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animation_blend_tree.cpp 37 KB

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  1. /*************************************************************************/
  2. /* animation_blend_tree.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "animation_blend_tree.h"
  31. #include "scene/scene_string_names.h"
  32. void AnimationNodeAnimation::set_animation(const StringName &p_name) {
  33. animation = p_name;
  34. _change_notify("animation");
  35. }
  36. StringName AnimationNodeAnimation::get_animation() const {
  37. return animation;
  38. }
  39. Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = NULL;
  40. void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) const {
  41. r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
  42. }
  43. void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
  44. if (property.name == "animation" && get_editable_animation_list) {
  45. Vector<String> names = get_editable_animation_list();
  46. String anims;
  47. for (int i = 0; i < names.size(); i++) {
  48. if (i > 0) {
  49. anims += ",";
  50. }
  51. anims += String(names[i]);
  52. }
  53. if (anims != String()) {
  54. property.hint = PROPERTY_HINT_ENUM;
  55. property.hint_string = anims;
  56. }
  57. }
  58. }
  59. float AnimationNodeAnimation::process(float p_time, bool p_seek) {
  60. AnimationPlayer *ap = state->player;
  61. ERR_FAIL_COND_V(!ap, 0);
  62. float time = get_parameter(this->time);
  63. if (!ap->has_animation(animation)) {
  64. AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(parent);
  65. if (tree) {
  66. String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
  67. make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), name, animation));
  68. } else {
  69. make_invalid(vformat(RTR("Animation not found: '%s'"), animation));
  70. }
  71. return 0;
  72. }
  73. Ref<Animation> anim = ap->get_animation(animation);
  74. float step;
  75. if (p_seek) {
  76. time = p_time;
  77. step = 0;
  78. } else {
  79. time = MAX(0, time + p_time);
  80. step = p_time;
  81. }
  82. float anim_size = anim->get_length();
  83. if (anim->has_loop()) {
  84. if (anim_size) {
  85. time = Math::fposmod(time, anim_size);
  86. }
  87. } else if (time > anim_size) {
  88. time = anim_size;
  89. }
  90. blend_animation(animation, time, step, p_seek, 1.0);
  91. set_parameter(this->time, time);
  92. return anim_size - time;
  93. }
  94. String AnimationNodeAnimation::get_caption() const {
  95. return "Animation";
  96. }
  97. void AnimationNodeAnimation::_bind_methods() {
  98. ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation);
  99. ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation);
  100. ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
  101. }
  102. AnimationNodeAnimation::AnimationNodeAnimation() {
  103. last_version = 0;
  104. skip = false;
  105. time = "time";
  106. }
  107. ////////////////////////////////////////////////////////
  108. void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const {
  109. r_list->push_back(PropertyInfo(Variant::BOOL, active));
  110. r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", 0));
  111. r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
  112. r_list->push_back(PropertyInfo(Variant::REAL, remaining, PROPERTY_HINT_NONE, "", 0));
  113. r_list->push_back(PropertyInfo(Variant::REAL, time_to_restart, PROPERTY_HINT_NONE, "", 0));
  114. }
  115. Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {
  116. if (p_parameter == active || p_parameter == prev_active) {
  117. return false;
  118. } else if (p_parameter == time_to_restart) {
  119. return -1;
  120. } else {
  121. return 0.0;
  122. }
  123. }
  124. void AnimationNodeOneShot::set_fadein_time(float p_time) {
  125. fade_in = p_time;
  126. }
  127. void AnimationNodeOneShot::set_fadeout_time(float p_time) {
  128. fade_out = p_time;
  129. }
  130. float AnimationNodeOneShot::get_fadein_time() const {
  131. return fade_in;
  132. }
  133. float AnimationNodeOneShot::get_fadeout_time() const {
  134. return fade_out;
  135. }
  136. void AnimationNodeOneShot::set_autorestart(bool p_active) {
  137. autorestart = p_active;
  138. }
  139. void AnimationNodeOneShot::set_autorestart_delay(float p_time) {
  140. autorestart_delay = p_time;
  141. }
  142. void AnimationNodeOneShot::set_autorestart_random_delay(float p_time) {
  143. autorestart_random_delay = p_time;
  144. }
  145. bool AnimationNodeOneShot::has_autorestart() const {
  146. return autorestart;
  147. }
  148. float AnimationNodeOneShot::get_autorestart_delay() const {
  149. return autorestart_delay;
  150. }
  151. float AnimationNodeOneShot::get_autorestart_random_delay() const {
  152. return autorestart_random_delay;
  153. }
  154. void AnimationNodeOneShot::set_mix_mode(MixMode p_mix) {
  155. mix = p_mix;
  156. }
  157. AnimationNodeOneShot::MixMode AnimationNodeOneShot::get_mix_mode() const {
  158. return mix;
  159. }
  160. String AnimationNodeOneShot::get_caption() const {
  161. return "OneShot";
  162. }
  163. bool AnimationNodeOneShot::has_filter() const {
  164. return true;
  165. }
  166. float AnimationNodeOneShot::process(float p_time, bool p_seek) {
  167. bool active = get_parameter(this->active);
  168. bool prev_active = get_parameter(this->prev_active);
  169. float time = get_parameter(this->time);
  170. float remaining = get_parameter(this->remaining);
  171. float time_to_restart = get_parameter(this->time_to_restart);
  172. if (!active) {
  173. //make it as if this node doesn't exist, pass input 0 by.
