| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 | /*************************************************************************//*  texture_editor_plugin.h                                              *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef TEXTURE_EDITOR_PLUGIN_H#define TEXTURE_EDITOR_PLUGIN_H#include "editor/editor_node.h"#include "editor/editor_plugin.h"#include "scene/resources/texture.h"class TextureEditor : public Control {	GDCLASS(TextureEditor, Control);	Ref<Texture> texture;protected:	void _notification(int p_what);	void _gui_input(Ref<InputEvent> p_event);	void _changed_callback(Object *p_changed, const char *p_prop);	static void _bind_methods();public:	void edit(Ref<Texture> p_texture);	TextureEditor();	~TextureEditor();};class EditorInspectorPluginTexture : public EditorInspectorPlugin {	GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin);public:	virtual bool can_handle(Object *p_object);	virtual void parse_begin(Object *p_object);};class TextureEditorPlugin : public EditorPlugin {	GDCLASS(TextureEditorPlugin, EditorPlugin);public:	virtual String get_name() const { return "Texture"; }	TextureEditorPlugin(EditorNode *p_node);};#endif // TEXTURE_EDITOR_PLUGIN_H
 |