renderer_canvas_cull.cpp 59 KB

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  1. /*************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "renderer_viewport.h"
  33. #include "rendering_server_default.h"
  34. #include "rendering_server_globals.h"
  35. static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
  36. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) {
  37. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  38. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  39. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  40. for (int i = 0; i < p_child_item_count; i++) {
  41. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  42. }
  43. if (p_canvas_item) {
  44. _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  45. }
  46. RendererCanvasRender::Item *list = nullptr;
  47. RendererCanvasRender::Item *list_end = nullptr;
  48. for (int i = 0; i < z_range; i++) {
  49. if (!z_list[i]) {
  50. continue;
  51. }
  52. if (!list) {
  53. list = z_list[i];
  54. list_end = z_last_list[i];
  55. } else {
  56. list_end->next = z_list[i];
  57. list_end = z_last_list[i];
  58. }
  59. }
  60. RENDER_TIMESTAMP("Render Canvas Items");
  61. bool sdf_flag;
  62. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
  63. if (sdf_flag) {
  64. sdf_used = true;
  65. }
  66. }
  67. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index) {
  68. int child_item_count = p_canvas_item->child_items.size();
  69. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  70. for (int i = 0; i < child_item_count; i++) {
  71. if (child_items[i]->visible) {
  72. if (r_items) {
  73. r_items[r_index] = child_items[i];
  74. child_items[i]->ysort_xform = p_transform;
  75. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
  76. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  77. child_items[i]->ysort_index = r_index;
  78. }
  79. r_index++;
  80. if (child_items[i]->sort_y) {
  81. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index);
  82. }
  83. }
  84. }
  85. }
  86. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  87. do {
  88. ysort_owner->ysort_children_count = -1;
  89. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  90. } while (ysort_owner && ysort_owner->sort_y);
  91. }
  92. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) {
  93. if (ci->copy_back_buffer) {
  94. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  95. }
  96. if (use_canvas_group) {
  97. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  98. if (canvas_group_from == nullptr) {
  99. // no list before processing this item, means must put stuff in group from the beginning of list.
  100. canvas_group_from = z_list[zidx];
  101. } else {
  102. // there was a list before processing, so begin group from this one.
  103. canvas_group_from = canvas_group_from->next;
  104. }
  105. if (canvas_group_from) {
  106. // Has a place to begin the group from!
  107. //compute a global rect (in global coords) for children in the same z layer
  108. Rect2 rect_accum;
  109. RendererCanvasRender::Item *c = canvas_group_from;
  110. while (c) {
  111. if (c == canvas_group_from) {
  112. rect_accum = c->global_rect_cache;
  113. } else {
  114. rect_accum = rect_accum.merge(c->global_rect_cache);
  115. }
  116. c = c->next;
  117. }
  118. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  119. // If nothing has been drawn, we just take it over and draw it ourselves.
  120. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  121. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  122. ci->clear();
  123. if (rect_accum == Rect2()) {
  124. rect_accum.size = Size2(1, 1);
  125. }
  126. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  127. //draw it?
  128. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  129. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  130. crect->rect = xform.affine_inverse().xform(rect_accum);
  131. crect->modulate = Color(1, 1, 1, 1);
  132. //the global rect is used to do the copying, so update it
  133. global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  134. global_rect.position += p_clip_rect.position;
  135. } else {
  136. global_rect.position -= p_clip_rect.position;
  137. global_rect = global_rect.merge(rect_accum); //must use both rects for this
  138. global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  139. global_rect.position += p_clip_rect.position;
  140. }
  141. // Very important that this is cleared after used in RendererCanvasRender to avoid
  142. // potential crashes.
  143. canvas_group_from->canvas_group_owner = ci;
  144. }
  145. }
  146. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  147. //something to draw?
  148. if (ci->update_when_visible) {
  149. RenderingServerDefault::redraw_request();
  150. }
  151. if (ci->commands != nullptr) {
  152. ci->final_transform = xform;
  153. ci->final_modulate = modulate * ci->self_modulate;
  154. ci->global_rect_cache = global_rect;
  155. ci->global_rect_cache.position -= p_clip_rect.position;
  156. ci->light_masked = false;
  157. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  158. if (z_last_list[zidx]) {
  159. z_last_list[zidx]->next = ci;
  160. z_last_list[zidx] = ci;
  161. } else {
  162. z_list[zidx] = ci;
  163. z_last_list[zidx] = ci;
  164. }
  165. ci->z_final = p_z;
  166. ci->next = nullptr;
  167. }
  168. if (ci->visibility_notifier) {
  169. if (!ci->visibility_notifier->visible_element.in_list()) {
  170. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  171. ci->visibility_notifier->just_visible = true;
  172. }
  173. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  174. }
  175. }
  176. }
  177. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort) {
  178. Item *ci = p_canvas_item;
  179. if (!ci->visible) {
  180. return;
  181. }
  182. if (ci->children_order_dirty) {
  183. ci->child_items.sort_custom<ItemIndexSort>();
  184. ci->children_order_dirty = false;
  185. }
  186. Rect2 rect = ci->get_rect();
  187. if (ci->visibility_notifier) {
  188. if (ci->visibility_notifier->area.size != Vector2()) {
  189. rect = rect.merge(ci->visibility_notifier->area);
  190. }
  191. }
  192. Transform2D xform = ci->xform;
  193. if (snapping_2d_transforms_to_pixel) {
  194. xform.elements[2] = xform.elements[2].floor();
  195. }
  196. xform = p_transform * xform;
  197. Rect2 global_rect = xform.xform(rect);
  198. global_rect.position += p_clip_rect.position;
  199. if (ci->use_parent_material && p_material_owner) {
  200. ci->material_owner = p_material_owner;
  201. } else {
  202. p_material_owner = ci;
  203. ci->material_owner = nullptr;
  204. }
  205. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  206. if (modulate.a < 0.007) {
  207. return;
  208. }
  209. int child_item_count = ci->child_items.size();
  210. Item **child_items = ci->child_items.ptrw();
  211. if (ci->clip) {
  212. if (p_canvas_clip != nullptr) {
  213. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  214. if (ci->final_clip_rect == Rect2()) {
  215. // Clip rects do not intersect, so don't draw this item.
