboard;
  830. }
  831. void DisplayServerWeb::send_window_event_callback(int p_notification) {
  832. #ifdef PROXY_TO_PTHREAD_ENABLED
  833. if (!Thread::is_main_thread()) {
  834. callable_mp_static(DisplayServerWeb::_send_window_event_callback).bind(p_notification).call_deferred();
  835. return;
  836. }
  837. #endif
  838. _send_window_event_callback(p_notification);
  839. }
  840. void DisplayServerWeb::_send_window_event_callback(int p_notification) {
  841. DisplayServerWeb *ds = get_singleton();
  842. if (!ds) {
  843. return;
  844. }
  845. if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
  846. ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
  847. }
  848. if (godot_js_is_ime_focused() && (p_notification == DisplayServer::WINDOW_EVENT_FOCUS_IN || p_notification == DisplayServer::WINDOW_EVENT_FOCUS_OUT)) {
  849. return;
  850. }
  851. if (!ds->window_event_callback.is_null()) {
  852. Variant event = int(p_notification);
  853. ds->window_event_callback.call(event);
  854. }
  855. }
  856. void DisplayServerWeb::set_icon(const Ref<Image> &p_icon) {
  857. if (p_icon.is_valid()) {
  858. ERR_FAIL_COND(p_icon->get_width() <= 0 || p_icon->get_height() <= 0);
  859. Ref<Image> icon = p_icon;
  860. if (icon->is_compressed()) {
  861. icon = icon->duplicate();
  862. ERR_FAIL_COND(icon->decompress() != OK);
  863. }
  864. if (icon->get_format() != Image::FORMAT_RGBA8) {
  865. if (icon == p_icon) {
  866. icon = icon->duplicate();
  867. }
  868. icon->convert(Image::FORMAT_RGBA8);
  869. }
  870. png_image png_meta;
  871. memset(&png_meta, 0, sizeof png_meta);
  872. png_meta.version = PNG_IMAGE_VERSION;
  873. png_meta.width = icon->get_width();
  874. png_meta.height = icon->get_height();
  875. png_meta.format = PNG_FORMAT_RGBA;
  876. PackedByteArray png;
  877. size_t len;
  878. PackedByteArray data = icon->get_data();
  879. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
  880. png.resize(len);
  881. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
  882. godot_js_display_window_icon_set(png.ptr(), len);
  883. } else {
  884. godot_js_display_window_icon_set(nullptr, 0);
  885. }
  886. }
  887. void DisplayServerWeb::_dispatch_input_event(const Ref<InputEvent> &p_event) {
  888. Callable cb = get_singleton()->input_event_callback;
  889. if (cb.is_valid()) {
  890. cb.call(p_event);
  891. }
  892. }
  893. DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
  894. return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
  895. }
  896. DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
  897. r_error = OK; // Always succeeds for now.
  898. tts = GLOBAL_GET("audio/general/text_to_speech");
  899. // Ensure the canvas ID.
  900. godot_js_config_canvas_id_get(canvas_id, 256);
  901. // Handle contextmenu, webglcontextlost
  902. godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, (p_window_mode == WINDOW_MODE_FULLSCREEN || p_window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
  903. // Check if it's windows.
  904. swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
  905. // Expose method for requesting quit.
