gdscript_lambda_callable.h 4.5 KB

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  1. /**************************************************************************/
  2. /* gdscript_lambda_callable.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GDSCRIPT_LAMBDA_CALLABLE_H
  31. #define GDSCRIPT_LAMBDA_CALLABLE_H
  32. #include "core/object/ref_counted.h"
  33. #include "core/templates/vector.h"
  34. #include "core/variant/callable.h"
  35. #include "core/variant/variant.h"
  36. class GDScript;
  37. class GDScriptFunction;
  38. class GDScriptInstance;
  39. class GDScriptLambdaCallable : public CallableCustom {
  40. GDScriptFunction *function = nullptr;
  41. Ref<GDScript> script;
  42. uint32_t h;
  43. Vector<Variant> captures;
  44. static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
  45. static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
  46. public:
  47. uint32_t hash() const override;
  48. String get_as_text() const override;
  49. CompareEqualFunc get_compare_equal_func() const override;
  50. CompareLessFunc get_compare_less_func() const override;
  51. ObjectID get_object() const override;
  52. StringName get_method() const override;
  53. void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
  54. GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
  55. virtual ~GDScriptLambdaCallable() = default;
  56. };
  57. // Lambda callable that references a particular object, so it can use `self` in the body.
  58. class GDScriptLambdaSelfCallable : public CallableCustom {
  59. GDScriptFunction *function = nullptr;
  60. Ref<RefCounted> reference; // For objects that are RefCounted, keep a reference.
  61. Object *object = nullptr; // For non RefCounted objects, use a direct pointer.
  62. uint32_t h;
  63. Vector<Variant> captures;
  64. static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
  65. static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
  66. public:
  67. uint32_t hash() const override;
  68. String get_as_text() const override;
  69. CompareEqualFunc get_compare_equal_func() const override;
  70. CompareLessFunc get_compare_less_func() const override;
  71. ObjectID get_object() const override;
  72. void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
  73. GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
  74. GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
  75. virtual ~GDScriptLambdaSelfCallable() = default;
  76. };
  77. #endif // GDSCRIPT_LAMBDA_CALLABLE_H