| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614 | /*************************************************************************//*  tree.h                                                               *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef TREE_H#define TREE_H#include "scene/gui/control.h"#include "scene/gui/line_edit.h"#include "scene/gui/popup_menu.h"#include "scene/gui/scroll_bar.h"#include "scene/gui/slider.h"class Tree;class TreeItem : public Object {	GDCLASS(TreeItem, Object);public:	enum TreeCellMode {		CELL_MODE_STRING, ///< just a string		CELL_MODE_CHECK, ///< string + check		CELL_MODE_RANGE, ///< Contains a range		CELL_MODE_ICON, ///< Contains an icon, not editable		CELL_MODE_CUSTOM, ///< Contains a custom value, show a string, and an edit button	};	enum TextAlign {		ALIGN_LEFT,		ALIGN_CENTER,		ALIGN_RIGHT	};private:	friend class Tree;	struct Cell {		TreeCellMode mode;		Ref<Texture> icon;		Rect2i icon_region;		String text;		String suffix;		double min, max, step, val;		int icon_max_w;		bool expr;		bool checked;		bool editable;		bool selected;		bool selectable;		bool custom_color;		Color color;		bool custom_bg_color;		bool custom_bg_outline;		Color bg_color;		bool custom_button;		bool expand_right;		Color icon_color;		TextAlign text_align;		Variant meta;		String tooltip;		ObjectID custom_draw_obj;		StringName custom_draw_callback;		struct Button {			int id;			bool disabled;			Ref<Texture> texture;			Color color;			String tooltip;			Button() {				id = 0;				disabled = false;				color = Color(1, 1, 1, 1);				tooltip = "";			}		};		Vector<Button> buttons;		Cell() {			custom_draw_obj = 0;			custom_button = false;			mode = TreeItem::CELL_MODE_STRING;			min = 0;			max = 100;			step = 1;			val = 0;			checked = false;			editable = false;			selected = false;			selectable = true;			custom_color = false;			custom_bg_color = false;			expr = false;			icon_max_w = 0;			text_align = ALIGN_LEFT;			expand_right = false;			icon_color = Color(1, 1, 1);		}		Size2 get_icon_size() const;		void draw_icon(const RID &p_where, const Point2 &p_pos, const Size2 &p_size = Size2(), const Color &p_color = Color()) const;	};	Vector<Cell> cells;	bool collapsed; // won't show children	bool disable_folding;	int custom_min_height;	TreeItem *parent; // parent item	TreeItem *next; // next in list	TreeItem *children; //child items	Tree *tree; //tree (for reference)	TreeItem(Tree *p_tree);	void _changed_notify(int p_cell);	void _changed_notify();	void _cell_selected(int p_cell);	void _cell_deselected(int p_cell);protected:	static void _bind_methods();	//bind helpers	Dictionary _get_range_config(int p_column) {		Dictionary d;		double min = 0.0, max = 0.0, step = 0.0;		get_range_config(p_column, min, max, step);		d["min"] = min;		d["max"] = max;		d["step"] = step;		d["expr"] = false;		return d;	}	void _remove_child(Object *p_child) {		remove_child(Object::cast_to<TreeItem>(p_child));	}	Variant _call_recursive_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error);public:	/* cell mode */	void set_cell_mode(int p_column, TreeCellMode p_mode);	TreeCellMode get_cell_mode(int p_column) const;	/* check mode */	void set_checked(int p_column, bool p_checked);	bool is_checked(int p_column) const;	void set_text(int p_column, String p_text);	String get_text(int p_column) const;	void set_suffix(int p_column, String p_suffix);	String get_suffix(int p_column) const;	void set_icon(int p_column, const Ref<Texture> &p_icon);	Ref<Texture> get_icon(int p_column) const;	void set_icon_region(int p_column, const Rect2 &p_icon_region);	Rect2 get_icon_region(int p_column) const;	