  906. godot_js_os_request_quit_cb(request_quit_callback);
  907. #ifdef GLES3_ENABLED
  908. bool webgl2_inited = false;
  909. if (godot_js_display_has_webgl(2)) {
  910. EmscriptenWebGLContextAttributes attributes;
  911. emscripten_webgl_init_context_attributes(&attributes);
  912. attributes.alpha = OS::get_singleton()->is_layered_allowed();
  913. attributes.antialias = false;
  914. attributes.majorVersion = 2;
  915. attributes.explicitSwapControl = true;
  916. webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
  917. webgl2_inited = webgl_ctx && emscripten_webgl_make_context_current(webgl_ctx) == EMSCRIPTEN_RESULT_SUCCESS;
  918. }
  919. if (webgl2_inited) {
  920. if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) {
  921. print_verbose("Failed to enable WebXR extension.");
  922. }
  923. RasterizerGLES3::make_current(false);
  924. } else {
  925. OS::get_singleton()->alert(
  926. "Your browser seems not to support WebGL 2.\n\n"
  927. "If possible, consider updating your browser version and video card drivers.",
  928. "Unable to initialize WebGL 2 video driver");
  929. RasterizerDummy::make_current();
  930. }
  931. #else
  932. RasterizerDummy::make_current();
  933. #endif
  934. // JS Input interface (js/libs/library_godot_input.js)
  935. godot_js_input_mouse_button_cb(&DisplayServerWeb::mouse_button_callback);
  936. godot_js_input_mouse_move_cb(&DisplayServerWeb::mouse_move_callback);
  937. godot_js_input_mouse_wheel_cb(&DisplayServerWeb::mouse_wheel_callback);
  938. godot_js_input_touch_cb(&DisplayServerWeb::touch_callback, touch_event.identifier, touch_event.coords);
  939. godot_js_input_key_cb(&DisplayServerWeb::key_callback, key_event.code, key_event.key);
  940. godot_js_input_paste_cb(&DisplayServerWeb::update_clipboard_callback);
  941. godot_js_input_drop_files_cb(&DisplayServerWeb::drop_files_js_callback);
  942. godot_js_input_gamepad_cb(&DisplayServerWeb::gamepad_callback);
  943. godot_js_set_ime_cb(&DisplayServerWeb::ime_callback, &DisplayServerWeb::key_callback, key_event.code, key_event.key);
  944. // JS Display interface (js/libs/library_godot_display.js)
  945. godot_js_display_fullscreen_cb(&DisplayServerWeb::fullscreen_change_callback);
  946. godot_js_display_window_blur_cb(&DisplayServerWeb::window_blur_callback);
  947. godot_js_display_notification_cb(&DisplayServerWeb::send_window_event_callback,
  948. WINDOW_EVENT_MOUSE_ENTER,
  949. WINDOW_EVENT_MOUSE_EXIT,
  950. WINDOW_EVENT_FOCUS_IN,
  951. WINDOW_EVENT_FOCUS_OUT);
  952. godot_js_display_vk_cb(&DisplayServerWeb::vk_input_text_callback);
  953. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
  954. }
  955. DisplayServerWeb::~DisplayServerWeb() {
  956. #ifdef GLES3_ENABLED
  957. if (webgl_ctx) {
  958. emscripten_webgl_commit_frame();
  959. emscripten_webgl_destroy_context(webgl_ctx);
  960. }
  961. #endif
  962. }
  963. bool DisplayServerWeb::has_feature(Feature p_feature) const {
  964. switch (p_feature) {
  965. //case FEATURE_GLOBAL_MENU:
  966. //case FEATURE_HIDPI:
  967. case FEATURE_ICON:
  968. case FEATURE_CLIPBOARD:
  969. case FEATURE_CURSOR_SHAPE:
  970. case FEATURE_CUSTOM_CURSOR_SHAPE:
  971. case FEATURE_MOUSE:
  972. case FEATURE_TOUCHSCREEN:
  973. return true;
  974. //case FEATURE_MOUSE_WARP:
  975. //case FEATURE_NATIVE_DIALOG:
  976. //case FEATURE_NATIVE_ICON:
  977. //case FEATURE_WINDOW_TRANSPARENCY:
  978. //case FEATURE_KEEP_SCREEN_ON:
  979. //case FEATURE_ORIENTATION:
  980. case FEATURE_IME:
  981. // IME does not work with experimental VK support.
  982. return godot_js_display_vk_available() == 0;
  983. case FEATURE_VIRTUAL_KEYBOARD:
  984. return godot_js_display_vk_available() != 0;
  985. case FEATURE_TEXT_TO_SPEECH:
  986. return tts && (godot_js_display_tts_available() != 0);
  987. default:
  988. return false;
  989. }
  990. }
  991. void DisplayServerWeb::register_web_driver() {
  992. register_create_function("web", create_func, get_rendering_drivers_func);
  993. }
  994. String DisplayServerWeb::get_name() const {
  995. return "web";
  996. }
  997. int DisplayServerWeb::get_screen_count() const {
  998. return 1;
  999. }
  1000. int DisplayServerWeb::get_primary_screen() const {
  1001. return 0;
  1002. }
  1003. Point2i DisplayServerWeb::screen_get_position(int p_screen) const {
  1004. return Point2i(); // TODO offsetX/Y?
