multimesh.cpp 14 KB

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  1. /*************************************************************************/
  2. /* multimesh.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "multimesh.h"
  31. #include "servers/visual_server.h"
  32. void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
  33. if (transform_format != TRANSFORM_3D)
  34. return;
  35. const PoolVector<Vector3> &xforms = p_array;
  36. int len = xforms.size();
  37. ERR_FAIL_COND((len / 4) != instance_count);
  38. if (len == 0)
  39. return;
  40. PoolVector<Vector3>::Read r = xforms.read();
  41. for (int i = 0; i < len / 4; i++) {
  42. Transform t;
  43. t.basis[0] = r[i * 4 + 0];
  44. t.basis[1] = r[i * 4 + 1];
  45. t.basis[2] = r[i * 4 + 2];
  46. t.origin = r[i * 4 + 3];
  47. set_instance_transform(i, t);
  48. }
  49. }
  50. PoolVector<Vector3> MultiMesh::_get_transform_array() const {
  51. if (transform_format != TRANSFORM_3D)
  52. return PoolVector<Vector3>();
  53. if (instance_count == 0)
  54. return PoolVector<Vector3>();
  55. PoolVector<Vector3> xforms;
  56. xforms.resize(instance_count * 4);
  57. PoolVector<Vector3>::Write w = xforms.write();
  58. for (int i = 0; i < instance_count; i++) {
  59. Transform t = get_instance_transform(i);
  60. w[i * 4 + 0] = t.basis[0];
  61. w[i * 4 + 1] = t.basis[1];
  62. w[i * 4 + 2] = t.basis[2];
  63. w[i * 4 + 3] = t.origin;
  64. }
  65. return xforms;
  66. }
  67. void MultiMesh::_set_transform_2d_array(const PoolVector<Vector2> &p_array) {
  68. if (transform_format != TRANSFORM_2D)
  69. return;
  70. const PoolVector<Vector2> &xforms = p_array;
  71. int len = xforms.size();
  72. ERR_FAIL_COND((len / 3) != instance_count);
  73. if (len == 0)
  74. return;
  75. PoolVector<Vector2>::Read r = xforms.read();
  76. for (int i = 0; i < len / 3; i++) {
  77. Transform2D t;
  78. t.elements[0] = r[i * 3 + 0];
  79. t.elements[1] = r[i * 3 + 1];
  80. t.elements[2] = r[i * 3 + 2];
  81. set_instance_transform_2d(i, t);
  82. }
  83. }
  84. PoolVector<Vector2> MultiMesh::_get_transform_2d_array() const {
  85. if (transform_format != TRANSFORM_2D)
  86. return PoolVector<Vector2>();
  87. if (instance_count == 0)
  88. return PoolVector<Vector2>();
  89. PoolVector<Vector2> xforms;
  90. xforms.resize(instance_count * 3);
  91. PoolVector<Vector2>::Write w = xforms.write();
  92. for (int i = 0; i < instance_count; i++) {
  93. Transform2D t = get_instance_transform_2d(i);
  94. w[i * 3 + 0] = t.elements[0];
  95. w[i * 3 + 1] = t.elements[1];
  96. w[i * 3 + 2] = t.elements[2];
  97. }
  98. return xforms;
  99. }
  100. void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) {
  101. const PoolVector<Color> &colors = p_array;
  102. int len = colors.size();
  103. if (len == 0)
  104. return;
  105. ERR_FAIL_COND(len != instance_count);
  106. PoolVector<Color>::Read r = colors.read();
  107. for (int i = 0; i < len; i++) {
  108. set_instance_color(i, r[i]);
  109. }
  110. }
  111. PoolVector<Color> MultiMesh::_get_color_array() const {
  112. if (instance_count == 0 || color_format == COLOR_NONE)
  113. return PoolVector<Color>();
  114. PoolVector<Color> colors;
  115. colors.resize(instance_count);
  116. for (int i = 0; i < instance_count; i++) {
  117. colors.set(i, get_instance_color(i));
  118. }
  119. return colors;
  120. }
  121. void MultiMesh::_set_custom_data_array(const PoolVector<Color> &p_array) {
  122. const PoolVector<Color> &custom_datas = p_array;
  123. int len = custom_datas.size();
  124. if (len == 0)
  125. return;
  126. ERR_FAIL_COND(len != instance_count);
  127. PoolVector<Color>::Read r = custom_datas.read();
  128. for (int i = 0; i < len; i++) {
  129. set_instance_custom_data(i, r[i]);
  130. }
  131. }
  132. PoolVector<Color> MultiMesh::_get_custom_data_array() const {
  133. if (instance_count == 0 || custom_data_format == CUSTOM_DATA_NONE)
