AndroidManifest.xml 2.9 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <manifest xmlns:android="http://schemas.android.com/apk/res/android"
  3. xmlns:tools="http://schemas.android.com/tools"
  4. package="com.godot.game"
  5. android:versionCode="1"
  6. android:versionName="1.0"
  7. android:installLocation="auto" >
  8. <!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, -->
  9. <!-- as that gets rewritten. -->
  10. <supports-screens
  11. android:smallScreens="true"
  12. android:normalScreens="true"
  13. android:largeScreens="true"
  14. android:xlargeScreens="true" />
  15. <!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
  16. <uses-feature
  17. android:glEsVersion="0x00020000"
  18. android:required="true" />
  19. <!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. -->
  20. <!--CHUNK_USER_PERMISSIONS_BEGIN-->
  21. <!--CHUNK_USER_PERMISSIONS_END-->
  22. <!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
  23. <!-- If you want to add tags manually, do before it. -->
  24. <!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. -->
  25. <application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon" >
  26. <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
  27. <!-- Do these changes in the export preset. Adding new ones is fine. -->
  28. <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
  29. <meta-data
  30. android:name="xr_mode_metadata_name"
  31. android:value="xr_mode_metadata_value" />
  32. <!-- Metadata populated at export time and used by Godot to figure out which plugins must be enabled. -->
  33. <meta-data
  34. android:name="custom_template_plugins"
  35. android:value="custom_template_plugins_value"/>
  36. <activity
  37. android:name=".GodotApp"
  38. android:label="@string/godot_project_name_string"
  39. android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
  40. android:launchMode="singleTask"
  41. android:screenOrientation="landscape"
  42. android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
  43. android:resizeableActivity="false"
  44. tools:ignore="UnusedAttribute" >
  45. <intent-filter>
  46. <action android:name="android.intent.action.MAIN" />
  47. <category android:name="android.intent.category.LAUNCHER" />
  48. </intent-filter>
  49. </activity>
  50. <!-- Custom application XML added by add-ons. -->
  51. <!--CHUNK_APPLICATION_BEGIN-->
  52. <!--CHUNK_APPLICATION_END-->
  53. </application>
  54. </manifest>