  1005. }
  1006. Size2i DisplayServerWeb::screen_get_size(int p_screen) const {
  1007. int size[2];
  1008. godot_js_display_screen_size_get(size, size + 1);
  1009. return Size2(size[0], size[1]);
  1010. }
  1011. Rect2i DisplayServerWeb::screen_get_usable_rect(int p_screen) const {
  1012. int size[2];
  1013. godot_js_display_window_size_get(size, size + 1);
  1014. return Rect2i(0, 0, size[0], size[1]);
  1015. }
  1016. int DisplayServerWeb::screen_get_dpi(int p_screen) const {
  1017. return godot_js_display_screen_dpi_get();
  1018. }
  1019. float DisplayServerWeb::screen_get_scale(int p_screen) const {
  1020. return godot_js_display_pixel_ratio_get();
  1021. }
  1022. float DisplayServerWeb::screen_get_refresh_rate(int p_screen) const {
  1023. return SCREEN_REFRESH_RATE_FALLBACK; // Web doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
  1024. }
  1025. Vector<DisplayServer::WindowID> DisplayServerWeb::get_window_list() const {
  1026. Vector<WindowID> ret;
  1027. ret.push_back(MAIN_WINDOW_ID);
  1028. return ret;
  1029. }
  1030. DisplayServerWeb::WindowID DisplayServerWeb::get_window_at_screen_position(const Point2i &p_position) const {
  1031. return MAIN_WINDOW_ID;
  1032. }
  1033. void DisplayServerWeb::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
  1034. window_attached_instance_id = p_instance;
  1035. }
  1036. ObjectID DisplayServerWeb::window_get_attached_instance_id(WindowID p_window) const {
  1037. return window_attached_instance_id;
  1038. }
  1039. void DisplayServerWeb::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
  1040. rect_changed_callback = p_callable;
  1041. }
  1042. void DisplayServerWeb::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
  1043. window_event_callback = p_callable;
  1044. }
  1045. void DisplayServerWeb::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
  1046. input_event_callback = p_callable;
  1047. }
  1048. void DisplayServerWeb::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
  1049. input_text_callback = p_callable;
  1050. }
  1051. void DisplayServerWeb::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
  1052. drop_files_callback = p_callable;
  1053. }
  1054. void DisplayServerWeb::window_set_title(const String &p_title, WindowID p_window) {
  1055. godot_js_display_window_title_set(p_title.utf8().get_data());
  1056. }
  1057. int DisplayServerWeb::window_get_current_screen(WindowID p_window) const {
  1058. return 1;
  1059. }
  1060. void DisplayServerWeb::window_set_current_screen(int p_screen, WindowID p_window) {
  1061. // Not implemented.
  1062. }
  1063. Point2i DisplayServerWeb::window_get_position(WindowID p_window) const {
  1064. return Point2i();
  1065. }
  1066. Point2i DisplayServerWeb::window_get_position_with_decorations(WindowID p_window) const {
  1067. return Point2i();
  1068. }
  1069. void DisplayServerWeb::window_set_position(const Point2i &p_position, WindowID p_window) {
  1070. // Not supported.
  1071. }
  1072. void DisplayServerWeb::window_set_transient(WindowID p_window, WindowID p_parent) {
  1073. // Not supported.
  1074. }
  1075. void DisplayServerWeb::window_set_max_size(const Size2i p_size, WindowID p_window) {
  1076. // Not supported.
  1077. }
  1078. Size2i DisplayServerWeb::window_get_max_size(WindowID p_window) const {
  1079. return Size2i();
  1080. }
  1081. void DisplayServerWeb::window_set_min_size(const Size2i p_size, WindowID p_window) {
  1082. // Not supported.
