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- /**************************************************************************/
- /* animation_state_machine_editor.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "animation_state_machine_editor.h"
- #include "core/config/project_settings.h"
- #include "core/input/input.h"
- #include "core/io/resource_loader.h"
- #include "core/math/geometry_2d.h"
- #include "core/os/keyboard.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/gui/editor_file_dialog.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/animation/animation_blend_tree.h"
- #include "scene/animation/animation_player.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/panel.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/separator.h"
- #include "scene/gui/tree.h"
- #include "scene/main/viewport.h"
- #include "scene/main/window.h"
- #include "scene/resources/style_box_flat.h"
- #include "scene/theme/theme_db.h"
- bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
- Ref<AnimationNodeStateMachine> ansm = p_node;
- return ansm.is_valid();
- }
- void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
- state_machine = p_node;
- read_only = false;
- if (state_machine.is_valid()) {
- read_only = EditorNode::get_singleton()->is_resource_read_only(state_machine);
- selected_transition_from = StringName();
- selected_transition_to = StringName();
- selected_transition_index = -1;
- selected_node = StringName();
- selected_nodes.clear();
- _update_mode();
- _update_graph();
- }
- if (read_only) {
- tool_create->set_pressed(false);
- tool_connect->set_pressed(false);
- }
- tool_create->set_disabled(read_only);
- tool_connect->set_disabled(read_only);
- }
- String AnimationNodeStateMachineEditor::_get_root_playback_path(String &r_node_directory) {
- AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
- Vector<String> edited_path = AnimationTreeEditor::get_singleton()->get_edited_path();
- String base_path;
- Vector<String> node_directory_path;
- bool is_playable_anodesm_found = false;
- if (edited_path.size()) {
- while (!is_playable_anodesm_found) {
- base_path = String("/").join(edited_path);
- Ref<AnimationNodeStateMachine> anodesm = !edited_path.size() ? Ref<AnimationNode>(tree->get_root_animation_node().ptr()) : tree->get_root_animation_node()->find_node_by_path(base_path);
- if (!anodesm.is_valid()) {
- break;
- } else {
- if (anodesm->get_state_machine_type() != AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
- is_playable_anodesm_found = true;
- } else {
- int idx = edited_path.size() - 1;
- node_directory_path.push_back(edited_path[idx]);
- edited_path.remove_at(idx);
- }
- }
- }
- }
- if (is_playable_anodesm_found) {
- // Return Root/Nested state machine playback.
- node_directory_path.reverse();
- r_node_directory = String("/").join(node_directory_path);
- if (node_directory_path.size()) {
- r_node_directory += "/";
- }
- base_path = !edited_path.size() ? Animation::PARAMETERS_BASE_PATH + "playback" : Animation::PARAMETERS_BASE_PATH + base_path + "/playback";
- } else {
- // Hmmm, we have to return Grouped state machine playback...
- // It will give the user the error that Root/Nested state machine should be retrieved, that would be kind :-)
- r_node_directory = String();
- base_path = AnimationTreeEditor::get_singleton()->get_base_path() + "playback";
- }
- return base_path;
- }
- void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) {
- AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
- if (!tree) {
- return;
- }
- String node_directory;
- Ref<AnimationNodeStateMachinePlayback> playback = tree->get(_get_root_playback_path(node_directory));
- if (!playback.is_valid()) {
- return;
- }
- Ref<InputEventKey> k = p_event;
- if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
- if (selected_node != StringName() || !selected_nodes.is_empty() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
- if (!read_only) {
- _erase_selected();
- }
- accept_event();
- }
- }
- Ref<InputEventMouseButton> mb = p_event;
- // Add new node
- if (!read_only) {
- if (mb.is_valid() && mb->is_pressed() && !box_selecting && !connecting && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MouseButton::LEFT))) {
- connecting_from = StringName();
- _open_menu(mb->get_position());
- }
- }
- // Select node or push a field inside
- if (mb.is_valid() && !mb->is_shift_pressed() && !mb->is_command_or_control_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
- selected_transition_from = StringName();
- selected_transition_to = StringName();
- selected_transition_index = -1;
- selected_node = StringName();
- for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
- if (node_rects[i].play.has_point(mb->get_position())) { //edit name
- if (play_mode->get_selected() == 1 || !playback->is_playing()) {
- // Start
- playback->start(node_directory + String(node_rects[i].node_name));
- } else {
- // Travel
- playback->travel(node_directory + String(node_rects[i].node_name));
- }
- state_machine_draw->queue_redraw();
- return;
- }
- if (!read_only) {
- if (node_rects[i].name.has_point(mb->get_position()) && state_machine->can_edit_node(node_rects[i].node_name)) { // edit name
- // TODO: Avoid using strings, expose a method on LineEdit.
- Ref<StyleBox> line_sb = name_edit->get_theme_stylebox(CoreStringName(normal));
- Rect2 edit_rect = node_rects[i].name;
- edit_rect.position -= line_sb->get_offset();
- edit_rect.size += line_sb->get_minimum_size();
- name_edit_popup->set_position(state_machine_draw->get_screen_position() + edit_rect.position);
- name_edit_popup->set_size(edit_rect.size);
- name_edit->set_text(node_rects[i].node_name);
- name_edit_popup->popup();
- name_edit->grab_focus();
- name_edit->select_all();
- prev_name = node_rects[i].node_name;
- return;
- }
- }
- if (node_rects[i].edit.has_point(mb->get_position())) { //edit name
- callable_mp(this, &AnimationNodeStateMachineEditor::_open_editor).call_deferred(node_rects[i].node_name);
- return;
- }
- if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
- selected_node = node_rects[i].node_name;
- if (!selected_nodes.has(selected_node)) {
- selected_nodes.clear();
- }
- selected_nodes.insert(selected_node);
- Ref<AnimationNode> anode = state_machine->get_node(selected_node);
- EditorNode::get_singleton()->push_item(anode.ptr(), "", true);
- state_machine_draw->queue_redraw();
- dragging_selected_attempt = true;
- dragging_selected = false;
- drag_from = mb->get_position();
- snap_x = StringName();
- snap_y = StringName();
- _update_mode();
- return;
- }
- }
- //test the lines now
- int closest = -1;
- float closest_d = 1e20;
- for (int i = 0; i < transition_lines.size(); i++) {
- Vector2 s[2] = {
- transition_lines[i].from,
- transition_lines[i].to
- };
- Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mb->get_position(), s);
- float d = cpoint.distance_to(mb->get_position());
- if (d > transition_lines[i].width) {
- continue;
- }
- if (d < closest_d) {
- closest = i;
- closest_d = d;
- }
- }
- if (closest >= 0) {
- selected_transition_from = transition_lines[closest].from_node;
- selected_transition_to = transition_lines[closest].to_node;
- selected_transition_index = closest;
- Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(closest);
- if (!state_machine->is_transition_across_group(closest)) {
- EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
- } else {
- EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