  174. if (prev_active) {
  175. set_parameter(this->prev_active, false);
  176. }
  177. if (time_to_restart >= 0.0 && !p_seek) {
  178. time_to_restart -= p_time;
  179. if (time_to_restart < 0) {
  180. //restart
  181. set_parameter(this->active, true);
  182. active = true;
  183. }
  184. set_parameter(this->time_to_restart, time_to_restart);
  185. }
  186. if (!active) {
  187. return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
  188. }
  189. }
  190. bool os_seek = p_seek;
  191. if (p_seek)
  192. time = p_time;
  193. bool do_start = !prev_active;
  194. if (do_start) {
  195. time = 0;
  196. os_seek = true;
  197. set_parameter(this->prev_active, true);
  198. }
  199. float blend;
  200. if (time < fade_in) {
  201. if (fade_in > 0)
  202. blend = time / fade_in;
  203. else
  204. blend = 0; //wtf
  205. } else if (!do_start && remaining < fade_out) {
  206. if (fade_out)
  207. blend = (remaining / fade_out);
  208. else
  209. blend = 1.0;
  210. } else
  211. blend = 1.0;
  212. float main_rem;
  213. if (mix == MIX_MODE_ADD) {
  214. main_rem = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
  215. } else {
  216. main_rem = blend_input(0, p_time, p_seek, 1.0 - blend, FILTER_BLEND, !sync);
  217. }
  218. float os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
  219. if (do_start) {
  220. remaining = os_rem;
  221. }
  222. if (!p_seek) {
  223. time += p_time;
  224. remaining = os_rem;
  225. if (remaining <= 0) {
  226. set_parameter(this->active, false);
  227. set_parameter(this->prev_active, false);
  228. if (autorestart) {
  229. float restart_sec = autorestart_delay + Math::randf() * autorestart_random_delay;
  230. set_parameter(this->time_to_restart, restart_sec);
  231. }
  232. }
  233. }
  234. set_parameter(this->time, time);
  235. set_parameter(this->remaining, remaining);
  236. return MAX(main_rem, remaining);
  237. }
  238. void AnimationNodeOneShot::set_use_sync(bool p_sync) {
  239. sync = p_sync;
  240. }
  241. bool AnimationNodeOneShot::is_using_sync() const {
  242. return sync;
  243. }
  244. void AnimationNodeOneShot::_bind_methods() {
  245. ClassDB::bind_method(D_METHOD("set_fadein_time", "time"), &AnimationNodeOneShot::set_fadein_time);
  246. ClassDB::bind_method(D_METHOD("get_fadein_time"), &AnimationNodeOneShot::get_fadein_time);
  247. ClassDB::bind_method(D_METHOD("set_fadeout_time", "time"), &AnimationNodeOneShot::set_fadeout_time);
  248. ClassDB::bind_method(D_METHOD("get_fadeout_time"), &AnimationNodeOneShot::get_fadeout_time);
  249. ClassDB::bind_method(D_METHOD("set_autorestart", "enable"), &AnimationNodeOneShot::set_autorestart);
  250. ClassDB::bind_method(D_METHOD("has_autorestart"), &AnimationNodeOneShot::has_autorestart);
  251. ClassDB::bind_method(D_METHOD("set_autorestart_delay", "enable"), &AnimationNodeOneShot::set_autorestart_delay);
  252. ClassDB::bind_method(D_METHOD("get_autorestart_delay"), &AnimationNodeOneShot::get_autorestart_delay);
  253. ClassDB::bind_method(D_METHOD("set_autorestart_random_delay", "enable"), &AnimationNodeOneShot::set_autorestart_random_delay);
  254. ClassDB::bind_method(D_METHOD("get_autorestart_random_delay"), &AnimationNodeOneShot::get_autorestart_random_delay);
  255. ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode);
  256. ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode);
  257. ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync);
  258. ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync);
  259. ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time");
  260. ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time");
  261. ADD_GROUP("autorestart_", "Auto Restart");
  262. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart");
  263. ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay");
  264. ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_random_delay", "get_autorestart_random_delay");
  265. ADD_GROUP("", "");
  266. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
  267. BIND_ENUM_CONSTANT(MIX_MODE_BLEND);
  268. BIND_ENUM_CONSTANT(MIX_MODE_ADD);
  269. }
  270. AnimationNodeOneShot::AnimationNodeOneShot() {
  271. add_input("in");
  272. add_input("shot");
  273. fade_in = 0.1;
  274. fade_out = 0.1;
  275. autorestart = false;
  276. autorestart_delay = 1;
  277. autorestart_random_delay = 0;
  278. mix = MIX_MODE_BLEND;
  279. sync = false;
  280. active = "active";
  281. prev_active = "prev_active";
  282. time = "time";
  283. remaining = "remaining";
  284. time_to_restart = "time_to_restart";
  285. }
