os_javascript.cpp 6.9 KB

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  1. /*************************************************************************/
  2. /* os_javascript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os_javascript.h"
  31. #include "core/debugger/engine_debugger.h"
  32. #include "core/io/json.h"
  33. #include "drivers/unix/dir_access_unix.h"
  34. #include "drivers/unix/file_access_unix.h"
  35. #include "main/main.h"
  36. #include "modules/modules_enabled.gen.h"
  37. #include "platform/javascript/display_server_javascript.h"
  38. #ifdef MODULE_WEBSOCKET_ENABLED
  39. #include "modules/websocket/remote_debugger_peer_websocket.h"
  40. #endif
  41. #include <emscripten.h>
  42. #include <stdlib.h>
  43. #include "godot_js.h"
  44. // Lifecycle
  45. void OS_JavaScript::initialize() {
  46. OS_Unix::initialize_core();
  47. DisplayServerJavaScript::register_javascript_driver();
  48. #ifdef MODULE_WEBSOCKET_ENABLED
  49. EngineDebugger::register_uri_handler("ws://", RemoteDebuggerPeerWebSocket::create);
  50. EngineDebugger::register_uri_handler("wss://", RemoteDebuggerPeerWebSocket::create);
  51. #endif
  52. }
  53. void OS_JavaScript::resume_audio() {
  54. if (audio_driver_javascript) {
  55. audio_driver_javascript->resume();
  56. }
  57. }
  58. void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
  59. main_loop = p_main_loop;
  60. }
  61. MainLoop *OS_JavaScript::get_main_loop() const {
  62. return main_loop;
  63. }
  64. void OS_JavaScript::fs_sync_callback() {
  65. get_singleton()->idb_is_syncing = false;
  66. }
  67. bool OS_JavaScript::main_loop_iterate() {
  68. if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
  69. idb_is_syncing = true;
  70. idb_needs_sync = false;
  71. godot_js_os_fs_sync(&fs_sync_callback);
  72. }
  73. DisplayServer::get_singleton()->process_events();
  74. return Main::iteration();
  75. }
  76. void OS_JavaScript::delete_main_loop() {
  77. if (main_loop) {
  78. memdelete(main_loop);
  79. }
  80. main_loop = nullptr;
  81. }
  82. void OS_JavaScript::finalize() {
  83. delete_main_loop();
  84. if (audio_driver_javascript) {
  85. memdelete(audio_driver_javascript);
  86. audio_driver_javascript = nullptr;
  87. }
  88. }
  89. // Miscellaneous
  90. Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
  91. Array args;
  92. for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
  93. args.push_back(E->get());
  94. }
  95. String json_args = JSON::print(args);
  96. int failed = godot_js_os_execute(json_args.utf8().get_data());
  97. ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() must be implemented in JavaScript via 'engine.setOnExecute' if required.");
  98. return OK;
  99. }
  100. Error OS_JavaScript::kill(const ProcessID &p_pid) {
  101. ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the HTML5 platform.");
  102. }
  103. int OS_JavaScript::get_process_id() const {
  104. ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the HTML5 platform.");
  105. }
  106. bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
  107. if (p_feature == "HTML5" || p_feature == "web")
  108. return true;
  109. #ifdef JAVASCRIPT_EVAL_ENABLED
  110. if (p_feature == "JavaScript")
  111. return true;
  112. #endif
  113. return false;
  114. }
  115. String OS_JavaScript::get_executable_path() const {
  116. return OS::get_executable_path();
  117. }
  118. Error OS_JavaScript::shell_open(String p_uri) {
  119. // Open URI in a new tab, browser will deal with it by protocol.
  120. godot_js_os_shell_open(p_uri.utf8().get_data());
  121. return OK;
  122. }
  123. String OS_JavaScript::get_name() const {
  124. return "HTML5";
  125. }
  126. String OS_JavaScript::get_user_data_dir() const {
  127. return "/userfs";
  128. };
  129. String OS_JavaScript::get_cache_path() const {
  130. return "/home/web_user/.cache";
  131. }
  132. String OS_JavaScript::get_config_path() const {
  133. return "/home/web_user/.config";
  134. }
  135. String OS_JavaScript::get_data_path() const {
  136. return "/home/web_user/.local/share";
  137. }
  138. void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags) {
  139. OS_JavaScript *os = OS_JavaScript::get_singleton();
  140. if (!(os->is_userfs_persistent() && (p_flags & FileAccess::WRITE))) {
  141. return; // FS persistence is not working or we are not writing.
  142. }
  143. bool is_file_persistent = p_file.begins_with("/userfs");
  144. #ifdef TOOLS_ENABLED
  145. // Hack for editor persistence (can we track).
  146. is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
  147. #endif
  148. if (is_file_persistent) {
  149. os->idb_needs_sync = true;
  150. }
  151. }
  152. bool OS_JavaScript::is_userfs_persistent() const {
  153. return idb_available;
  154. }
  155. OS_JavaScript *OS_JavaScript::get_singleton() {
  156. return static_cast<OS_JavaScript *>(OS::get_singleton());
  157. }
  158. void OS_JavaScript::initialize_joypads() {
  159. }
  160. OS_JavaScript::OS_JavaScript() {
  161. char locale_ptr[16];
  162. godot_js_config_locale_get(locale_ptr, 16);
  163. setenv("LANG", locale_ptr, true);
  164. if (AudioDriverJavaScript::is_available()) {
  165. audio_driver_javascript = memnew(AudioDriverJavaScript);
  166. AudioDriverManager::add_driver(audio_driver_javascript);
  167. }
  168. idb_available = godot_js_os_fs_is_persistent();
  169. Vector<Logger *> loggers;
  170. loggers.push_back(memnew(StdLogger));
  171. _set_logger(memnew(CompositeLogger(loggers)));
  172. FileAccessUnix::close_notification_func = file_access_close_callback;
  173. }