- EditorNode::get_singleton()->push_item(nullptr, "", true);
- }
- }
- state_machine_draw->queue_redraw();
- _update_mode();
- }
- // End moving node
- if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
- if (dragging_selected) {
- Ref<AnimationNode> an = state_machine->get_node(selected_node);
- updating = true;
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Move Node"));
- for (int i = 0; i < node_rects.size(); i++) {
- if (!selected_nodes.has(node_rects[i].node_name)) {
- continue;
- }
- undo_redo->add_do_method(state_machine.ptr(), "set_node_position", node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name) + drag_ofs / EDSCALE);
- undo_redo->add_undo_method(state_machine.ptr(), "set_node_position", node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name));
- }
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->commit_action();
- updating = false;
- }
- snap_x = StringName();
- snap_y = StringName();
- dragging_selected_attempt = false;
- dragging_selected = false;
- state_machine_draw->queue_redraw();
- }
- // Connect nodes
- if (mb.is_valid() && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_connect->is_pressed()) && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
- for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
- if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
- connecting = true;
- connection_follows_cursor = true;
- connecting_from = node_rects[i].node_name;
- connecting_to = mb->get_position();
- connecting_to_node = StringName();
- return;
- }
- }
- }
- // End connecting nodes
- if (mb.is_valid() && connecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
- if (connecting_to_node != StringName()) {
- Ref<AnimationNode> node = state_machine->get_node(connecting_to_node);
- Ref<AnimationNodeStateMachine> anodesm = node;
- Ref<AnimationNodeEndState> end_node = node;
- if (state_machine->has_transition(connecting_from, connecting_to_node) && state_machine->can_edit_node(connecting_to_node) && !anodesm.is_valid()) {
- EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
- connecting = false;
- } else {
- _add_transition();
- }
- } else {
- _open_menu(mb->get_position());
- }
- connecting_to_node = StringName();
- connection_follows_cursor = false;
- state_machine_draw->queue_redraw();
- }
- // Start box selecting
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && tool_select->is_pressed()) {
- box_selecting = true;
- box_selecting_from = box_selecting_to = state_machine_draw->get_local_mouse_position();
- box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
- if (mb->is_command_or_control_pressed() || mb->is_shift_pressed()) {
- previous_selected = selected_nodes;
- } else {
- selected_nodes.clear();
- previous_selected.clear();
- }
- }
- // End box selecting
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && box_selecting) {
- box_selecting = false;
- state_machine_draw->queue_redraw();
- _update_mode();
- }
- Ref<InputEventMouseMotion> mm = p_event;
- // Pan window
- if (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
- h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
- v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
- }
- // Move mouse while connecting
- if (mm.is_valid() && connecting && connection_follows_cursor && !read_only) {
- connecting_to = mm->get_position();
- connecting_to_node = StringName();
- state_machine_draw->queue_redraw();
- for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
- if (node_rects[i].node_name != connecting_from && node_rects[i].node.has_point(connecting_to)) { //select node since nothing else was selected
- connecting_to_node = node_rects[i].node_name;
- return;
- }
- }
- }
- // Move mouse while moving a node
- if (mm.is_valid() && dragging_selected_attempt && !read_only) {
- dragging_selected = true;
- drag_ofs = mm->get_position() - drag_from;
- snap_x = StringName();
- snap_y = StringName();
- {
- //snap
- Vector2 cpos = state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE;
- List<StringName> nodes;
- state_machine->get_node_list(&nodes);
- float best_d_x = 1e20;
- float best_d_y = 1e20;
- for (const StringName &E : nodes) {
- if (E == selected_node) {
- continue;
- }
- Vector2 npos = state_machine->get_node_position(E);
- float d_x = ABS(npos.x - cpos.x);
- if (d_x < MIN(5, best_d_x)) {
- drag_ofs.x -= cpos.x - npos.x;
- best_d_x = d_x;
- snap_x = E;
- }
- float d_y = ABS(npos.y - cpos.y);
- if (d_y < MIN(5, best_d_y)) {
- drag_ofs.y -= cpos.y - npos.y;
- best_d_y = d_y;
- snap_y = E;
- }
- }
- }
- state_machine_draw->queue_redraw();
- }
- // Move mouse while moving box select
- if (mm.is_valid() && box_selecting) {
- box_selecting_to = state_machine_draw->get_local_mouse_position();
- box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
- for (int i = 0; i < node_rects.size(); i++) {
- bool in_box = node_rects[i].node.intersects(box_selecting_rect);
- if (in_box) {
- if (previous_selected.has(node_rects[i].node_name)) {
- selected_nodes.erase(node_rects[i].node_name);
- } else {
- selected_nodes.insert(node_rects[i].node_name);
- }
- } else {
- if (previous_selected.has(node_rects[i].node_name)) {
- selected_nodes.insert(node_rects[i].node_name);
- } else {
- selected_nodes.erase(node_rects[i].node_name);
- }
- }
- }
- state_machine_draw->queue_redraw();
- }
- if (mm.is_valid()) {
- state_machine_draw->grab_focus();
- String new_hovered_node_name;
- HoveredNodeArea new_hovered_node_area = HOVER_NODE_NONE;
- if (tool_select->is_pressed()) {
- for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
- if (!state_machine->can_edit_node(node_rects[i].node_name)) {
- continue; // start/end node can't be edited
- }
- if (node_rects[i].node.has_point(mm->get_position())) {
- new_hovered_node_name = node_rects[i].node_name;
- if (node_rects[i].play.has_point(mm->get_position())) {
- new_hovered_node_area = HOVER_NODE_PLAY;
- } else if (node_rects[i].edit.has_point(mm->get_position())) {
- new_hovered_node_area = HOVER_NODE_EDIT;
- }
- break;
- }
- }
- }
- if (new_hovered_node_name != hovered_node_name || new_hovered_node_area != hovered_node_area) {
- hovered_node_name = new_hovered_node_name;
- hovered_node_area = new_hovered_node_area;
- state_machine_draw->queue_redraw();
- }
- // set tooltip for transition
- if (tool_select->is_pressed()) {
- int closest = -1;
- float closest_d = 1e20;
- for (int i = 0; i < transition_lines.size(); i++) {
- Vector2 s[2] = {
- transition_lines[i].from,
- transition_lines[i].to
- };
- Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mm->get_position(), s);
- float d = cpoint.distance_to(mm->get_position());
- if (d > transition_lines[i].width) {
- continue;
- }
- if (d < closest_d) {
- closest = i;
- closest_d = d;
- }
- }
- if (closest >= 0) {
- String from = String(transition_lines[closest].from_node);
- String to = String(transition_lines[closest].to_node);
- String tooltip = from + " -> " + to;
- state_machine_draw->set_tooltip_text(tooltip);
- } else {
- state_machine_draw->set_tooltip_text("");
- }
- }
- }
- Ref<InputEventPanGesture> pan_gesture = p_event;
- if (pan_gesture.is_valid()) {
- h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8);
- v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
- }
- }
- Control::CursorShape AnimationNodeStateMachineEditor::get_cursor_shape(const Point2 &p_pos) const {
- Control::CursorShape cursor_shape = get_default_cursor_shape();
- if (!read_only) {
- // Put ibeam (text cursor) over names to make it clearer that they are editable.