  216. return;
  217. }
  218. } else {
  219. ci->final_clip_rect = global_rect;
  220. }
  221. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  222. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  223. ci->final_clip_owner = ci;
  224. } else {
  225. ci->final_clip_owner = p_canvas_clip;
  226. }
  227. if (ci->z_relative) {
  228. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  229. } else {
  230. p_z = ci->z_index;
  231. }
  232. if (ci->sort_y) {
  233. if (allow_y_sort) {
  234. if (ci->ysort_children_count == -1) {
  235. ci->ysort_children_count = 0;
  236. _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count);
  237. }
  238. child_item_count = ci->ysort_children_count + 1;
  239. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  240. child_items[0] = ci;
  241. int i = 1;
  242. _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i);
  243. ci->ysort_xform = ci->xform.affine_inverse();
  244. SortArray<Item *, ItemPtrSort> sorter;
  245. sorter.sort(child_items, child_item_count);
  246. for (i = 0; i < child_item_count; i++) {
  247. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false);
  248. }
  249. } else {
  250. RendererCanvasRender::Item *canvas_group_from = nullptr;
  251. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  252. if (use_canvas_group) {
  253. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  254. canvas_group_from = z_last_list[zidx];
  255. }
  256. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  257. }
  258. } else {
  259. RendererCanvasRender::Item *canvas_group_from = nullptr;
  260. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  261. if (use_canvas_group) {
  262. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  263. canvas_group_from = z_last_list[zidx];
  264. }
  265. for (int i = 0; i < child_item_count; i++) {
  266. if (!child_items[i]->behind && !use_canvas_group) {
  267. continue;
  268. }
  269. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  270. }
  271. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  272. for (int i = 0; i < child_item_count; i++) {
  273. if (child_items[i]->behind || use_canvas_group) {
  274. continue;
  275. }
  276. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  277. }
  278. }
  279. }
  280. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) {
  281. RENDER_TIMESTAMP(">Render Canvas");
  282. sdf_used = false;
  283. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  284. if (p_canvas->children_order_dirty) {
  285. p_canvas->child_items.sort();
  286. p_canvas->children_order_dirty = false;
  287. }
  288. int l = p_canvas->child_items.size();
  289. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  290. bool has_mirror = false;
  291. for (int i = 0; i < l; i++) {
  292. if (ci[i].mirror.x || ci[i].mirror.y) {
  293. has_mirror = true;
  294. break;
  295. }
  296. }
  297. if (!has_mirror) {
  298. _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  299. } else {
  300. //used for parallaxlayer mirroring
  301. for (int i = 0; i < l; i++) {
  302. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  303. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  304. //mirroring (useful for scrolling backgrounds)
  305. if (ci2.mirror.x != 0) {
  306. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  307. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  308. }
  309. if (ci2.mirror.y != 0) {
  310. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  311. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  312. }
  313. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  314. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  315. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  316. }
  317. }
  318. }
  319. RENDER_TIMESTAMP("<End Render Canvas");
  320. }
  321. bool RendererCanvasCull::was_sdf_used() {
  322. return sdf_used;
  323. }
  324. RID RendererCanvasCull::canvas_allocate() {
  325. return canvas_owner.allocate_rid();
  326. }
  327. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  328. canvas_owner.initialize_rid(p_rid);
  329. }
  330. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  331. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  332. ERR_FAIL_COND(!canvas);
  333. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  334. ERR_FAIL_COND(!canvas_item);
  335. int idx = canvas->find_item(canvas_item);
  336. ERR_FAIL_COND(idx == -1);
  337. canvas->child_items.write[idx].mirror = p_mirroring;
  338. }
  339. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  340. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  341. ERR_FAIL_COND(!canvas);
  342. canvas->modulate = p_color;
  343. }
  344. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  345. disable_scale = p_disable;
  346. }
  347. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  348. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  349. ERR_FAIL_COND(!canvas);
  350. canvas->parent = p_parent;
  351. canvas->parent_scale = p_scale;
  352. }
  353. RID RendererCanvasCull::canvas_item_allocate() {
  354. return canvas_item_owner.allocate_rid();
  355. }
  356. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  357. canvas_item_owner.initialize_rid(p_rid);
  358. }
  359. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  360. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  361. ERR_FAIL_COND(!canvas_item);
  362. if (canvas_item->parent.is_valid()) {
