| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 | /*************************************************************************//*  gradient_editor_plugin.h                                             *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_#define TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_#include "editor/editor_node.h"#include "editor/editor_plugin.h"#include "scene/gui/gradient_edit.h"class GradientEditor : public GradientEdit {	GDCLASS(GradientEditor, GradientEdit);	bool editing;	Ref<Gradient> gradient;	void _gradient_changed();	void _ramp_changed();protected:	static void _bind_methods();public:	virtual Size2 get_minimum_size() const;	void set_gradient(const Ref<Gradient> &p_gradient);	GradientEditor();};class EditorInspectorPluginGradient : public EditorInspectorPlugin {	GDCLASS(EditorInspectorPluginGradient, EditorInspectorPlugin);public:	virtual bool can_handle(Object *p_object);	virtual void parse_begin(Object *p_object);};class GradientEditorPlugin : public EditorPlugin {	GDCLASS(GradientEditorPlugin, EditorPlugin);public:	virtual String get_name() const { return "ColorRamp"; }	GradientEditorPlugin(EditorNode *p_node);};#endif /* TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_ */
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