- Transform2D xform = panel->get_transform() * state_machine_draw->get_transform();
- Point2 pos = xform.xform_inv(p_pos);
- for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
- if (node_rects[i].node.has_point(pos)) {
- if (node_rects[i].name.has_point(pos)) {
- if (state_machine->can_edit_node(node_rects[i].node_name)) {
- cursor_shape = Control::CURSOR_IBEAM;
- }
- }
- break;
- }
- }
- }
- return cursor_shape;
- }
- String AnimationNodeStateMachineEditor::get_tooltip(const Point2 &p_pos) const {
- if (hovered_node_name == StringName()) {
- return AnimationTreeNodeEditorPlugin::get_tooltip(p_pos);
- }
- String tooltip_text;
- if (hovered_node_area == HOVER_NODE_PLAY) {
- tooltip_text = vformat(TTR("Play/Travel to %s"), hovered_node_name);
- } else if (hovered_node_area == HOVER_NODE_EDIT) {
- tooltip_text = vformat(TTR("Edit %s"), hovered_node_name);
- } else {
- tooltip_text = hovered_node_name;
- }
- return tooltip_text;
- }
- void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) {
- AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
- if (!tree) {
- return;
- }
- menu->clear(false);
- animations_menu->clear();
- animations_to_add.clear();
- List<StringName> animation_names;
- tree->get_animation_list(&animation_names);
- menu->add_submenu_node_item(TTR("Add Animation"), animations_menu);
- if (animation_names.is_empty()) {
- menu->set_item_disabled(menu->get_item_idx_from_text(TTR("Add Animation")), true);
- } else {
- for (const StringName &name : animation_names) {
- animations_menu->add_icon_item(theme_cache.animation_icon, name);
- animations_to_add.push_back(name);
- }
- }
- List<StringName> classes;
- ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
- classes.sort_custom<StringName::AlphCompare>();
- for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
- String name = String(E->get()).replace_first("AnimationNode", "");
- if (name == "Animation" || name == "StartState" || name == "EndState") {
- continue; // nope
- }
- int idx = menu->get_item_count();
- menu->add_item(vformat(TTR("Add %s"), name), idx);
- menu->set_item_metadata(idx, E->get());
- }
- Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
- if (clipb.is_valid()) {
- menu->add_separator();
- menu->add_item(TTR("Paste"), MENU_PASTE);
- }
- menu->add_separator();
- menu->add_item(TTR("Load..."), MENU_LOAD_FILE);
- menu->set_position(state_machine_draw->get_screen_transform().xform(p_position));
- menu->popup();
- add_node_pos = p_position / EDSCALE + state_machine->get_graph_offset();
- }
- bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<AnimationNodeStateMachine> p_nodesm, const StringName &p_name, const StringName &p_path) {
- String prev_path;
- List<StringName> nodes;
- p_nodesm->get_node_list(&nodes);
- PopupMenu *nodes_menu = memnew(PopupMenu);
- nodes_menu->set_name(p_name);
- nodes_menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
- p_menu->add_child(nodes_menu);
- bool node_added = false;
- for (const StringName &E : nodes) {
- if (p_nodesm->can_edit_node(E)) {
- Ref<AnimationNodeStateMachine> ansm = p_nodesm->get_node(E);
- String path = String(p_path) + "/" + E;
- if (ansm == state_machine) {
- end_menu->add_item(E, nodes_to_connect.size());
- nodes_to_connect.push_back(state_machine->end_node);
- continue;
- }
- if (ansm.is_valid()) {
- state_machine_menu->add_item(E, nodes_to_connect.size());
- nodes_to_connect.push_back(path);
- if (_create_submenu(nodes_menu, ansm, E, path)) {
- nodes_menu->add_submenu_item(E, E);
- node_added = true;
- }
- } else {
- nodes_menu->add_item(E, nodes_to_connect.size());
- nodes_to_connect.push_back(path);
- node_added = true;
- }
- }
- }
- return node_added;
- }
- void AnimationNodeStateMachineEditor::_stop_connecting() {
- connecting = false;
- state_machine_draw->queue_redraw();
- }
- void AnimationNodeStateMachineEditor::_delete_selected() {
- TreeItem *item = delete_tree->get_next_selected(nullptr);
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- while (item) {
- if (!updating) {
- updating = true;
- undo_redo->create_action("Transition(s) Removed");
- }
- Vector<String> path = item->get_text(0).split(" -> ");
- selected_transition_from = path[0];
- selected_transition_to = path[1];
- _erase_selected(true);
- item = delete_tree->get_next_selected(item);
- }
- if (updating) {
- undo_redo->commit_action();
- updating = false;
- }
- }
- void AnimationNodeStateMachineEditor::_delete_all() {
- updating = true;
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action("Transition(s) Removed");
- _erase_selected(true);
- undo_redo->commit_action();
- updating = false;
- delete_window->hide();
- }
- void AnimationNodeStateMachineEditor::_delete_tree_draw() {
- TreeItem *item = delete_tree->get_next_selected(nullptr);
- while (item) {
- delete_window->get_cancel_button()->set_disabled(false);
- return;
- }
- delete_window->get_cancel_button()->set_disabled(true);
- }
- void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) {
- file_loaded = ResourceLoader::load(p_file);
- if (file_loaded.is_valid()) {
- _add_menu_type(MENU_LOAD_FILE_CONFIRM);
- } else {
- EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only animation nodes are allowed."));
- }
- }
- void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
- String base_name;
- Ref<AnimationRootNode> node;
- if (p_index == MENU_LOAD_FILE) {
- open_file->clear_filters();
- List<String> filters;
- ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters);
- for (const String &E : filters) {
- open_file->add_filter("*." + E);
- }
- open_file->popup_file_dialog();
- return;
- } else if (p_index == MENU_LOAD_FILE_CONFIRM) {
- node = file_loaded;
- file_loaded.unref();
- } else if (p_index == MENU_PASTE) {
- node = EditorSettings::get_singleton()->get_resource_clipboard();
- } else {
- String type = menu->get_item_metadata(p_index);
- Object *obj = ClassDB::instantiate(type);
- ERR_FAIL_NULL(obj);
- AnimationNode *an = Object::cast_to<AnimationNode>(obj);
- ERR_FAIL_NULL(an);
- node = Ref<AnimationNode>(an);
- base_name = type.replace_first("AnimationNode", "");
- }
- if (!node.is_valid()) {
- EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed."));
- return;
- }
- if (base_name.is_empty()) {
- base_name = node->get_class().replace_first("AnimationNode", "");
- }
- int base = 1;
- String name = base_name;
- while (state_machine->has_node(name)) {
- base++;
- name = base_name + " " + itos(base);
- }
- updating = true;
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Add Node and Transition"));
- undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos);
- undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
- connecting_to_node = name;
- _add_transition(true);
- undo_redo->commit_action();
- updating = false;
- state_machine_draw->queue_redraw();
- }
- void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
- Ref<AnimationNodeAnimation> anim;
- anim.instantiate();
- anim->set_animation(animations_to_add[p_index]);
- String base_name = animations_to_add[p_index].validate_node_name();
- int base = 1;
- String name = base_name;
- while (state_machine->has_node(name)) {
- base++;
- name = base_name + " " + itos(base);
- }
- updating = true;
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Add Node and Transition"));
- undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos);
- undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
- connecting_to_node = name;
- _add_transition(true);
