polygon_2d_editor_plugin.cpp 53 KB

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  1. /*************************************************************************/
  2. /* polygon_2d_editor_plugin.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "polygon_2d_editor_plugin.h"
  31. #include "canvas_item_editor_plugin.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/input.h"
  34. #include "core/os/keyboard.h"
  35. #include "editor/editor_scale.h"
  36. #include "editor/editor_settings.h"
  37. #include "scene/2d/skeleton_2d.h"
  38. Node2D *Polygon2DEditor::_get_node() const {
  39. return node;
  40. }
  41. void Polygon2DEditor::_set_node(Node *p_polygon) {
  42. node = Object::cast_to<Polygon2D>(p_polygon);
  43. _update_polygon_editing_state();
  44. }
  45. Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
  46. return node->get_offset();
  47. }
  48. int Polygon2DEditor::_get_polygon_count() const {
  49. if (node->get_internal_vertex_count() > 0) {
  50. return 0; //do not edit if internal vertices exist
  51. } else {
  52. return 1;
  53. }
  54. }
  55. void Polygon2DEditor::_notification(int p_what) {
  56. switch (p_what) {
  57. case NOTIFICATION_ENTER_TREE:
  58. case NOTIFICATION_THEME_CHANGED: {
  59. uv_edit_draw->add_style_override("panel", get_stylebox("bg", "Tree"));
  60. bone_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
  61. } break;
  62. case NOTIFICATION_READY: {
  63. button_uv->set_icon(get_icon("Uv", "EditorIcons"));
  64. uv_button[UV_MODE_CREATE]->set_icon(get_icon("Edit", "EditorIcons"));
  65. uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_icon("EditInternal", "EditorIcons"));
  66. uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_icon("RemoveInternal", "EditorIcons"));
  67. uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
  68. uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
  69. uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
  70. uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
  71. uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_icon("Edit", "EditorIcons"));
  72. uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_icon("Close", "EditorIcons"));
  73. uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons"));
  74. uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons"));
  75. b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
  76. b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
  77. uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons"));
  78. uv_vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
  79. uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
  80. } break;
  81. case NOTIFICATION_VISIBILITY_CHANGED: {
  82. if (!is_visible()) {
  83. uv_edit->hide();
  84. }
  85. } break;
  86. }
  87. }
  88. void Polygon2DEditor::_sync_bones() {
  89. Skeleton2D *skeleton = NULL;
  90. if (!node->has_node(node->get_skeleton())) {
  91. error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
  92. error->popup_centered_minsize();
  93. } else {
  94. Node *sn = node->get_node(node->get_skeleton());
  95. skeleton = Object::cast_to<Skeleton2D>(sn);
  96. }
  97. Array prev_bones = node->call("_get_bones");
  98. node->clear_bones();
  99. if (!skeleton) {
  100. error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
  101. error->popup_centered_minsize();
  102. } else {
  103. for (int i = 0; i < skeleton->get_bone_count(); i++) {
  104. NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
  105. PoolVector<float> weights;
  106. int wc = node->get_polygon().size();
  107. for (int j = 0; j < prev_bones.size(); j += 2) {
  108. NodePath pvp = prev_bones[j];
  109. PoolVector<float> pv = prev_bones[j + 1];
  110. if (pvp == path && pv.size() == wc) {
  111. weights = pv;
  112. }
  113. }
  114. if (weights.size() == 0) { //create them
  115. weights.resize(node->get_polygon().size());
  116. PoolVector<float>::Write w = weights.write();
  117. for (int j = 0; j < wc; j++) {
  118. w[j] = 0.0;
  119. }
  120. }
  121. node->add_bone(path, weights);
  122. }
  123. }
  124. Array new_bones = node->call("_get_bones");
  125. undo_redo->create_action(TTR("Sync Bones"));
  126. undo_redo->add_do_method(node, "_set_bones", new_bones);
  127. undo_redo->add_undo_method(node, "_set_bones", prev_bones);
  128. undo_redo->add_do_method(this, "_update_bone_list");
  129. undo_redo->add_undo_method(this, "_update_bone_list");
  130. undo_redo->add_do_method(uv_edit_draw, "update");
  131. undo_redo->add_undo_method(uv_edit_draw, "update");
  132. undo_redo->commit_action();
  133. }
  134. void Polygon2DEditor::_update_bone_list() {
  135. NodePath selected;
  136. while (bone_scroll_vb->get_child_count()) {
  137. CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
  138. if (cb && cb->is_pressed()) {
  139. selected = cb->get_meta("bone_path");
  140. }
  141. memdelete(bone_scroll_vb->get_child(0));
  142. }
  143. Ref<ButtonGroup> bg;
  144. bg.instance();
  145. for (int i = 0; i < node->get_bone_count(); i++) {
  146. CheckBox *cb = memnew(CheckBox);
  147. NodePath np = node->get_bone_path(i);
  148. String name;
  149. if (np.get_name_count()) {
  150. name = np.get_name(np.get_name_count() - 1);
  151. }
  152. if (name == String()) {
  153. name = "Bone " + itos(i);
  154. }
  155. cb->set_text(name);
  156. cb->set_button_group(bg);
  157. cb->set_meta("bone_path", np);
  158. cb->set_focus_mode(FOCUS_NONE);
  159. bone_scroll_vb->add_child(cb);
  160. if (np == selected || bone_scroll_vb->get_child_count() < 2)
  161. cb->set_pressed(true);
  162. cb->connect("pressed", this, "_bone_paint_selected", varray(i));
  163. }
  164. uv_edit_draw->update();
  165. }
  166. void Polygon2DEditor::_bone_paint_selected(int p_index) {
  167. uv_edit_draw->update();
  168. }
  169. void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
  170. if (p_mode == 0) { //uv
  171. uv_button[UV_MODE_CREATE]->hide();
  172. uv_button[UV_MODE_CREATE_INTERNAL]->hide();
  173. uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
  174. for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
  175. uv_button[i]->show();
  176. }
  177. uv_button[UV_MODE_ADD_POLYGON]->hide();
  178. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  179. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  180. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  181. _uv_mode(UV_MODE_EDIT_POINT);
  182. bone_scroll_main_vb->hide();
  183. bone_paint_strength->hide();
  184. bone_paint_radius->hide();
  185. bone_paint_radius_label->hide();
  186. } else if (p_mode == 1) { //poly
  187. for (int i = 0; i <= UV_MODE_SCALE; i++) {
  188. uv_button[i]->show();
  189. }
  190. uv_button[UV_MODE_ADD_POLYGON]->hide();
  191. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  192. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  193. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  194. _uv_mode(UV_MODE_EDIT_POINT);
  195. bone_scroll_main_vb->hide();
  196. bone_paint_strength->hide();
  197. bone_paint_radius->hide();
  198. bone_paint_radius_label->hide();
  199. } else if (p_mode == 2) { //splits
  200. for (int i = 0; i <= UV_MODE_SCALE; i++) {
  201. uv_button[i]->hide();
  202. }
  203. uv_button[UV_MODE_ADD_POLYGON]->show();
  204. uv_button[UV_MODE_REMOVE_POLYGON]->show();
  205. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  206. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  207. _uv_mode(UV_MODE_ADD_POLYGON);
  208. bone_scroll_main_vb->hide();
  209. bone_paint_strength->hide();
  210. bone_paint_radius->hide();
  211. bone_paint_radius_label->hide();
  212. } else if (p_mode == 3) { //bones´
  213. for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) {
  214. uv_button[i]->hide();
  215. }
  216. uv_button[UV_MODE_PAINT_WEIGHT]->show();
  217. uv_button[UV_MODE_CLEAR_WEIGHT]->show();
  218. _uv_mode(UV_MODE_PAINT_WEIGHT);
  219. bone_scroll_main_vb->show();
  220. bone_paint_strength->show();
  221. bone_paint_radius->show();
  222. bone_paint_radius_label->show();
  223. _update_bone_list();
  224. bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
  225. }
  226. uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window.