  363. if (canvas_owner.owns(canvas_item->parent)) {
  364. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  365. canvas->erase_item(canvas_item);
  366. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  367. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  368. item_owner->child_items.erase(canvas_item);
  369. if (item_owner->sort_y) {
  370. _mark_ysort_dirty(item_owner, canvas_item_owner);
  371. }
  372. }
  373. canvas_item->parent = RID();
  374. }
  375. if (p_parent.is_valid()) {
  376. if (canvas_owner.owns(p_parent)) {
  377. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  378. Canvas::ChildItem ci;
  379. ci.item = canvas_item;
  380. canvas->child_items.push_back(ci);
  381. canvas->children_order_dirty = true;
  382. } else if (canvas_item_owner.owns(p_parent)) {
  383. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  384. item_owner->child_items.push_back(canvas_item);
  385. item_owner->children_order_dirty = true;
  386. if (item_owner->sort_y) {
  387. _mark_ysort_dirty(item_owner, canvas_item_owner);
  388. }
  389. } else {
  390. ERR_FAIL_MSG("Invalid parent.");
  391. }
  392. }
  393. canvas_item->parent = p_parent;
  394. }
  395. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  396. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  397. ERR_FAIL_COND(!canvas_item);
  398. canvas_item->visible = p_visible;
  399. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  400. }
  401. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  402. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  403. ERR_FAIL_COND(!canvas_item);
  404. canvas_item->light_mask = p_mask;
  405. }
  406. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  407. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  408. ERR_FAIL_COND(!canvas_item);
  409. canvas_item->xform = p_transform;
  410. }
  411. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  412. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  413. ERR_FAIL_COND(!canvas_item);
  414. canvas_item->clip = p_clip;
  415. }
  416. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  417. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  418. ERR_FAIL_COND(!canvas_item);
  419. canvas_item->distance_field = p_enable;
  420. }
  421. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  422. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  423. ERR_FAIL_COND(!canvas_item);
  424. canvas_item->custom_rect = p_custom_rect;
  425. canvas_item->rect = p_rect;
  426. }
  427. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  428. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  429. ERR_FAIL_COND(!canvas_item);
  430. canvas_item->modulate = p_color;
  431. }
  432. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  433. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  434. ERR_FAIL_COND(!canvas_item);
  435. canvas_item->self_modulate = p_color;
  436. }
  437. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  438. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  439. ERR_FAIL_COND(!canvas_item);
  440. canvas_item->behind = p_enable;
  441. }
  442. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  443. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  444. ERR_FAIL_COND(!canvas_item);
  445. canvas_item->update_when_visible = p_update;
  446. }
  447. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
  448. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  449. ERR_FAIL_COND(!canvas_item);
  450. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  451. ERR_FAIL_COND(!line);
  452. if (p_width > 1.001) {
  453. Vector2 t = (p_from - p_to).orthogonal().normalized() * p_width * 0.5;
  454. line->points[0] = p_from + t;
  455. line->points[1] = p_from - t;
  456. line->points[2] = p_to - t;
  457. line->points[3] = p_to + t;
  458. line->point_count = 4;
  459. } else {
  460. line->point_count = 2;
  461. line->points[0] = p_from;
  462. line->points[1] = p_to;
  463. }
  464. for (uint32_t i = 0; i < line->point_count; i++) {
  465. line->colors[i] = p_color;
  466. }
  467. }
  468. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  469. ERR_FAIL_COND(p_points.size() < 2);
  470. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  471. ERR_FAIL_COND(!canvas_item);
  472. Color color = Color(1, 1, 1, 1);
  473. Vector<int> indices;
  474. int pc = p_points.size();
  475. int pc2 = pc * 2;
  476. Vector2 prev_t;
  477. int j2;
  478. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  479. ERR_FAIL_COND(!pline);
  480. PackedColorArray colors;
  481. PackedVector2Array points;
  482. colors.resize(pc2);
  483. points.resize(pc2);
  484. Vector2 *points_ptr = points.ptrw();
  485. Color *colors_ptr = colors.ptrw();
  486. if (p_antialiased) {
  487. Color color2 = Color(1, 1, 1, 0);
  488. PackedColorArray colors_top;
  489. PackedVector2Array points_top;
  490. colors_top.resize(pc2);
  491. points_top.resize(pc2);
  492. PackedColorArray colors_bottom;
  493. PackedVector2Array points_bottom;
  494. colors_bottom.resize(pc2);
  495. points_bottom.resize(pc2);
  496. Item::CommandPolygon *pline_top = canvas_item->alloc_command<Item::CommandPolygon>();
  497. ERR_FAIL_COND(!pline_top);
  498. Item::CommandPolygon *pline_bottom = canvas_item->alloc_command<Item::CommandPolygon>();
  499. ERR_FAIL_COND(!pline_bottom);
  500. //make three trianglestrip's for drawing the antialiased line...
