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- /**************************************************************************/
- /* cpu_particles_3d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "cpu_particles_3d_editor_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/gui/scene_tree_editor.h"
- #include "editor/plugins/node_3d_editor_plugin.h"
- #include "editor/scene_tree_dock.h"
- #include "scene/gui/menu_button.h"
- void CPUParticles3DEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = nullptr;
- hide();
- }
- }
- void CPUParticles3DEditor::_notification(int p_notification) {
- switch (p_notification) {
- case NOTIFICATION_ENTER_TREE: {
- options->set_icon(get_editor_theme_icon(SNAME("CPUParticles3D")));
- } break;
- }
- }
- void CPUParticles3DEditor::_menu_option(int p_option) {
- switch (p_option) {
- case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
- emission_tree_dialog->popup_scenetree_dialog();
- } break;
- case MENU_OPTION_RESTART: {
- node->restart();
- } break;
- case MENU_OPTION_CONVERT_TO_GPU_PARTICLES: {
- GPUParticles3D *gpu_particles = memnew(GPUParticles3D);
- gpu_particles->convert_from_particles(node);
- gpu_particles->set_name(node->get_name());
- gpu_particles->set_transform(node->get_transform());
- gpu_particles->set_visible(node->is_visible());
- gpu_particles->set_process_mode(node->get_process_mode());
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, node);
- SceneTreeDock::get_singleton()->replace_node(node, gpu_particles);
- ur->commit_action(false);
- } break;
- case MENU_OPTION_GENERATE_AABB: {
- // Add one second to the default generation lifetime, since the progress is updated every second.
- generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
- if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
- // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
- generate_aabb->popup_centered();
- } else {
- // Generate the visibility AABB immediately.
- _generate_aabb();
- }
- } break;
- }
- }
- void CPUParticles3DEditor::_generate_aabb() {
- double time = generate_seconds->get_value();
- double running = 0.0;
- EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
- bool was_emitting = node->is_emitting();
- if (!was_emitting) {
- node->set_emitting(true);
- OS::get_singleton()->delay_usec(1000);
- }
- AABB rect;
- while (running < time) {
- uint64_t ticks = OS::get_singleton()->get_ticks_usec();
- ep.step("Generating...", int(running), true);
- OS::get_singleton()->delay_usec(1000);
- AABB capture = node->capture_aabb();
- if (rect == AABB()) {
- rect = capture;
- } else {
- rect.merge_with(capture);
- }
- running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
- }
- if (!was_emitting) {
- node->set_emitting(false);
- }
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Generate Visibility AABB"));
- ur->add_do_method(node, "set_visibility_aabb", rect);
- ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());
- ur->commit_action();
- }
- void CPUParticles3DEditor::edit(CPUParticles3D *p_particles) {
- base_node = p_particles;
- node = p_particles;
- }
- void CPUParticles3DEditor::_generate_emission_points() {
- /// hacer codigo aca
- Vector<Vector3> points;
- Vector<Vector3> normals;
- if (!_generate(points, normals)) {
- return;
- }
- if (normals.size() == 0) {
- node->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_POINTS);
- node->set_emission_points(points);
- } else {
- node->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_DIRECTED_POINTS);
- node->set_emission_points(points);
- node->set_emission_normals(normals);
- }
- }
- void CPUParticles3DEditor::_bind_methods() {
- }
- CPUParticles3DEditor::CPUParticles3DEditor() {
- particles_editor_hb = memnew(HBoxContainer);
- Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
- options = memnew(MenuButton);
- options->set_switch_on_hover(true);
- particles_editor_hb->add_child(options);
- particles_editor_hb->hide();
- options->set_text(TTR("CPUParticles3D"));
- options->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_OPTION_RESTART);
- options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
- options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
- options->get_popup()->add_item(TTR("Convert to GPUParticles3D"), MENU_OPTION_CONVERT_TO_GPU_PARTICLES);
- options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &CPUParticles3DEditor::_menu_option));
- generate_aabb = memnew(ConfirmationDialog);
- generate_aabb->set_title(TTR("Generate Visibility AABB"));
- VBoxContainer *genvb = memnew(VBoxContainer);
- generate_aabb->add_child(genvb);
- generate_seconds = memnew(SpinBox);
- genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
- generate_seconds->set_min(0.1);
- generate_seconds->set_max(25);
- generate_seconds->set_value(2);
- add_child(generate_aabb);
- generate_aabb->connect("confirmed", callable_mp(this, &CPUParticles3DEditor::_generate_aabb));
- }
- void CPUParticles3DEditorPlugin::edit(Object *p_object) {
- particles_editor->edit(Object::cast_to<CPUParticles3D>(p_object));
- }
- bool CPUParticles3DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("CPUParticles3D");
- }
- void CPUParticles3DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- particles_editor->show();
- particles_editor->particles_editor_hb->show();
- } else {
- particles_editor->particles_editor_hb->hide();
- particles_editor->hide();
- particles_editor->edit(nullptr);
- }
- }
- CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin() {
- particles_editor = memnew(CPUParticles3DEditor);
- EditorNode::get_singleton()->get_main_screen_control()->add_child(particles_editor);
- particles_editor->hide();
- }
- CPUParticles3DEditorPlugin::~CPUParticles3DEditorPlugin() {
- }
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