  227. uv_edit_draw->update();
  228. }
  229. void Polygon2DEditor::_uv_edit_popup_hide() {
  230. EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", uv_edit->get_rect());
  231. _cancel_editing();
  232. }
  233. void Polygon2DEditor::_menu_option(int p_option) {
  234. switch (p_option) {
  235. case MODE_EDIT_UV: {
  236. if (node->get_texture().is_null()) {
  237. error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
  238. error->popup_centered_minsize();
  239. return;
  240. }
  241. PoolVector<Vector2> points = node->get_polygon();
  242. PoolVector<Vector2> uvs = node->get_uv();
  243. if (uvs.size() != points.size()) {
  244. undo_redo->create_action(TTR("Create UV Map"));
  245. undo_redo->add_do_method(node, "set_uv", points);
  246. undo_redo->add_undo_method(node, "set_uv", uvs);
  247. undo_redo->add_do_method(uv_edit_draw, "update");
  248. undo_redo->add_undo_method(uv_edit_draw, "update");
  249. undo_redo->commit_action();
  250. }
  251. if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds"))
  252. uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
  253. else
  254. uv_edit->popup_centered_ratio(0.85);
  255. _update_bone_list();
  256. } break;
  257. case UVEDIT_POLYGON_TO_UV: {
  258. PoolVector<Vector2> points = node->get_polygon();
  259. if (points.size() == 0)
  260. break;
  261. PoolVector<Vector2> uvs = node->get_uv();
  262. undo_redo->create_action(TTR("Create UV Map"));
  263. undo_redo->add_do_method(node, "set_uv", points);
  264. undo_redo->add_undo_method(node, "set_uv", uvs);
  265. undo_redo->add_do_method(uv_edit_draw, "update");
  266. undo_redo->add_undo_method(uv_edit_draw, "update");
  267. undo_redo->commit_action();
  268. } break;
  269. case UVEDIT_UV_TO_POLYGON: {
  270. PoolVector<Vector2> points = node->get_polygon();
  271. PoolVector<Vector2> uvs = node->get_uv();
  272. if (uvs.size() == 0)
  273. break;
  274. undo_redo->create_action(TTR("Create Polygon"));
  275. undo_redo->add_do_method(node, "set_polygon", uvs);
  276. undo_redo->add_undo_method(node, "set_polygon", points);
  277. undo_redo->add_do_method(uv_edit_draw, "update");
  278. undo_redo->add_undo_method(uv_edit_draw, "update");
  279. undo_redo->commit_action();
  280. } break;
  281. case UVEDIT_UV_CLEAR: {
  282. PoolVector<Vector2> uvs = node->get_uv();
  283. if (uvs.size() == 0)
  284. break;
  285. undo_redo->create_action(TTR("Create UV Map"));
  286. undo_redo->add_do_method(node, "set_uv", PoolVector<Vector2>());
  287. undo_redo->add_undo_method(node, "set_uv", uvs);
  288. undo_redo->add_do_method(uv_edit_draw, "update");
  289. undo_redo->add_undo_method(uv_edit_draw, "update");
  290. undo_redo->commit_action();
  291. } break;
  292. case UVEDIT_GRID_SETTINGS: {
  293. grid_settings->popup_centered_minsize();
  294. } break;
  295. default: {
  296. AbstractPolygon2DEditor::_menu_option(p_option);
  297. } break;
  298. }
  299. }
  300. void Polygon2DEditor::_cancel_editing() {
  301. if (uv_create) {
  302. uv_drag = false;
  303. uv_create = false;
  304. node->set_uv(uv_create_uv_prev);
  305. node->set_polygon(uv_create_poly_prev);
  306. node->set_internal_vertex_count(uv_create_prev_internal_vertices);
  307. node->set_vertex_colors(uv_create_colors_prev);
  308. node->call("_set_bones", uv_create_bones_prev);
  309. node->set_polygons(polygons_prev);
  310. _update_polygon_editing_state();
  311. } else if (uv_drag) {
  312. uv_drag = false;
  313. if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
  314. node->set_uv(points_prev);
  315. } else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
  316. node->set_polygon(points_prev);
  317. }
  318. }
  319. polygon_create.clear();
  320. }
  321. void Polygon2DEditor::_update_polygon_editing_state() {
  322. if (!_get_node())
  323. return;
  324. if (node->get_internal_vertex_count() > 0)
  325. disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
  326. else
  327. disable_polygon_editing(false, String());
  328. }
  329. void Polygon2DEditor::_commit_action() {
  330. // Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
  331. undo_redo->add_do_method(uv_edit_draw, "update");
  332. undo_redo->add_undo_method(uv_edit_draw, "update");
  333. undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
  334. undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
  335. undo_redo->commit_action();
  336. }
  337. void Polygon2DEditor::_set_use_snap(bool p_use) {
  338. use_snap = p_use;
  339. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
  340. }
  341. void Polygon2DEditor::_set_show_grid(bool p_show) {
  342. snap_show_grid = p_show;
  343. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
  344. uv_edit_draw->update();
  345. }
  346. void Polygon2DEditor::_set_snap_off_x(float p_val) {
  347. snap_offset.x = p_val;
  348. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
  349. uv_edit_draw->update();
  350. }
  351. void Polygon2DEditor::_set_snap_off_y(float p_val) {
  352. snap_offset.y = p_val;
  353. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
  354. uv_edit_draw->update();
  355. }
  356. void Polygon2DEditor::_set_snap_step_x(float p_val) {
  357. snap_step.x = p_val;
  358. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
  359. uv_edit_draw->update();
  360. }
  361. void Polygon2DEditor::_set_snap_step_y(float p_val) {
  362. snap_step.y = p_val;
  363. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
  364. uv_edit_draw->update();
  365. }
  366. void Polygon2DEditor::_uv_mode(int p_mode) {
  367. polygon_create.clear();
  368. uv_drag = false;
  369. uv_create = false;
  370. uv_mode = UVMode(p_mode);
  371. for (int i = 0; i < UV_MODE_MAX; i++) {
  372. uv_button[i]->set_pressed(p_mode == i);
  373. }
  374. }
  375. void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
  376. if (!_get_node())
  377. return;
  378. Transform2D mtx;
  379. mtx.elements[2] = -uv_draw_ofs;
  380. mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
  381. Ref<InputEventMouseButton> mb = p_input;
  382. if (mb.is_valid()) {
  383. if (mb->get_button_index() == BUTTON_LEFT) {