  501. Vector2 *points_top_ptr = points_top.ptrw();
  502. Vector2 *points_bottom_ptr = points_bottom.ptrw();
  503. Color *colors_top_ptr = colors_top.ptrw();
  504. Color *colors_bottom_ptr = colors_bottom.ptrw();
  505. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  506. Vector2 t;
  507. if (i == pc - 1) {
  508. t = prev_t;
  509. } else {
  510. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  511. if (i == 0) {
  512. prev_t = t;
  513. }
  514. }
  515. j2 = j + 1;
  516. Vector2 dir = (t + prev_t).normalized();
  517. Vector2 tangent = dir * p_width * 0.5;
  518. Vector2 border = dir * 2.0;
  519. Vector2 pos = p_points[i];
  520. points_ptr[j] = pos + tangent;
  521. points_ptr[j2] = pos - tangent;
  522. points_top_ptr[j] = pos + tangent + border;
  523. points_top_ptr[j2] = pos + tangent;
  524. points_bottom_ptr[j] = pos - tangent;
  525. points_bottom_ptr[j2] = pos - tangent - border;
  526. if (i < p_colors.size()) {
  527. color = p_colors[i];
  528. color2 = Color(color.r, color.g, color.b, 0);
  529. }
  530. colors_ptr[j] = color;
  531. colors_ptr[j2] = color;
  532. colors_top_ptr[j] = color2;
  533. colors_top_ptr[j2] = color;
  534. colors_bottom_ptr[j] = color;
  535. colors_bottom_ptr[j2] = color2;
  536. prev_t = t;
  537. }
  538. pline_top->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  539. pline_top->polygon.create(indices, points_top, colors_top);
  540. pline_bottom->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  541. pline_bottom->polygon.create(indices, points_bottom, colors_bottom);
  542. } else {
  543. //make a trianglestrip for drawing the line...
  544. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  545. Vector2 t;
  546. if (i == pc - 1) {
  547. t = prev_t;
  548. } else {
  549. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  550. if (i == 0) {
  551. prev_t = t;
  552. }
  553. }
  554. j2 = j + 1;
  555. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  556. Vector2 pos = p_points[i];
  557. points_ptr[j] = pos + tangent;
  558. points_ptr[j2] = pos - tangent;
  559. if (i < p_colors.size()) {
  560. color = p_colors[i];
  561. }
  562. colors_ptr[j] = color;
  563. colors_ptr[j2] = color;
  564. prev_t = t;
  565. }
  566. }
  567. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  568. pline->polygon.create(indices, points, colors);
  569. }
  570. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  571. ERR_FAIL_COND(p_points.size() < 2);
  572. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  573. ERR_FAIL_COND(!canvas_item);
  574. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  575. ERR_FAIL_COND(!pline);
  576. if (true || p_width <= 1) {
  577. #define TODO make thick lines possible
  578. pline->primitive = RS::PRIMITIVE_LINES;
  579. pline->polygon.create(Vector<int>(), p_points, p_colors);
  580. } else {
  581. }
  582. }
  583. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  584. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  585. ERR_FAIL_COND(!canvas_item);
  586. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  587. ERR_FAIL_COND(!rect);
  588. rect->modulate = p_color;
  589. rect->rect = p_rect;
  590. }
  591. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  592. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  593. ERR_FAIL_COND(!canvas_item);
  594. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  595. ERR_FAIL_COND(!circle);
  596. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  597. Vector<int> indices;
  598. Vector<Vector2> points;
  599. static const int circle_points = 64;
  600. points.resize(circle_points);
  601. const real_t circle_point_step = Math_TAU / circle_points;
  602. for (int i = 0; i < circle_points; i++) {
  603. float angle = i * circle_point_step;
  604. points.write[i].x = Math::cos(angle) * p_radius;
  605. points.write[i].y = Math::sin(angle) * p_radius;
  606. points.write[i] += p_pos;
  607. }
  608. indices.resize((circle_points - 2) * 3);
  609. for (int i = 0; i < circle_points - 2; i++) {
  610. indices.write[i * 3 + 0] = 0;
  611. indices.write[i * 3 + 1] = i + 1;
  612. indices.write[i * 3 + 2] = i + 2;
  613. }
  614. Vector<Color> color;
  615. color.push_back(p_color);
  616. circle->polygon.create(indices, points, color);
  617. }
  618. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  619. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  620. ERR_FAIL_COND(!canvas_item);
  621. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  622. ERR_FAIL_COND(!rect);
  623. rect->modulate = p_modulate;
  624. rect->rect = p_rect;
  625. rect->flags = 0;
  626. if (p_tile) {
  627. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  628. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  629. rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
  630. }
  631. if (p_rect.size.x < 0) {
  632. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  633. rect->rect.size.x = -rect->rect.size.x;
  634. }
  635. if (p_rect.size.y < 0) {
  636. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  637. rect->rect.size.y = -rect->rect.size.y;
  638. }
  639. if (p_transpose) {
  640. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  641. SWAP(rect->rect.size.x, rect->rect.size.y);
  642. }
  643. rect->texture = p_texture;
  644. }
  645. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range) {
  646. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  647. ERR_FAIL_COND(!canvas_item);
  648. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  649. ERR_FAIL_COND(!rect);
  650. rect->modulate = p_modulate;
  651. rect->rect = p_rect;
  652. rect->texture = p_texture;
  653. rect->source = p_src_rect;
  654. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  655. if (p_rect.size.x < 0) {
  656. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  657. rect->rect.size.x = -rect->rect.size.x;
  658. }
  659. if (p_src_rect.size.x < 0) {
  660. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  661. rect->source.size.x = -rect->source.size.x;
  662. }
  663. if (p_rect.size.y < 0) {
  664. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  665. rect->rect.size.y = -rect->rect.size.y;
  666. }
  667. if (p_src_rect.size.y < 0) {
  668. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  669. rect->source.size.y = -rect->source.size.y;
  670. }
  671. rect->outline = p_outline_size;
  672. rect->px_range = p_px_range;
  673. }
  674. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  675. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  676. ERR_FAIL_COND(!canvas_item);
  677. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  678. ERR_FAIL_COND(!rect);
  679. rect->modulate = p_modulate;
  680. rect->rect = p_rect;
  681. rect->texture = p_texture;
