| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870 | /*************************************************************************//*  spatial_editor_plugin.h                                              *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef SPATIAL_EDITOR_PLUGIN_H#define SPATIAL_EDITOR_PLUGIN_H#include "editor/editor_node.h"#include "editor/editor_plugin.h"#include "editor/editor_scale.h"#include "scene/3d/immediate_geometry.h"#include "scene/3d/light.h"#include "scene/3d/visual_instance.h"#include "scene/gui/panel_container.h"class Camera;class SpatialEditor;class EditorSpatialGizmoPlugin;class ViewportContainer;class SpatialEditorViewport;class EditorSpatialGizmo : public SpatialGizmo {	GDCLASS(EditorSpatialGizmo, SpatialGizmo);	bool selected;	bool instanced;public:	void set_selected(bool p_selected) { selected = p_selected; }	bool is_selected() const { return selected; }	struct Instance {		RID instance;		Ref<ArrayMesh> mesh;		Ref<Material> material;		Ref<SkinReference> skin_reference;		RID skeleton;		bool billboard;		bool unscaled;		bool can_intersect;		bool extra_margin;		Instance() {			billboard = false;			unscaled = false;			can_intersect = false;			extra_margin = false;		}		void create_instance(Spatial *p_base, bool p_hidden = false);	};	Vector<Vector3> collision_segments;	Ref<TriangleMesh> collision_mesh;	struct Handle {		Vector3 pos;		bool billboard;	};	Vector<Vector3> handles;	Vector<Vector3> secondary_handles;	float selectable_icon_size;	bool billboard_handle;	bool valid;	bool hidden;	Spatial *base;	Vector<Instance> instances;	Spatial *spatial_node;	EditorSpatialGizmoPlugin *gizmo_plugin;	void _set_spatial_node(Node *p_node) { set_spatial_node(Object::cast_to<Spatial>(p_node)); }protected:	static void _bind_methods();public:	void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));	void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>(), const Ref<Material> &p_material = Ref<Material>());	void add_collision_segments(const Vector<Vector3> &p_lines);	void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);	void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1, const Color &p_modulate = Color(1, 1, 1));	void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard = false, bool p_secondary = false);	void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());	virtual bool is_handle_highlighted(int p_idx) const;	virtual String get_handle_name(int p_idx) const;	virtual Variant get_handle_value(int p_idx);	virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);	virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);	void set_spatial_node(Spatial *p_node);	Spatial *get_spatial_node() const { return spatial_node; }	Ref<EditorSpatialGizmoPlugin> get_plugin() const { return gizmo_plugin; }	Vector3 get_handle_pos(int p_idx) const;	bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);	bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);	virtual void clear();	virtual void create();	virtual void transform();	virtual void redraw();	virtual void free();	virtual bool is_editable() const;	void set_hidden(bool p_hidden);	void set_plugin(EditorSpatialGizmoPlugin *p_plugin);	EditorSpatialGizmo();	~EditorSpatialGizmo();};class ViewportRotationControl : public Control {	GDCLASS(ViewportRotationControl, Control);	struct Axis2D {		Vector2 screen_point;		float z_axis = -99.0;		int axis = -1;	};	struct Axis2DCompare {		_FORCE_INLINE_ bool operator()(const Axis2D &l, const Axis2D &r) const {			return l.z_axis < r.z_axis;		}	};	SpatialEditorViewport *viewport = nullptr;	Vector<Color> axis_colors;	Vector<int> axis_menu_options;	bool orbiting = false;	int focused_axis = -2;	const float AXIS_CIRCLE_RADIUS = 8.0f * EDSCALE;protected:	static void _bind_methods();	void _notification(int p_what);	void _gui_input(Ref<InputEvent> p_event);	void _draw();	void _draw_axis(const Axis2D &p_axis);	void _get_sorted_axis(Vector<Axis2D> &r_axis);	void _update_focus();	void _on_mouse_exited();public:	void set_viewport(SpatialEditorViewport *p_viewport);};class SpatialEditorViewport : public Control {	GDCLASS(SpatialEditorViewport, Control);	friend class SpatialEditor;	friend class ViewportRotationControl;	enum {		VIEW_TOP,		VIEW_BOTTOM,		VIEW_LEFT,		VIEW_RIGHT,		VIEW_FRONT,		VIEW_REAR,		VIEW_CENTER_TO_ORIGIN,		VIEW_CENTER_TO_SELECTION,		VIEW_ALIGN_TRANSFORM_WITH_VIEW,		VIEW_ALIGN_ROTATION_WITH_VIEW,		VIEW_PERSPECTIVE,		VIEW_ENVIRONMENT,		VIEW_ORTHOGONAL,		VIEW_HALF_RESOLUTION,		VIEW_AUDIO_LISTENER,		VIEW_AUDIO_DOPPLER,		VIEW_GIZMOS,		VIEW_INFORMATION,		VIEW_FPS,		VIEW_DISPLAY_NORMAL,		VIEW_DISPLAY_WIREFRAME,		VIEW_DISPLAY_OVERDRAW,		VIEW_DISPLAY_SHADELESS,		VIEW_LOCK_ROTATION,		VIEW_CINEMATIC_PREVIEW,		VIEW_AUTO_ORTHOGONAL	};public:	enum {		GIZMO_BASE_LAYER = 27,		GIZMO_EDIT_LAYER = 26,		GIZMO_GRID_LAYER = 25	};	enum NavigationScheme {		NAVIGATION_GODOT,		NAVIGATION_MAYA,		NAVIGATION_MODO,	};private:	int index;	String name;	void _menu_option(int p_option);	void _set_auto_orthogonal();	Spatial *preview_node;	AABB *preview_bounds;	Vector<String> selected_files;	AcceptDialog *accept;	Node *target_node;	Point2 drop_pos;	EditorNode *editor;	EditorData *editor_data;	EditorSelection *editor_selection;	UndoRedo *undo_redo;	CheckBox *preview_camera;	ViewportContainer *viewport_container;	MenuButton *view_menu;	Control *surface;	Viewport *viewport;	Camera *camera;	bool transforming;	bool orthogonal;	bool auto_orthogonal;	bool lock_rotation;	float gizmo_scale;	bool freelook_active;	real_t freelook_speed;	TextureRect *crosshair;	Label *info_label;	Label *cinema_label;	Label *locked_label;	VBoxContainer *top_right_vbox;	ViewportRotationControl *rotation_control;	Label *fps_label;	struct _RayResult {		Spatial *item;		float depth;		int handle;		_FORCE_INLINE_ bool operator<(const _RayResult &p_rr) const { return depth < p_rr.depth; }	};	void _update_name();	void _compute_edit(const Point2 &p_point);	void _clear_selected();	void _select_clicked(bool p_append, bool p_single);	void _select(Node *p_node, bool p_append, bool p_single);	ObjectID _select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle = NULL, bool p_alt_select = false);	void _find_items_at_pos(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select = false);	Vector3 _get_ray_pos(const Vector2 &p_pos) const;	Vector3 _get_ray(const Vector2 &p_pos) const;	Point2 _point_to_screen(const Vector3 &p_point);	Transform _get_camera_transform() const;	int get_selected_count() const;	Vector3 _get_camera_position() const;	Vector3 _get_camera_normal() const;	Vector3 _get_screen_to_space(const Vector3 &p_vector3);	void _select_region();	bool _gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only = false);	void _nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);	void _nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);	void _nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);	void _nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);	float get_znear() const;	