  286. ////////////////////////////////////////////////
  287. void AnimationNodeAdd2::get_parameter_list(List<PropertyInfo> *r_list) const {
  288. r_list->push_back(PropertyInfo(Variant::REAL, add_amount, PROPERTY_HINT_RANGE, "0,1,0.01"));
  289. }
  290. Variant AnimationNodeAdd2::get_parameter_default_value(const StringName &p_parameter) const {
  291. return 0;
  292. }
  293. String AnimationNodeAdd2::get_caption() const {
  294. return "Add2";
  295. }
  296. void AnimationNodeAdd2::set_use_sync(bool p_sync) {
  297. sync = p_sync;
  298. }
  299. bool AnimationNodeAdd2::is_using_sync() const {
  300. return sync;
  301. }
  302. bool AnimationNodeAdd2::has_filter() const {
  303. return true;
  304. }
  305. float AnimationNodeAdd2::process(float p_time, bool p_seek) {
  306. float amount = get_parameter(add_amount);
  307. float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
  308. blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
  309. return rem0;
  310. }
  311. void AnimationNodeAdd2::_bind_methods() {
  312. ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd2::set_use_sync);
  313. ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd2::is_using_sync);
  314. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
  315. }
  316. AnimationNodeAdd2::AnimationNodeAdd2() {
  317. add_amount = "add_amount";
  318. add_input("in");
  319. add_input("add");
  320. sync = false;
  321. }
  322. ////////////////////////////////////////////////
  323. void AnimationNodeAdd3::get_parameter_list(List<PropertyInfo> *r_list) const {
  324. r_list->push_back(PropertyInfo(Variant::REAL, add_amount, PROPERTY_HINT_RANGE, "-1,1,0.01"));
  325. }
  326. Variant AnimationNodeAdd3::get_parameter_default_value(const StringName &p_parameter) const {
  327. return 0;
  328. }
  329. String AnimationNodeAdd3::get_caption() const {
  330. return "Add3";
  331. }
  332. void AnimationNodeAdd3::set_use_sync(bool p_sync) {
  333. sync = p_sync;
  334. }
  335. bool AnimationNodeAdd3::is_using_sync() const {
  336. return sync;
  337. }
  338. bool AnimationNodeAdd3::has_filter() const {
  339. return true;
  340. }
  341. float AnimationNodeAdd3::process(float p_time, bool p_seek) {
  342. float amount = get_parameter(add_amount);
  343. blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync);
  344. float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
  345. blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync);
  346. return rem0;
  347. }
  348. void AnimationNodeAdd3::_bind_methods() {
  349. ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd3::set_use_sync);
  350. ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd3::is_using_sync);
  351. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
  352. }
  353. AnimationNodeAdd3::AnimationNodeAdd3() {
  354. add_amount = "add_amount";
  355. add_input("-add");
  356. add_input("in");
  357. add_input("+add");
  358. sync = false;
  359. }
  360. /////////////////////////////////////////////
  361. void AnimationNodeBlend2::get_parameter_list(List<PropertyInfo> *r_list) const {
  362. r_list->push_back(PropertyInfo(Variant::REAL, blend_amount, PROPERTY_HINT_RANGE, "0,1,0.01"));
  363. }
  364. Variant AnimationNodeBlend2::get_parameter_default_value(const StringName &p_parameter) const {
  365. return 0; //for blend amount
  366. }
  367. String AnimationNodeBlend2::get_caption() const {
  368. return "Blend2";
  369. }
  370. float AnimationNodeBlend2::process(float p_time, bool p_seek) {
  371. float amount = get_parameter(blend_amount);
  372. float rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync);
  373. float rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
  374. return amount > 0.5 ? rem1 : rem0; //hacky but good enough
  375. }
  376. void AnimationNodeBlend2::set_use_sync(bool p_sync) {
  377. sync = p_sync;
  378. }
  379. bool AnimationNodeBlend2::is_using_sync() const {
  380. return sync;
  381. }
  382. bool AnimationNodeBlend2::has_filter() const {
  383. return true;
  384. }
  385. void AnimationNodeBlend2::_bind_methods() {
  386. ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend2::set_use_sync);
  387. ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend2::is_using_sync);
  388. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
  389. }
  390. AnimationNodeBlend2::AnimationNodeBlend2() {
  391. blend_amount = "blend_amount";
  392. add_input("in");
  393. add_input("blend");
  394. sync = false;
  395. }
  396. //////////////////////////////////////
  397. void AnimationNodeBlend3::get_parameter_list(List<PropertyInfo> *r_list) const {