  1083. }
  1084. Size2i DisplayServerWeb::window_get_min_size(WindowID p_window) const {
  1085. return Size2i();
  1086. }
  1087. void DisplayServerWeb::window_set_size(const Size2i p_size, WindowID p_window) {
  1088. godot_js_display_desired_size_set(p_size.x, p_size.y);
  1089. }
  1090. Size2i DisplayServerWeb::window_get_size(WindowID p_window) const {
  1091. int size[2];
  1092. godot_js_display_window_size_get(size, size + 1);
  1093. return Size2i(size[0], size[1]);
  1094. }
  1095. Size2i DisplayServerWeb::window_get_size_with_decorations(WindowID p_window) const {
  1096. return window_get_size(p_window);
  1097. }
  1098. void DisplayServerWeb::window_set_mode(WindowMode p_mode, WindowID p_window) {
  1099. if (window_mode == p_mode) {
  1100. return;
  1101. }
  1102. switch (p_mode) {
  1103. case WINDOW_MODE_WINDOWED: {
  1104. if (window_mode == WINDOW_MODE_FULLSCREEN) {
  1105. godot_js_display_fullscreen_exit();
  1106. }
  1107. window_mode = WINDOW_MODE_WINDOWED;
  1108. } break;
  1109. case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
  1110. case WINDOW_MODE_FULLSCREEN: {
  1111. int result = godot_js_display_fullscreen_request();
  1112. ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the Web platform.");
  1113. } break;
  1114. case WINDOW_MODE_MAXIMIZED:
  1115. case WINDOW_MODE_MINIMIZED:
  1116. // WindowMode MAXIMIZED and MINIMIZED are not supported in Web platform.
  1117. break;
  1118. default:
  1119. break;
  1120. }
  1121. }
  1122. DisplayServerWeb::WindowMode DisplayServerWeb::window_get_mode(WindowID p_window) const {
  1123. return window_mode;
  1124. }
  1125. bool DisplayServerWeb::window_is_maximize_allowed(WindowID p_window) const {
  1126. return false;
  1127. }
  1128. void DisplayServerWeb::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
  1129. // Not supported.
  1130. }
  1131. bool DisplayServerWeb::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
  1132. return false;
  1133. }
  1134. void DisplayServerWeb::window_request_attention(WindowID p_window) {
  1135. // Not supported.
  1136. }
  1137. void DisplayServerWeb::window_move_to_foreground(WindowID p_window) {
  1138. // Not supported.
  1139. }
  1140. bool DisplayServerWeb::window_is_focused(WindowID p_window) const {
  1141. return true;
  1142. }
  1143. bool DisplayServerWeb::window_can_draw(WindowID p_window) const {
  1144. return true;
  1145. }
  1146. bool DisplayServerWeb::can_any_window_draw() const {
  1147. return true;
  1148. }
  1149. DisplayServer::VSyncMode DisplayServerWeb::window_get_vsync_mode(WindowID p_vsync_mode) const {
  1150. return DisplayServer::VSYNC_ENABLED;
  1151. }
  1152. void DisplayServerWeb::process_events() {
  1153. Input::get_singleton()->flush_buffered_events();
  1154. if (godot_js_input_gamepad_sample() == OK) {
  1155. process_joypads();
  1156. for (int i = 0; i < key_event_pos; i++) {
  1157. const DisplayServerWeb::KeyEvent &ke = key_event_buffer[i];
  1158. Ref<InputEventKey> ev;
  1159. ev.instantiate();
  1160. ev->set_pressed(ke.pressed);
  1161. ev->set_echo(ke.echo);
  1162. ev->set_keycode(ke.keycode);
  1163. ev->set_physical_keycode(ke.physical_keycode);
  1164. ev->set_key_label(ke.key_label);
  1165. ev->set_unicode(ke.unicode);
  1166. ev->set_location(ke.location);
  1167. if (ke.raw) {
  1168. dom2godot_mod(ev, ke.mod, ke.keycode);
  1169. }
  1170. Input::get_singleton()->parse_input_event(ev);
  1171. }
  1172. key_event_pos = 0;
  1173. }
  1174. }
  1175. int DisplayServerWeb::get_current_video_driver() const {
  1176. return 1;
  1177. }
  1178. bool DisplayServerWeb::get_swap_cancel_ok() {
  1179. return swap_cancel_ok;
  1180. }
  1181. void DisplayServerWeb::swap_buffers() {
  1182. #ifdef GLES3_ENABLED
  1183. if (webgl_ctx) {
  1184. emscripten_webgl_commit_frame();
  1185. }
  1186. #endif
  1187. }