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- /**************************************************************************/
- /* editor_native_shader_source_visualizer.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_native_shader_source_visualizer.h"
- #include "editor/editor_string_names.h"
- #include "editor/settings/editor_settings.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/code_edit.h"
- #include "scene/gui/text_edit.h"
- #include "servers/rendering/shader_language.h"
- void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) {
- if (versions) {
- memdelete(versions);
- versions = nullptr;
- }
- RS::ShaderNativeSourceCode nsc = RS::get_singleton()->shader_get_native_source_code(p_shader);
- List<String> keywords;
- ShaderLanguage::get_keyword_list(&keywords);
- Ref<EditorJsonVisualizerSyntaxHighlighter> syntax_highlighter;
- syntax_highlighter.instantiate(keywords);
- versions = memnew(TabContainer);
- versions->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
- versions->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- versions->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- for (int i = 0; i < nsc.versions.size(); i++) {
- TabContainer *vtab = memnew(TabContainer);
- vtab->set_name("Version " + itos(i));
- vtab->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
- vtab->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- vtab->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- versions->add_child(vtab);
- for (int j = 0; j < nsc.versions[i].stages.size(); j++) {
- EditorJsonVisualizer *code_edit = memnew(EditorJsonVisualizer);
- code_edit->load_theme(syntax_highlighter);
- code_edit->set_name(nsc.versions[i].stages[j].name);
- code_edit->set_text(nsc.versions[i].stages[j].code);
- code_edit->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- code_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- vtab->add_child(code_edit);
- }
- }
- add_child(versions);
- popup_centered_ratio();
- }
- void EditorNativeShaderSourceVisualizer::_bind_methods() {
- ClassDB::bind_method("_inspect_shader", &EditorNativeShaderSourceVisualizer::_inspect_shader);
- }
- EditorNativeShaderSourceVisualizer::EditorNativeShaderSourceVisualizer() {
- add_to_group("_native_shader_source_visualizer");
- set_title(TTR("Native Shader Source Inspector"));
- }
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