float get_zfar() const;	float get_fov() const;	ObjectID clicked;	Vector<_RayResult> selection_results;	bool clicked_includes_current;	bool clicked_wants_append;	PopupMenu *selection_menu;	enum NavigationZoomStyle {		NAVIGATION_ZOOM_VERTICAL,		NAVIGATION_ZOOM_HORIZONTAL	};	enum NavigationMode {		NAVIGATION_NONE,		NAVIGATION_PAN,		NAVIGATION_ZOOM,		NAVIGATION_ORBIT,		NAVIGATION_LOOK	};	enum TransformMode {		TRANSFORM_NONE,		TRANSFORM_ROTATE,		TRANSFORM_TRANSLATE,		TRANSFORM_SCALE	};	enum TransformPlane {		TRANSFORM_VIEW,		TRANSFORM_X_AXIS,		TRANSFORM_Y_AXIS,		TRANSFORM_Z_AXIS,		TRANSFORM_YZ,		TRANSFORM_XZ,		TRANSFORM_XY,	};	struct EditData {		TransformMode mode;		TransformPlane plane;		Transform original;		Vector3 click_ray;		Vector3 click_ray_pos;		Vector3 center;		Vector3 orig_gizmo_pos;		int edited_gizmo;		Point2 mouse_pos;		bool snap;		Ref<EditorSpatialGizmo> gizmo;		int gizmo_handle;		Variant gizmo_initial_value;		Vector3 gizmo_initial_pos;	} _edit;	struct Cursor {		Vector3 pos;		float x_rot, y_rot, distance;		Vector3 eye_pos; // Used in freelook mode		bool region_select;		Point2 region_begin, region_end;		Cursor() {			x_rot = y_rot = 0.5;			distance = 4;			region_select = false;		}	};	// Viewport camera supports movement smoothing,	// so one cursor is the real cursor, while the other can be an interpolated version.	Cursor cursor; // Immediate cursor	Cursor camera_cursor; // That one may be interpolated (don't modify this one except for smoothing purposes)	void scale_cursor_distance(real_t scale);	void set_freelook_active(bool active_now);	void scale_freelook_speed(real_t scale);	real_t zoom_indicator_delay;	RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[3], scale_gizmo_instance[3], scale_plane_gizmo_instance[3];	String last_message;	String message;	float message_time;	void set_message(String p_message, float p_time = 5);	//	void _update_camera(float p_interp_delta);	Transform to_camera_transform(const Cursor &p_cursor) const;	void _draw();	void _surface_mouse_enter();	void _surface_mouse_exit();	void _surface_focus_enter();	void _surface_focus_exit();	void _sinput(const Ref<InputEvent> &p_event);	void _update_freelook(real_t delta);	SpatialEditor *spatial_editor;	Camera *previewing;	Camera *preview;	bool previewing_cinema;	bool _is_node_locked(const Node *p_node);	void _preview_exited_scene();	void _toggle_camera_preview(bool);	void _toggle_cinema_preview(bool);	void _init_gizmo_instance(int p_idx);	void _finish_gizmo_instances();	void _selection_result_pressed(int);	void _selection_menu_hide();	void _list_select(Ref<InputEventMouseButton> b);	Point2i _get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const;	Vector3 _get_instance_position(const Point2 &p_pos) const;	static AABB _calculate_spatial_bounds(const Spatial *p_parent, bool p_exclude_toplevel_transform = true);	void _create_preview(const Vector<String> &files) const;	void _remove_preview();	bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);	bool _create_instance(Node *parent, String &path, const Point2 &p_point);	void _perform_drop_data();	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);protected:	void _notification(int p_what);	static void _bind_methods();public:	void update_surface() { surface->update(); }	void update_transform_gizmo_view();	void set_can_preview(Camera *p_preview);	void set_state(const Dictionary &p_state);	Dictionary get_state() const;	void reset();	bool is_freelook_active() const { return freelook_active; }	void focus_selection();	void assign_pending_data_pointers(			Spatial *p_preview_node,			AABB *p_preview_bounds,			AcceptDialog *p_accept);	Viewport *get_viewport_node() { return viewport; }	Camera *get_camera() { return camera; } // return the default camera object.	