void set_icon_modulate(int p_column, const Color &p_modulate);	Color get_icon_modulate(int p_column) const;	void set_icon_max_width(int p_column, int p_max);	int get_icon_max_width(int p_column) const;	void add_button(int p_column, const Ref<Texture> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = "");	int get_button_count(int p_column) const;	String get_button_tooltip(int p_column, int p_idx) const;	Ref<Texture> get_button(int p_column, int p_idx) const;	int get_button_id(int p_column, int p_idx) const;	void erase_button(int p_column, int p_idx);	int get_button_by_id(int p_column, int p_id) const;	void set_button(int p_column, int p_idx, const Ref<Texture> &p_button);	void set_button_color(int p_column, int p_idx, const Color &p_color);	void set_button_disabled(int p_column, int p_idx, bool p_disabled);	bool is_button_disabled(int p_column, int p_idx) const;	/* range works for mode number or mode combo */	void set_range(int p_column, double p_value);	double get_range(int p_column) const;	void set_range_config(int p_column, double p_min, double p_max, double p_step, bool p_exp = false);	void get_range_config(int p_column, double &r_min, double &r_max, double &r_step) const;	bool is_range_exponential(int p_column) const;	void set_metadata(int p_column, const Variant &p_meta);	Variant get_metadata(int p_column) const;	void set_custom_draw(int p_column, Object *p_object, const StringName &p_callback);	void set_collapsed(bool p_collapsed);	bool is_collapsed();	void set_custom_minimum_height(int p_height);	int get_custom_minimum_height() const;	TreeItem *get_prev();	TreeItem *get_next();	TreeItem *get_parent();	TreeItem *get_children();	TreeItem *get_prev_visible(bool p_wrap = false);	TreeItem *get_next_visible(bool p_wrap = false);	void remove_child(TreeItem *p_item);	void set_selectable(int p_column, bool p_selectable);	bool is_selectable(int p_column) const;	bool is_selected(int p_column);	void select(int p_column);	void deselect(int p_column);	void set_as_cursor(int p_column);	void set_editable(int p_column, bool p_editable);	bool is_editable(int p_column);	void set_custom_color(int p_column, const Color &p_color);	Color get_custom_color(int p_column) const;	void clear_custom_color(int p_column);	void set_custom_bg_color(int p_column, const Color &p_color, bool p_bg_outline = false);	void clear_custom_bg_color(int p_column);	Color get_custom_bg_color(int p_column) const;	void set_custom_as_button(int p_column, bool p_button);	bool is_custom_set_as_button(int p_column) const;	void set_tooltip(int p_column, const String &p_tooltip);	String get_tooltip(int p_column) const;	void clear_children();	void set_text_align(int p_column, TextAlign p_align);	TextAlign get_text_align(int p_column) const;	void set_expand_right(int p_column, bool p_enable);	bool get_expand_right(int p_column) const;	void move_to_top();	void move_to_bottom();	void set_disable_folding(bool p_disable);	bool is_folding_disabled() const;	void call_recursive(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);	~TreeItem();};VARIANT_ENUM_CAST(TreeItem::TreeCellMode);VARIANT_ENUM_CAST(TreeItem::TextAlign);class Tree : public Control {	GDCLASS(Tree, Control);public:	enum SelectMode {		SELECT_SINGLE,		SELECT_ROW,		SELECT_MULTI	};	enum DropModeFlags {		DROP_MODE_DISABLED = 0,		DROP_MODE_ON_ITEM = 1,		DROP_MODE_INBETWEEN = 2	};private:	friend class TreeItem;	TreeItem *root;	TreeItem *popup_edited_item;	TreeItem *selected_item;	TreeItem *edited_item;	TreeItem *drop_mode_over;	int drop_mode_section;	TreeItem *single_select_defer;	int single_select_defer_column;	int pressed_button;	bool