  398. r_list->push_back(PropertyInfo(Variant::REAL, blend_amount, PROPERTY_HINT_RANGE, "-1,1,0.01"));
  399. }
  400. Variant AnimationNodeBlend3::get_parameter_default_value(const StringName &p_parameter) const {
  401. return 0; //for blend amount
  402. }
  403. String AnimationNodeBlend3::get_caption() const {
  404. return "Blend3";
  405. }
  406. void AnimationNodeBlend3::set_use_sync(bool p_sync) {
  407. sync = p_sync;
  408. }
  409. bool AnimationNodeBlend3::is_using_sync() const {
  410. return sync;
  411. }
  412. float AnimationNodeBlend3::process(float p_time, bool p_seek) {
  413. float amount = get_parameter(blend_amount);
  414. float rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync);
  415. float rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
  416. float rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync);
  417. return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough
  418. }
  419. void AnimationNodeBlend3::_bind_methods() {
  420. ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend3::set_use_sync);
  421. ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend3::is_using_sync);
  422. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
  423. }
  424. AnimationNodeBlend3::AnimationNodeBlend3() {
  425. blend_amount = "blend_amount";
  426. add_input("-blend");
  427. add_input("in");
  428. add_input("+blend");
  429. sync = false;
  430. }
  431. /////////////////////////////////
  432. void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {
  433. r_list->push_back(PropertyInfo(Variant::REAL, scale, PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"));
  434. }
  435. Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {
  436. return 1.0; //initial timescale
  437. }
  438. String AnimationNodeTimeScale::get_caption() const {
  439. return "TimeScale";
  440. }
  441. float AnimationNodeTimeScale::process(float p_time, bool p_seek) {
  442. float scale = get_parameter(this->scale);
  443. if (p_seek) {
  444. return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
  445. } else {
  446. return blend_input(0, p_time * scale, false, 1.0, FILTER_IGNORE, false);
  447. }
  448. }
  449. void AnimationNodeTimeScale::_bind_methods() {
  450. }
  451. AnimationNodeTimeScale::AnimationNodeTimeScale() {
  452. scale = "scale";
  453. add_input("in");
  454. }
  455. ////////////////////////////////////
  456. void AnimationNodeTimeSeek::get_parameter_list(List<PropertyInfo> *r_list) const {
  457. r_list->push_back(PropertyInfo(Variant::REAL, seek_pos, PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater"));
  458. }
  459. Variant AnimationNodeTimeSeek::get_parameter_default_value(const StringName &p_parameter) const {
  460. return 1.0; //initial timescale
  461. }
  462. String AnimationNodeTimeSeek::get_caption() const {
  463. return "Seek";
  464. }
  465. float AnimationNodeTimeSeek::process(float p_time, bool p_seek) {
  466. float seek_pos = get_parameter(this->seek_pos);
  467. if (p_seek) {
  468. return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
  469. } else if (seek_pos >= 0) {
  470. float ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false);
  471. set_parameter(this->seek_pos, -1.0); //reset
  472. _change_notify("seek_pos");
  473. return ret;
  474. } else {
  475. return blend_input(0, p_time, false, 1.0, FILTER_IGNORE, false);
  476. }
  477. }
  478. void AnimationNodeTimeSeek::_bind_methods() {
  479. }
  480. AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
  481. add_input("in");
  482. seek_pos = "seek_position";
  483. }
  484. /////////////////////////////////////////////////
  485. void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) const {
  486. String anims;
  487. for (int i = 0; i < enabled_inputs; i++) {
  488. if (i > 0) {
  489. anims += ",";
  490. }
  491. anims += inputs[i].name;
  492. }
  493. r_list->push_back(PropertyInfo(Variant::INT, current, PROPERTY_HINT_ENUM, anims));
  494. r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", 0));
  495. r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", 0));
  496. r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
  497. r_list->push_back(PropertyInfo(Variant::REAL, prev_xfading, PROPERTY_HINT_NONE, "", 0));
  498. }
  499. Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const {
  500. if (p_parameter == time || p_parameter == prev_xfading) {
  501. return 0.0;
  502. } else if (p_parameter == prev || p_parameter == prev_current) {
  503. return -1;
  504. } else {
  505. return 0;
  506. }
  507. }