  384. if (mb->is_pressed()) {
  385. uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
  386. uv_drag = true;
  387. points_prev = node->get_uv();
  388. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  389. points_prev = node->get_uv();
  390. } else { //edit polygon
  391. points_prev = node->get_polygon();
  392. }
  393. uv_move_current = uv_mode;
  394. if (uv_move_current == UV_MODE_CREATE) {
  395. if (!uv_create) {
  396. points_prev.resize(0);
  397. Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
  398. points_prev.push_back(tuv);
  399. uv_create_to = tuv;
  400. point_drag_index = 0;
  401. uv_drag_from = tuv;
  402. uv_drag = true;
  403. uv_create = true;
  404. uv_create_uv_prev = node->get_uv();
  405. uv_create_poly_prev = node->get_polygon();
  406. uv_create_prev_internal_vertices = node->get_internal_vertex_count();
  407. uv_create_colors_prev = node->get_vertex_colors();
  408. uv_create_bones_prev = node->call("_get_bones");
  409. polygons_prev = node->get_polygons();
  410. disable_polygon_editing(false, String());
  411. node->set_polygon(points_prev);
  412. node->set_uv(points_prev);
  413. node->set_internal_vertex_count(0);
  414. uv_edit_draw->update();
  415. } else {
  416. Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
  417. if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < 8) {
  418. undo_redo->create_action(TTR("Create Polygon & UV"));
  419. undo_redo->add_do_method(node, "set_uv", node->get_uv());
  420. undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
  421. undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
  422. undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
  423. undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
  424. undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
  425. undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
  426. undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
  427. undo_redo->add_do_method(node, "clear_bones");
  428. undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
  429. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  430. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  431. undo_redo->add_do_method(uv_edit_draw, "update");
  432. undo_redo->add_undo_method(uv_edit_draw, "update");
  433. undo_redo->commit_action();
  434. uv_drag = false;
  435. uv_create = false;
  436. _uv_mode(UV_MODE_EDIT_POINT);
  437. _menu_option(MODE_EDIT);
  438. } else {
  439. points_prev.push_back(tuv);
  440. point_drag_index = points_prev.size() - 1;
  441. uv_drag_from = tuv;
  442. }
  443. node->set_polygon(points_prev);
  444. node->set_uv(points_prev);
  445. }
  446. CanvasItemEditor::get_singleton()->update_viewport();
  447. }
  448. if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
  449. uv_create_uv_prev = node->get_uv();
  450. uv_create_poly_prev = node->get_polygon();
  451. uv_create_colors_prev = node->get_vertex_colors();
  452. uv_create_bones_prev = node->call("_get_bones");
  453. int internal_vertices = node->get_internal_vertex_count();
  454. Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
  455. uv_create_poly_prev.push_back(pos);
  456. uv_create_uv_prev.push_back(pos);
  457. if (uv_create_colors_prev.size()) {
  458. uv_create_colors_prev.push_back(Color(1, 1, 1));
  459. }
  460. undo_redo->create_action(TTR("Create Internal Vertex"));
  461. undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
  462. undo_redo->add_undo_method(node, "set_uv", node->get_uv());
  463. undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
  464. undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
  465. undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
  466. undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
  467. for (int i = 0; i < node->get_bone_count(); i++) {
  468. PoolVector<float> bonew = node->get_bone_weights(i);
  469. bonew.push_back(0);
  470. undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
  471. undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
  472. }
  473. undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
  474. undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
  475. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  476. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  477. undo_redo->add_do_method(uv_edit_draw, "update");
  478. undo_redo->add_undo_method(uv_edit_draw, "update");
  479. undo_redo->commit_action();
  480. }
  481. if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
  482. uv_create_uv_prev = node->get_uv();
  483. uv_create_poly_prev = node->get_polygon();
  484. uv_create_colors_prev = node->get_vertex_colors();
  485. uv_create_bones_prev = node->call("_get_bones");
  486. int internal_vertices = node->get_internal_vertex_count();
  487. if (internal_vertices <= 0)
  488. return;
  489. int closest = -1;
  490. float closest_dist = 1e20;
  491. for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
  492. Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
  493. float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
  494. if (dist < 8 && dist < closest_dist) {
  495. closest = i;
  496. closest_dist = dist;
  497. }
  498. }
  499. if (closest == -1)
  500. return;
  501. uv_create_poly_prev.remove(closest);
  502. uv_create_uv_prev.remove(closest);
  503. if (uv_create_colors_prev.size()) {
  504. uv_create_colors_prev.remove(closest);
  505. }
  506. undo_redo->create_action(TTR("Remove Internal Vertex"));
  507. undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
  508. undo_redo->add_undo_method(node, "set_uv", node->get_uv());
  509. undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
  510. undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
  511. undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
  512. undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
  513. for (int i = 0; i < node->get_bone_count(); i++) {
  514. PoolVector<float> bonew = node->get_bone_weights(i);
  515. bonew.remove(closest);
  516. undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
  517. undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
  518. }