  134. return PoolVector<Color>();
  135. PoolVector<Color> custom_datas;
  136. custom_datas.resize(instance_count);
  137. for (int i = 0; i < instance_count; i++) {
  138. custom_datas.set(i, get_instance_custom_data(i));
  139. }
  140. return custom_datas;
  141. }
  142. void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) {
  143. mesh = p_mesh;
  144. if (!mesh.is_null())
  145. VisualServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
  146. else
  147. VisualServer::get_singleton()->multimesh_set_mesh(multimesh, RID());
  148. }
  149. Ref<Mesh> MultiMesh::get_mesh() const {
  150. return mesh;
  151. }
  152. void MultiMesh::set_instance_count(int p_count) {
  153. ERR_FAIL_COND(p_count < 0);
  154. VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), VS::MultimeshColorFormat(color_format), VS::MultimeshCustomDataFormat(custom_data_format));
  155. instance_count = p_count;
  156. }
  157. int MultiMesh::get_instance_count() const {
  158. return instance_count;
  159. }
  160. void MultiMesh::set_visible_instance_count(int p_count) {
  161. ERR_FAIL_COND(p_count < -1);
  162. VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count);
  163. visible_instance_count = p_count;
  164. }
  165. int MultiMesh::get_visible_instance_count() const {
  166. return visible_instance_count;
  167. }
  168. void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
  169. VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
  170. }
  171. void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) {
  172. VisualServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
  173. }
  174. Transform MultiMesh::get_instance_transform(int p_instance) const {
  175. return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance);
  176. }
  177. Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const {
  178. return VisualServer::get_singleton()->multimesh_instance_get_transform_2d(multimesh, p_instance);
  179. }
  180. void MultiMesh::set_instance_color(int p_instance, const Color &p_color) {
  181. VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color);
  182. }
  183. Color MultiMesh::get_instance_color(int p_instance) const {
  184. return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance);
  185. }
  186. void MultiMesh::set_instance_custom_data(int p_instance, const Color &p_custom_data) {
  187. VisualServer::get_singleton()->multimesh_instance_set_custom_data(multimesh, p_instance, p_custom_data);
  188. }
  189. Color MultiMesh::get_instance_custom_data(int p_instance) const {
  190. return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance);
  191. }
  192. void MultiMesh::set_as_bulk_array(const PoolVector<float> &p_array) {
  193. VisualServer::get_singleton()->multimesh_set_as_bulk_array(multimesh, p_array);
  194. }
  195. AABB MultiMesh::get_aabb() const {
  196. return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
  197. }
  198. RID MultiMesh::get_rid() const {
  199. return multimesh;
  200. }
  201. void MultiMesh::set_color_format(ColorFormat p_color_format) {
  202. ERR_FAIL_COND(instance_count > 0);
  203. color_format = p_color_format;
  204. }
  205. MultiMesh::ColorFormat MultiMesh::get_color_format() const {
  206. return color_format;
  207. }
  208. void MultiMesh::set_custom_data_format(CustomDataFormat p_custom_data_format) {
  209. ERR_FAIL_COND(instance_count > 0);
  210. custom_data_format = p_custom_data_format;
  211. }
  212. MultiMesh::CustomDataFormat MultiMesh::get_custom_data_format() const {
  213. return custom_data_format;
  214. }
  215. void MultiMesh::set_transform_format(TransformFormat p_transform_format) {
  216. ERR_FAIL_COND(instance_count > 0);
  217. transform_format = p_transform_format;
  218. }
  219. MultiMesh::TransformFormat MultiMesh::get_transform_format() const {
  220. return transform_format;
  221. }
  222. void MultiMesh::_bind_methods() {
