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- /**************************************************************************/
- /* gpu_particles_3d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gpu_particles_3d_editor_plugin.h"
- #include "core/io/resource_loader.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/plugins/node_3d_editor_plugin.h"
- #include "editor/scene_tree_dock.h"
- #include "scene/3d/cpu_particles_3d.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/gui/menu_button.h"
- #include "scene/resources/image_texture.h"
- #include "scene/resources/particle_process_material.h"
- bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3> &normals) {
- bool use_normals = emission_fill->get_selected() == 1;
- if (emission_fill->get_selected() < 2) {
- float area_accum = 0;
- RBMap<float, int> triangle_area_map;
- for (int i = 0; i < geometry.size(); i++) {
- float area = geometry[i].get_area();
- if (area < CMP_EPSILON) {
- continue;
- }
- triangle_area_map[area_accum] = i;
- area_accum += area;
- }
- if (!triangle_area_map.size() || area_accum == 0) {
- EditorNode::get_singleton()->show_warning(TTR("The geometry's faces don't contain any area."));
- return false;
- }
- int emissor_count = emission_amount->get_value();
- for (int i = 0; i < emissor_count; i++) {
- float areapos = Math::random(0.0f, area_accum);
- RBMap<float, int>::Iterator E = triangle_area_map.find_closest(areapos);
- ERR_FAIL_COND_V(!E, false);
- int index = E->value;
- ERR_FAIL_INDEX_V(index, geometry.size(), false);
- // ok FINALLY get face
- Face3 face = geometry[index];
- //now compute some position inside the face...
- Vector3 pos = face.get_random_point_inside();
- points.push_back(pos);
- if (use_normals) {
- Vector3 normal = face.get_plane().normal;
- normals.push_back(normal);
- }
- }
- } else {
- int gcount = geometry.size();
- if (gcount == 0) {
- EditorNode::get_singleton()->show_warning(TTR("The geometry doesn't contain any faces."));
- return false;
- }
- const Face3 *r = geometry.ptr();
- AABB aabb;
- for (int i = 0; i < gcount; i++) {
- for (int j = 0; j < 3; j++) {
- if (i == 0 && j == 0) {
- aabb.position = r[i].vertex[j];
- } else {
- aabb.expand_to(r[i].vertex[j]);
- }
- }
- }
- int emissor_count = emission_amount->get_value();
- for (int i = 0; i < emissor_count; i++) {
- int attempts = 5;
- for (int j = 0; j < attempts; j++) {
- Vector3 dir;
- dir[Math::rand() % 3] = 1.0;
- Vector3 ofs = (Vector3(1, 1, 1) - dir) * Vector3(Math::randf(), Math::randf(), Math::randf()) * aabb.size + aabb.position;
- Vector3 ofsv = ofs + aabb.size * dir;
- //space it a little
- ofs -= dir;
- ofsv += dir;
- float max = -1e7, min = 1e7;
- for (int k = 0; k < gcount; k++) {
- const Face3 &f3 = r[k];
- Vector3 res;
- if (f3.intersects_segment(ofs, ofsv, &res)) {
- res -= ofs;
- float d = dir.dot(res);
- if (d < min) {
- min = d;
- }
- if (d > max) {
- max = d;
- }
- }
- }
- if (max < min) {
- continue; //lost attempt
- }
- float val = min + (max - min) * Math::randf();
- Vector3 point = ofs + dir * val;
- points.push_back(point);
- break;
- }
- }
- }
- return true;
- }
- void GPUParticles3DEditorBase::_node_selected(const NodePath &p_path) {
- Node *sel = get_node(p_path);
- if (!sel) {
- return;
- }
- if (!sel->is_class("Node3D")) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't inherit from Node3D."), sel->get_name()));
- return;
- }
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(sel);
- if (!mi || mi->get_mesh().is_null()) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain geometry."), sel->get_name()));
- return;
- }
- geometry = mi->get_mesh()->get_faces();
- if (geometry.size() == 0) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain face geometry."), sel->get_name()));
- return;
- }
- Transform3D geom_xform = base_node->get_global_transform().affine_inverse() * mi->get_global_transform();
- int gc = geometry.size();
- Face3 *w = geometry.ptrw();
- for (int i = 0; i < gc; i++) {
- for (int j = 0; j < 3; j++) {
- w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]);
- }
- }
- emission_dialog->popup_centered(Size2(300, 130));
- }