  682. rect->source = p_src_rect;
  683. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  684. if (p_rect.size.x < 0) {
  685. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  686. rect->rect.size.x = -rect->rect.size.x;
  687. }
  688. if (p_src_rect.size.x < 0) {
  689. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  690. rect->source.size.x = -rect->source.size.x;
  691. }
  692. if (p_rect.size.y < 0) {
  693. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  694. rect->rect.size.y = -rect->rect.size.y;
  695. }
  696. if (p_src_rect.size.y < 0) {
  697. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  698. rect->source.size.y = -rect->source.size.y;
  699. }
  700. if (p_transpose) {
  701. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  702. SWAP(rect->rect.size.x, rect->rect.size.y);
  703. }
  704. if (p_clip_uv) {
  705. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  706. }
  707. }
  708. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  709. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  710. ERR_FAIL_COND(!canvas_item);
  711. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  712. ERR_FAIL_COND(!style);
  713. style->texture = p_texture;
  714. style->rect = p_rect;
  715. style->source = p_source;
  716. style->draw_center = p_draw_center;
  717. style->color = p_modulate;
  718. style->margin[SIDE_LEFT] = p_topleft.x;
  719. style->margin[SIDE_TOP] = p_topleft.y;
  720. style->margin[SIDE_RIGHT] = p_bottomright.x;
  721. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  722. style->axis_x = p_x_axis_mode;
  723. style->axis_y = p_y_axis_mode;
  724. }
  725. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
  726. uint32_t pc = p_points.size();
  727. ERR_FAIL_COND(pc == 0 || pc > 4);
  728. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  729. ERR_FAIL_COND(!canvas_item);
  730. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  731. ERR_FAIL_COND(!prim);
  732. for (int i = 0; i < p_points.size(); i++) {
  733. prim->points[i] = p_points[i];
  734. if (i < p_uvs.size()) {
  735. prim->uvs[i] = p_uvs[i];
  736. }
  737. if (i < p_colors.size()) {
  738. prim->colors[i] = p_colors[i];
  739. } else if (p_colors.size()) {
  740. prim->colors[i] = p_colors[0];
  741. } else {
  742. prim->colors[i] = Color(1, 1, 1, 1);
  743. }
  744. }
  745. prim->point_count = p_points.size();
  746. prim->texture = p_texture;
  747. }
  748. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  749. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  750. ERR_FAIL_COND(!canvas_item);
  751. #ifdef DEBUG_ENABLED
  752. int pointcount = p_points.size();
  753. ERR_FAIL_COND(pointcount < 3);
  754. int color_size = p_colors.size();
  755. int uv_size = p_uvs.size();
  756. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  757. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  758. #endif
  759. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  760. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  761. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  762. ERR_FAIL_COND(!polygon);
  763. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  764. polygon->texture = p_texture;
  765. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  766. }
  767. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  768. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  769. ERR_FAIL_COND(!canvas_item);
  770. int vertex_count = p_points.size();
  771. ERR_FAIL_COND(vertex_count == 0);
  772. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  773. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  774. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  775. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  776. Vector<int> indices = p_indices;
  777. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  778. ERR_FAIL_COND(!polygon);
  779. polygon->texture = p_texture;
  780. polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  781. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  782. }
  783. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  784. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  785. ERR_FAIL_COND(!canvas_item);
  786. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  787. ERR_FAIL_COND(!tr);
  788. tr->xform = p_transform;
  789. }
  790. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  791. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  792. ERR_FAIL_COND(!canvas_item);
  793. ERR_FAIL_COND(!p_mesh.is_valid());
  794. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  795. ERR_FAIL_COND(!m);
  796. m->mesh = p_mesh;
  797. if (canvas_item->skeleton.is_valid()) {
  798. m->mesh_instance = RSG::storage->mesh_instance_create(p_mesh);
  799. RSG::storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  800. }
  801. m->texture = p_texture;
  802. m->transform = p_transform;
  803. m->modulate = p_modulate;
  804. }
  805. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  806. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  807. ERR_FAIL_COND(!canvas_item);
  808. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  809. ERR_FAIL_COND(!part);
  810. part->particles = p_particles;
  811. part->texture = p_texture;
  812. //take the chance and request processing for them, at least once until they become visible again
  813. RSG::storage->particles_request_process(p_particles);
  814. }
  815. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  816. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  817. ERR_FAIL_COND(!canvas_item);
  818. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  819. ERR_FAIL_COND(!mm);
  820. mm->multimesh = p_mesh;
  821. mm->texture = p_texture;
  822. }
  823. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  824. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  825. ERR_FAIL_COND(!canvas_item);
  826. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  827. ERR_FAIL_COND(!ci);
  828. ci->ignore = p_ignore;
  829. }
  830. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  831. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  832. ERR_FAIL_COND(!canvas_item);
  833. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  834. ERR_FAIL_COND(!as);
  835. as->animation_length = p_animation_length;
  836. as->slice_begin = p_slice_begin;
  837. as->slice_end = p_slice_end;
  838. as->offset = p_offset;
  839. }
  840. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  841. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  842. ERR_FAIL_COND(!canvas_item);
  843. canvas_item->sort_y = p_enable;
  844. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  845. }
  846. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  847. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  848. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  849. ERR_FAIL_COND(!canvas_item);