  508. String AnimationNodeTransition::get_caption() const {
  509. return "Transition";
  510. }
  511. void AnimationNodeTransition::_update_inputs() {
  512. while (get_input_count() < enabled_inputs) {
  513. add_input(inputs[get_input_count()].name);
  514. }
  515. while (get_input_count() > enabled_inputs) {
  516. remove_input(get_input_count() - 1);
  517. }
  518. }
  519. void AnimationNodeTransition::set_enabled_inputs(int p_inputs) {
  520. ERR_FAIL_INDEX(p_inputs, MAX_INPUTS);
  521. enabled_inputs = p_inputs;
  522. _update_inputs();
  523. }
  524. int AnimationNodeTransition::get_enabled_inputs() {
  525. return enabled_inputs;
  526. }
  527. void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {
  528. ERR_FAIL_INDEX(p_input, MAX_INPUTS);
  529. inputs[p_input].auto_advance = p_enable;
  530. }
  531. bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const {
  532. ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, false);
  533. return inputs[p_input].auto_advance;
  534. }
  535. void AnimationNodeTransition::set_input_caption(int p_input, const String &p_name) {
  536. ERR_FAIL_INDEX(p_input, MAX_INPUTS);
  537. inputs[p_input].name = p_name;
  538. set_input_name(p_input, p_name);
  539. }
  540. String AnimationNodeTransition::get_input_caption(int p_input) const {
  541. ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, String());
  542. return inputs[p_input].name;
  543. }
  544. void AnimationNodeTransition::set_cross_fade_time(float p_fade) {
  545. xfade = p_fade;
  546. }
  547. float AnimationNodeTransition::get_cross_fade_time() const {
  548. return xfade;
  549. }
  550. float AnimationNodeTransition::process(float p_time, bool p_seek) {
  551. int current = get_parameter(this->current);
  552. int prev = get_parameter(this->prev);
  553. int prev_current = get_parameter(this->prev_current);
  554. float time = get_parameter(this->time);
  555. float prev_xfading = get_parameter(this->prev_xfading);
  556. bool switched = current != prev_current;
  557. if (switched) {
  558. set_parameter(this->prev_current, current);
  559. set_parameter(this->prev, prev_current);
  560. prev = prev_current;
  561. prev_xfading = xfade;
  562. time = 0;
  563. switched = true;
  564. }
  565. if (current < 0 || current >= enabled_inputs || prev >= enabled_inputs) {
  566. return 0;
  567. }
  568. float rem = 0;
  569. if (prev < 0) { // process current animation, check for transition
  570. rem = blend_input(current, p_time, p_seek, 1.0, FILTER_IGNORE, false);
  571. if (p_seek)
  572. time = p_time;
  573. else
  574. time += p_time;
  575. if (inputs[current].auto_advance && rem <= xfade) {
  576. set_parameter(this->current, (current + 1) % enabled_inputs);
  577. }
  578. } else { // cross-fading from prev to current
  579. float blend = xfade ? (prev_xfading / xfade) : 1;
  580. if (!p_seek && switched) { //just switched, seek to start of current
  581. rem = blend_input(current, 0, true, 1.0 - blend, FILTER_IGNORE, false);
  582. } else {
  583. rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false);
  584. }
  585. if (p_seek) { // don't seek prev animation
  586. blend_input(prev, 0, false, blend, FILTER_IGNORE, false);
  587. time = p_time;
  588. } else {
  589. blend_input(prev, p_time, false, blend, FILTER_IGNORE, false);
  590. time += p_time;
  591. prev_xfading -= p_time;
  592. if (prev_xfading < 0) {
  593. set_parameter(this->prev, -1);
  594. }
  595. }
  596. }
  597. set_parameter(this->time, time);
  598. set_parameter(this->prev_xfading, prev_xfading);
  599. return rem;
  600. }
  601. void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
  602. if (property.name.begins_with("input_")) {
  603. String n = property.name.get_slicec('/', 0).get_slicec('_', 1);
  604. if (n != "count") {
  605. int idx = n.to_int();
  606. if (idx >= enabled_inputs) {
  607. property.usage = 0;
  608. }
  609. }
  610. }
  611. AnimationNode::_validate_property(property);
  612. }
  613. void AnimationNodeTransition::_bind_methods() {
  614. ClassDB::bind_method(D_METHOD("set_enabled_inputs", "amount"), &AnimationNodeTransition::set_enabled_inputs);
  615. ClassDB::bind_method(D_METHOD("get_enabled_inputs"), &AnimationNodeTransition::get_enabled_inputs);
  616. ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance);
  617. ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance);
  618. ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
  619. ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
  620. ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time);