- undo_redo->commit_action();
- updating = false;
- state_machine_draw->queue_redraw();
- }
- void AnimationNodeStateMachineEditor::_connect_to(int p_index) {
- connecting_to_node = nodes_to_connect[p_index];
- _add_transition();
- }
- void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action) {
- if (connecting_from != StringName() && connecting_to_node != StringName()) {
- if (state_machine->has_transition(connecting_from, connecting_to_node)) {
- EditorNode::get_singleton()->show_warning("Transition exists!");
- connecting = false;
- return;
- }
- Ref<AnimationNodeStateMachineTransition> tr;
- tr.instantiate();
- tr->set_advance_mode(auto_advance->is_pressed() ? AnimationNodeStateMachineTransition::AdvanceMode::ADVANCE_MODE_AUTO : AnimationNodeStateMachineTransition::AdvanceMode::ADVANCE_MODE_ENABLED);
- tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected()));
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- if (!p_nested_action) {
- updating = true;
- undo_redo->create_action(TTR("Add Transition"));
- }
- undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr);
- undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- if (!p_nested_action) {
- undo_redo->commit_action();
- updating = false;
- }
- selected_transition_from = connecting_from;
- selected_transition_to = connecting_to_node;
- selected_transition_index = transition_lines.size();
- if (!state_machine->is_transition_across_group(selected_transition_index)) {
- EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
- } else {
- EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
- EditorNode::get_singleton()->push_item(nullptr, "", true);
- }
- _update_mode();
- }
- connecting = false;
- }
- void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, float p_fade_ratio, bool p_auto_advance, bool p_is_across_group) {
- Color line_color = p_enabled ? theme_cache.transition_color : theme_cache.transition_disabled_color;
- Color icon_color = p_enabled ? theme_cache.transition_icon_color : theme_cache.transition_icon_disabled_color;
- Color highlight_color = p_enabled ? theme_cache.highlight_color : theme_cache.highlight_disabled_color;
- if (p_travel) {
- line_color = highlight_color;
- }
- if (p_selected) {
- state_machine_draw->draw_line(p_from, p_to, highlight_color, 6, true);
- }
- state_machine_draw->draw_line(p_from, p_to, line_color, 2, true);
- if (p_fade_ratio > 0.0) {
- Color fade_line_color = highlight_color;
- fade_line_color.set_hsv(1.0, fade_line_color.get_s(), fade_line_color.get_v());
- state_machine_draw->draw_line(p_from, p_from.lerp(p_to, p_fade_ratio), fade_line_color, 2);
- }
- const int ICON_COUNT = sizeof(theme_cache.transition_icons) / sizeof(*theme_cache.transition_icons);
- int icon_index = p_mode + (p_auto_advance ? ICON_COUNT / 2 : 0);
- ERR_FAIL_COND(icon_index >= ICON_COUNT);
- Ref<Texture2D> icon = theme_cache.transition_icons[icon_index];
- Transform2D xf;
- xf.columns[0] = (p_to - p_from).normalized();
- xf.columns[1] = xf.columns[0].orthogonal();
- xf.columns[2] = (p_from + p_to) * 0.5 - xf.columns[1] * icon->get_height() * 0.5 - xf.columns[0] * icon->get_height() * 0.5;
- state_machine_draw->draw_set_transform_matrix(xf);
- if (!p_is_across_group) {
- state_machine_draw->draw_texture(icon, Vector2(), icon_color);
- }
- state_machine_draw->draw_set_transform_matrix(Transform2D());
- }
- void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, const Vector2 &p_to, const Rect2 &p_rect) {
- if (p_to == r_from) {
- return;
- }
- //this could be optimized...
- Vector2 n = (p_to - r_from).normalized();
- while (p_rect.has_point(r_from)) {
- r_from += n;
- }
- }
- void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(const Vector2 &p_from, Vector2 &r_to, const Rect2 &p_rect) {
- if (r_to == p_from) {
- return;
- }
- //this could be optimized...
- Vector2 n = (r_to - p_from).normalized();
- while (p_rect.has_point(r_to)) {
- r_to -= n;
- }
- }
- void AnimationNodeStateMachineEditor::_state_machine_draw() {
- AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
- if (!tree) {
- return;
- }
- bool playing = false;
- StringName current;
- StringName blend_from;
- Vector<StringName> travel_path;
- Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
- if (playback.is_valid()) {
- playing = playback->is_playing();
- current = playback->get_current_node();
- blend_from = playback->get_fading_from_node();
- travel_path = playback->get_travel_path();
- }
- if (state_machine_draw->has_focus()) {
- state_machine_draw->draw_rect(Rect2(Point2(), state_machine_draw->get_size()), theme_cache.highlight_color, false);
- }
- int sep = 3 * EDSCALE;
- List<StringName> nodes;
- state_machine->get_node_list(&nodes);
- node_rects.clear();
- Rect2 scroll_range;
- //snap lines
- if (dragging_selected) {
- Vector2 from = (state_machine->get_node_position(selected_node) * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE;
- if (snap_x != StringName()) {
- Vector2 to = (state_machine->get_node_position(snap_x) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
- state_machine_draw->draw_line(from, to, theme_cache.guideline_color, 2);
- }
- if (snap_y != StringName()) {
- Vector2 to = (state_machine->get_node_position(snap_y) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
- state_machine_draw->draw_line(from, to, theme_cache.guideline_color, 2);
- }
- }
- //pre pass nodes so we know the rectangles
- for (const StringName &E : nodes) {
- String name = E;
- int name_string_size = theme_cache.node_title_font->get_string_size(name, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.node_title_font_size).width;
- Ref<AnimationNode> anode = state_machine->get_node(name);
- bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
- bool is_selected = selected_nodes.has(name);
- Size2 s = (is_selected ? theme_cache.node_frame_selected : theme_cache.node_frame)->get_minimum_size();
- s.width += name_string_size;
- s.height += MAX(theme_cache.node_title_font->get_height(theme_cache.node_title_font_size), theme_cache.play_node->get_height());
- s.width += sep + theme_cache.play_node->get_width();
- if (needs_editor) {
- s.width += sep + theme_cache.edit_node->get_width();
- }
- Vector2 offset;
- offset += state_machine->get_node_position(E) * EDSCALE;
- if (selected_nodes.has(E) && dragging_selected) {
- offset += drag_ofs;
- }
- offset -= s / 2;
- offset = offset.floor();
- //prepre rect
- NodeRect nr;
- nr.node = Rect2(offset, s);
- nr.node_name = E;
- scroll_range = scroll_range.merge(nr.node); //merge with range
- //now scroll it to draw
- nr.node.position -= state_machine->get_graph_offset() * EDSCALE;
- node_rects.push_back(nr);
- }
- transition_lines.clear();
- //draw connecting line for potential new transition
- if (connecting) {
- Vector2 from = (state_machine->get_node_position(connecting_from) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
- Vector2 to;
- if (connecting_to_node != StringName()) {
- to = (state_machine->get_node_position(connecting_to_node) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
- } else {
- to = connecting_to;
- }
- for (int i = 0; i < node_rects.size(); i++) {
- if (node_rects[i].node_name == connecting_from) {
- _clip_src_line_to_rect(from, to, node_rects[i].node);
- }
- if (node_rects[i].node_name == connecting_to_node) {
- _clip_dst_line_to_rect(from, to, node_rects[i].node);
- }
- }
- _connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected()), true, false, false, 0.0, false, false);
