| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126 | /*************************************************************************//*  camera_editor_plugin.cpp                                             *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "camera_editor_plugin.h"#include "spatial_editor_plugin.h"void CameraEditor::_node_removed(Node *p_node) {	if (p_node == node) {		node = NULL;		SpatialEditor::get_singleton()->set_custom_camera(NULL);		hide();	}}void CameraEditor::_pressed() {	Node *sn = (node && preview->is_pressed()) ? node : NULL;	SpatialEditor::get_singleton()->set_custom_camera(sn);}void CameraEditor::_bind_methods() {	ClassDB::bind_method(D_METHOD("_pressed"), &CameraEditor::_pressed);}void CameraEditor::edit(Node *p_camera) {	node = p_camera;	if (!node) {		preview->set_pressed(false);		SpatialEditor::get_singleton()->set_custom_camera(NULL);	} else {		if (preview->is_pressed())			SpatialEditor::get_singleton()->set_custom_camera(p_camera);		else			SpatialEditor::get_singleton()->set_custom_camera(NULL);	}}CameraEditor::CameraEditor() {	preview = memnew(Button);	add_child(preview);	preview->set_text(TTR("Preview"));	preview->set_toggle_mode(true);	preview->set_anchor(MARGIN_LEFT, Control::ANCHOR_END);	preview->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);	preview->set_margin(MARGIN_LEFT, -60);	preview->set_margin(MARGIN_RIGHT, 0);	preview->set_margin(MARGIN_TOP, 0);	preview->set_margin(MARGIN_BOTTOM, 10);	preview->connect("pressed", this, "_pressed");}void CameraEditorPlugin::edit(Object *p_object) {	SpatialEditor::get_singleton()->set_can_preview(Object::cast_to<Camera>(p_object));	//camera_editor->edit(Object::cast_to<Node>(p_object));}bool CameraEditorPlugin::handles(Object *p_object) const {	return p_object->is_class("Camera");}void CameraEditorPlugin::make_visible(bool p_visible) {	if (p_visible) {		//SpatialEditor::get_singleton()->set_can_preview(Object::cast_to<Camera>(p_object));	} else {		SpatialEditor::get_singleton()->set_can_preview(NULL);	}}CameraEditorPlugin::CameraEditorPlugin(EditorNode *p_node) {	editor = p_node;	/*	camera_editor = memnew( CameraEditor );	editor->get_viewport()->add_child(camera_editor);	camera_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END);	camera_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);	camera_editor->set_margin(MARGIN_LEFT,60);	camera_editor->set_margin(MARGIN_RIGHT,0);	camera_editor->set_margin(MARGIN_TOP,0);	camera_editor->set_margin(MARGIN_BOTTOM,10);	camera_editor->hide();*/}CameraEditorPlugin::~CameraEditorPlugin() {}
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