  519. undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
  520. undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
  521. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  522. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  523. undo_redo->add_do_method(uv_edit_draw, "update");
  524. undo_redo->add_undo_method(uv_edit_draw, "update");
  525. undo_redo->commit_action();
  526. }
  527. if (uv_move_current == UV_MODE_EDIT_POINT) {
  528. if (mb->get_shift() && mb->get_command())
  529. uv_move_current = UV_MODE_SCALE;
  530. else if (mb->get_shift())
  531. uv_move_current = UV_MODE_MOVE;
  532. else if (mb->get_command())
  533. uv_move_current = UV_MODE_ROTATE;
  534. }
  535. if (uv_move_current == UV_MODE_EDIT_POINT) {
  536. point_drag_index = -1;
  537. for (int i = 0; i < points_prev.size(); i++) {
  538. Vector2 tuv = mtx.xform(points_prev[i]);
  539. if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
  540. uv_drag_from = tuv;
  541. point_drag_index = i;
  542. }
  543. }
  544. if (point_drag_index == -1) {
  545. uv_drag = false;
  546. }
  547. }
  548. if (uv_move_current == UV_MODE_ADD_POLYGON) {
  549. int closest = -1;
  550. float closest_dist = 1e20;
  551. for (int i = 0; i < points_prev.size(); i++) {
  552. Vector2 tuv = mtx.xform(points_prev[i]);
  553. float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
  554. if (dist < 8 && dist < closest_dist) {
  555. closest = i;
  556. closest_dist = dist;
  557. }
  558. }
  559. if (closest != -1) {
  560. if (polygon_create.size() && closest == polygon_create[0]) {
  561. //close
  562. if (polygon_create.size() < 3) {
  563. error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
  564. error->popup_centered_minsize();
  565. } else {
  566. Array polygons = node->get_polygons();
  567. polygons = polygons.duplicate(); //copy because its a reference
  568. //todo, could check whether it already exists?
  569. polygons.push_back(polygon_create);
  570. undo_redo->create_action(TTR("Add Custom Polygon"));
  571. undo_redo->add_do_method(node, "set_polygons", polygons);
  572. undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
  573. undo_redo->add_do_method(uv_edit_draw, "update");
  574. undo_redo->add_undo_method(uv_edit_draw, "update");
  575. undo_redo->commit_action();
  576. }
  577. polygon_create.clear();
  578. } else if (polygon_create.find(closest) == -1) {
  579. //add temporarily if not exists
  580. polygon_create.push_back(closest);
  581. }
  582. }
  583. }
  584. if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
  585. Array polygons = node->get_polygons();
  586. polygons = polygons.duplicate(); //copy because its a reference
  587. int erase_index = -1;
  588. for (int i = polygons.size() - 1; i >= 0; i--) {
  589. PoolVector<int> points = polygons[i];
  590. Vector<Vector2> polys;
  591. polys.resize(points.size());
  592. for (int j = 0; j < polys.size(); j++) {
  593. int idx = points[j];
  594. if (idx < 0 || idx >= points_prev.size())
  595. continue;
  596. polys.write[j] = mtx.xform(points_prev[idx]);
  597. }
  598. if (Geometry::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
  599. erase_index = i;
  600. break;
  601. }
  602. }
  603. if (erase_index != -1) {
  604. polygons.remove(erase_index);
  605. undo_redo->create_action(TTR("Remove Custom Polygon"));
  606. undo_redo->add_do_method(node, "set_polygons", polygons);
  607. undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
  608. undo_redo->add_do_method(uv_edit_draw, "update");
  609. undo_redo->add_undo_method(uv_edit_draw, "update");
  610. undo_redo->commit_action();
  611. }
  612. }
  613. if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
  614. int bone_selected = -1;
  615. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  616. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  617. if (c && c->is_pressed()) {
  618. bone_selected = i;
  619. break;
  620. }
  621. }
  622. if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
  623. prev_weights = node->get_bone_weights(bone_selected);
  624. bone_painting = true;
  625. bone_painting_bone = bone_selected;
  626. }
  627. }
  628. } else if (uv_drag && !uv_create) {
  629. if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
  630. undo_redo->create_action(TTR("Transform UV Map"));
  631. undo_redo->add_do_method(node, "set_uv", node->get_uv());
  632. undo_redo->add_undo_method(node, "set_uv", points_prev);
  633. undo_redo->add_do_method(uv_edit_draw, "update");
  634. undo_redo->add_undo_method(uv_edit_draw, "update");
  635. undo_redo->commit_action();
  636. } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
  637. undo_redo->create_action(TTR("Transform Polygon"));
  638. undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
  639. undo_redo->add_undo_method(node, "set_polygon", points_prev);
  640. undo_redo->add_do_method(uv_edit_draw, "update");
  641. undo_redo->add_undo_method(uv_edit_draw, "update");
  642. undo_redo->commit_action();
  643. }
  644. uv_drag = false;
  645. } else if (bone_painting) {
  646. undo_redo->create_action(TTR("Paint Bone Weights"));
  647. undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
  648. undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
  649. undo_redo->add_do_method(uv_edit_draw, "update");
  650. undo_redo->add_undo_method(uv_edit_draw, "update");
  651. undo_redo->commit_action();
  652. bone_painting = false;
  653. }
  654. } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
  655. _cancel_editing();
  656. if (bone_painting)
  657. node->set_bone_weights(bone_painting_bone, prev_weights);
  658. uv_edit_draw->update();
  659. } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
  660. uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
  661. } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
  662. uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
  663. }
  664. }
  665. Ref<InputEventMouseMotion> mm = p_input;
  666. if (mm.is_valid()) {
  667. if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
  668. Vector2 drag(mm->get_relative().x, mm->get_relative().y);