pressing_for_editor;	String pressing_for_editor_text;	Vector2 pressing_pos;	Rect2 pressing_item_rect;	float range_drag_base;	bool range_drag_enabled;	Vector2 range_drag_capture_pos;	bool propagate_mouse_activated;	//TreeItem *cursor_item;	//int cursor_column;	Rect2 custom_popup_rect;	int edited_col;	int selected_col;	int popup_edited_item_col;	bool hide_root;	SelectMode select_mode;	int blocked;	int drop_mode_flags;	struct ColumnInfo {		int min_width;		bool expand;		String title;		ColumnInfo() {			min_width = 1;			expand = true;		}	};	bool show_column_titles;	LineEdit *text_editor;	HSlider *value_editor;	bool updating_value_editor;	int64_t focus_in_id;	PopupMenu *popup_menu;	Vector<ColumnInfo> columns;	Timer *range_click_timer;	TreeItem *range_item_last;	bool range_up_last;	void _range_click_timeout();	int compute_item_height(TreeItem *p_item) const;	int get_item_height(TreeItem *p_item) const;	//void draw_item_text(String p_text,const Ref<Texture>& p_icon,int p_icon_max_w,bool p_tool,Rect2i p_rect,const Color& p_color);	void draw_item_rect(const TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color);	int draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item);	void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = NULL, bool *r_in_range = NULL, bool p_force_deselect = false);	int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool p_doubleclick, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod);	void text_editor_enter(String p_text);	void _text_editor_modal_close();	void value_editor_changed(double p_value);	void popup_select(int p_option);	void _gui_input(Ref<InputEvent> p_event);	void _notification(int p_what);	Size2 get_minimum_size() const;	void item_edited(int p_column, TreeItem *p_item, bool p_lmb = true);	void item_changed(int p_column, TreeItem *p_item);	void item_selected(int p_column, TreeItem *p_item);	void item_deselected(int p_column, TreeItem *p_item);	void propagate_set_columns(TreeItem *p_item);	struct Cache {		Ref<Font> font;		Ref<Font> tb_font;		Ref<StyleBox> bg;		Ref<StyleBox> selected;		Ref<StyleBox> selected_focus;		Ref<StyleBox> cursor;		Ref<StyleBox> cursor_unfocus;		Ref<StyleBox> button_pressed;		Ref<StyleBox> title_button;		Ref<StyleBox> title_button_hover;		Ref<StyleBox> title_button_pressed;		Ref<StyleBox> custom_button;		Ref<StyleBox> custom_button_hover;		Ref<StyleBox> custom_button_pressed;		Color title_button_color;		Ref<Texture> checked;		Ref<Texture> unchecked;		Ref<Texture> arrow_collapsed;		Ref<Texture> arrow;		Ref<Texture> select_arrow;		Ref<Texture> updown;		Color font_color;		Color font_color_selected;		Color guide_color;		Color drop_position_color;		Color relationship_line_color;		Color custom_button_font_highlight;		int hseparation;		int vseparation;		int item_margin;		int button_margin;		Point2 offset;		int draw_relationship_lines;		int draw_guides;		int scroll_border;		int scroll_speed;		enum ClickType {			CLICK_NONE,			CLICK_TITLE,			CLICK_BUTTON,		};		ClickType click_type;		ClickType hover_type;		int click_index;		int click_id;		TreeItem *click_item;		int click_column;		int hover_index;		Point2 click_pos;		TreeItem *hover_item;		int hover_cell;		Point2i text_editor_position;	} cache;	int _get_title_button_height() const;	void _scroll_moved(float p_value);	HScrollBar *h_scroll;	VScrollBar *v_scroll;	Size2 get_internal_min_size() const;	void update_cache();	void update_scrollbars();	Rect2 search_item_rect(TreeItem *p_from, TreeItem *p_item);	//Rect2 get_item_rect(TreeItem *p_item);	uint64_t last_keypress;	String incr_search;	bool cursor_can_exit_tree;	void _do_incr_search(const