- }
- // TransitionImmediateBig
- float tr_bidi_offset = int(theme_cache.transition_icons[0]->get_height() * 0.8);
- //draw transition lines
- for (int i = 0; i < state_machine->get_transition_count(); i++) {
- TransitionLine tl;
- tl.transition_index = i;
- tl.from_node = state_machine->get_transition_from(i);
- Vector2 ofs_from = (dragging_selected && selected_nodes.has(tl.from_node)) ? drag_ofs : Vector2();
- tl.from = (state_machine->get_node_position(tl.from_node) * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
- tl.to_node = state_machine->get_transition_to(i);
- Vector2 ofs_to = (dragging_selected && selected_nodes.has(tl.to_node)) ? drag_ofs : Vector2();
- tl.to = (state_machine->get_node_position(tl.to_node) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
- Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
- tl.disabled = bool(tr->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED);
- tl.auto_advance = bool(tr->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO);
- tl.advance_condition_name = tr->get_advance_condition_name();
- tl.advance_condition_state = false;
- tl.mode = tr->get_switch_mode();
- tl.width = tr_bidi_offset;
- tl.travel = false;
- tl.fade_ratio = 0.0;
- tl.hidden = false;
- tl.is_across_group = state_machine->is_transition_across_group(i);
- if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists
- Vector2 offset = -(tl.from - tl.to).normalized().orthogonal() * tr_bidi_offset;
- tl.from += offset;
- tl.to += offset;
- }
- for (int j = 0; j < node_rects.size(); j++) {
- if (node_rects[j].node_name == tl.from_node) {
- _clip_src_line_to_rect(tl.from, tl.to, node_rects[j].node);
- }
- if (node_rects[j].node_name == tl.to_node) {
- _clip_dst_line_to_rect(tl.from, tl.to, node_rects[j].node);
- }
- }
- tl.selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node;
- if (blend_from == tl.from_node && current == tl.to_node) {
- tl.travel = true;
- tl.fade_ratio = MIN(1.0, fading_pos / fading_time);
- }
- if (travel_path.size()) {
- if (current == tl.from_node && travel_path[0] == tl.to_node) {
- tl.travel = true;
- } else {
- for (int j = 0; j < travel_path.size() - 1; j++) {
- if (travel_path[j] == tl.from_node && travel_path[j + 1] == tl.to_node) {
- tl.travel = true;
- break;
- }
- }
- }
- }
- StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name);
- if (tl.advance_condition_name != StringName() && bool(tree->get(fullpath))) {
- tl.advance_condition_state = true;
- tl.auto_advance = true;
- }
- // check if already have this transition
- for (int j = 0; j < transition_lines.size(); j++) {
- if (transition_lines[j].from_node == tl.from_node && transition_lines[j].to_node == tl.to_node) {
- tl.hidden = true;
- transition_lines.write[j].disabled = transition_lines[j].disabled && tl.disabled;
- }
- }
- transition_lines.push_back(tl);
- }
- for (int i = 0; i < transition_lines.size(); i++) {
- TransitionLine tl = transition_lines[i];
- if (!tl.hidden) {
- _connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, tl.selected, tl.travel, tl.fade_ratio, tl.auto_advance, tl.is_across_group);
- }
- }
- //draw actual nodes
- for (int i = 0; i < node_rects.size(); i++) {
- String name = node_rects[i].node_name;
- int name_string_size = theme_cache.node_title_font->get_string_size(name, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.node_title_font_size).width;
- Ref<AnimationNode> anode = state_machine->get_node(name);
- bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
- bool is_selected = selected_nodes.has(name);
- NodeRect &nr = node_rects.write[i];
- Vector2 offset = nr.node.position;
- int h = nr.node.size.height;
- //prepre rect
- //now scroll it to draw
- Ref<StyleBox> node_frame_style = is_selected ? theme_cache.node_frame_selected : theme_cache.node_frame;
- state_machine_draw->draw_style_box(node_frame_style, nr.node);
- if (!is_selected && state_machine->start_node == name) {
- state_machine_draw->draw_style_box(theme_cache.node_frame_start, nr.node);
- }
- if (!is_selected && state_machine->end_node == name) {
- state_machine_draw->draw_style_box(theme_cache.node_frame_end, nr.node);
- }
- if (playing && (blend_from == name || current == name || travel_path.has(name))) {
- state_machine_draw->draw_style_box(theme_cache.node_frame_playing, nr.node);
- }
- offset.x += node_frame_style->get_offset().x;
- nr.play.position = offset + Vector2(0, (h - theme_cache.play_node->get_height()) / 2).floor();
- nr.play.size = theme_cache.play_node->get_size();
- if (hovered_node_name == name && hovered_node_area == HOVER_NODE_PLAY) {
- state_machine_draw->draw_texture(theme_cache.play_node, nr.play.position, theme_cache.highlight_color);
- } else {
- state_machine_draw->draw_texture(theme_cache.play_node, nr.play.position);
- }
- offset.x += sep + theme_cache.play_node->get_width();
- nr.name.position = offset + Vector2(0, (h - theme_cache.node_title_font->get_height(theme_cache.node_title_font_size)) / 2).floor();
- nr.name.size = Vector2(name_string_size, theme_cache.node_title_font->get_height(theme_cache.node_title_font_size));
- state_machine_draw->draw_string(theme_cache.node_title_font, nr.name.position + Vector2(0, theme_cache.node_title_font->get_ascent(theme_cache.node_title_font_size)), name, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.node_title_font_size, theme_cache.node_title_font_color);
- offset.x += name_string_size + sep;
- nr.can_edit = needs_editor;
- if (needs_editor) {
- nr.edit.position = offset + Vector2(0, (h - theme_cache.edit_node->get_height()) / 2).floor();
- nr.edit.size = theme_cache.edit_node->get_size();
- if (hovered_node_name == name && hovered_node_area == HOVER_NODE_EDIT) {
- state_machine_draw->draw_texture(theme_cache.edit_node, nr.edit.position, theme_cache.highlight_color);
- } else {
- state_machine_draw->draw_texture(theme_cache.edit_node, nr.edit.position);
- }
- }
- }
- //draw box select
- if (box_selecting) {
- state_machine_draw->draw_rect(box_selecting_rect, Color(0.7, 0.7, 1.0, 0.3));
- }
- scroll_range.position -= state_machine_draw->get_size();
- scroll_range.size += state_machine_draw->get_size() * 2.0;
- //adjust scrollbars
- updating = true;
- h_scroll->set_min(scroll_range.position.x);
- h_scroll->set_max(scroll_range.position.x + scroll_range.size.x);
- h_scroll->set_page(state_machine_draw->get_size().x);
- h_scroll->set_value(state_machine->get_graph_offset().x);
- v_scroll->set_min(scroll_range.position.y);
- v_scroll->set_max(scroll_range.position.y + scroll_range.size.y);
- v_scroll->set_page(state_machine_draw->get_size().y);
- v_scroll->set_value(state_machine->get_graph_offset().y);
- updating = false;
- state_machine_play_pos->queue_redraw();
- }
- void AnimationNodeStateMachineEditor::_state_machine_pos_draw_individual(const String &p_name, float p_ratio) {
- AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
- if (!tree) {
- return;
- }
- Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
- if (!playback.is_valid() || !playback->is_playing()) {
- return;
- }
- if (p_name == state_machine->start_node || p_name == state_machine->end_node || p_name.is_empty()) {
- return;
- }
- int idx = -1;
- for (int i = 0; i < node_rects.size(); i++) {
- if (node_rects[i].node_name == p_name) {
- idx = i;
- break;
- }
- }
- if (idx == -1) {
- return;
- }
- const NodeRect &nr = node_rects[idx];
- if (nr.can_edit) {
- return; // It is not AnimationNodeAnimation.