  850. canvas_item->z_index = p_z;
  851. }
  852. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  853. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  854. ERR_FAIL_COND(!canvas_item);
  855. canvas_item->z_relative = p_enable;
  856. }
  857. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  858. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  859. ERR_FAIL_COND(!canvas_item);
  860. if (canvas_item->skeleton == p_skeleton) {
  861. return;
  862. }
  863. canvas_item->skeleton = p_skeleton;
  864. Item::Command *c = canvas_item->commands;
  865. while (c) {
  866. if (c->type == Item::Command::TYPE_MESH) {
  867. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  868. if (canvas_item->skeleton.is_valid()) {
  869. if (cm->mesh_instance.is_null()) {
  870. cm->mesh_instance = RSG::storage->mesh_instance_create(cm->mesh);
  871. }
  872. RSG::storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  873. } else {
  874. if (cm->mesh_instance.is_valid()) {
  875. RSG::storage->free(cm->mesh_instance);
  876. cm->mesh_instance = RID();
  877. }
  878. }
  879. }
  880. c = c->next;
  881. }
  882. }
  883. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  884. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  885. ERR_FAIL_COND(!canvas_item);
  886. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  887. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  888. }
  889. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  890. memdelete(canvas_item->copy_back_buffer);
  891. canvas_item->copy_back_buffer = nullptr;
  892. }
  893. if (p_enable) {
  894. canvas_item->copy_back_buffer->rect = p_rect;
  895. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  896. }
  897. }
  898. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  899. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  900. ERR_FAIL_COND(!canvas_item);
  901. canvas_item->clear();
  902. }
  903. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  904. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  905. ERR_FAIL_COND(!canvas_item);
  906. canvas_item->index = p_index;
  907. if (canvas_item_owner.owns(canvas_item->parent)) {
  908. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  909. canvas_item_parent->children_order_dirty = true;
  910. return;
  911. }
  912. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  913. if (canvas) {
  914. canvas->children_order_dirty = true;
  915. return;
  916. }
  917. }
  918. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  919. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  920. ERR_FAIL_COND(!canvas_item);
  921. canvas_item->material = p_material;
  922. }
  923. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  924. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  925. ERR_FAIL_COND(!canvas_item);
  926. canvas_item->use_parent_material = p_enable;
  927. }
  928. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  929. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  930. ERR_FAIL_COND(!canvas_item);
  931. if (p_enable) {
  932. if (!canvas_item->visibility_notifier) {
  933. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  934. }
  935. canvas_item->visibility_notifier->area = p_area;
  936. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  937. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  938. } else {
  939. if (canvas_item->visibility_notifier) {
  940. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  941. canvas_item->visibility_notifier = nullptr;
  942. }
  943. }
  944. }
  945. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  946. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  947. ERR_FAIL_COND(!canvas_item);
  948. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  949. if (canvas_item->canvas_group != nullptr) {
  950. memdelete(canvas_item->canvas_group);
  951. canvas_item->canvas_group = nullptr;
  952. }
  953. } else {
  954. if (canvas_item->canvas_group == nullptr) {
  955. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  956. }
  957. canvas_item->canvas_group->mode = p_mode;
  958. canvas_item->canvas_group->fit_empty = p_fit_empty;
  959. canvas_item->canvas_group->fit_margin = p_fit_margin;
  960. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  961. canvas_item->canvas_group->clear_margin = p_clear_margin;
  962. }
  963. }
  964. RID RendererCanvasCull::canvas_light_allocate() {
  965. return canvas_light_owner.allocate_rid();
  966. }
  967. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  968. canvas_light_owner.initialize_rid(p_rid);
  969. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  970. clight->light_internal = RSG::canvas_render->light_create();
  971. }
  972. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  973. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  974. ERR_FAIL_COND(!clight);
  975. if (clight->mode == p_mode) {
  976. return;
  977. }
  978. RID canvas = clight->canvas;
  979. if (canvas.is_valid()) {
  980. canvas_light_attach_to_canvas(p_light, RID());
  981. }
  982. clight->mode = p_mode;
  983. if (canvas.is_valid()) {
  984. canvas_light_attach_to_canvas(p_light, canvas);
  985. }
  986. }
  987. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  988. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  989. ERR_FAIL_COND(!clight);
  990. if (clight->canvas.is_valid()) {
  991. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  992. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  993. canvas->lights.erase(clight);
  994. } else {
  995. canvas->directional_lights.erase(clight);
  996. }
  997. }
  998. if (!canvas_owner.owns(p_canvas)) {
  999. p_canvas = RID();
  1000. }
  1001. clight->canvas = p_canvas;
  1002. if (clight->canvas.is_valid()) {
  1003. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1004. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1005. canvas->lights.insert(clight);
  1006. } else {
  1007. canvas->directional_lights.insert(clight);
  1008. }
  1009. }
  1010. }
  1011. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1012. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1013. ERR_FAIL_COND(!clight);
  1014. clight->enabled = p_enabled;
  1015. }
  1016. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1017. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1018. ERR_FAIL_COND(!clight);
  1019. clight->scale = p_scale;
  1020. }
  1021. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1022. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1023. ERR_FAIL_COND(!clight);
  1024. clight->xform = p_transform;
  1025. }
  1026. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1027. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1028. ERR_FAIL_COND(!clight);