SpatialEditorViewport(SpatialEditor *p_spatial_editor, EditorNode *p_editor, int p_index);};class SpatialEditorSelectedItem : public Object {	GDCLASS(SpatialEditorSelectedItem, Object);public:	AABB aabb;	Transform original; // original location when moving	Transform original_local;	Transform last_xform; // last transform	bool last_xform_dirty;	Spatial *sp;	RID sbox_instance;	SpatialEditorSelectedItem() {		sp = NULL;		last_xform_dirty = true;	}	~SpatialEditorSelectedItem();};class SpatialEditorViewportContainer : public Container {	GDCLASS(SpatialEditorViewportContainer, Container);public:	enum View {		VIEW_USE_1_VIEWPORT,		VIEW_USE_2_VIEWPORTS,		VIEW_USE_2_VIEWPORTS_ALT,		VIEW_USE_3_VIEWPORTS,		VIEW_USE_3_VIEWPORTS_ALT,		VIEW_USE_4_VIEWPORTS,	};private:	View view;	bool mouseover;	float ratio_h;	float ratio_v;	bool hovering_v;	bool hovering_h;	bool dragging_v;	bool dragging_h;	Vector2 drag_begin_pos;	Vector2 drag_begin_ratio;	void _gui_input(const Ref<InputEvent> &p_event);protected:	void _notification(int p_what);	static void _bind_methods();public:	void set_view(View p_view);	View get_view();	SpatialEditorViewportContainer();};class SpatialEditor : public VBoxContainer {	GDCLASS(SpatialEditor, VBoxContainer);public:	static const unsigned int VIEWPORTS_COUNT = 4;	enum ToolMode {		TOOL_MODE_SELECT,		TOOL_MODE_MOVE,		TOOL_MODE_ROTATE,		TOOL_MODE_SCALE,		TOOL_MODE_LIST_SELECT,		TOOL_LOCK_SELECTED,		TOOL_UNLOCK_SELECTED,		TOOL_GROUP_SELECTED,		TOOL_UNGROUP_SELECTED,		TOOL_MAX	};	enum ToolOptions {		TOOL_OPT_LOCAL_COORDS,		TOOL_OPT_USE_SNAP,		TOOL_OPT_OVERRIDE_CAMERA,		TOOL_OPT_MAX	};private:	EditorNode *editor;	EditorSelection *editor_selection;	SpatialEditorViewportContainer *viewport_base;	SpatialEditorViewport *viewports[VIEWPORTS_COUNT];	VSplitContainer *shader_split;	HSplitContainer *palette_split;	/////	ToolMode tool_mode;	bool orthogonal;	VisualServer::ScenarioDebugMode scenario_debug;	RID origin;	RID origin_instance;	bool origin_enabled;	RID grid[3];	RID grid_instance[3];	bool grid_visible[3]; //currently visible	bool grid_enable[3]; //should be always visible if true	bool grid_enabled;	Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[3], scale_gizmo[3], scale_plane_gizmo[3];	Ref<SpatialMaterial> gizmo_color[3];	Ref<SpatialMaterial> plane_gizmo_color[3];	Ref<SpatialMaterial> gizmo_color_hl[3];	Ref<SpatialMaterial> plane_gizmo_color_hl[3];	int over_gizmo_handle;	float snap_translate_value;	float snap_rotate_value;	float snap_scale_value;	Ref<ArrayMesh> selection_box;	RID indicators;	RID indicators_instance;	RID cursor_mesh;	RID cursor_instance;	Ref<SpatialMaterial> indicator_mat;	Ref<SpatialMaterial> cursor_material;	// Scene drag and drop support	Spatial *preview_node;	AABB preview_bounds;	struct Gizmo {		bool visible;		float scale;		Transform transform;	} gizmo;	enum MenuOption {		MENU_TOOL_SELECT,		MENU_TOOL_MOVE,		MENU_TOOL_ROTATE,		MENU_TOOL_SCALE,		MENU_TOOL_LIST_SELECT,		MENU_TOOL_LOCAL_COORDS,		MENU_TOOL_USE_SNAP,		MENU_TOOL_OVERRIDE_CAMERA,		MENU_TRANSFORM_CONFIGURE_SNAP,		MENU_TRANSFORM_DIALOG,		MENU_VIEW_USE_1_VIEWPORT,		MENU_VIEW_USE_2_VIEWPORTS,		MENU_VIEW_USE_2_VIEWPORTS_ALT,		MENU_VIEW_USE_3_VIEWPORTS,		MENU_VIEW_USE_3_VIEWPORTS_ALT,		