  669. uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
  670. uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
  671. } else if (uv_drag) {
  672. Vector2 uv_drag_to = mm->get_position();
  673. uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
  674. Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
  675. switch (uv_move_current) {
  676. case UV_MODE_CREATE: {
  677. if (uv_create) {
  678. uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y)));
  679. }
  680. } break;
  681. case UV_MODE_EDIT_POINT: {
  682. PoolVector<Vector2> uv_new = points_prev;
  683. uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
  684. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  685. node->set_uv(uv_new);
  686. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  687. node->set_polygon(uv_new);
  688. }
  689. } break;
  690. case UV_MODE_MOVE: {
  691. PoolVector<Vector2> uv_new = points_prev;
  692. for (int i = 0; i < uv_new.size(); i++)
  693. uv_new.set(i, uv_new[i] + drag);
  694. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  695. node->set_uv(uv_new);
  696. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  697. node->set_polygon(uv_new);
  698. }
  699. } break;
  700. case UV_MODE_ROTATE: {
  701. Vector2 center;
  702. PoolVector<Vector2> uv_new = points_prev;
  703. for (int i = 0; i < uv_new.size(); i++)
  704. center += points_prev[i];
  705. center /= uv_new.size();
  706. float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
  707. for (int i = 0; i < uv_new.size(); i++) {
  708. Vector2 rel = points_prev[i] - center;
  709. rel = rel.rotated(angle);
  710. uv_new.set(i, center + rel);
  711. }
  712. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  713. node->set_uv(uv_new);
  714. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  715. node->set_polygon(uv_new);
  716. }
  717. } break;
  718. case UV_MODE_SCALE: {
  719. Vector2 center;
  720. PoolVector<Vector2> uv_new = points_prev;
  721. for (int i = 0; i < uv_new.size(); i++)
  722. center += points_prev[i];
  723. center /= uv_new.size();
  724. float from_dist = uv_drag_from.distance_to(mtx.xform(center));
  725. float to_dist = uv_drag_to.distance_to(mtx.xform(center));
  726. if (from_dist < 2)
  727. break;
  728. float scale = to_dist / from_dist;
  729. for (int i = 0; i < uv_new.size(); i++) {
  730. Vector2 rel = points_prev[i] - center;
  731. rel = rel * scale;
  732. uv_new.set(i, center + rel);
  733. }
  734. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  735. node->set_uv(uv_new);
  736. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  737. node->set_polygon(uv_new);
  738. }
  739. } break;
  740. case UV_MODE_PAINT_WEIGHT:
  741. case UV_MODE_CLEAR_WEIGHT: {
  742. bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
  743. } break;
  744. default: {
  745. }
  746. }
  747. if (bone_painting) {
  748. PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
  749. {
  750. int pc = painted_weights.size();
  751. float amount = bone_paint_strength->get_value();
  752. float radius = bone_paint_radius->get_value() * EDSCALE;
  753. if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
  754. amount = -amount;
  755. }
  756. PoolVector<float>::Write w = painted_weights.write();
  757. PoolVector<float>::Read r = prev_weights.read();
  758. PoolVector<Vector2>::Read rv = points_prev.read();
  759. for (int i = 0; i < pc; i++) {
  760. if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
  761. w[i] = CLAMP(r[i] + amount, 0, 1);
  762. }
  763. }
  764. }
  765. node->set_bone_weights(bone_painting_bone, painted_weights);
  766. }
  767. uv_edit_draw->update();
  768. CanvasItemEditor::get_singleton()->update_viewport();
  769. } else if (polygon_create.size()) {
  770. uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
  771. uv_edit_draw->update();
  772. } else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
  773. bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
  774. uv_edit_draw->update();
  775. }
  776. }
  777. Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
  778. if (magnify_gesture.is_valid()) {
  779. uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor());
  780. }
  781. Ref<InputEventPanGesture> pan_gesture = p_input;
  782. if (pan_gesture.is_valid()) {
  783. uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8);
  784. uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8);
  785. }
  786. }
  787. void Polygon2DEditor::_uv_scroll_changed(float) {
  788. if (updating_uv_scroll)
  789. return;
  790. uv_draw_ofs.x = uv_hscroll->get_value();
  791. uv_draw_ofs.y = uv_vscroll->get_value();
  792. uv_draw_zoom = uv_zoom->get_value();
  793. uv_edit_draw->update();
  794. }
  795. void Polygon2DEditor::_uv_draw() {
  796. if (!uv_edit->is_visible() || !_get_node())
  797. return;
  798. Ref<Texture> base_tex = node->get_texture();
  799. if (base_tex.is_null())
  800. return;
  801. String warning;
  802. Transform2D mtx;
  803. mtx.elements[2] = -uv_draw_ofs;
  804. mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
  805. VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
  806. uv_edit_draw->draw_texture(base_tex, Point2());
  807. VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
  808. if (snap_show_grid) {
  809. Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
  810. Size2 s = uv_edit_draw->get_size();
  811. int last_cell = 0;
  812. if (snap_step.x != 0) {
  813. for (int i = 0; i < s.width; i++) {
  814. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
  815. if (i == 0)
  816. last_cell = cell;
  817. if (last_cell != cell)
  818. uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
  819. last_cell = cell;
  820. }
  821. }
  822. if (snap_step.y != 0) {
  823. for (int i = 0; i < s.height; i++) {
  824. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
  825. if (i == 0)
  826. last_cell = cell;
  827. if (last_cell != cell)
  828. uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
  829. last_cell = cell;
  830. }
  831. }
  832. }
  833. Array polygons = node->get_polygons();
  834. PoolVector<Vector2> uvs;
