detect.py 6.2 KB

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  1. import methods
  2. import os
  3. import sys
  4. def is_active():
  5. return True
  6. def get_name():
  7. return "UWP"
  8. def can_build():
  9. if (os.name == "nt"):
  10. # building natively on windows!
  11. if (os.getenv("VSINSTALLDIR")):
  12. if (os.getenv("ANGLE_SRC_PATH") is None):
  13. return False
  14. return True
  15. return False
  16. def get_opts():
  17. return [
  18. ('msvc_version', 'MSVC version to use (ignored if the VCINSTALLDIR environment variable is set)', None),
  19. ]
  20. def get_flags():
  21. return [
  22. ('tools', False),
  23. ('xaudio2', True),
  24. ('builtin_pcre2_with_jit', False),
  25. ]
  26. def configure(env):
  27. env.msvc = True
  28. if (env["bits"] != "default"):
  29. print("Error: bits argument is disabled for MSVC")
  30. print("""
  31. Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
  32. (or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
  33. argument (example: scons p=uwp) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
  34. """)
  35. sys.exit()
  36. ## Build type
  37. if (env["target"] == "release"):
  38. env.Append(CCFLAGS=['/O2', '/GL'])
  39. env.Append(CCFLAGS=['/MD'])
  40. env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS', '/LTCG'])
  41. elif (env["target"] == "release_debug"):
  42. env.Append(CCFLAGS=['/O2', '/Zi'])
  43. env.Append(CCFLAGS=['/MD'])
  44. env.Append(CPPDEFINES=['DEBUG_ENABLED'])
  45. env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
  46. elif (env["target"] == "debug"):
  47. env.Append(CCFLAGS=['/Zi'])
  48. env.Append(CCFLAGS=['/MDd'])
  49. env.Append(CPPDEFINES=['DEBUG_ENABLED', 'DEBUG_MEMORY_ENABLED'])
  50. env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
  51. env.Append(LINKFLAGS=['/DEBUG'])
  52. ## Compiler configuration
  53. env['ENV'] = os.environ
  54. vc_base_path = os.environ['VCTOOLSINSTALLDIR'] if "VCTOOLSINSTALLDIR" in os.environ else os.environ['VCINSTALLDIR']
  55. # ANGLE
  56. angle_root = os.getenv("ANGLE_SRC_PATH")
  57. env.Prepend(CPPPATH=[angle_root + '/include'])
  58. jobs = str(env.GetOption("num_jobs"))
  59. angle_build_cmd = "msbuild.exe " + angle_root + "/winrt/10/src/angle.sln /nologo /v:m /m:" + jobs + " /p:Configuration=Release /p:Platform="
  60. if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
  61. env["build_angle"] = True
  62. ## Architecture
  63. arch = ""
  64. if str(os.getenv('Platform')).lower() == "arm":
  65. print("Compiled program architecture will be an ARM executable. (forcing bits=32).")
  66. arch = "arm"
  67. env["bits"] = "32"
  68. env.Append(LINKFLAGS=['/MACHINE:ARM'])
  69. env.Append(LIBPATH=[vc_base_path + 'lib/store/arm'])
  70. angle_build_cmd += "ARM"
  71. env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_ARM/lib'])
  72. else:
  73. compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
  74. if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
  75. env["bits"] = "64"
  76. print("Compiled program architecture will be a x64 executable (forcing bits=64).")
  77. elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"):
  78. env["bits"] = "32"
  79. print("Compiled program architecture will be a x86 executable. (forcing bits=32).")
  80. else:
  81. print("Failed to detect MSVC compiler architecture version... Defaulting to 32-bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup.")
  82. env["bits"] = "32"
  83. if (env["bits"] == "32"):
  84. arch = "x86"
  85. angle_build_cmd += "Win32"
  86. env.Append(LINKFLAGS=['/MACHINE:X86'])
  87. env.Append(LIBPATH=[vc_base_path + 'lib/store'])
  88. env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_Win32/lib'])
  89. else:
  90. arch = "x64"
  91. angle_build_cmd += "x64"
  92. env.Append(LINKFLAGS=['/MACHINE:X64'])
  93. env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/amd64'])
  94. env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_x64/lib'])
  95. env["PROGSUFFIX"] = "." + arch + env["PROGSUFFIX"]
  96. env["OBJSUFFIX"] = "." + arch + env["OBJSUFFIX"]
  97. env["LIBSUFFIX"] = "." + arch + env["LIBSUFFIX"]
  98. ## Compile flags
  99. env.Prepend(CPPPATH=['#platform/uwp', '#drivers/windows'])
  100. env.Append(CPPDEFINES=['UWP_ENABLED', 'WINDOWS_ENABLED', 'TYPED_METHOD_BIND'])
  101. env.Append(CPPDEFINES=['GLES_ENABLED', 'GL_GLEXT_PROTOTYPES', 'EGL_EGLEXT_PROTOTYPES', 'ANGLE_ENABLED'])
  102. winver = "0x0602" # Windows 8 is the minimum target for UWP build
  103. env.Append(CPPDEFINES=[('WINVER', winver), ('_WIN32_WINNT', winver), 'WIN32'])
  104. env.Append(CPPDEFINES=['__WRL_NO_DEFAULT_LIB__', ('PNG_ABORT', 'abort')])
  105. env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/store/references'])
  106. env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/x86/store/references'])
  107. env.Append(CCFLAGS='/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'.split())
  108. env.Append(CPPDEFINES=['_UNICODE', 'UNICODE', ('WINAPI_FAMILY', 'WINAPI_FAMILY_APP')])
  109. env.Append(CXXFLAGS=['/ZW'])
  110. env.Append(CCFLAGS=['/AI', vc_base_path + '\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR'] + '\\References\\CommonConfiguration\\Neutral'])
  111. ## Link flags
  112. env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', '/WINMD', '/APPCONTAINER', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1', '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"'])
  113. LIBS = [
  114. 'WindowsApp',
  115. 'mincore',
  116. 'ws2_32',
  117. 'libANGLE',
  118. 'libEGL',
  119. 'libGLESv2',
  120. 'bcrypt',
  121. ]
  122. env.Append(LINKFLAGS=[p + ".lib" for p in LIBS])
  123. # Incremental linking fix
  124. env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
  125. env['BUILDERS']['Program'] = methods.precious_program
  126. env.Append(BUILDERS={'ANGLE': env.Builder(action=angle_build_cmd)})