MENU_VIEW_USE_4_VIEWPORTS,		MENU_VIEW_ORIGIN,		MENU_VIEW_GRID,		MENU_VIEW_GIZMOS_3D_ICONS,		MENU_VIEW_CAMERA_SETTINGS,		MENU_LOCK_SELECTED,		MENU_UNLOCK_SELECTED,		MENU_GROUP_SELECTED,		MENU_UNGROUP_SELECTED,		MENU_SNAP_TO_FLOOR	};	Button *tool_button[TOOL_MAX];	Button *tool_option_button[TOOL_OPT_MAX];	MenuButton *transform_menu;	PopupMenu *gizmos_menu;	MenuButton *view_menu;	AcceptDialog *accept;	ConfirmationDialog *snap_dialog;	ConfirmationDialog *xform_dialog;	ConfirmationDialog *settings_dialog;	bool snap_enabled;	bool snap_key_enabled;	LineEdit *snap_translate;	LineEdit *snap_rotate;	LineEdit *snap_scale;	PanelContainer *menu_panel;	LineEdit *xform_translate[3];	LineEdit *xform_rotate[3];	LineEdit *xform_scale[3];	OptionButton *xform_type;	VBoxContainer *settings_vbc;	SpinBox *settings_fov;	SpinBox *settings_znear;	SpinBox *settings_zfar;	void _snap_changed();	void _snap_update();	void _xform_dialog_action();	void _menu_item_pressed(int p_option);	void _menu_item_toggled(bool pressed, int p_option);	void _menu_gizmo_toggled(int p_option);	void _update_camera_override_button(bool p_game_running);	void _update_camera_override_viewport(Object *p_viewport);	HBoxContainer *hbc_menu;	void _generate_selection_box();	UndoRedo *undo_redo;	int camera_override_viewport_id;	void _init_indicators();	void _update_gizmos_menu();	void _update_gizmos_menu_theme();	void _init_grid();	void _finish_indicators();	void _finish_grid();	void _toggle_maximize_view(Object *p_viewport);	Node *custom_camera;	Object *_get_editor_data(Object *p_what);	Ref<Environment> viewport_environment;	Spatial *selected;	void _request_gizmo(Object *p_obj);	static SpatialEditor *singleton;	void _node_removed(Node *p_node);	Vector<Ref<EditorSpatialGizmoPlugin> > gizmo_plugins_by_priority;	Vector<Ref<EditorSpatialGizmoPlugin> > gizmo_plugins_by_name;	void _register_all_gizmos();	SpatialEditor();	bool is_any_freelook_active() const;	void _refresh_menu_icons();protected:	void _notification(int p_what);	//void _gui_input(InputEvent p_event);	void _unhandled_key_input(Ref<InputEvent> p_event);	static void _bind_methods();public:	static SpatialEditor *get_singleton() { return singleton; }	void snap_cursor_to_plane(const Plane &p_plane);	Vector3 snap_point(Vector3 p_target, Vector3 p_start = Vector3(0, 0, 0)) const;	float get_znear() const { return settings_znear->get_value(); }	float get_zfar() const { return settings_zfar->get_value(); }	float get_fov() const { return settings_fov->get_value(); }	Transform get_gizmo_transform() const { return gizmo.transform; }	bool is_gizmo_visible() const { return gizmo.visible; }	ToolMode get_tool_mode() const { return tool_mode; }	bool are_local_coords_enabled() const { return tool_option_button[SpatialEditor::TOOL_OPT_LOCAL_COORDS]->is_pressed(); }	bool is_snap_enabled() const { return snap_enabled ^ snap_key_enabled; }	float get_translate_snap() const;	float get_rotate_snap() const;	float get_scale_snap() const;	Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }	Ref<ArrayMesh> get_move_plane_gizmo(int idx) const { return move_plane_gizmo[idx]; }	Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; }	Ref<ArrayMesh> get_scale_gizmo(int idx) const { return scale_gizmo[idx]; }	Ref<ArrayMesh> get_scale_plane_gizmo(int idx) const { return scale_plane_gizmo[idx]; }	void update_transform_gizmo();	void update_all_gizmos(Node *p_node = NULL);	void snap_selected_nodes_to_floor();	void select_gizmo_highlight_axis(int p_axis);	void