  621. ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time);
  622. ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
  623. ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01"), "set_cross_fade_time", "get_cross_fade_time");
  624. for (int i = 0; i < MAX_INPUTS; i++) {
  625. ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_caption", "get_input_caption", i);
  626. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_as_auto_advance", "is_input_set_as_auto_advance", i);
  627. }
  628. }
  629. AnimationNodeTransition::AnimationNodeTransition() {
  630. prev_xfading = "prev_xfading";
  631. prev = "prev";
  632. time = "time";
  633. current = "current";
  634. prev_current = "prev_current";
  635. xfade = 0.0;
  636. enabled_inputs = 0;
  637. for (int i = 0; i < MAX_INPUTS; i++) {
  638. inputs[i].auto_advance = false;
  639. inputs[i].name = "state " + itos(i);
  640. }
  641. }
  642. /////////////////////
  643. String AnimationNodeOutput::get_caption() const {
  644. return "Output";
  645. }
  646. float AnimationNodeOutput::process(float p_time, bool p_seek) {
  647. return blend_input(0, p_time, p_seek, 1.0);
  648. }
  649. AnimationNodeOutput::AnimationNodeOutput() {
  650. add_input("output");
  651. }
  652. ///////////////////////////////////////////////////////
  653. void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position) {
  654. ERR_FAIL_COND(nodes.has(p_name));
  655. ERR_FAIL_COND(p_node.is_null());
  656. ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
  657. ERR_FAIL_COND(String(p_name).find("/") != -1);
  658. Node n;
  659. n.node = p_node;
  660. n.position = p_position;
  661. n.connections.resize(n.node->get_input_count());
  662. nodes[p_name] = n;
  663. emit_changed();
  664. emit_signal("tree_changed");
  665. p_node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
  666. p_node->connect("changed", this, "_node_changed", varray(p_name), CONNECT_REFERENCE_COUNTED);
  667. }
  668. Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) const {
  669. ERR_FAIL_COND_V(!nodes.has(p_name), Ref<AnimationNode>());
  670. return nodes[p_name].node;
  671. }
  672. StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const {
  673. for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
  674. if (E->get().node == p_node) {
  675. return E->key();
  676. }
  677. }
  678. ERR_FAIL_V(StringName());
  679. }
  680. void AnimationNodeBlendTree::set_node_position(const StringName &p_node, const Vector2 &p_position) {
  681. ERR_FAIL_COND(!nodes.has(p_node));
  682. nodes[p_node].position = p_position;
  683. }
  684. Vector2 AnimationNodeBlendTree::get_node_position(const StringName &p_node) const {
  685. ERR_FAIL_COND_V(!nodes.has(p_node), Vector2());
  686. return nodes[p_node].position;
  687. }
  688. void AnimationNodeBlendTree::get_child_nodes(List<ChildNode> *r_child_nodes) {
  689. Vector<StringName> ns;
  690. for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
  691. ns.push_back(E->key());
  692. }
  693. ns.sort_custom<StringName::AlphCompare>();
  694. for (int i = 0; i < ns.size(); i++) {
  695. ChildNode cn;
  696. cn.name = ns[i];
  697. cn.node = nodes[cn.name].node;
  698. r_child_nodes->push_back(cn);
  699. }
  700. }
  701. bool AnimationNodeBlendTree::has_node(const StringName &p_name) const {
  702. return nodes.has(p_name);
  703. }
  704. Vector<StringName> AnimationNodeBlendTree::get_node_connection_array(const StringName &p_name) const {
  705. ERR_FAIL_COND_V(!nodes.has(p_name), Vector<StringName>());
  706. return nodes[p_name].connections;
  707. }
  708. void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
  709. ERR_FAIL_COND(!nodes.has(p_name));
  710. ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); //can't delete output
  711. {
  712. Ref<AnimationNode> node = nodes[p_name].node;
  713. node->disconnect("tree_changed", this, "_tree_changed");
  714. node->disconnect("changed", this, "_node_changed");
  715. }
  716. nodes.erase(p_name);
  717. //erase connections to name
  718. for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
  719. for (int i = 0; i < E->get().connections.size(); i++) {
  720. if (E->get().connections[i] == p_name) {
  721. E->get().connections.write[i] = StringName();
  722. }
  723. }
  724. }
  725. emit_changed();
  726. emit_signal("tree_changed");
  727. }
  728. void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) {
  729. ERR_FAIL_COND(!nodes.has(p_name));
  730. ERR_FAIL_COND(nodes.has(p_new_name));
  731. ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