  835. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  836. uvs = node->get_uv();
  837. } else { //edit polygon
  838. uvs = node->get_polygon();
  839. }
  840. PoolVector<float>::Read weight_r;
  841. if (uv_edit_mode[3]->is_pressed()) {
  842. int bone_selected = -1;
  843. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  844. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  845. if (c && c->is_pressed()) {
  846. bone_selected = i;
  847. break;
  848. }
  849. }
  850. if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
  851. weight_r = node->get_bone_weights(bone_selected).read();
  852. }
  853. }
  854. // All UV points are sharp, so use the sharp handle icon
  855. Ref<Texture> handle = get_icon("EditorPathSharpHandle", "EditorIcons");
  856. Color poly_line_color = Color(0.9, 0.5, 0.5);
  857. if (polygons.size() || polygon_create.size()) {
  858. poly_line_color.a *= 0.25;
  859. }
  860. Color polygon_line_color = Color(0.5, 0.5, 0.9);
  861. Vector<Color> polygon_fill_color;
  862. {
  863. Color pf = polygon_line_color;
  864. pf.a *= 0.5;
  865. polygon_fill_color.push_back(pf);
  866. }
  867. Color prev_color = Color(0.5, 0.5, 0.5);
  868. Rect2 rect;
  869. int uv_draw_max = uvs.size();
  870. uv_draw_max -= node->get_internal_vertex_count();
  871. if (uv_draw_max < 0) {
  872. uv_draw_max = 0;
  873. }
  874. for (int i = 0; i < uvs.size(); i++) {
  875. int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
  876. if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
  877. uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE), true);
  878. }
  879. Vector2 next_point = uvs[next];
  880. if (uv_create && i == uvs.size() - 1) {
  881. next_point = uv_create_to;
  882. }
  883. if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
  884. uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE), true);
  885. }
  886. rect.expand_to(mtx.basis_xform(uvs[i]));
  887. }
  888. for (int i = 0; i < polygons.size(); i++) {
  889. PoolVector<int> points = polygons[i];
  890. Vector<Vector2> polypoints;
  891. for (int j = 0; j < points.size(); j++) {
  892. int next = (j + 1) % points.size();
  893. int idx = points[j];
  894. int idx_next = points[next];
  895. if (idx < 0 || idx >= uvs.size())
  896. continue;
  897. polypoints.push_back(mtx.xform(uvs[idx]));
  898. if (idx_next < 0 || idx_next >= uvs.size())
  899. continue;
  900. uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE), true);
  901. }
  902. if (points.size() >= 3) {
  903. uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
  904. }
  905. }
  906. for (int i = 0; i < uvs.size(); i++) {
  907. if (weight_r.ptr()) {
  908. Vector2 draw_pos = mtx.xform(uvs[i]);
  909. float weight = weight_r[i];
  910. uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
  911. } else {
  912. if (i < uv_draw_max) {
  913. uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
  914. } else {
  915. // Internal vertex
  916. uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1));
  917. }
  918. }
  919. }
  920. if (polygon_create.size()) {
  921. for (int i = 0; i < polygon_create.size(); i++) {
  922. Vector2 from = uvs[polygon_create[i]];
  923. Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
  924. uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE), true);
  925. }
  926. }
  927. if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
  928. NodePath bone_path;
  929. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  930. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  931. if (c && c->is_pressed()) {
  932. bone_path = node->get_bone_path(i);
  933. break;
  934. }
  935. }
  936. //draw skeleton
  937. NodePath skeleton_path = node->get_skeleton();
  938. if (node->has_node(skeleton_path)) {
  939. Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
  940. if (skeleton) {
  941. for (int i = 0; i < skeleton->get_bone_count(); i++) {
  942. Bone2D *bone = skeleton->get_bone(i);
  943. if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0))
  944. continue; //not set
  945. bool current = bone_path == skeleton->get_path_to(bone);
  946. bool found_child = false;
  947. for (int j = 0; j < bone->get_child_count(); j++) {
  948. Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
  949. if (!n)
  950. continue;
  951. found_child = true;
  952. Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
  953. Transform2D endpoint_xform = bone_xform * n->get_transform();
  954. Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
  955. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
  956. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
  957. }
  958. if (!found_child) {
  959. //draw normally
  960. Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
  961. Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_default_length(), 0));
  962. Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
  963. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
  964. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
  965. }
  966. }
  967. }
  968. }
  969. //draw paint circle
  970. uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
  971. }
  972. rect.position -= uv_edit_draw->get_size();
  973. rect.size += uv_edit_draw->get_size() * 2.0;
  974. updating_uv_scroll = true;
  975. uv_hscroll->set_min(rect.position.x);
  976. uv_hscroll->set_max(rect.position.x + rect.size.x);
  977. if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) {
  978. uv_hscroll->hide();
  979. } else {
  980. uv_hscroll->show();
  981. uv_hscroll->set_page(uv_edit_draw->get_size().x);
  982. uv_hscroll->set_value(uv_draw_ofs.x);
  983. }
  984. uv_vscroll->set_min(rect.position.y);
  985. uv_vscroll->set_max(rect.position.y + rect.size.y);
  986. if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) {
  987. uv_vscroll->hide();
  988. } else {
  989. uv_vscroll->show();
  990. uv_vscroll->set_page(uv_edit_draw->get_size().y);
  991. uv_vscroll->set_value(uv_draw_ofs.y);
  992. }
  993. Size2 hmin = uv_hscroll->get_combined_minimum_size();
  994. Size2 vmin = uv_vscroll->get_combined_minimum_size();
  995. // Avoid scrollbar overlapping.