- void GPUParticles3DEditorBase::_bind_methods() {
- }
- GPUParticles3DEditorBase::GPUParticles3DEditorBase() {
- emission_dialog = memnew(ConfirmationDialog);
- emission_dialog->set_title(TTR("Create Emitter"));
- add_child(emission_dialog);
- VBoxContainer *emd_vb = memnew(VBoxContainer);
- emission_dialog->add_child(emd_vb);
- emission_amount = memnew(SpinBox);
- emission_amount->set_min(1);
- emission_amount->set_max(100000);
- emission_amount->set_value(512);
- emd_vb->add_margin_child(TTR("Emission Points:"), emission_amount);
- emission_fill = memnew(OptionButton);
- emission_fill->add_item(TTR("Surface Points"));
- emission_fill->add_item(TTR("Surface Points+Normal (Directed)"));
- emission_fill->add_item(TTR("Volume"));
- emd_vb->add_margin_child(TTR("Emission Source:"), emission_fill);
- emission_dialog->set_ok_button_text(TTR("Create"));
- emission_dialog->connect("confirmed", callable_mp(this, &GPUParticles3DEditorBase::_generate_emission_points));
- emission_tree_dialog = memnew(SceneTreeDialog);
- Vector<StringName> valid_types;
- valid_types.push_back("MeshInstance3D");
- emission_tree_dialog->set_valid_types(valid_types);
- add_child(emission_tree_dialog);
- emission_tree_dialog->connect("selected", callable_mp(this, &GPUParticles3DEditorBase::_node_selected));
- }
- void GPUParticles3DEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = nullptr;
- hide();
- }
- }
- void GPUParticles3DEditor::_notification(int p_notification) {
- switch (p_notification) {
- case NOTIFICATION_ENTER_TREE: {
- options->set_icon(options->get_popup()->get_editor_theme_icon(SNAME("GPUParticles3D")));
- get_tree()->connect("node_removed", callable_mp(this, &GPUParticles3DEditor::_node_removed));
- } break;
- }
- }
- void GPUParticles3DEditor::_menu_option(int p_option) {
- switch (p_option) {
- case MENU_OPTION_GENERATE_AABB: {
- // Add one second to the default generation lifetime, since the progress is updated every second.
- generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
- if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
- // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
- generate_aabb->popup_centered();
- } else {
- // Generate the visibility AABB immediately.
- _generate_aabb();
- }
- } break;
- case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
- Ref<ParticleProcessMaterial> mat = node->get_process_material();
- if (mat.is_null()) {
- EditorNode::get_singleton()->show_warning(TTR("A processor material of type 'ParticleProcessMaterial' is required."));
- return;
- }
- emission_tree_dialog->popup_scenetree_dialog();
- } break;
- case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
- CPUParticles3D *cpu_particles = memnew(CPUParticles3D);
- cpu_particles->convert_from_particles(node);
- cpu_particles->set_name(node->get_name());
- cpu_particles->set_transform(node->get_transform());
- cpu_particles->set_visible(node->is_visible());
- cpu_particles->set_process_mode(node->get_process_mode());
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Convert to CPUParticles3D"), UndoRedo::MERGE_DISABLE, node);
- SceneTreeDock::get_singleton()->replace_node(node, cpu_particles);
- ur->commit_action(false);
- } break;
- case MENU_OPTION_RESTART: {
- node->restart();
- } break;
- }
- }
- void GPUParticles3DEditor::_generate_aabb() {
- double time = generate_seconds->get_value();
- double running = 0.0;
- EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
- bool was_emitting = node->is_emitting();
- if (!was_emitting) {
- node->set_emitting(true);
- OS::get_singleton()->delay_usec(1000);
- }
- AABB rect;
- while (running < time) {
- uint64_t ticks = OS::get_singleton()->get_ticks_usec();
- ep.step("Generating...", int(running), true);
- OS::get_singleton()->delay_usec(1000);
- AABB capture = node->capture_aabb();
- if (rect == AABB()) {
- rect = capture;
- } else {
- rect.merge_with(capture);
- }
- running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
- }
- if (!was_emitting) {
- node->set_emitting(false);
- }
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Generate Visibility AABB"));
- ur->add_do_method(node, "set_visibility_aabb", rect);
- ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());
- ur->commit_action();
- }
- void GPUParticles3DEditor::edit(GPUParticles3D *p_particles) {
- base_node = p_particles;
- node = p_particles;
- }
- void GPUParticles3DEditor::_generate_emission_points() {
- /// hacer codigo aca
- Vector<Vector3> points;
- Vector<Vector3> normals;
- if (!_generate(points, normals)) {
- return;
- }
- int point_count = points.size();
- int w = 2048;
- int h = (point_count / 2048) + 1;
- Vector<uint8_t> point_img;
- point_img.resize(w * h * 3 * sizeof(float));
- {
- uint8_t *iw = point_img.ptrw();
- memset(iw, 0, w * h * 3 * sizeof(float));
- const Vector3 *r = points.ptr();
- float *wf = reinterpret_cast<float *>(iw);
- for (int i = 0; i < point_count; i++) {
- wf[i * 3 + 0] = r[i].x;
- wf[i * 3 + 1] = r[i].y;
- wf[i * 3 + 2] = r[i].z;
- }
- }
- Ref<Image> image = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img));
- Ref<ImageTexture> tex = ImageTexture::create_from_image(image);
- Ref<ParticleProcessMaterial> mat = node->get_process_material();
- ERR_FAIL_COND(mat.is_null());
- if (normals.size() > 0) {
- mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
- mat->set_emission_point_count(point_count);
- mat->set_emission_point_texture(tex);
- Vector<uint8_t> point_img2;
- point_img2.resize(w * h * 3 * sizeof(float));
- {
- uint8_t *iw = point_img2.ptrw();
- memset(iw, 0, w * h * 3 * sizeof(float));
- const Vector3 *r = normals.ptr();
- float *wf = reinterpret_cast<float *>(iw);
- for (int i = 0; i < point_count; i++) {
- wf[i * 3 + 0] = r[i].x;
- wf[i * 3 + 1] = r[i].y;
- wf[i * 3 + 2] = r[i].z;
- }
- }
- Ref<Image> image2 = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img2));
- mat->set_emission_normal_texture(ImageTexture::create_from_image(image2));
- } else {
- mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
- mat->set_emission_point_count(point_count);
- mat->set_emission_point_texture(tex);
- }
- }
- void GPUParticles3DEditor::_bind_methods() {
- }
- GPUParticles3DEditor::GPUParticles3DEditor() {
- node = nullptr;
- particles_editor_hb = memnew(HBoxContainer);
- Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
- options = memnew(MenuButton);
- options->set_switch_on_hover(true);
- particles_editor_hb->add_child(options);
- particles_editor_hb->hide();
- options->set_text(TTR("GPUParticles3D"));
- options->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_OPTION_RESTART);
- options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
- options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
- options->get_popup()->add_item(TTR("Convert to CPUParticles3D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
- options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &GPUParticles3DEditor::_menu_option));
- generate_aabb = memnew(ConfirmationDialog);
- generate_aabb->set_title(TTR("Generate Visibility AABB"));
- VBoxContainer *genvb = memnew(VBoxContainer);
- generate_aabb->add_child(genvb);
- generate_seconds = memnew(SpinBox);
- genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
- generate_seconds->set_min(0.1);
- generate_seconds->set_max(25);
- generate_seconds->set_value(2);
- add_child(generate_aabb);
- generate_aabb->connect("confirmed", callable_mp(this, &GPUParticles3DEditor::_generate_aabb));
- }
- void GPUParticles3DEditorPlugin::edit(Object *p_object) {
- particles_editor->edit(Object::cast_to<GPUParticles3D>(p_object));
- }
- bool GPUParticles3DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("GPUParticles3D");
- }
- void GPUParticles3DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- particles_editor->show();
- particles_editor->particles_editor_hb->show();
- } else {
- particles_editor->particles_editor_hb->hide();
- particles_editor->hide();
- particles_editor->edit(nullptr);
- }
- }
- GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin() {
- particles_editor = memnew(GPUParticles3DEditor);
- EditorNode::get_singleton()->get_main_screen_control()->add_child(particles_editor);
- particles_editor->hide();
- }
- GPUParticles3DEditorPlugin::~GPUParticles3DEditorPlugin() {
- }
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