- }
- Vector2 from;
- from.x = nr.play.position.x;
- from.y = (nr.play.position.y + nr.play.size.y + nr.node.position.y + nr.node.size.y) * 0.5;
- Vector2 to;
- if (nr.edit.size.x) {
- to.x = nr.edit.position.x + nr.edit.size.x;
- } else {
- to.x = nr.name.position.x + nr.name.size.x;
- }
- to.y = from.y;
- state_machine_play_pos->draw_line(from, to, theme_cache.playback_background_color, 2);
- to = from.lerp(to, p_ratio);
- state_machine_play_pos->draw_line(from, to, theme_cache.playback_color, 2);
- }
- void AnimationNodeStateMachineEditor::_state_machine_pos_draw_all() {
- AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
- if (!tree) {
- return;
- }
- Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
- if (!playback.is_valid() || !playback->is_playing()) {
- return;
- }
- {
- float len = MAX(0.0001, current_length);
- float pos = CLAMP(current_play_pos, 0, len);
- float c = pos / len;
- _state_machine_pos_draw_individual(playback->get_current_node(), c);
- }
- {
- float len = MAX(0.0001, fade_from_length);
- float pos = CLAMP(fade_from_current_play_pos, 0, len);
- float c = pos / len;
- _state_machine_pos_draw_individual(playback->get_fading_from_node(), c);
- }
- }
- void AnimationNodeStateMachineEditor::_update_graph() {
- if (updating) {
- return;
- }
- updating = true;
- state_machine_draw->queue_redraw();
- updating = false;
- }
- void AnimationNodeStateMachineEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_THEME_CHANGED: {
- panel->add_theme_style_override("panel", theme_cache.panel_style);
- error_panel->add_theme_style_override("panel", theme_cache.error_panel_style);
- error_label->add_theme_color_override("font_color", theme_cache.error_color);
- tool_select->set_icon(theme_cache.tool_icon_select);
- tool_create->set_icon(theme_cache.tool_icon_create);
- tool_connect->set_icon(theme_cache.tool_icon_connect);
- switch_mode->clear();
- switch_mode->add_icon_item(theme_cache.transition_icon_immediate, TTR("Immediate"));
- switch_mode->add_icon_item(theme_cache.transition_icon_sync, TTR("Sync"));
- switch_mode->add_icon_item(theme_cache.transition_icon_end, TTR("At End"));
- auto_advance->set_icon(theme_cache.play_icon_auto);
- tool_erase->set_icon(theme_cache.tool_icon_erase);
- play_mode->clear();
- play_mode->add_icon_item(theme_cache.play_icon_travel, TTR("Travel"));
- play_mode->add_icon_item(theme_cache.play_icon_start, TTR("Immediate"));
- } break;
- case NOTIFICATION_PROCESS: {
- AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
- if (!tree) {
- return;
- }
- String error;
- Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
- if (error_time > 0) {
- error = error_text;
- error_time -= get_process_delta_time();
- } else if (!tree->is_active()) {
- error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (tree->is_state_invalid()) {
- error = tree->get_invalid_state_reason();
- } else if (playback.is_null()) {
- error = vformat(TTR("No playback resource set at path: %s."), AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
- }
- if (error != error_label->get_text()) {
- error_label->set_text(error);
- if (!error.is_empty()) {
- error_panel->show();
- } else {
- error_panel->hide();
- }
- }
- for (int i = 0; i < transition_lines.size(); i++) {
- int tidx = -1;
- for (int j = 0; j < state_machine->get_transition_count(); j++) {
- if (transition_lines[i].from_node == state_machine->get_transition_from(j) && transition_lines[i].to_node == state_machine->get_transition_to(j)) {
- tidx = j;
- break;
- }
- }
- if (tidx == -1) { //missing transition, should redraw
- state_machine_draw->queue_redraw();
- break;
- }
- if (transition_lines[i].disabled != bool(state_machine->get_transition(tidx)->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED)) {
- state_machine_draw->queue_redraw();
- break;
- }
- if (transition_lines[i].auto_advance != bool(state_machine->get_transition(tidx)->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO)) {
- state_machine_draw->queue_redraw();
- break;
- }
- if (transition_lines[i].advance_condition_name != state_machine->get_transition(tidx)->get_advance_condition_name()) {
- state_machine_draw->queue_redraw();
- break;
- }
- if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) {
- state_machine_draw->queue_redraw();
- break;
- }
- bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name)));
- if (transition_lines[i].advance_condition_state != acstate) {
- state_machine_draw->queue_redraw();
- break;
- }
- }
- bool same_travel_path = true;
- Vector<StringName> tp;
- bool is_playing = false;
- StringName current_node;
- StringName fading_from_node;
- current_play_pos = 0;
- current_length = 0;
- fade_from_current_play_pos = 0;
- fade_from_length = 0;
- fading_time = 0;
- fading_pos = 0;
- if (playback.is_valid()) {
- tp = playback->get_travel_path();
- is_playing = playback->is_playing();
- current_node = playback->get_current_node();
- fading_from_node = playback->get_fading_from_node();
- current_play_pos = playback->get_current_play_pos();
- current_length = playback->get_current_length();
- fade_from_current_play_pos = playback->get_fade_from_play_pos();
- fade_from_length = playback->get_fade_from_length();
- fading_time = playback->get_fading_time();
- fading_pos = playback->get_fading_pos();
- }
- {
- if (last_travel_path.size() != tp.size()) {
- same_travel_path = false;
- } else {
- for (int i = 0; i < last_travel_path.size(); i++) {
- if (last_travel_path[i] != tp[i]) {
- same_travel_path = false;
- break;
- }
- }
- }
- }
- //redraw if travel state changed
- if (!same_travel_path ||
- last_active != is_playing ||
- last_current_node != current_node ||
- last_fading_from_node != fading_from_node ||
- last_fading_time != fading_time ||
- last_fading_pos != fading_pos) {
- state_machine_draw->queue_redraw();
- last_travel_path = tp;
- last_current_node = current_node;
- last_active = is_playing;
- last_fading_from_node = fading_from_node;
- last_fading_time = fading_time;
- last_fading_pos = fading_pos;
- state_machine_play_pos->queue_redraw();
- }
- {
- if (current_node != StringName() && state_machine->has_node(current_node)) {
- String next = current_node;
- Ref<AnimationNodeStateMachine> anodesm = state_machine->get_node(next);
- Ref<AnimationNodeStateMachinePlayback> current_node_playback;
- while (anodesm.is_valid()) {
- current_node_playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
- StringName cnode = current_node_playback->get_current_node();
- next += "/" + cnode;
- if (!anodesm->has_node(cnode)) {
- break;
- }
- anodesm = anodesm->get_node(cnode);
- }
- // when current_node is a state machine, use playback of current_node to set play_pos
- if (current_node_playback.is_valid()) {
- current_play_pos = current_node_playback->get_current_play_pos();
- current_length = current_node_playback->get_current_length();
- }
- }
- }
- if (last_play_pos != current_play_pos || fade_from_last_play_pos != fade_from_current_play_pos) {
- last_play_pos = current_play_pos;
- fade_from_last_play_pos = fade_from_current_play_pos;
- state_machine_play_pos->queue_redraw();
- }
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- hovered_node_name = StringName();
- hovered_node_area = HOVER_NODE_NONE;
- set_process(is_visible_in_tree());
- } break;
- }
- }
- void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) {
- AnimationTreeEditor::get_singleton()->enter_editor(p_name);
- }
- void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
- const String &new_name = p_text;
- ERR_FAIL_COND(new_name.is_empty() || new_name.contains(".") || new_name.contains("/"));
- if (new_name == prev_name) {
- return; // Nothing to do.