  732. ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output);
  733. nodes[p_name].node->disconnect("changed", this, "_node_changed");
  734. nodes[p_new_name] = nodes[p_name];
  735. nodes.erase(p_name);
  736. //rename connections
  737. for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
  738. for (int i = 0; i < E->get().connections.size(); i++) {
  739. if (E->get().connections[i] == p_name) {
  740. E->get().connections.write[i] = p_new_name;
  741. }
  742. }
  743. }
  744. //connection must be done with new name
  745. nodes[p_new_name].node->connect("changed", this, "_node_changed", varray(p_new_name), CONNECT_REFERENCE_COUNTED);
  746. emit_signal("tree_changed");
  747. }
  748. void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) {
  749. ERR_FAIL_COND(!nodes.has(p_output_node));
  750. ERR_FAIL_COND(!nodes.has(p_input_node));
  751. ERR_FAIL_COND(p_output_node == SceneStringNames::get_singleton()->output);
  752. ERR_FAIL_COND(p_input_node == p_output_node);
  753. Ref<AnimationNode> input = nodes[p_input_node].node;
  754. ERR_FAIL_INDEX(p_input_index, nodes[p_input_node].connections.size());
  755. for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
  756. for (int i = 0; i < E->get().connections.size(); i++) {
  757. StringName output = E->get().connections[i];
  758. ERR_FAIL_COND(output == p_output_node);
  759. }
  760. }
  761. nodes[p_input_node].connections.write[p_input_index] = p_output_node;
  762. emit_changed();
  763. }
  764. void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_input_index) {
  765. ERR_FAIL_COND(!nodes.has(p_node));
  766. Ref<AnimationNode> input = nodes[p_node].node;
  767. ERR_FAIL_INDEX(p_input_index, nodes[p_node].connections.size());
  768. nodes[p_node].connections.write[p_input_index] = StringName();
  769. }
  770. AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const {
  771. if (!nodes.has(p_output_node) || p_output_node == SceneStringNames::get_singleton()->output) {
  772. return CONNECTION_ERROR_NO_OUTPUT;
  773. }
  774. if (!nodes.has(p_input_node)) {
  775. return CONNECTION_ERROR_NO_INPUT;
  776. }
  777. if (p_input_node == p_output_node) {
  778. return CONNECTION_ERROR_SAME_NODE;
  779. }
  780. Ref<AnimationNode> input = nodes[p_input_node].node;
  781. if (p_input_index < 0 || p_input_index >= nodes[p_input_node].connections.size()) {
  782. return CONNECTION_ERROR_NO_INPUT_INDEX;
  783. }
  784. if (nodes[p_input_node].connections[p_input_index] != StringName()) {
  785. return CONNECTION_ERROR_CONNECTION_EXISTS;
  786. }
  787. for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
  788. for (int i = 0; i < E->get().connections.size(); i++) {
  789. StringName output = E->get().connections[i];
  790. if (output == p_output_node) {
  791. return CONNECTION_ERROR_CONNECTION_EXISTS;
  792. }
  793. }
  794. }
  795. return CONNECTION_OK;
  796. }
  797. void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const {
  798. for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
  799. for (int i = 0; i < E->get().connections.size(); i++) {
  800. StringName output = E->get().connections[i];
  801. if (output != StringName()) {
  802. NodeConnection nc;
  803. nc.input_node = E->key();
  804. nc.input_index = i;
  805. nc.output_node = output;
  806. r_connections->push_back(nc);
  807. }
  808. }
  809. }
  810. }
  811. String AnimationNodeBlendTree::get_caption() const {
  812. return "BlendTree";
  813. }
  814. float AnimationNodeBlendTree::process(float p_time, bool p_seek) {
  815. Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node;
  816. return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, 1.0);
  817. }
  818. void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) {
  819. for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
  820. r_list->push_back(E->key());
  821. }
  822. }
  823. void AnimationNodeBlendTree::set_graph_offset(const Vector2 &p_graph_offset) {
  824. graph_offset = p_graph_offset;
  825. }
  826. Vector2 AnimationNodeBlendTree::get_graph_offset() const {
  827. return graph_offset;
  828. }
  829. Ref<AnimationNode> AnimationNodeBlendTree::get_child_by_name(const StringName &p_name) {
  830. return get_node(p_name);
  831. }
  832. bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) {
  833. String name = p_name;
  834. if (name.begins_with("nodes/")) {
  835. String node_name = name.get_slicec('/', 1);
  836. String what = name.get_slicec('/', 2);
  837. if (what == "node") {
  838. Ref<AnimationNode> anode = p_value;
  839. if (anode.is_valid()) {
