| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315 | /*************************************************************************//*  dynamic_font.h                                                       *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef DYNAMIC_FONT_H#define DYNAMIC_FONT_H#ifdef FREETYPE_ENABLED#include "core/io/resource_loader.h"#include "core/os/mutex.h"#include "core/os/thread_safe.h"#include "core/pair.h"#include "scene/resources/font.h"#include <ft2build.h>#include FT_FREETYPE_Hclass DynamicFontAtSize;class DynamicFont;class DynamicFontData : public Resource {	GDCLASS(DynamicFontData, Resource);public:	struct CacheID {		union {			struct {				uint32_t size : 16;				uint32_t outline_size : 8;				uint32_t mipmaps : 1;				uint32_t filter : 1;				uint32_t unused : 6;			};			uint32_t key;		};		bool operator<(CacheID right) const;		CacheID() {			key = 0;		}	};	enum Hinting {		HINTING_NONE,		HINTING_LIGHT,		HINTING_NORMAL	};	bool is_antialiased() const;	void set_antialiased(bool p_antialiased);	Hinting get_hinting() const;	void set_hinting(Hinting p_hinting);private:	const uint8_t *font_mem;	int font_mem_size;	bool antialiased;	bool force_autohinter;	Hinting hinting;	String font_path;	Map<CacheID, DynamicFontAtSize *> size_cache;	friend class DynamicFontAtSize;	friend class DynamicFont;	Ref<DynamicFontAtSize> _get_dynamic_font_at_size(CacheID p_cache_id);protected:	static void _bind_methods();public:	void set_font_ptr(const uint8_t *p_font_mem, int p_font_mem_size);	void set_font_path(const String &p_path);	String get_font_path() const;	void set_force_autohinter(bool p_force);	DynamicFontData();	~DynamicFontData();};VARIANT_ENUM_CAST(DynamicFontData::Hinting);class DynamicFontAtSize : public Reference {	GDCLASS(DynamicFontAtSize, Reference);	_THREAD_SAFE_CLASS_	FT_Library library; /* handle to library     */	FT_Face face; /* handle to face object */	FT_StreamRec stream;	float ascent;	float descent;	float linegap;	float rect_margin;	float oversampling;	float scale_color_font;	uint32_t texture_flags;	bool valid;	struct CharTexture {		PoolVector<uint8_t> imgdata;		int texture_size;		Vector<int> offsets;		Ref<ImageTexture> texture;	};	Vector<CharTexture> textures;	struct Character {		bool found;		int texture_idx;		Rect2 rect;		Rect2 rect_uv;		float v_align;		float h_align;		float advance;		Character() {			texture_idx = 0;			v_align = 0;		}		static Character not_found();	};	struct TexturePosition {		int index;		int x;		int y;	};	const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const;	Character _make_outline_char(CharType p_char);	TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height);	Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance);	static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count);	static void _ft_stream_close(FT_Stream stream);	HashMap<CharType, Character> char_map;	_FORCE_INLINE_ void _update_char(CharType p_char);	friend class DynamicFontData;	Ref<DynamicFontData> font;	DynamicFontData::CacheID id;	static HashMap<String, Vector<uint8_t> > _fontdata;	Error _load();public:	static float font_oversampling;	float get_height() const;	float get_ascent() const;	float get_descent() const;	Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const;	float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const;	void set_texture_flags(uint32_t p_flags);	void update_oversampling();	DynamicFontAtSize();	~DynamicFontAtSize();};///////////////class DynamicFont : public Font {	GDCLASS(DynamicFont, Font);public:	enum SpacingType {		SPACING_TOP,		SPACING_BOTTOM,		SPACING_CHAR,		SPACING_SPACE	};private:	Ref<DynamicFontData> data;	Ref<DynamicFontAtSize> data_at_size;	Ref<DynamicFontAtSize> outline_data_at_size;	Vector<Ref<DynamicFontData> > fallbacks;	Vector<Ref<DynamicFontAtSize> > fallback_data_at_size;	Vector<Ref<DynamicFontAtSize> > fallback_outline_data_at_size;	DynamicFontData::CacheID cache_id;	DynamicFontData::CacheID outline_cache_id;	bool valid;	int spacing_top;	int spacing_bottom;	int spacing_char;	int spacing_space;	Color outline_color;protected:	void _reload_cache();	bool _set(const StringName &p_name, const Variant &p_value);	bool _get(const StringName &p_name, Variant &r_ret) const;	void _get_property_list(List<PropertyInfo> *p_list) const;	static void _bind_methods();public:	void set_font_data(const Ref<DynamicFontData> &p_data);	Ref<DynamicFontData> get_font_data() const;	void set_size(int p_size);	int get_size() const;	void set_outline_size(int p_size);	int get_outline_size() const;	void set_outline_color(Color p_color);	Color get_outline_color() const;	bool get_use_mipmaps() const;	void set_use_mipmaps(bool p_enable);	bool get_use_filter() const;	void set_use_filter(bool p_enable);	int get_spacing(int p_type) const;	void set_spacing(int p_type, int p_value);	void add_fallback(const Ref<DynamicFontData> &p_data);	void set_fallback(int p_idx, const Ref<DynamicFontData> &p_data);	int get_fallback_count() const;	Ref<DynamicFontData> get_fallback(int p_idx) const;	void remove_fallback(int p_idx);	virtual float get_height() const;	virtual float get_ascent() const;	virtual float get_descent() const;	virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const;	virtual bool is_distance_field_hint() const;	virtual bool has_outline() const;	virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;	SelfList<DynamicFont> font_list;	static Mutex *dynamic_font_mutex;	static SelfList<DynamicFont>::List *dynamic_fonts;	static void initialize_dynamic_fonts();	static void finish_dynamic_fonts();	static void update_oversampling();	DynamicFont();	~DynamicFont();};VARIANT_ENUM_CAST(DynamicFont::SpacingType);/////////////class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader {public:	virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);	virtual void get_recognized_extensions(List<String> *p_extensions) const;	virtual bool handles_type(const String &p_type) const;	virtual String get_resource_type(const String &p_path) const;};#endif#endif
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