| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530 | /*************************************************************************//*  particles_editor_plugin.cpp                                          *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "particles_editor_plugin.h"#include "core/io/resource_loader.h"#include "editor/plugins/spatial_editor_plugin.h"#include "scene/3d/cpu_particles.h"#include "scene/resources/particles_material.h"bool ParticlesEditorBase::_generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals) {	bool use_normals = emission_fill->get_selected() == 1;	if (emission_fill->get_selected() < 2) {		float area_accum = 0;		Map<float, int> triangle_area_map;		for (int i = 0; i < geometry.size(); i++) {			float area = geometry[i].get_area();			if (area < CMP_EPSILON)				continue;			triangle_area_map[area_accum] = i;			area_accum += area;		}		if (!triangle_area_map.size() || area_accum == 0) {			EditorNode::get_singleton()->show_warning(TTR("The geometry's faces don't contain any area."));			return false;		}		int emissor_count = emission_amount->get_value();		for (int i = 0; i < emissor_count; i++) {			float areapos = Math::random(0.0f, area_accum);			Map<float, int>::Element *E = triangle_area_map.find_closest(areapos);			ERR_FAIL_COND_V(!E, false);			int index = E->get();			ERR_FAIL_INDEX_V(index, geometry.size(), false);			// ok FINALLY get face			Face3 face = geometry[index];			//now compute some position inside the face...			Vector3 pos = face.get_random_point_inside();			points.push_back(pos);			if (use_normals) {				Vector3 normal = face.get_plane().normal;				normals.push_back(normal);			}		}	} else {		int gcount = geometry.size();		if (gcount == 0) {			EditorNode::get_singleton()->show_warning(TTR("The geometry doesn't contain any faces."));			return false;		}		PoolVector<Face3>::Read r = geometry.read();		AABB aabb;		for (int i = 0; i < gcount; i++) {			for (int j = 0; j < 3; j++) {				if (i == 0 && j == 0)					aabb.position = r[i].vertex[j];				else					aabb.expand_to(r[i].vertex[j]);			}		}		int emissor_count = emission_amount->get_value();		for (int i = 0; i < emissor_count; i++) {			int attempts = 5;			for (int j = 0; j < attempts; j++) {				Vector3 dir;				dir[Math::rand() % 3] = 1.0;				Vector3 ofs = (Vector3(1, 1, 1) - dir) * Vector3(Math::randf(), Math::randf(), Math::randf()) * aabb.size + aabb.position;				Vector3 ofsv = ofs + aabb.size * dir;				//space it a little				ofs -= dir;				ofsv += dir;				float max = -1e7, min = 1e7;				for (int k = 0; k < gcount; k++) {					const Face3 &f3 = r[k];					Vector3 res;					if (f3.intersects_segment(ofs, ofsv, &res)) {						res -= ofs;						float d = dir.dot(res);						if (d < min)							min = d;						if (d > max)							max = d;					}				}				if (max < min)					continue; //lost attempt				float val = min + (max - min) * Math::randf();				Vector3 point = ofs + dir * val;				points.push_back(point);				break;			}		}	}	return true;}void ParticlesEditorBase::_node_selected(const NodePath &p_path) {	Node *sel = get_node(p_path);	if (!sel)		return;	if (!sel->is_class("Spatial")) {		EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't inherit from Spatial."), sel->get_name()));		return;	}	VisualInstance *vi = Object::cast_to<VisualInstance>(sel);	if (!vi) {		EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain geometry."), sel->get_name()));		return;	}	geometry = vi->get_faces(VisualInstance::FACES_SOLID);	if (geometry.size() == 0) {		EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain face geometry."), sel->get_name()));		return;	}	Transform geom_xform = base_node->get_global_transform().affine_inverse() * vi->get_global_transform();	int gc = geometry.size();	PoolVector<Face3>::Write w = geometry.write();	for (int i = 0; i < gc; i++) {		for (int j = 0; j < 3; j++) {			w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]);		}	}	w.release();	emission_dialog->popup_centered(Size2(300, 130));}void ParticlesEditorBase::_bind_methods() {	ClassDB::bind_method("_node_selected", &ParticlesEditorBase::_node_selected);	ClassDB::bind_method("_generate_emission_points", &ParticlesEditorBase::_generate_emission_points);}ParticlesEditorBase::ParticlesEditorBase() {	emission_dialog = memnew(ConfirmationDialog);	emission_dialog->set_title(TTR("Create Emitter"));	add_child(emission_dialog);	VBoxContainer *emd_vb = memnew(VBoxContainer);	