- }
- const String &base_name = new_name;
- int base = 1;
- String name = base_name;
- while (state_machine->has_node(name)) {
- if (name == prev_name) {
- name_edit_popup->hide(); // The old name wins, the name doesn't change, just hide the popup.
- return;
- }
- base++;
- name = base_name + " " + itos(base);
- }
- updating = true;
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Node Renamed"));
- undo_redo->add_do_method(state_machine.ptr(), "rename_node", prev_name, name);
- undo_redo->add_undo_method(state_machine.ptr(), "rename_node", name, prev_name);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->commit_action();
- name_edit_popup->hide();
- updating = false;
- state_machine_draw->queue_redraw();
- }
- void AnimationNodeStateMachineEditor::_name_edited_focus_out() {
- if (updating) {
- return;
- }
- _name_edited(name_edit->get_text());
- }
- void AnimationNodeStateMachineEditor::_scroll_changed(double) {
- if (updating) {
- return;
- }
- state_machine->set_graph_offset(Vector2(h_scroll->get_value(), v_scroll->get_value()));
- state_machine_draw->queue_redraw();
- }
- void AnimationNodeStateMachineEditor::_erase_selected(const bool p_nested_action) {
- if (!selected_nodes.is_empty()) {
- if (!p_nested_action) {
- updating = true;
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Node Removed"));
- for (int i = 0; i < node_rects.size(); i++) {
- if (node_rects[i].node_name == state_machine->start_node || node_rects[i].node_name == state_machine->end_node) {
- continue;
- }
- if (!selected_nodes.has(node_rects[i].node_name)) {
- continue;
- }
- undo_redo->add_do_method(state_machine.ptr(), "remove_node", node_rects[i].node_name);
- undo_redo->add_undo_method(state_machine.ptr(), "add_node", node_rects[i].node_name,
- state_machine->get_node(node_rects[i].node_name),
- state_machine->get_node_position(node_rects[i].node_name));
- for (int j = 0; j < state_machine->get_transition_count(); j++) {
- String from = state_machine->get_transition_from(j);
- String to = state_machine->get_transition_to(j);
- if (from == node_rects[i].node_name || to == node_rects[i].node_name) {
- undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, state_machine->get_transition(j));
- }
- }
- }
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->commit_action();
- if (!p_nested_action) {
- updating = false;
- }
- selected_nodes.clear();
- }
- if (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) {
- Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(state_machine->find_transition(selected_transition_from, selected_transition_to));
- if (!p_nested_action) {
- updating = true;
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Transition Removed"));
- undo_redo->add_do_method(state_machine.ptr(), "remove_transition", selected_transition_from, selected_transition_to);
- undo_redo->add_undo_method(state_machine.ptr(), "add_transition", selected_transition_from, selected_transition_to, tr);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->commit_action();
- if (!p_nested_action) {
- updating = false;
- }
- selected_transition_from = StringName();
- selected_transition_to = StringName();
- selected_transition_index = -1;
- }
- state_machine_draw->queue_redraw();
- }
- void AnimationNodeStateMachineEditor::_update_mode() {
- if (tool_select->is_pressed()) {
- selection_tools_hb->show();
- bool nothing_selected = selected_nodes.is_empty() && selected_transition_from == StringName() && selected_transition_to == StringName();
- bool start_end_selected = selected_nodes.size() == 1 && (*selected_nodes.begin() == state_machine->start_node || *selected_nodes.begin() == state_machine->end_node);
- tool_erase->set_disabled(nothing_selected || start_end_selected || read_only);
- } else {
- selection_tools_hb->hide();
- }
- if (read_only) {
- tool_create->set_pressed(false);
- tool_connect->set_pressed(false);
- }
- if (tool_connect->is_pressed()) {
- transition_tools_hb->show();
- } else {
- transition_tools_hb->hide();
- }
- }
- void AnimationNodeStateMachineEditor::_bind_methods() {
- ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph);
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, panel_style, "panel", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, error_panel_style, "error_panel", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, error_color, "error_color", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_select, "ToolSelect", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_create, "ToolAddNode", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_connect, "ToolConnect", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_erase, "Remove", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icon_immediate, "TransitionImmediate", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icon_sync, "TransitionSync", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icon_end, "TransitionEnd", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_icon_start, "Play", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_icon_travel, "PlayTravel", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_icon_auto, "AutoPlay", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, animation_icon, "Animation", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame, "node_frame", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_selected, "node_frame_selected", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_playing, "node_frame_playing", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_start, "node_frame_start", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_end, "node_frame_end", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_FONT, AnimationNodeStateMachineEditor, node_title_font, "node_title_font", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_FONT_SIZE, AnimationNodeStateMachineEditor, node_title_font_size, "node_title_font_size", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, node_title_font_color, "node_title_font_color", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_node, "Play", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, edit_node, "Edit", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_color, "transition_color", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_disabled_color, "transition_disabled_color", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_icon_color, "transition_icon_color", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_icon_disabled_color, "transition_icon_disabled_color", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, highlight_color, "highlight_color", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, highlight_disabled_color, "highlight_disabled_color", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, guideline_color, "guideline_color", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[0], "TransitionImmediateBig", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[1], "TransitionSyncBig", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[2], "TransitionEndBig", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[3], "TransitionImmediateAutoBig", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[4], "TransitionSyncAutoBig", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[5], "TransitionEndAutoBig", "EditorIcons");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, playback_color, "playback_color", "GraphStateMachine");
- BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, playback_background_color, "playback_background_color", "GraphStateMachine");
- }
- AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = nullptr;
- AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
- singleton = this;
- HBoxContainer *top_hb = memnew(HBoxContainer);
- add_child(top_hb);
- Ref<ButtonGroup> bg;
- bg.instantiate();
- tool_select = memnew(Button);
- tool_select->set_theme_type_variation("FlatButton");
- top_hb->add_child(tool_select);
- tool_select->set_toggle_mode(true);
- tool_select->set_button_group(bg);
- tool_select->set_pressed(true);
- tool_select->set_tooltip_text(TTR("Select and move nodes.\nRMB: Add node at position clicked.\nShift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes."));