  996. uv_hscroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, uv_vscroll->is_visible() ? -vmin.width : 0);
  997. uv_vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, uv_hscroll->is_visible() ? -hmin.height : 0);
  998. updating_uv_scroll = false;
  999. }
  1000. void Polygon2DEditor::_bind_methods() {
  1001. ClassDB::bind_method(D_METHOD("_uv_mode"), &Polygon2DEditor::_uv_mode);
  1002. ClassDB::bind_method(D_METHOD("_uv_draw"), &Polygon2DEditor::_uv_draw);
  1003. ClassDB::bind_method(D_METHOD("_uv_input"), &Polygon2DEditor::_uv_input);
  1004. ClassDB::bind_method(D_METHOD("_uv_scroll_changed"), &Polygon2DEditor::_uv_scroll_changed);
  1005. ClassDB::bind_method(D_METHOD("_set_use_snap"), &Polygon2DEditor::_set_use_snap);
  1006. ClassDB::bind_method(D_METHOD("_set_show_grid"), &Polygon2DEditor::_set_show_grid);
  1007. ClassDB::bind_method(D_METHOD("_set_snap_off_x"), &Polygon2DEditor::_set_snap_off_x);
  1008. ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &Polygon2DEditor::_set_snap_off_y);
  1009. ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
  1010. ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
  1011. ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
  1012. ClassDB::bind_method(D_METHOD("_uv_edit_popup_hide"), &Polygon2DEditor::_uv_edit_popup_hide);
  1013. ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
  1014. ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
  1015. ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
  1016. ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
  1017. }
  1018. Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
  1019. if (use_snap) {
  1020. p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
  1021. p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
  1022. }
  1023. return p_target;
  1024. }
  1025. Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
  1026. AbstractPolygon2DEditor(p_editor) {
  1027. node = NULL;
  1028. snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
  1029. snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
  1030. use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
  1031. snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
  1032. button_uv = memnew(ToolButton);
  1033. add_child(button_uv);
  1034. button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
  1035. button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV));
  1036. uv_mode = UV_MODE_EDIT_POINT;
  1037. uv_edit = memnew(AcceptDialog);
  1038. add_child(uv_edit);
  1039. uv_edit->set_title(TTR("Polygon 2D UV Editor"));
  1040. uv_edit->set_resizable(true);
  1041. uv_edit->connect("popup_hide", this, "_uv_edit_popup_hide");
  1042. VBoxContainer *uv_main_vb = memnew(VBoxContainer);
  1043. uv_edit->add_child(uv_main_vb);
  1044. HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
  1045. uv_edit_group.instance();
  1046. uv_edit_mode[0] = memnew(ToolButton);
  1047. uv_mode_hb->add_child(uv_edit_mode[0]);
  1048. uv_edit_mode[0]->set_toggle_mode(true);
  1049. uv_edit_mode[1] = memnew(ToolButton);
  1050. uv_mode_hb->add_child(uv_edit_mode[1]);
  1051. uv_edit_mode[1]->set_toggle_mode(true);
  1052. uv_edit_mode[2] = memnew(ToolButton);
  1053. uv_mode_hb->add_child(uv_edit_mode[2]);
  1054. uv_edit_mode[2]->set_toggle_mode(true);
  1055. uv_edit_mode[3] = memnew(ToolButton);
  1056. uv_mode_hb->add_child(uv_edit_mode[3]);
  1057. uv_edit_mode[3]->set_toggle_mode(true);
  1058. uv_edit_mode[0]->set_text(TTR("UV"));
  1059. uv_edit_mode[0]->set_pressed(true);
  1060. uv_edit_mode[1]->set_text(TTR("Points"));
  1061. uv_edit_mode[2]->set_text(TTR("Polygons"));
  1062. uv_edit_mode[3]->set_text(TTR("Bones"));
  1063. uv_edit_mode[0]->set_button_group(uv_edit_group);
  1064. uv_edit_mode[1]->set_button_group(uv_edit_group);
  1065. uv_edit_mode[2]->set_button_group(uv_edit_group);
  1066. uv_edit_mode[3]->set_button_group(uv_edit_group);
  1067. uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
  1068. uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
  1069. uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
  1070. uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
  1071. uv_mode_hb->add_child(memnew(VSeparator));
  1072. uv_main_vb->add_child(uv_mode_hb);
  1073. for (int i = 0; i < UV_MODE_MAX; i++) {
  1074. uv_button[i] = memnew(ToolButton);
  1075. uv_button[i]->set_toggle_mode(true);
  1076. uv_mode_hb->add_child(uv_button[i]);
  1077. uv_button[i]->connect("pressed", this, "_uv_mode", varray(i));
  1078. uv_button[i]->set_focus_mode(FOCUS_NONE);
  1079. }
  1080. uv_button[UV_MODE_CREATE]->set_tooltip(TTR("Create Polygon"));
  1081. uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip(TTR("Create Internal Vertex"));
  1082. uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip(TTR("Remove Internal Vertex"));
  1083. uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
  1084. uv_button[UV_MODE_MOVE]->set_tooltip(TTR("Move Polygon"));
  1085. uv_button[UV_MODE_ROTATE]->set_tooltip(TTR("Rotate Polygon"));
  1086. uv_button[UV_MODE_SCALE]->set_tooltip(TTR("Scale Polygon"));
  1087. uv_button[UV_MODE_ADD_POLYGON]->set_tooltip(TTR("Create a custom polygon. Enables custom polygon rendering."));
  1088. uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
  1089. uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip(TTR("Paint weights with specified intensity."));
  1090. uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip(TTR("Unpaint weights with specified intensity."));
  1091. uv_button[UV_MODE_CREATE]->hide();
  1092. uv_button[UV_MODE_CREATE_INTERNAL]->hide();
  1093. uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
  1094. uv_button[UV_MODE_ADD_POLYGON]->hide();
  1095. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  1096. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  1097. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  1098. uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
  1099. bone_paint_strength = memnew(HSlider);
  1100. uv_mode_hb->add_child(bone_paint_strength);
  1101. bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
  1102. bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
  1103. bone_paint_strength->set_min(0);
  1104. bone_paint_strength->set_max(1);
  1105. bone_paint_strength->set_step(0.01);
  1106. bone_paint_strength->set_value(0.5);
  1107. bone_paint_radius_label = memnew(Label(TTR("Radius:")));