emission_dialog->add_child(emd_vb);	emission_amount = memnew(SpinBox);	emission_amount->set_min(1);	emission_amount->set_max(100000);	emission_amount->set_value(512);	emd_vb->add_margin_child(TTR("Emission Points:"), emission_amount);	emission_fill = memnew(OptionButton);	emission_fill->add_item(TTR("Surface Points"));	emission_fill->add_item(TTR("Surface Points+Normal (Directed)"));	emission_fill->add_item(TTR("Volume"));	emd_vb->add_margin_child(TTR("Emission Source: "), emission_fill);	emission_dialog->get_ok()->set_text(TTR("Create"));	emission_dialog->connect("confirmed", this, "_generate_emission_points");	emission_file_dialog = memnew(EditorFileDialog);	add_child(emission_file_dialog);	emission_file_dialog->connect("file_selected", this, "_resource_seleted");	emission_tree_dialog = memnew(SceneTreeDialog);	add_child(emission_tree_dialog);	emission_tree_dialog->connect("selected", this, "_node_selected");	List<String> extensions;	ResourceLoader::get_recognized_extensions_for_type("Mesh", &extensions);	emission_file_dialog->clear_filters();	for (int i = 0; i < extensions.size(); i++) {		emission_file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());	}	emission_file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);}void ParticlesEditor::_node_removed(Node *p_node) {	if (p_node == node) {		node = NULL;		hide();	}}void ParticlesEditor::_notification(int p_notification) {	if (p_notification == NOTIFICATION_ENTER_TREE) {		options->set_icon(options->get_popup()->get_icon("Particles", "EditorIcons"));		get_tree()->connect("node_removed", this, "_node_removed");	}}void ParticlesEditor::_menu_option(int p_option) {	switch (p_option) {		case MENU_OPTION_GENERATE_AABB: {			float gen_time = node->get_lifetime();			if (gen_time < 1.0)				generate_seconds->set_value(1.0);			else				generate_seconds->set_value(trunc(gen_time) + 1.0);			generate_aabb->popup_centered_minsize();		} break;		case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH: {			Ref<ParticlesMaterial> material = node->get_process_material();			if (material.is_null()) {				EditorNode::get_singleton()->show_warning(TTR("A processor material of type 'ParticlesMaterial' is required."));				return;			}			emission_file_dialog->popup_centered_ratio();		} break;		case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {			Ref<ParticlesMaterial> material = node->get_process_material();			if (material.is_null()) {				EditorNode::get_singleton()->show_warning(TTR("A processor material of type 'ParticlesMaterial' is required."));				return;			}			emission_tree_dialog->popup_centered_ratio();		} break;		case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {			CPUParticles *cpu_particles = memnew(CPUParticles);			cpu_particles->convert_from_particles(node);			cpu_particles->set_name(node->get_name());			cpu_particles->set_transform(node->get_transform());			cpu_particles->set_visible(node->is_visible());			cpu_particles->set_pause_mode(node->get_pause_mode());			UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();			ur->create_action(TTR("Convert to CPUParticles"));			ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, cpu_particles, true, false);			ur->add_do_reference(cpu_particles);			ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, node, false, false);			ur->add_undo_reference(node);			ur->commit_action();		} break;		case MENU_OPTION_RESTART: {			node->restart();		} break;	}}void ParticlesEditor::_generate_aabb() {	float time = generate_seconds->get_value();	float running = 0.0;	EditorProgress ep("gen_aabb", TTR("Generating AABB"), int(time));	bool was_emitting = node->is_emitting();	if (!was_emitting) {		node->set_emitting(true);		OS::get_singleton()->delay_usec(1000);	}	AABB rect;	while (running < time) {		uint64_t ticks = OS::get_singleton()->get_ticks_usec();		ep.step("Generating...", int(running), true);		OS::get_singleton()->delay_usec(1000);		AABB capture = node->capture_aabb();		if (rect == AABB())			rect = capture;		else			rect.merge_with(capture);		running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;	}	if (!was_emitting) {		node->set_emitting(false);	}	UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();	ur->create_action(TTR("Generate Visibility AABB"));	ur->add_do_method(node, "set_visibility_aabb", rect);	ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());	ur->commit_action();}void ParticlesEditor::edit(Particles *p_particles) {	base_node = p_particles;	node = p_particles;}void ParticlesEditor::_generate_emission_points() {	/// hacer codigo aca	PoolVector<Vector3> points;	PoolVector<Vector3> normals;	if (!