- tool_select->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
- tool_create = memnew(Button);
- tool_create->set_theme_type_variation("FlatButton");
- top_hb->add_child(tool_create);
- tool_create->set_toggle_mode(true);
- tool_create->set_button_group(bg);
- tool_create->set_tooltip_text(TTR("Create new nodes."));
- tool_create->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
- tool_connect = memnew(Button);
- tool_connect->set_theme_type_variation("FlatButton");
- top_hb->add_child(tool_connect);
- tool_connect->set_toggle_mode(true);
- tool_connect->set_button_group(bg);
- tool_connect->set_tooltip_text(TTR("Connect nodes."));
- tool_connect->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
- // Context-sensitive selection tools:
- selection_tools_hb = memnew(HBoxContainer);
- top_hb->add_child(selection_tools_hb);
- selection_tools_hb->add_child(memnew(VSeparator));
- tool_erase = memnew(Button);
- tool_erase->set_theme_type_variation("FlatButton");
- tool_erase->set_tooltip_text(TTR("Remove selected node or transition."));
- tool_erase->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false));
- tool_erase->set_disabled(true);
- selection_tools_hb->add_child(tool_erase);
- transition_tools_hb = memnew(HBoxContainer);
- top_hb->add_child(transition_tools_hb);
- transition_tools_hb->add_child(memnew(VSeparator));
- transition_tools_hb->add_child(memnew(Label(TTR("Transition:"))));
- switch_mode = memnew(OptionButton);
- transition_tools_hb->add_child(switch_mode);
- auto_advance = memnew(Button);
- auto_advance->set_theme_type_variation("FlatButton");
- auto_advance->set_tooltip_text(TTR("New Transitions Should Auto Advance"));
- auto_advance->set_toggle_mode(true);
- auto_advance->set_pressed(true);
- transition_tools_hb->add_child(auto_advance);
- //
- top_hb->add_spacer();
- top_hb->add_child(memnew(Label(TTR("Play Mode:"))));
- play_mode = memnew(OptionButton);
- top_hb->add_child(play_mode);
- panel = memnew(PanelContainer);
- panel->set_clip_contents(true);
- panel->set_mouse_filter(Control::MOUSE_FILTER_PASS);
- add_child(panel);
- panel->set_v_size_flags(SIZE_EXPAND_FILL);
- state_machine_draw = memnew(Control);
- panel->add_child(state_machine_draw);
- state_machine_draw->connect(SceneStringName(gui_input), callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_gui_input));
- state_machine_draw->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_draw));
- state_machine_draw->set_focus_mode(FOCUS_ALL);
- state_machine_draw->set_mouse_filter(Control::MOUSE_FILTER_PASS);
- state_machine_play_pos = memnew(Control);
- state_machine_draw->add_child(state_machine_play_pos);
- state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent
- state_machine_play_pos->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
- state_machine_play_pos->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw_all));
- v_scroll = memnew(VScrollBar);
- state_machine_draw->add_child(v_scroll);
- v_scroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
- v_scroll->connect("value_changed", callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed));
- h_scroll = memnew(HScrollBar);
- state_machine_draw->add_child(h_scroll);
- h_scroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
- h_scroll->set_offset(SIDE_RIGHT, -v_scroll->get_size().x * EDSCALE);
- h_scroll->connect("value_changed", callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed));
- error_panel = memnew(PanelContainer);
- add_child(error_panel);
- error_label = memnew(Label);
- error_panel->add_child(error_label);
- error_panel->hide();
- set_custom_minimum_size(Size2(0, 300 * EDSCALE));
- menu = memnew(PopupMenu);
- add_child(menu);
- menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_add_menu_type));
- menu->connect("popup_hide", callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting));
- animations_menu = memnew(PopupMenu);
- animations_menu->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- menu->add_child(animations_menu);
- animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_animation_type));
- connect_menu = memnew(PopupMenu);
- add_child(connect_menu);
- connect_menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
- connect_menu->connect("popup_hide", callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting));
- state_machine_menu = memnew(PopupMenu);
- state_machine_menu->set_name("state_machines");
- state_machine_menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
- connect_menu->add_child(state_machine_menu);
- end_menu = memnew(PopupMenu);
- end_menu->set_name("end_nodes");
- end_menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
- connect_menu->add_child(end_menu);
- name_edit_popup = memnew(Popup);
- add_child(name_edit_popup);
- name_edit = memnew(LineEdit);
- name_edit_popup->add_child(name_edit);
- name_edit->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
- name_edit->connect("text_submitted", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited));
- name_edit->connect(SceneStringName(focus_exited), callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out));
- open_file = memnew(EditorFileDialog);
- add_child(open_file);
- open_file->set_title(TTR("Open Animation Node"));
- open_file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
- open_file->connect("file_selected", callable_mp(this, &AnimationNodeStateMachineEditor::_file_opened));
- delete_window = memnew(ConfirmationDialog);
- delete_window->set_flag(Window::FLAG_RESIZE_DISABLED, true);
- add_child(delete_window);
- delete_tree = memnew(Tree);
- delete_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- delete_tree->set_hide_root(true);
- delete_tree->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeStateMachineEditor::_delete_tree_draw));
- delete_window->add_child(delete_tree);
- Button *ok = delete_window->get_cancel_button();
- ok->set_text(TTR("Delete Selected"));
- ok->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_delete_selected));
- Button *delete_all = delete_window->add_button(TTR("Delete All"), true);
- delete_all->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_delete_all));
- }
- void EditorAnimationMultiTransitionEdit::add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition) {
- Transition tr;
- tr.from = p_from;
- tr.to = p_to;
- tr.transition = p_transition;
- transitions.push_back(tr);
- }
- bool EditorAnimationMultiTransitionEdit::_set(const StringName &p_name, const Variant &p_property) {
- int index = String(p_name).get_slicec('/', 0).to_int();
- StringName prop = String(p_name).get_slicec('/', 1);
- bool found;
- transitions.write[index].transition->set(prop, p_property, &found);
- if (found) {
- return true;
- }
- return false;
- }
- bool EditorAnimationMultiTransitionEdit::_get(const StringName &p_name, Variant &r_property) const {
- int index = String(p_name).get_slicec('/', 0).to_int();
- StringName prop = String(p_name).get_slicec('/', 1);
- if (prop == "transition_path") {
- r_property = String(transitions[index].from) + " -> " + transitions[index].to;
- return true;
- }
- bool found;
- r_property = transitions[index].transition->get(prop, &found);
- if (found) {
- return true;
- }
- return false;
- }
- void EditorAnimationMultiTransitionEdit::_get_property_list(List<PropertyInfo> *p_list) const {
- for (int i = 0; i < transitions.size(); i++) {
- List<PropertyInfo> plist;
- transitions[i].transition->get_property_list(&plist, true);
- PropertyInfo prop_transition_path;
- prop_transition_path.type = Variant::STRING;
- prop_transition_path.name = itos(i) + "/" + "transition_path";
- p_list->push_back(prop_transition_path);
- for (List<PropertyInfo>::Element *F = plist.front(); F; F = F->next()) {
- if (F->get().name == "script" || F->get().name == "resource_name" || F->get().name == "resource_path" || F->get().name == "resource_local_to_scene") {
- continue;
- }
- if (F->get().usage != PROPERTY_USAGE_DEFAULT) {
- continue;
- }
- PropertyInfo prop = F->get();
- prop.name = itos(i) + "/" + prop.name;
- p_list->push_back(prop);
- }
- }
- }
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