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- /**************************************************************************/
- /* gdscript_lambda_callable.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GDSCRIPT_LAMBDA_CALLABLE_H
- #define GDSCRIPT_LAMBDA_CALLABLE_H
- #include "core/object/ref_counted.h"
- #include "core/templates/vector.h"
- #include "core/variant/callable.h"
- #include "core/variant/variant.h"
- class GDScript;
- class GDScriptFunction;
- class GDScriptInstance;
- class GDScriptLambdaCallable : public CallableCustom {
- GDScriptFunction *function = nullptr;
- Ref<GDScript> script;
- uint32_t h;
- Vector<Variant> captures;
- static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
- static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
- public:
- uint32_t hash() const override;
- String get_as_text() const override;
- CompareEqualFunc get_compare_equal_func() const override;
- CompareLessFunc get_compare_less_func() const override;
- ObjectID get_object() const override;
- StringName get_method() const override;
- void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
- GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
- virtual ~GDScriptLambdaCallable() = default;
- };
- // Lambda callable that references a particular object, so it can use `self` in the body.
- class GDScriptLambdaSelfCallable : public CallableCustom {
- GDScriptFunction *function = nullptr;
- Ref<RefCounted> reference; // For objects that are RefCounted, keep a reference.
- Object *object = nullptr; // For non RefCounted objects, use a direct pointer.
- uint32_t h;
- Vector<Variant> captures;
- static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
- static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
- public:
- uint32_t hash() const override;
- String get_as_text() const override;
- CompareEqualFunc get_compare_equal_func() const override;
- CompareLessFunc get_compare_less_func() const override;
- ObjectID get_object() const override;
- void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
- GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
- GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
- virtual ~GDScriptLambdaSelfCallable() = default;
- };
- #endif // GDSCRIPT_LAMBDA_CALLABLE_H
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