_generate(points, normals)) {		return;	}	int point_count = points.size();	int w = 2048;	int h = (point_count / 2048) + 1;	PoolVector<uint8_t> point_img;	point_img.resize(w * h * 3 * sizeof(float));	{		PoolVector<uint8_t>::Write iw = point_img.write();		zeromem(iw.ptr(), w * h * 3 * sizeof(float));		PoolVector<Vector3>::Read r = points.read();		float *wf = (float *)iw.ptr();		for (int i = 0; i < point_count; i++) {			wf[i * 3 + 0] = r[i].x;			wf[i * 3 + 1] = r[i].y;			wf[i * 3 + 2] = r[i].z;		}	}	Ref<Image> image = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img));	Ref<ImageTexture> tex;	tex.instance();	tex->create_from_image(image, Texture::FLAG_FILTER);	Ref<ParticlesMaterial> material = node->get_process_material();	ERR_FAIL_COND(material.is_null());	if (normals.size() > 0) {		material->set_emission_shape(ParticlesMaterial::EMISSION_SHAPE_DIRECTED_POINTS);		material->set_emission_point_count(point_count);		material->set_emission_point_texture(tex);		PoolVector<uint8_t> point_img2;		point_img2.resize(w * h * 3 * sizeof(float));		{			PoolVector<uint8_t>::Write iw = point_img2.write();			zeromem(iw.ptr(), w * h * 3 * sizeof(float));			PoolVector<Vector3>::Read r = normals.read();			float *wf = (float *)iw.ptr();			for (int i = 0; i < point_count; i++) {				wf[i * 3 + 0] = r[i].x;				wf[i * 3 + 1] = r[i].y;				wf[i * 3 + 2] = r[i].z;			}		}		Ref<Image> image2 = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img2));		Ref<ImageTexture> tex2;		tex2.instance();		tex2->create_from_image(image2, Texture::FLAG_FILTER);		material->set_emission_normal_texture(tex2);	} else {		material->set_emission_shape(ParticlesMaterial::EMISSION_SHAPE_POINTS);		material->set_emission_point_count(point_count);		material->set_emission_point_texture(tex);	}}void ParticlesEditor::_bind_methods() {	ClassDB::bind_method("_menu_option", &ParticlesEditor::_menu_option);	ClassDB::bind_method("_generate_aabb", &ParticlesEditor::_generate_aabb);	ClassDB::bind_method("_node_removed", &ParticlesEditor::_node_removed);}ParticlesEditor::ParticlesEditor() {	node = NULL;	particles_editor_hb = memnew(HBoxContainer);	SpatialEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);	options = memnew(MenuButton);	options->set_switch_on_hover(true);	particles_editor_hb->add_child(options);	particles_editor_hb->hide();	options->set_text(TTR("Particles"));	options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);	options->get_popup()->add_separator();	options->get_popup()->add_item(TTR("Create Emission Points From Mesh"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH);	options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);	options->get_popup()->add_separator();	options->get_popup()->add_item(TTR("Convert to CPUParticles"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);	options->get_popup()->add_separator();	options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);	options->get_popup()->connect("id_pressed", this, "_menu_option");	generate_aabb = memnew(ConfirmationDialog);	generate_aabb->set_title(TTR("Generate Visibility AABB"));	VBoxContainer *genvb = memnew(VBoxContainer);	generate_aabb->add_child(genvb);	generate_seconds = memnew(SpinBox);	genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);	generate_seconds->set_min(0.1);	generate_seconds->set_max(25);	generate_seconds->set_value(2);	add_child(generate_aabb);	generate_aabb->connect("confirmed", this, "_generate_aabb");}void ParticlesEditorPlugin::edit(Object *p_object) {	particles_editor->edit(Object::cast_to<Particles>(p_object));}bool ParticlesEditorPlugin::handles(Object *p_object) const {	return p_object->is_class("Particles");}void ParticlesEditorPlugin::make_visible(bool p_visible) {	if (p_visible) {		particles_editor->show();		particles_editor->particles_editor_hb->show();	} else {		particles_editor->particles_editor_hb->hide();		particles_editor->hide();		particles_editor->edit(NULL);	}}ParticlesEditorPlugin::ParticlesEditorPlugin(EditorNode *p_node) {	editor = p_node;	particles_editor = memnew(ParticlesEditor);	editor->get_viewport()->add_child(particles_editor);	particles_editor->hide();}ParticlesEditorPlugin::~ParticlesEditorPlugin() {}
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