  840. add_node(node_name, p_value);
  841. }
  842. return true;
  843. }
  844. if (what == "position") {
  845. if (nodes.has(node_name)) {
  846. nodes[node_name].position = p_value;
  847. }
  848. return true;
  849. }
  850. } else if (name == "node_connections") {
  851. Array conns = p_value;
  852. ERR_FAIL_COND_V(conns.size() % 3 != 0, false);
  853. for (int i = 0; i < conns.size(); i += 3) {
  854. connect_node(conns[i], conns[i + 1], conns[i + 2]);
  855. }
  856. return true;
  857. }
  858. return false;
  859. }
  860. bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) const {
  861. String name = p_name;
  862. if (name.begins_with("nodes/")) {
  863. String node_name = name.get_slicec('/', 1);
  864. String what = name.get_slicec('/', 2);
  865. if (what == "node") {
  866. if (nodes.has(node_name)) {
  867. r_ret = nodes[node_name].node;
  868. return true;
  869. }
  870. }
  871. if (what == "position") {
  872. if (nodes.has(node_name)) {
  873. r_ret = nodes[node_name].position;
  874. return true;
  875. }
  876. }
  877. } else if (name == "node_connections") {
  878. List<NodeConnection> nc;
  879. get_node_connections(&nc);
  880. Array conns;
  881. conns.resize(nc.size() * 3);
  882. int idx = 0;
  883. for (List<NodeConnection>::Element *E = nc.front(); E; E = E->next()) {
  884. conns[idx * 3 + 0] = E->get().input_node;
  885. conns[idx * 3 + 1] = E->get().input_index;
  886. conns[idx * 3 + 2] = E->get().output_node;
  887. idx++;
  888. }
  889. r_ret = conns;
  890. return true;
  891. }
  892. return false;
  893. }
  894. void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
  895. List<StringName> names;
  896. for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
  897. names.push_back(E->key());
  898. }
  899. names.sort_custom<StringName::AlphCompare>();
  900. for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
  901. String name = E->get();
  902. if (name != "output") {
  903. p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR));
  904. }
  905. p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
  906. }
  907. p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
  908. }
  909. void AnimationNodeBlendTree::_tree_changed() {
  910. emit_signal("tree_changed");
  911. }
  912. void AnimationNodeBlendTree::_node_changed(const StringName &p_node) {
  913. ERR_FAIL_COND(!nodes.has(p_node));
  914. nodes[p_node].connections.resize(nodes[p_node].node->get_input_count());
  915. }
  916. void AnimationNodeBlendTree::_bind_methods() {
  917. ClassDB::bind_method(D_METHOD("add_node", "name", "node", "position"), &AnimationNodeBlendTree::add_node, DEFVAL(Vector2()));
  918. ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeBlendTree::get_node);
  919. ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeBlendTree::remove_node);
  920. ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeBlendTree::rename_node);
  921. ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeBlendTree::has_node);
  922. ClassDB::bind_method(D_METHOD("connect_node", "input_node", "input_index", "output_node"), &AnimationNodeBlendTree::connect_node);
  923. ClassDB::bind_method(D_METHOD("disconnect_node", "input_node", "input_index"), &AnimationNodeBlendTree::disconnect_node);
  924. ClassDB::bind_method(D_METHOD("set_node_position", "name", "position"), &AnimationNodeBlendTree::set_node_position);
  925. ClassDB::bind_method(D_METHOD("get_node_position", "name"), &AnimationNodeBlendTree::get_node_position);
  926. ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset);
  927. ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset);
  928. ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendTree::_tree_changed);
  929. ClassDB::bind_method(D_METHOD("_node_changed", "node"), &AnimationNodeBlendTree::_node_changed);
  930. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
  931. BIND_CONSTANT(CONNECTION_OK);
  932. BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT);
  933. BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT_INDEX);
  934. BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT);
  935. BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE);
  936. BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS);
  937. }
  938. AnimationNodeBlendTree::AnimationNodeBlendTree() {
  939. Ref<AnimationNodeOutput> output;
  940. output.instance();
  941. Node n;
  942. n.node = output;
  943. n.position = Vector2(300, 150);
  944. n.connections.resize(1);
  945. nodes["output"] = n;
  946. }
  947. AnimationNodeBlendTree::~AnimationNodeBlendTree() {
  948. }