  1029. if (clight->texture == p_texture) {
  1030. return;
  1031. }
  1032. clight->texture = p_texture;
  1033. clight->version++;
  1034. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1035. }
  1036. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1037. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1038. ERR_FAIL_COND(!clight);
  1039. clight->texture_offset = p_offset;
  1040. }
  1041. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1042. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1043. ERR_FAIL_COND(!clight);
  1044. clight->color = p_color;
  1045. }
  1046. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1047. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1048. ERR_FAIL_COND(!clight);
  1049. clight->height = p_height;
  1050. }
  1051. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1052. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1053. ERR_FAIL_COND(!clight);
  1054. clight->energy = p_energy;
  1055. }
  1056. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1057. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1058. ERR_FAIL_COND(!clight);
  1059. clight->z_min = p_min_z;
  1060. clight->z_max = p_max_z;
  1061. }
  1062. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1063. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1064. ERR_FAIL_COND(!clight);
  1065. clight->layer_max = p_max_layer;
  1066. clight->layer_min = p_min_layer;
  1067. }
  1068. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1069. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1070. ERR_FAIL_COND(!clight);
  1071. clight->item_mask = p_mask;
  1072. }
  1073. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1074. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1075. ERR_FAIL_COND(!clight);
  1076. clight->item_shadow_mask = p_mask;
  1077. }
  1078. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1079. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1080. ERR_FAIL_COND(!clight);
  1081. clight->directional_distance = p_distance;
  1082. }
  1083. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1084. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1085. ERR_FAIL_COND(!clight);
  1086. clight->blend_mode = p_mode;
  1087. }
  1088. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1089. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1090. ERR_FAIL_COND(!clight);
  1091. if (clight->use_shadow == p_enabled) {
  1092. return;
  1093. }
  1094. clight->use_shadow = p_enabled;
  1095. clight->version++;
  1096. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1097. }
  1098. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1099. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1100. ERR_FAIL_COND(!clight);
  1101. clight->shadow_filter = p_filter;
  1102. }
  1103. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1104. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1105. ERR_FAIL_COND(!clight);
  1106. clight->shadow_color = p_color;
  1107. }
  1108. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1109. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1110. ERR_FAIL_COND(!clight);
  1111. clight->shadow_smooth = p_smooth;
  1112. }
  1113. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1114. return canvas_light_occluder_owner.allocate_rid();
  1115. }
  1116. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1117. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1118. }
  1119. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1120. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1121. ERR_FAIL_COND(!occluder);
  1122. if (occluder->canvas.is_valid()) {
  1123. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1124. canvas->occluders.erase(occluder);
  1125. }
  1126. if (!canvas_owner.owns(p_canvas)) {
  1127. p_canvas = RID();
  1128. }
  1129. occluder->canvas = p_canvas;
  1130. if (occluder->canvas.is_valid()) {
  1131. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1132. canvas->occluders.insert(occluder);
  1133. }
  1134. }
  1135. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1136. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1137. ERR_FAIL_COND(!occluder);
  1138. occluder->enabled = p_enabled;
  1139. }
  1140. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1141. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1142. ERR_FAIL_COND(!occluder);
  1143. if (occluder->polygon.is_valid()) {
  1144. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1145. if (occluder_poly) {
  1146. occluder_poly->owners.erase(occluder);
  1147. }
  1148. }
  1149. occluder->polygon = p_polygon;
  1150. occluder->occluder = RID();
  1151. if (occluder->polygon.is_valid()) {
  1152. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1153. if (!occluder_poly) {
  1154. occluder->polygon = RID();
  1155. ERR_FAIL_COND(!occluder_poly);
  1156. } else {
  1157. occluder_poly->owners.insert(occluder);
  1158. occluder->occluder = occluder_poly->occluder;
  1159. occluder->aabb_cache = occluder_poly->aabb;
  1160. occluder->cull_cache = occluder_poly->cull_mode;
  1161. }
  1162. }
  1163. }
  1164. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1165. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1166. ERR_FAIL_COND(!occluder);
  1167. }
  1168. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1169. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1170. ERR_FAIL_COND(!occluder);
  1171. occluder->xform = p_xform;
  1172. }
  1173. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1174. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1175. ERR_FAIL_COND(!occluder);
  1176. occluder->light_mask = p_mask;
  1177. }
  1178. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1179. return canvas_light_occluder_polygon_owner.allocate_rid();
  1180. }
  1181. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1182. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1183. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1184. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1185. }
  1186. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1187. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1188. ERR_FAIL_COND(!occluder_poly);
  1189. uint32_t pc = p_shape.size();
  1190. ERR_FAIL_COND(pc < 2);
  1191. occluder_poly->aabb = Rect2();
  1192. const Vector2 *r = p_shape.ptr();
  1193. for (uint32_t i = 0; i < pc; i++) {
  1194. if (i == 0) {
  1195. occluder_poly->aabb.position = r[i];
  1196. } else {
  1197. occluder_poly->aabb.expand_to(r[i]);
  1198. }
  1199. }
  1200. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1201. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1202. E->get()->aabb_cache = occluder_poly->aabb;
  1203. }