  223. ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MultiMesh::set_mesh);
  224. ClassDB::bind_method(D_METHOD("get_mesh"), &MultiMesh::get_mesh);
  225. ClassDB::bind_method(D_METHOD("set_color_format", "format"), &MultiMesh::set_color_format);
  226. ClassDB::bind_method(D_METHOD("get_color_format"), &MultiMesh::get_color_format);
  227. ClassDB::bind_method(D_METHOD("set_custom_data_format", "format"), &MultiMesh::set_custom_data_format);
  228. ClassDB::bind_method(D_METHOD("get_custom_data_format"), &MultiMesh::get_custom_data_format);
  229. ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format);
  230. ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format);
  231. ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count);
  232. ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count);
  233. ClassDB::bind_method(D_METHOD("set_visible_instance_count", "count"), &MultiMesh::set_visible_instance_count);
  234. ClassDB::bind_method(D_METHOD("get_visible_instance_count"), &MultiMesh::get_visible_instance_count);
  235. ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform);
  236. ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d);
  237. ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
  238. ClassDB::bind_method(D_METHOD("get_instance_transform_2d", "instance"), &MultiMesh::get_instance_transform_2d);
  239. ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color);
  240. ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
  241. ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
  242. ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data);
  243. ClassDB::bind_method(D_METHOD("set_as_bulk_array", "array"), &MultiMesh::set_as_bulk_array);
  244. ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
  245. ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array);
  246. ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array);
  247. ClassDB::bind_method(D_METHOD("_set_transform_2d_array"), &MultiMesh::_set_transform_2d_array);
  248. ClassDB::bind_method(D_METHOD("_get_transform_2d_array"), &MultiMesh::_get_transform_2d_array);
  249. ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array);
  250. ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array);
  251. ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array);
  252. ClassDB::bind_method(D_METHOD("_get_custom_data_array"), &MultiMesh::_get_custom_data_array);
  253. ADD_PROPERTY(PropertyInfo(Variant::INT, "color_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_color_format", "get_color_format");
  254. ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
  255. ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format");
  256. ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
  257. ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
  258. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
  259. ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
  260. ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_2d_array", "_get_transform_2d_array");
  261. ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
  262. ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array");
  263. BIND_ENUM_CONSTANT(TRANSFORM_2D);
  264. BIND_ENUM_CONSTANT(TRANSFORM_3D);
  265. BIND_ENUM_CONSTANT(COLOR_NONE);
  266. BIND_ENUM_CONSTANT(COLOR_8BIT);
  267. BIND_ENUM_CONSTANT(COLOR_FLOAT);
  268. BIND_ENUM_CONSTANT(CUSTOM_DATA_NONE);
  269. BIND_ENUM_CONSTANT(CUSTOM_DATA_8BIT);
  270. BIND_ENUM_CONSTANT(CUSTOM_DATA_FLOAT);
  271. }
  272. MultiMesh::MultiMesh() {
  273. multimesh = VisualServer::get_singleton()->multimesh_create();
  274. color_format = COLOR_NONE;
  275. custom_data_format = CUSTOM_DATA_NONE;
  276. transform_format = TRANSFORM_2D;
  277. visible_instance_count = -1;
  278. instance_count = 0;
  279. }
  280. MultiMesh::~MultiMesh() {
  281. VisualServer::get_singleton()->free(multimesh);
  282. }