| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 | /*************************************************************************//*  cylinder_shape.cpp                                                   *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "cylinder_shape.h"#include "servers/physics_server.h"Vector<Vector3> CylinderShape::get_debug_mesh_lines() {	float radius = get_radius();	float height = get_height();	Vector<Vector3> points;	Vector3 d(0, height * 0.5, 0);	for (int i = 0; i < 360; i++) {		float ra = Math::deg2rad((float)i);		float rb = Math::deg2rad((float)i + 1);		Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;		Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;		points.push_back(Vector3(a.x, 0, a.y) + d);		points.push_back(Vector3(b.x, 0, b.y) + d);		points.push_back(Vector3(a.x, 0, a.y) - d);		points.push_back(Vector3(b.x, 0, b.y) - d);		if (i % 90 == 0) {			points.push_back(Vector3(a.x, 0, a.y) + d);			points.push_back(Vector3(a.x, 0, a.y) - d);		}	}	return points;}void CylinderShape::_update_shape() {	Dictionary d;	d["radius"] = radius;	d["height"] = height;	PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);	Shape::_update_shape();}void CylinderShape::set_radius(float p_radius) {	radius = p_radius;	_update_shape();	notify_change_to_owners();	_change_notify("radius");}float CylinderShape::get_radius() const {	return radius;}void CylinderShape::set_height(float p_height) {	height = p_height;	_update_shape();	notify_change_to_owners();	_change_notify("height");}float CylinderShape::get_height() const {	return height;}void CylinderShape::_bind_methods() {	ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CylinderShape::set_radius);	ClassDB::bind_method(D_METHOD("get_radius"), &CylinderShape::get_radius);	ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderShape::set_height);	ClassDB::bind_method(D_METHOD("get_height"), &CylinderShape::get_height);	ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height");}CylinderShape::CylinderShape() :		Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CYLINDER)) {	radius = 1.0;	height = 2.0;	_update_shape();}
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