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collision_shape_2d_editor_plugin.cpp 15 KB

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  1. /*************************************************************************/
  2. /* collision_shape_2d_editor_plugin.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "collision_shape_2d_editor_plugin.h"
  31. #include "canvas_item_editor_plugin.h"
  32. #include "scene/resources/capsule_shape_2d.h"
  33. #include "scene/resources/circle_shape_2d.h"
  34. #include "scene/resources/concave_polygon_shape_2d.h"
  35. #include "scene/resources/convex_polygon_shape_2d.h"
  36. #include "scene/resources/line_shape_2d.h"
  37. #include "scene/resources/rectangle_shape_2d.h"
  38. #include "scene/resources/segment_shape_2d.h"
  39. Variant CollisionShape2DEditor::get_handle_value(int idx) const {
  40. switch (shape_type) {
  41. case CAPSULE_SHAPE: {
  42. Ref<CapsuleShape2D> capsule = node->get_shape();
  43. if (idx == 0) {
  44. return capsule->get_radius();
  45. } else if (idx == 1) {
  46. return capsule->get_height();
  47. }
  48. } break;
  49. case CIRCLE_SHAPE: {
  50. Ref<CircleShape2D> circle = node->get_shape();
  51. if (idx == 0) {
  52. return circle->get_radius();
  53. }
  54. } break;
  55. case CONCAVE_POLYGON_SHAPE: {
  56. } break;
  57. case CONVEX_POLYGON_SHAPE: {
  58. } break;
  59. case LINE_SHAPE: {
  60. Ref<LineShape2D> line = node->get_shape();
  61. if (idx == 0) {
  62. return line->get_d();
  63. } else {
  64. return line->get_normal();
  65. }
  66. } break;
  67. case RAY_SHAPE: {
  68. Ref<RayShape2D> ray = node->get_shape();
  69. if (idx == 0) {
  70. return ray->get_length();
  71. }
  72. } break;
  73. case RECTANGLE_SHAPE: {
  74. Ref<RectangleShape2D> rect = node->get_shape();
  75. if (idx < 3) {
  76. return rect->get_extents().abs();
  77. }
  78. } break;
  79. case SEGMENT_SHAPE: {
  80. Ref<SegmentShape2D> seg = node->get_shape();
  81. if (idx == 0) {
  82. return seg->get_a();
  83. } else if (idx == 1) {
  84. return seg->get_b();
  85. }
  86. } break;
  87. }
  88. return Variant();
  89. }
  90. void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
  91. switch (shape_type) {
  92. case CAPSULE_SHAPE: {
  93. if (idx < 2) {
  94. Ref<CapsuleShape2D> capsule = node->get_shape();
  95. real_t parameter = Math::abs(p_point[idx]);
  96. if (idx == 0) {
  97. capsule->set_radius(parameter);
  98. } else if (idx == 1) {
  99. capsule->set_height(parameter * 2 - capsule->get_radius() * 2);
  100. }
  101. canvas_item_editor->update_viewport();
  102. }
  103. } break;
  104. case CIRCLE_SHAPE: {
  105. Ref<CircleShape2D> circle = node->get_shape();
  106. circle->set_radius(p_point.length());
  107. canvas_item_editor->update_viewport();
  108. } break;
  109. case CONCAVE_POLYGON_SHAPE: {
  110. } break;
  111. case CONVEX_POLYGON_SHAPE: {
  112. } break;
  113. case LINE_SHAPE: {
  114. if (idx < 2) {
  115. Ref<LineShape2D> line = node->get_shape();
  116. if (idx == 0) {
  117. line->set_d(p_point.length());
  118. } else {
  119. line->set_normal(p_point.normalized());
  120. }
  121. canvas_item_editor->update_viewport();
  122. }
  123. } break;
  124. case RAY_SHAPE: {
  125. Ref<RayShape2D> ray = node->get_shape();
  126. ray->set_length(Math::abs(p_point.y));
  127. canvas_item_editor->update_viewport();
  128. } break;
  129. case RECTANGLE_SHAPE: {
  130. if (idx < 3) {
  131. Ref<RectangleShape2D> rect = node->get_shape();
  132. Vector2 extents = rect->get_extents();
  133. if (idx == 2) {
  134. extents = p_point;
  135. } else {
  136. extents[idx] = p_point[idx];
  137. }
  138. rect->set_extents(extents.abs());
  139. canvas_item_editor->update_viewport();
  140. }
  141. } break;
  142. case SEGMENT_SHAPE: {
  143. if (edit_handle < 2) {
  144. Ref<SegmentShape2D> seg = node->get_shape();
  145. if (idx == 0) {
  146. seg->set_a(p_point);
  147. } else if (idx == 1) {
  148. seg->set_b(p_point);
  149. }
  150. canvas_item_editor->update_viewport();
  151. }
  152. } break;
  153. }
  154. node->get_shape()->_change_notify();
  155. }
  156. void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
  157. undo_redo->create_action(TTR("Set Handle"));
  158. switch (shape_type) {
  159. case CAPSULE_SHAPE: {
  160. Ref<CapsuleShape2D> capsule = node->get_shape();
  161. if (idx == 0) {
  162. undo_redo->add_do_method(capsule.ptr(), "set_radius", capsule->get_radius());
  163. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  164. undo_redo->add_undo_method(capsule.ptr(), "set_radius", p_org);
  165. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  166. } else if (idx == 1) {
  167. undo_redo->add_do_method(capsule.ptr(), "set_height", capsule->get_height());