String &p_add);	TreeItem *_search_item_text(TreeItem *p_at, const String &p_find, int *r_col, bool p_selectable, bool p_backwards = false);	TreeItem *_find_item_at_pos(TreeItem *p_item, const Point2 &p_pos, int &r_column, int &h, int §ion) const;	/*	float drag_speed;	float drag_accum;	float last_drag_accum;	float last_drag_time;	float time_since_motion;*/	float drag_speed;	float drag_from;	float drag_accum;	Vector2 last_speed;	bool drag_touching;	bool drag_touching_deaccel;	bool click_handled;	bool allow_rmb_select;	bool scrolling;	bool allow_reselect;	bool force_edit_checkbox_only_on_checkbox;	bool hide_folding;	int _count_selected_items(TreeItem *p_from) const;	void _go_left();	void _go_right();	void _go_down();	void _go_up();protected:	static void _bind_methods();	//bind helpers	TreeItem *_create_item(Object *p_parent, int p_idx = -1) {		return create_item(Object::cast_to<TreeItem>(p_parent), p_idx);	}	TreeItem *_get_next_selected(Object *p_item) {		return get_next_selected(Object::cast_to<TreeItem>(p_item));	}	Rect2 _get_item_rect(Object *p_item, int p_column) const {		return get_item_rect(Object::cast_to<TreeItem>(p_item), p_column);	}public:	virtual String get_tooltip(const Point2 &p_pos) const;	TreeItem *get_item_at_position(const Point2 &p_pos) const;	int get_column_at_position(const Point2 &p_pos) const;	int get_drop_section_at_position(const Point2 &p_pos) const;	void clear();	TreeItem *create_item(TreeItem *p_parent = 0, int p_idx = -1);	TreeItem *get_root();	TreeItem *get_last_item();	void set_column_min_width(int p_column, int p_min_width);	void set_column_expand(int p_column, bool p_expand);	int get_column_width(int p_column) const;	void set_hide_root(bool p_enabled);	bool is_root_hidden() const;	TreeItem *get_next_selected(TreeItem *p_item);	TreeItem *get_selected() const;	int get_selected_column() const;	int get_pressed_button() const;	void set_select_mode(SelectMode p_mode);	SelectMode get_select_mode() const;	void deselect_all();	bool is_anything_selected();	void set_columns(int p_columns);	int get_columns() const;	void set_column_title(int p_column, const String &p_title);	String get_column_title(int p_column) const;	void set_column_titles_visible(bool p_show);	bool are_column_titles_visible() const;	TreeItem *get_edited() const;	int get_edited_column() const;	void ensure_cursor_is_visible();	Rect2 get_custom_popup_rect() const;	int get_item_offset(TreeItem *p_item) const;	Rect2 get_item_rect(TreeItem *p_item, int p_column = -1) const;	bool edit_selected();	// First item that starts with the text, from the current focused item down and wraps around.	TreeItem *search_item_text(const String &p_find, int *r_col = NULL, bool p_selectable = false);	// First item that matches the whole text, from the first item down.	TreeItem *get_item_with_text(const String &p_find) const;	Point2 get_scroll() const;	void scroll_to_item(TreeItem *p_item);	void set_cursor_can_exit_tree(bool p_enable);	bool can_cursor_exit_tree() const;	VScrollBar *get_vscroll_bar() { return v_scroll; }	void set_hide_folding(bool p_hide);	bool is_folding_hidden() const;	void set_drop_mode_flags(int p_flags);	int get_drop_mode_flags() const;	void set_edit_checkbox_cell_only_when_checkbox_is_pressed(bool p_enable);	bool get_edit_checkbox_cell_only_when_checkbox_is_pressed() const;	void set_allow_rmb_select(bool p_allow);	bool get_allow_rmb_select() const;	void set_allow_reselect(bool p_allow);	bool get_allow_reselect() const;	Tree();	~Tree();};VARIANT_ENUM_CAST(Tree::SelectMode);VARIANT_ENUM_CAST(Tree::DropModeFlags);#endif
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