  1204. }
  1205. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1206. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1207. ERR_FAIL_COND(!occluder_poly);
  1208. occluder_poly->cull_mode = p_mode;
  1209. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1210. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1211. E->get()->cull_cache = p_mode;
  1212. }
  1213. }
  1214. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1215. RSG::canvas_render->set_shadow_texture_size(p_size);
  1216. }
  1217. RID RendererCanvasCull::canvas_texture_allocate() {
  1218. return RSG::storage->canvas_texture_allocate();
  1219. }
  1220. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1221. RSG::storage->canvas_texture_initialize(p_rid);
  1222. }
  1223. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1224. RSG::storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1225. }
  1226. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1227. RSG::storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1228. }
  1229. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1230. RSG::storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1231. }
  1232. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1233. RSG::storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1234. }
  1235. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1236. Item *ci = canvas_item_owner.get_or_null(p_item);
  1237. ERR_FAIL_COND(!ci);
  1238. ci->texture_filter = p_filter;
  1239. }
  1240. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1241. Item *ci = canvas_item_owner.get_or_null(p_item);
  1242. ERR_FAIL_COND(!ci);
  1243. ci->texture_repeat = p_repeat;
  1244. }
  1245. void RendererCanvasCull::update_visibility_notifiers() {
  1246. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1247. while (E) {
  1248. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1249. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1250. if (visibility_notifier->just_visible) {
  1251. visibility_notifier->just_visible = false;
  1252. if (!visibility_notifier->enter_callable.is_null()) {
  1253. if (RSG::threaded) {
  1254. visibility_notifier->enter_callable.call_deferred(nullptr, 0);
  1255. } else {
  1256. Callable::CallError ce;
  1257. Variant ret;
  1258. visibility_notifier->enter_callable.call(nullptr, 0, ret, ce);
  1259. }
  1260. }
  1261. } else {
  1262. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1263. visibility_notifier_list.remove(E);
  1264. if (!visibility_notifier->exit_callable.is_null()) {
  1265. if (RSG::threaded) {
  1266. visibility_notifier->exit_callable.call_deferred(nullptr, 0);
  1267. } else {
  1268. Callable::CallError ce;
  1269. Variant ret;
  1270. visibility_notifier->exit_callable.call(nullptr, 0, ret, ce);
  1271. }
  1272. }
  1273. }
  1274. }
  1275. E = N;
  1276. }
  1277. }
  1278. bool RendererCanvasCull::free(RID p_rid) {
  1279. if (canvas_owner.owns(p_rid)) {
  1280. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  1281. ERR_FAIL_COND_V(!canvas, false);
  1282. while (canvas->viewports.size()) {
  1283. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(canvas->viewports.front()->get());
  1284. ERR_FAIL_COND_V(!vp, true);
  1285. Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
  1286. ERR_FAIL_COND_V(!E, true);
  1287. vp->canvas_map.erase(p_rid);
  1288. canvas->viewports.erase(canvas->viewports.front());
  1289. }
  1290. for (int i = 0; i < canvas->child_items.size(); i++) {
  1291. canvas->child_items[i].item->parent = RID();
  1292. }
  1293. for (Set<RendererCanvasRender::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
  1294. E->get()->canvas = RID();
  1295. }
  1296. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
  1297. E->get()->canvas = RID();
  1298. }
  1299. canvas_owner.free(p_rid);
  1300. } else if (canvas_item_owner.owns(p_rid)) {
  1301. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  1302. ERR_FAIL_COND_V(!canvas_item, true);
  1303. if (canvas_item->parent.is_valid()) {
  1304. if (canvas_owner.owns(canvas_item->parent)) {
  1305. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1306. canvas->erase_item(canvas_item);
  1307. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1308. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  1309. item_owner->child_items.erase(canvas_item);
  1310. if (item_owner->sort_y) {
  1311. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1312. }
  1313. }
  1314. }
  1315. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1316. canvas_item->child_items[i]->parent = RID();
  1317. }
  1318. if (canvas_item->visibility_notifier != nullptr) {
  1319. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1320. }
  1321. /*
  1322. if (canvas_item->material) {
  1323. canvas_item->material->owners.erase(canvas_item);
  1324. }
  1325. */
  1326. canvas_item_owner.free(p_rid);
  1327. } else if (canvas_light_owner.owns(p_rid)) {
  1328. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  1329. ERR_FAIL_COND_V(!canvas_light, true);
  1330. if (canvas_light->canvas.is_valid()) {
  1331. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  1332. if (canvas) {
  1333. canvas->lights.erase(canvas_light);
  1334. }
  1335. }
  1336. RSG::canvas_render->free(canvas_light->light_internal);
  1337. canvas_light_owner.free(p_rid);
  1338. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1339. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  1340. ERR_FAIL_COND_V(!occluder, true);
  1341. if (occluder->polygon.is_valid()) {
  1342. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1343. if (occluder_poly) {
  1344. occluder_poly->owners.erase(occluder);
  1345. }
  1346. }
  1347. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1348. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1349. canvas->occluders.erase(occluder);
  1350. }
  1351. canvas_light_occluder_owner.free(p_rid);
  1352. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1353. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1354. ERR_FAIL_COND_V(!occluder_poly, true);
  1355. RSG::canvas_render->free(occluder_poly->occluder);
  1356. while (occluder_poly->owners.size()) {
  1357. occluder_poly->owners.front()->get()->polygon = RID();
  1358. occluder_poly->owners.erase(occluder_poly->owners.front());
  1359. }
  1360. canvas_light_occluder_polygon_owner.free(p_rid);
  1361. } else {
  1362. return false;
  1363. }
  1364. return true;
  1365. }
  1366. RendererCanvasCull::RendererCanvasCull() {
  1367. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1368. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1369. disable_scale = false;
  1370. }
  1371. RendererCanvasCull::~RendererCanvasCull() {
  1372. memfree(z_list);
  1373. memfree(z_last_list);
  1374. }