  168. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  169. undo_redo->add_undo_method(capsule.ptr(), "set_height", p_org);
  170. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  171. }
  172. } break;
  173. case CIRCLE_SHAPE: {
  174. Ref<CircleShape2D> circle = node->get_shape();
  175. undo_redo->add_do_method(circle.ptr(), "set_radius", circle->get_radius());
  176. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  177. undo_redo->add_undo_method(circle.ptr(), "set_radius", p_org);
  178. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  179. } break;
  180. case CONCAVE_POLYGON_SHAPE: {
  181. } break;
  182. case CONVEX_POLYGON_SHAPE: {
  183. } break;
  184. case LINE_SHAPE: {
  185. Ref<LineShape2D> line = node->get_shape();
  186. if (idx == 0) {
  187. undo_redo->add_do_method(line.ptr(), "set_d", line->get_d());
  188. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  189. undo_redo->add_undo_method(line.ptr(), "set_d", p_org);
  190. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  191. } else {
  192. undo_redo->add_do_method(line.ptr(), "set_normal", line->get_normal());
  193. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  194. undo_redo->add_undo_method(line.ptr(), "set_normal", p_org);
  195. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  196. }
  197. } break;
  198. case RAY_SHAPE: {
  199. Ref<RayShape2D> ray = node->get_shape();
  200. undo_redo->add_do_method(ray.ptr(), "set_length", ray->get_length());
  201. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  202. undo_redo->add_undo_method(ray.ptr(), "set_length", p_org);
  203. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  204. } break;
  205. case RECTANGLE_SHAPE: {
  206. Ref<RectangleShape2D> rect = node->get_shape();
  207. undo_redo->add_do_method(rect.ptr(), "set_extents", rect->get_extents());
  208. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  209. undo_redo->add_undo_method(rect.ptr(), "set_extents", p_org);
  210. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  211. } break;
  212. case SEGMENT_SHAPE: {
  213. Ref<SegmentShape2D> seg = node->get_shape();
  214. if (idx == 0) {
  215. undo_redo->add_do_method(seg.ptr(), "set_a", seg->get_a());
  216. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  217. undo_redo->add_undo_method(seg.ptr(), "set_a", p_org);
  218. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  219. } else if (idx == 1) {
  220. undo_redo->add_do_method(seg.ptr(), "set_b", seg->get_b());
  221. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  222. undo_redo->add_undo_method(seg.ptr(), "set_b", p_org);
  223. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  224. }
  225. } break;
  226. }
  227. undo_redo->commit_action();
  228. }
  229. bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
  230. if (!node) {
  231. return false;
  232. }
  233. if (!node->get_shape().is_valid()) {
  234. return false;
  235. }
  236. if (shape_type == -1) {
  237. return false;
  238. }
  239. Ref<InputEventMouseButton> mb = p_event;
  240. Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
  241. if (mb.is_valid()) {
  242. Vector2 gpoint = mb->get_position();
  243. if (mb->get_button_index() == BUTTON_LEFT) {
  244. if (mb->is_pressed()) {
  245. for (int i = 0; i < handles.size(); i++) {
  246. if (xform.xform(handles[i]).distance_to(gpoint) < 8) {
  247. edit_handle = i;
  248. break;
  249. }
  250. }
  251. if (edit_handle == -1) {
  252. pressed = false;
  253. return false;
  254. }
  255. original = get_handle_value(edit_handle);
  256. pressed = true;
  257. return true;
  258. } else {
  259. if (pressed) {
  260. commit_handle(edit_handle, original);
  261. edit_handle = -1;
  262. pressed = false;
  263. return true;
  264. }
  265. }
  266. }
  267. return false;
  268. }
  269. Ref<InputEventMouseMotion> mm = p_event;
  270. if (mm.is_valid()) {
  271. if (edit_handle == -1 || !pressed) {
  272. return false;
  273. }
  274. Vector2 cpoint = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
  275. cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
  276. set_handle(edit_handle, cpoint);
  277. return true;
  278. }
  279. return false;
  280. }
  281. void CollisionShape2DEditor::_get_current_shape_type() {
  282. if (!node) {
  283. return;
  284. }
  285. Ref<Shape2D> s = node->get_shape();
  286. if (!s.is_valid()) {
  287. return;
  288. }
  289. if (Object::cast_to<CapsuleShape2D>(*s)) {
  290. shape_type = CAPSULE_SHAPE;
  291. } else if (Object::cast_to<CircleShape2D>(*s)) {
  292. shape_type = CIRCLE_SHAPE;
  293. } else if (Object::cast_to<ConcavePolygonShape2D>(*s)) {
  294. shape_type = CONCAVE_POLYGON_SHAPE;
  295. } else if (Object::cast_to<ConvexPolygonShape2D>(*s)) {
  296. shape_type = CONVEX_POLYGON_SHAPE;
