| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167 | /*************************************************************************//*  texture_editor_plugin.cpp                                            *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "texture_editor_plugin.h"#include "core/io/resource_loader.h"#include "core/project_settings.h"#include "editor/editor_settings.h"void TextureEditor::_gui_input(Ref<InputEvent> p_event) {}void TextureEditor::_notification(int p_what) {	if (p_what == NOTIFICATION_READY) {		//get_scene()->connect("node_removed",this,"_node_removed");	}	if (p_what == NOTIFICATION_DRAW) {		Ref<Texture> checkerboard = get_icon("Checkerboard", "EditorIcons");		Size2 size = get_size();		draw_texture_rect(checkerboard, Rect2(Point2(), size), true);		int tex_width = texture->get_width() * size.height / texture->get_height();		int tex_height = size.height;		if (tex_width > size.width) {			tex_width = size.width;			tex_height = texture->get_height() * tex_width / texture->get_width();		}		// Prevent the texture from being unpreviewable after the rescale, so that we can still see something		if (tex_height <= 0)			tex_height = 1;		if (tex_width <= 0)			tex_width = 1;		int ofs_x = (size.width - tex_width) / 2;		int ofs_y = (size.height - tex_height) / 2;		if (Object::cast_to<CurveTexture>(*texture)) {			// In the case of CurveTextures we know they are 1 in height, so fill the preview to see the gradient			ofs_y = 0;			tex_height = size.height;		} else if (Object::cast_to<GradientTexture>(*texture)) {			ofs_y = size.height / 4.0;			tex_height = size.height / 2.0;		}		draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height));		Ref<Font> font = get_font("font", "Label");		String format;		if (Object::cast_to<ImageTexture>(*texture)) {			format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format());		} else if (Object::cast_to<StreamTexture>(*texture)) {			format = Image::get_format_name(Object::cast_to<StreamTexture>(*texture)->get_format());		} else {			format = texture->get_class();		}		String text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;		Size2 rect = font->get_string_size(text);		Vector2 draw_from = size - rect + Size2(-2, font->get_ascent() - 2);		if (draw_from.x < 0)			draw_from.x = 0;		draw_string(font, draw_from + Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);		draw_string(font, draw_from - Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);		draw_string(font, draw_from, text, Color(1, 1, 1, 1), size.width);	}}void TextureEditor::_changed_callback(Object *p_changed, const char *p_prop) {	if (!is_visible())		return;	update();}void TextureEditor::edit(Ref<Texture> p_texture) {	if (!texture.is_null())		texture->remove_change_receptor(this);	texture = p_texture;	if (!texture.is_null()) {		texture->add_change_receptor(this);		update();	} else {		hide();	}}void TextureEditor::_bind_methods() {	ClassDB::bind_method(D_METHOD("_gui_input"), &TextureEditor::_gui_input);}TextureEditor::TextureEditor() {	set_custom_minimum_size(Size2(1, 150));}TextureEditor::~TextureEditor() {	if (!texture.is_null()) {		texture->remove_change_receptor(this);	}}//bool EditorInspectorPluginTexture::can_handle(Object *p_object) {	return Object::cast_to<ImageTexture>(p_object) != NULL || Object::cast_to<AtlasTexture>(p_object) != NULL || Object::cast_to<StreamTexture>(p_object) != NULL || Object::cast_to<LargeTexture>(p_object) != NULL || Object::cast_to<AnimatedTexture>(p_object) != NULL;}void EditorInspectorPluginTexture::parse_begin(Object *p_object) {	Texture *texture = Object::cast_to<Texture>(p_object);	if (!texture) {		return;	}	Ref<Texture> m(texture);	TextureEditor *editor = memnew(TextureEditor);	editor->edit(m);	add_custom_control(editor);}TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {	Ref<EditorInspectorPluginTexture> plugin;	plugin.instance();	add_inspector_plugin(plugin);}
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