| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500 | /*************************************************************************//*  script_editor_plugin.h                                               *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef SCRIPT_EDITOR_PLUGIN_H#define SCRIPT_EDITOR_PLUGIN_H#include "core/script_language.h"#include "editor/code_editor.h"#include "editor/editor_help.h"#include "editor/editor_help_search.h"#include "editor/editor_plugin.h"#include "editor/script_create_dialog.h"#include "scene/gui/item_list.h"#include "scene/gui/line_edit.h"#include "scene/gui/menu_button.h"#include "scene/gui/split_container.h"#include "scene/gui/tab_container.h"#include "scene/gui/text_edit.h"#include "scene/gui/tool_button.h"#include "scene/gui/tree.h"#include "scene/main/timer.h"#include "scene/resources/text_file.h"class ScriptEditorQuickOpen : public ConfirmationDialog {	GDCLASS(ScriptEditorQuickOpen, ConfirmationDialog);	LineEdit *search_box;	Tree *search_options;	String function;	void _update_search();	void _sbox_input(const Ref<InputEvent> &p_ie);	Vector<String> functions;	void _confirmed();	void _text_changed(const String &p_newtext);protected:	void _notification(int p_what);	static void _bind_methods();public:	void popup_dialog(const Vector<String> &p_functions, bool p_dontclear = false);	ScriptEditorQuickOpen();};class ScriptEditorDebugger;class ScriptEditorBase : public VBoxContainer {	GDCLASS(ScriptEditorBase, VBoxContainer);protected:	static void _bind_methods();public:	virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0;	virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0;	virtual void apply_code() = 0;	virtual RES get_edited_resource() const = 0;	virtual Vector<String> get_functions() = 0;	virtual void set_edited_resource(const RES &p_res) = 0;	virtual void reload_text() = 0;	virtual String get_name() = 0;	virtual Ref<Texture> get_icon() = 0;	virtual bool is_unsaved() = 0;	virtual Variant get_edit_state() = 0;	virtual void set_edit_state(const Variant &p_state) = 0;	virtual void goto_line(int p_line, bool p_with_error = false) = 0;	virtual void set_executing_line(int p_line) = 0;	virtual void clear_executing_line() = 0;	virtual void trim_trailing_whitespace() = 0;	virtual void insert_final_newline() = 0;	virtual void convert_indent_to_spaces() = 0;	virtual void convert_indent_to_tabs() = 0;	virtual void ensure_focus() = 0;	virtual void tag_saved_version() = 0;	virtual void reload(bool p_soft) {}	virtual void get_breakpoints(List<int> *p_breakpoints) = 0;	virtual void add_callback(const String &p_function, PoolStringArray p_args) = 0;	virtual void update_settings() = 0;	virtual void set_debugger_active(bool p_active) = 0;	virtual bool can_lose_focus_on_node_selection() { return true; }	virtual bool show_members_overview() = 0;	virtual void set_tooltip_request_func(String p_method, Object *p_obj) = 0;	virtual Control *get_edit_menu() = 0;	virtual void clear_edit_menu() = 0;	virtual void validate() = 0;	ScriptEditorBase() {}};typedef SyntaxHighlighter *(*CreateSyntaxHighlighterFunc)();typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const RES &p_resource);class EditorScriptCodeCompletionCache;class FindInFilesDialog;class FindInFilesPanel;class ScriptEditor : public PanelContainer {	GDCLASS(ScriptEditor, PanelContainer);	EditorNode *editor;	enum {		FILE_NEW,		FILE_NEW_TEXTFILE,		FILE_OPEN,		FILE_REOPEN_CLOSED,		FILE_OPEN_RECENT,		FILE_SAVE,		FILE_SAVE_AS,		FILE_SAVE_ALL,		FILE_THEME,		FILE_RUN,		FILE_CLOSE,		CLOSE_DOCS,		CLOSE_ALL,		CLOSE_OTHER_TABS,		TOGGLE_SCRIPTS_PANEL,		SHOW_IN_FILE_SYSTEM,		FILE_COPY_PATH,		FILE_TOOL_RELOAD,		FILE_TOOL_RELOAD_SOFT,		DEBUG_NEXT,		DEBUG_STEP,		DEBUG_BREAK,		DEBUG_CONTINUE,		DEBUG_SHOW,		DEBUG_SHOW_KEEP_OPEN,		DEBUG_WITH_EXTERNAL_EDITOR,		SEARCH_IN_FILES,		SEARCH_HELP,		SEARCH_WEBSITE,		REQUEST_DOCS,		HELP_SEARCH_FIND,		HELP_SEARCH_FIND_NEXT,		HELP_SEARCH_FIND_PREVIOUS,		WINDOW_MOVE_UP,		WINDOW_MOVE_DOWN,		WINDOW_NEXT,		WINDOW_PREV,		WINDOW_SORT,		WINDOW_SELECT_BASE = 100	};	enum {		THEME_IMPORT,		THEME_RELOAD,		THEME_SAVE,		THEME_SAVE_AS	};	enum ScriptSortBy {		SORT_BY_NAME,		