  297. } else if (Object::cast_to<LineShape2D>(*s)) {
  298. shape_type = LINE_SHAPE;
  299. } else if (Object::cast_to<RayShape2D>(*s)) {
  300. shape_type = RAY_SHAPE;
  301. } else if (Object::cast_to<RectangleShape2D>(*s)) {
  302. shape_type = RECTANGLE_SHAPE;
  303. } else if (Object::cast_to<SegmentShape2D>(*s)) {
  304. shape_type = SEGMENT_SHAPE;
  305. } else {
  306. shape_type = -1;
  307. }
  308. canvas_item_editor->update_viewport();
  309. }
  310. void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
  311. if (!node) {
  312. return;
  313. }
  314. if (!node->get_shape().is_valid()) {
  315. return;
  316. }
  317. _get_current_shape_type();
  318. if (shape_type == -1) {
  319. return;
  320. }
  321. Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
  322. Ref<Texture> h = get_icon("EditorHandle", "EditorIcons");
  323. Vector2 size = h->get_size() * 0.5;
  324. handles.clear();
  325. switch (shape_type) {
  326. case CAPSULE_SHAPE: {
  327. Ref<CapsuleShape2D> shape = node->get_shape();
  328. handles.resize(2);
  329. float radius = shape->get_radius();
  330. float height = shape->get_height() / 2;
  331. handles.write[0] = Point2(radius, -height);
  332. handles.write[1] = Point2(0, -(height + radius));
  333. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  334. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  335. } break;
  336. case CIRCLE_SHAPE: {
  337. Ref<CircleShape2D> shape = node->get_shape();
  338. handles.resize(1);
  339. handles.write[0] = Point2(shape->get_radius(), 0);
  340. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  341. } break;
  342. case CONCAVE_POLYGON_SHAPE: {
  343. } break;
  344. case CONVEX_POLYGON_SHAPE: {
  345. } break;
  346. case LINE_SHAPE: {
  347. Ref<LineShape2D> shape = node->get_shape();
  348. handles.resize(2);
  349. handles.write[0] = shape->get_normal() * shape->get_d();
  350. handles.write[1] = shape->get_normal() * (shape->get_d() + 30.0);
  351. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  352. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  353. } break;
  354. case RAY_SHAPE: {
  355. Ref<RayShape2D> shape = node->get_shape();
  356. handles.resize(1);
  357. handles.write[0] = Point2(0, shape->get_length());
  358. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  359. } break;
  360. case RECTANGLE_SHAPE: {
  361. Ref<RectangleShape2D> shape = node->get_shape();
  362. handles.resize(3);
  363. Vector2 ext = shape->get_extents();
  364. handles.write[0] = Point2(ext.x, 0);
  365. handles.write[1] = Point2(0, -ext.y);
  366. handles.write[2] = Point2(ext.x, -ext.y);
  367. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  368. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  369. p_overlay->draw_texture(h, gt.xform(handles[2]) - size);
  370. } break;
  371. case SEGMENT_SHAPE: {
  372. Ref<SegmentShape2D> shape = node->get_shape();
  373. handles.resize(2);
  374. handles.write[0] = shape->get_a();
  375. handles.write[1] = shape->get_b();
  376. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  377. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  378. } break;
  379. }
  380. }
  381. void CollisionShape2DEditor::edit(Node *p_node) {
  382. if (!canvas_item_editor) {
  383. canvas_item_editor = CanvasItemEditor::get_singleton();
  384. }
  385. if (p_node) {
  386. node = Object::cast_to<CollisionShape2D>(p_node);
  387. _get_current_shape_type();
  388. } else {
  389. edit_handle = -1;
  390. shape_type = -1;
  391. node = NULL;
  392. }
  393. canvas_item_editor->update_viewport();
  394. }
  395. void CollisionShape2DEditor::_bind_methods() {
  396. ClassDB::bind_method("_get_current_shape_type", &CollisionShape2DEditor::_get_current_shape_type);
  397. }
  398. CollisionShape2DEditor::CollisionShape2DEditor(EditorNode *p_editor) {
  399. node = NULL;
  400. canvas_item_editor = NULL;
  401. editor = p_editor;
  402. undo_redo = p_editor->get_undo_redo();
  403. edit_handle = -1;
  404. pressed = false;
  405. }
  406. void CollisionShape2DEditorPlugin::edit(Object *p_obj) {
  407. collision_shape_2d_editor->edit(Object::cast_to<Node>(p_obj));
  408. }
  409. bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const {
  410. return p_obj->is_class("CollisionShape2D");
  411. }
  412. void CollisionShape2DEditorPlugin::make_visible(bool visible) {
  413. if (!visible) {
  414. edit(NULL);
  415. }
  416. }
  417. CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode *p_editor) {
  418. editor = p_editor;
  419. collision_shape_2d_editor = memnew(CollisionShape2DEditor(p_editor));
  420. p_editor->get_gui_base()->add_child(collision_shape_2d_editor);
  421. }
  422. CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() {
  423. }