  1108. uv_mode_hb->add_child(bone_paint_radius_label);
  1109. bone_paint_radius = memnew(SpinBox);
  1110. uv_mode_hb->add_child(bone_paint_radius);
  1111. bone_paint_strength->hide();
  1112. bone_paint_radius->hide();
  1113. bone_paint_radius_label->hide();
  1114. bone_paint_radius->set_min(1);
  1115. bone_paint_radius->set_max(100);
  1116. bone_paint_radius->set_step(1);
  1117. bone_paint_radius->set_value(32);
  1118. HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
  1119. uv_main_vb->add_child(uv_main_hsc);
  1120. uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
  1121. uv_edit_draw = memnew(Panel);
  1122. uv_main_hsc->add_child(uv_edit_draw);
  1123. uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
  1124. uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
  1125. uv_menu = memnew(MenuButton);
  1126. uv_mode_hb->add_child(uv_menu);
  1127. uv_menu->set_text(TTR("Edit"));
  1128. uv_menu->get_popup()->add_item(TTR("Polygon->UV"), UVEDIT_POLYGON_TO_UV);
  1129. uv_menu->get_popup()->add_item(TTR("UV->Polygon"), UVEDIT_UV_TO_POLYGON);
  1130. uv_menu->get_popup()->add_separator();
  1131. uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
  1132. uv_menu->get_popup()->add_separator();
  1133. uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
  1134. uv_menu->get_popup()->connect("id_pressed", this, "_menu_option");
  1135. uv_mode_hb->add_child(memnew(VSeparator));
  1136. b_snap_enable = memnew(ToolButton);
  1137. uv_mode_hb->add_child(b_snap_enable);
  1138. b_snap_enable->set_text(TTR("Snap"));
  1139. b_snap_enable->set_focus_mode(FOCUS_NONE);
  1140. b_snap_enable->set_toggle_mode(true);
  1141. b_snap_enable->set_pressed(use_snap);
  1142. b_snap_enable->set_tooltip(TTR("Enable Snap"));
  1143. b_snap_enable->connect("toggled", this, "_set_use_snap");
  1144. b_snap_grid = memnew(ToolButton);
  1145. uv_mode_hb->add_child(b_snap_grid);
  1146. b_snap_grid->set_text(TTR("Grid"));
  1147. b_snap_grid->set_focus_mode(FOCUS_NONE);
  1148. b_snap_grid->set_toggle_mode(true);
  1149. b_snap_grid->set_pressed(snap_show_grid);
  1150. b_snap_grid->set_tooltip(TTR("Show Grid"));
  1151. b_snap_grid->connect("toggled", this, "_set_show_grid");
  1152. grid_settings = memnew(AcceptDialog);
  1153. grid_settings->set_title(TTR("Configure Grid:"));
  1154. add_child(grid_settings);
  1155. VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
  1156. grid_settings->add_child(grid_settings_vb);
  1157. SpinBox *sb_off_x = memnew(SpinBox);
  1158. sb_off_x->set_min(-256);
  1159. sb_off_x->set_max(256);
  1160. sb_off_x->set_step(1);
  1161. sb_off_x->set_value(snap_offset.x);
  1162. sb_off_x->set_suffix("px");
  1163. sb_off_x->connect("value_changed", this, "_set_snap_off_x");
  1164. grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
  1165. SpinBox *sb_off_y = memnew(SpinBox);
  1166. sb_off_y->set_min(-256);
  1167. sb_off_y->set_max(256);
  1168. sb_off_y->set_step(1);
  1169. sb_off_y->set_value(snap_offset.y);
  1170. sb_off_y->set_suffix("px");
  1171. sb_off_y->connect("value_changed", this, "_set_snap_off_y");
  1172. grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
  1173. SpinBox *sb_step_x = memnew(SpinBox);
  1174. sb_step_x->set_min(-256);
  1175. sb_step_x->set_max(256);
  1176. sb_step_x->set_step(1);
  1177. sb_step_x->set_value(snap_step.x);
  1178. sb_step_x->set_suffix("px");
  1179. sb_step_x->connect("value_changed", this, "_set_snap_step_x");
  1180. grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
  1181. SpinBox *sb_step_y = memnew(SpinBox);
  1182. sb_step_y->set_min(-256);
  1183. sb_step_y->set_max(256);
  1184. sb_step_y->set_step(1);
  1185. sb_step_y->set_value(snap_step.y);
  1186. sb_step_y->set_suffix("px");
  1187. sb_step_y->connect("value_changed", this, "_set_snap_step_y");
  1188. grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
  1189. uv_mode_hb->add_child(memnew(VSeparator));
  1190. uv_icon_zoom = memnew(TextureRect);
  1191. uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
  1192. uv_mode_hb->add_child(uv_icon_zoom);
  1193. uv_zoom = memnew(HSlider);
  1194. uv_zoom->set_min(0.01);
  1195. uv_zoom->set_max(16);
  1196. uv_zoom->set_value(1);
  1197. uv_zoom->set_step(0.01);
  1198. uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
  1199. uv_mode_hb->add_child(uv_zoom);
  1200. uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0));
  1201. uv_zoom_value = memnew(SpinBox);
  1202. uv_zoom->share(uv_zoom_value);
  1203. uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
  1204. uv_mode_hb->add_child(uv_zoom_value);
  1205. uv_zoom->connect("value_changed", this, "_uv_scroll_changed");
  1206. uv_vscroll = memnew(VScrollBar);
  1207. uv_vscroll->set_step(0.001);
  1208. uv_edit_draw->add_child(uv_vscroll);
  1209. uv_vscroll->connect("value_changed", this, "_uv_scroll_changed");
  1210. uv_hscroll = memnew(HScrollBar);
  1211. uv_hscroll->set_step(0.001);
  1212. uv_edit_draw->add_child(uv_hscroll);
  1213. uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
  1214. bone_scroll_main_vb = memnew(VBoxContainer);
  1215. bone_scroll_main_vb->hide();
  1216. bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
  1217. sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
  1218. bone_scroll_main_vb->add_child(sync_bones);
  1219. sync_bones->set_h_size_flags(0);
  1220. sync_bones->connect("pressed", this, "_sync_bones");
  1221. uv_main_hsc->add_child(bone_scroll_main_vb);
  1222. bone_scroll = memnew(ScrollContainer);
  1223. bone_scroll->set_v_scroll(true);
  1224. bone_scroll->set_h_scroll(false);
  1225. bone_scroll_main_vb->add_child(bone_scroll);
  1226. bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
  1227. bone_scroll_vb = memnew(VBoxContainer);
  1228. bone_scroll->add_child(bone_scroll_vb);
  1229. uv_edit_draw->connect("draw", this, "_uv_draw");
  1230. uv_edit_draw->connect("gui_input", this, "_uv_input");
  1231. uv_draw_zoom = 1.0;
  1232. point_drag_index = -1;
  1233. uv_drag = false;
  1234. uv_create = false;
  1235. updating_uv_scroll = false;
  1236. bone_painting = false;
  1237. error = memnew(AcceptDialog);
  1238. add_child(error);
  1239. uv_edit_draw->set_clip_contents(true);
  1240. }
  1241. Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) :
  1242. AbstractPolygon2DEditorPlugin(p_node, memnew(Polygon2DEditor(p_node)), "Polygon2D") {
  1243. }