SORT_BY_PATH,		SORT_BY_NONE	};	enum ScriptListName {		DISPLAY_NAME,		DISPLAY_DIR_AND_NAME,		DISPLAY_FULL_PATH,	};	HBoxContainer *menu_hb;	MenuButton *file_menu;	MenuButton *edit_menu;	MenuButton *script_search_menu;	MenuButton *debug_menu;	PopupMenu *context_menu;	Timer *autosave_timer;	uint64_t idle;	PopupMenu *recent_scripts;	PopupMenu *theme_submenu;	Button *help_search;	Button *site_search;	Button *request_docs;	EditorHelpSearch *help_search_dialog;	ItemList *script_list;	HSplitContainer *script_split;	ItemList *members_overview;	LineEdit *filter_scripts;	LineEdit *filter_methods;	VBoxContainer *scripts_vbox;	VBoxContainer *overview_vbox;	HBoxContainer *buttons_hbox;	Label *filename;	ToolButton *members_overview_alphabeta_sort_button;	bool members_overview_enabled;	ItemList *help_overview;	bool help_overview_enabled;	VSplitContainer *list_split;	TabContainer *tab_container;	EditorFileDialog *file_dialog;	AcceptDialog *error_dialog;	ConfirmationDialog *erase_tab_confirm;	ScriptCreateDialog *script_create_dialog;	ScriptEditorDebugger *debugger;	ToolButton *scripts_visible;	String current_theme;	TextureRect *script_icon;	Label *script_name_label;	ToolButton *script_back;	ToolButton *script_forward;	FindInFilesDialog *find_in_files_dialog;	FindInFilesPanel *find_in_files;	Button *find_in_files_button;	enum {		SCRIPT_EDITOR_FUNC_MAX = 32,		SYNTAX_HIGHLIGHTER_FUNC_MAX = 32	};	static int script_editor_func_count;	static CreateScriptEditorFunc script_editor_funcs[SCRIPT_EDITOR_FUNC_MAX];	static int syntax_highlighters_func_count;	static CreateSyntaxHighlighterFunc syntax_highlighters_funcs[SYNTAX_HIGHLIGHTER_FUNC_MAX];	struct ScriptHistory {		Control *control;		Variant state;	};	Vector<ScriptHistory> history;	int history_pos;	List<String> previous_scripts;	void _tab_changed(int p_which);	void _menu_option(int p_option);	void _theme_option(int p_option);	void _show_save_theme_as_dialog();	Tree *disk_changed_list;	ConfirmationDialog *disk_changed;	bool restoring_layout;	String _get_debug_tooltip(const String &p_text, Node *_se);	void _resave_scripts(const String &p_str);	void _reload_scripts();	bool _test_script_times_on_disk(RES p_for_script = Ref<Resource>());	void _add_recent_script(String p_path);	void _update_recent_scripts();	void _open_recent_script(int p_idx);	void _show_error_dialog(String p_path);	void _close_tab(int p_idx, bool p_save = true, bool p_history_back = true);	void _close_current_tab();	void _close_discard_current_tab(const String &p_str);	void _close_docs_tab();	void _close_other_tabs();	void _close_all_tabs();	void _copy_script_path();	void _ask_close_current_unsaved_tab(ScriptEditorBase *current);	bool grab_focus_block;	bool pending_auto_reload;	bool auto_reload_running_scripts;	void _live_auto_reload_running_scripts();	void _update_selected_editor_menu();	EditorScriptCodeCompletionCache *completion_cache;	void _editor_play();	void _editor_pause();	void _editor_stop();	int edit_pass;	void _add_callback(Object *p_obj, const String &p_function, const PoolStringArray &p_args);	void _res_saved_callback(const Ref<Resource> &p_res);	bool trim_trailing_whitespace_on_save;	bool use_space_indentation;	bool convert_indent_on_save;	void _trim_trailing_whitespace(TextEdit *tx);	void _goto_script_line2(int p_line);	void _goto_script_line(REF p_script, int p_line);	void _set_execution(REF p_script, int p_line);	void _clear_execution(REF p_script);	void _breaked(bool p_breaked, bool p_can_debug);	void _show_debugger(bool p_show);	void _update_window_menu();	void _script_created(Ref<Script> p_script);	ScriptEditorBase *_get_current_editor() const;	void _save_layout();	void _editor_settings_changed();	void _autosave_scripts();	void _update_autosave_timer();	void _update_members_overview_visibility();	void _update_members_overview();	void _toggle_members_overview_alpha_sort(bool p_alphabetic_sort);	void _filter_scripts_text_changed(const String &p_newtext);	void _filter_methods_text_changed(const String &p_newtext);	void _update_script_names();	void _update_script_connections();	bool _sort_list_on_update;	void _members_overview_selected(int p_idx);	void _script_selected(int p_idx);	void _update_help_overview_visibility();	void _update_help_overview();	void _help_overview_selected(int p_idx);	void _find_scripts(Node *p_base, Node *p_current, Set<Ref<Script> > &used);	void _tree_changed();	void _script_split_dragged(float);	Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);	void _unhandled_input(const Ref<InputEvent> &p_event);	void _script_list_gui_input(const Ref<InputEvent> &ev);	void _make_script_list_context_menu();	void _help_search(String p_text);	void _help_index(String p_text);	void _history_forward();	void _history_back();	bool waiting_update_names;	void _help_class_open(const String &p_class);	void _help_class_goto(const String &p_desc);	void _update_history_arrows();	void _save_history();	void _go_to_tab(int p_idx);	void _update_history_pos(int p_new_pos);	void _update_script_colors();	void _update_modified_scripts_for_external_editor(Ref<Script> p_for_script = Ref<Script>());	void _script_changed();	int file_dialog_option;	void _file_dialog_action(String p_file);	Ref<Script> _get_current_script();	Array _get_open_scripts() const;	Ref<TextFile> _load_text_file(const String &p_path, Error *r_error);	Error _save_text_file(Ref<TextFile> p_text_file, const String &p_path);	void _on_find_in_files_requested(String text);	void _on_find_in_files_result_selected(String fpath, int line_number, int begin, int end);	void _start_find_in_files(bool with_replace);	void _on_find_in_files_modified_files(PoolStringArray paths);	static void _open_script_request(const String &p_path);	static ScriptEditor *script_editor;protected:	void _notification(int p_what);	static void _bind_methods();public:	static ScriptEditor *get_singleton() { return script_editor; }	bool toggle_scripts_panel();	bool is_scripts_panel_toggled();	void ensure_focus_current();	void apply_scripts() const;	void open_script_create_dialog(const String &p_base_name, const String &p_base_path);	void ensure_select_current();	_FORCE_INLINE_ bool edit(const RES &p_resource, bool p_grab_focus = true) { return edit(p_resource, -1, 0, p_grab_focus); }	bool edit(const RES &p_resource, int p_line, int p_col, bool p_grab_focus = true);	void get_breakpoints(List<String> *p_breakpoints);	void save_all_scripts();	void set_window_layout(Ref<ConfigFile> p_layout);	void get_window_layout(Ref<ConfigFile> p_layout);	void set_scene_root_script(Ref<Script> p_script);	Vector<Ref<Script> > get_open_scripts() const;	bool script_goto_method(Ref<Script> p_script, const String &p_method);	virtual void edited_scene_changed();	void notify_script_close(const Ref<Script> &p_script);	void notify_script_changed(const Ref<Script> &p_script);	void close_builtin_scripts_from_scene(const String &p_scene);	void goto_help(const String &p_desc) { _help_class_goto(p_desc); }	bool can_take_away_focus() const;	VSplitContainer *get_left_list_split() { return list_split; }	ScriptEditorDebugger *get_debugger() { return debugger; }	void set_live_auto_reload_running_scripts(bool p_enabled);	static void register_create_syntax_highlighter_function(CreateSyntaxHighlighterFunc p_func);	static void register_create_script_editor_function(CreateScriptEditorFunc p_func);	ScriptEditor(EditorNode *p_editor);	~ScriptEditor();};class ScriptEditorPlugin : public EditorPlugin {	GDCLASS(ScriptEditorPlugin, EditorPlugin);	ScriptEditor *script_editor;	EditorNode *editor;public:	virtual String get_name() const { return "Script"; }	bool has_main_screen() const { return true; }	virtual void edit(Object *p_object);	virtual bool handles(Object *p_object) const;	virtual void make_visible(bool p_visible);	virtual void selected_notify();	virtual void save_external_data();	virtual void apply_changes();	virtual void restore_global_state();	virtual void save_global_state();	virtual void set_window_layout(Ref<ConfigFile> p_layout);	virtual void get_window_layout(Ref<ConfigFile> p_layout);	virtual void get_breakpoints(List<String> *p_breakpoints);	virtual void edited_scene_changed();	ScriptEditorPlugin(EditorNode *p_node);	~ScriptEditorPlugin();};#endif // SCRIPT_EDITOR_PLUGIN_H
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