set_custom_camera(Node *p_camera) { custom_camera = p_camera; }	void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }	Dictionary get_state() const;	void set_state(const Dictionary &p_state);	Ref<Environment> get_viewport_environment() { return viewport_environment; }	UndoRedo *get_undo_redo() { return undo_redo; }	void add_control_to_menu_panel(Control *p_control);	void remove_control_from_menu_panel(Control *p_control);	VSplitContainer *get_shader_split();	HSplitContainer *get_palette_split();	Spatial *get_selected() { return selected; }	int get_over_gizmo_handle() const { return over_gizmo_handle; }	void set_over_gizmo_handle(int idx) { over_gizmo_handle = idx; }	void set_can_preview(Camera *p_preview);	SpatialEditorViewport *get_editor_viewport(int p_idx) {		ERR_FAIL_INDEX_V(p_idx, static_cast<int>(VIEWPORTS_COUNT), NULL);		return viewports[p_idx];	}	void add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin);	void remove_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin);	void edit(Spatial *p_spatial);	void clear();	SpatialEditor(EditorNode *p_editor);	~SpatialEditor();};class SpatialEditorPlugin : public EditorPlugin {	GDCLASS(SpatialEditorPlugin, EditorPlugin);	SpatialEditor *spatial_editor;	EditorNode *editor;protected:	static void _bind_methods();public:	void snap_cursor_to_plane(const Plane &p_plane);	SpatialEditor *get_spatial_editor() { return spatial_editor; }	virtual String get_name() const { return "3D"; }	bool has_main_screen() const { return true; }	virtual void make_visible(bool p_visible);	virtual void edit(Object *p_object);	virtual bool handles(Object *p_object) const;	virtual Dictionary get_state() const;	virtual void set_state(const Dictionary &p_state);	virtual void clear() { spatial_editor->clear(); }	virtual void edited_scene_changed();	SpatialEditorPlugin(EditorNode *p_node);	~SpatialEditorPlugin();};class EditorSpatialGizmoPlugin : public Resource {	GDCLASS(EditorSpatialGizmoPlugin, Resource);public:	static const int VISIBLE = 0;	static const int HIDDEN = 1;	static const int ON_TOP = 2;private:	int current_state;	List<EditorSpatialGizmo *> current_gizmos;	HashMap<String, Vector<Ref<SpatialMaterial> > > materials;protected:	static void _bind_methods();	virtual bool has_gizmo(Spatial *p_spatial);	virtual Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);public:	void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);	void create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));	void create_handle_material(const String &p_name, bool p_billboard = false);	void add_material(const String &p_name, Ref<SpatialMaterial> p_material);	Ref<SpatialMaterial> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>());	virtual String get_name() const;	virtual int get_priority() const;	virtual bool can_be_hidden() const;	virtual bool is_selectable_when_hidden() const;	virtual void redraw(EditorSpatialGizmo *p_gizmo);	virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;	virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;	virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);	virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);	virtual bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const;	Ref<EditorSpatialGizmo> get_gizmo(Spatial *p_spatial);	void set_state(int p_state);	int get_state() const;	void unregister_gizmo(EditorSpatialGizmo *p_gizmo);	EditorSpatialGizmoPlugin();	virtual ~EditorSpatialGizmoPlugin();};#endif
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