| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127 | /*************************************************************************//*  shape.cpp                                                            *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "shape.h"#include "core/os/os.h"#include "scene/main/scene_tree.h"#include "scene/resources/mesh.h"#include "servers/physics_server.h"void Shape::add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform) {	Vector<Vector3> toadd = get_debug_mesh_lines();	if (toadd.size()) {		int base = array.size();		array.resize(base + toadd.size());		PoolVector<Vector3>::Write w = array.write();		for (int i = 0; i < toadd.size(); i++) {			w[i + base] = p_xform.xform(toadd[i]);		}	}}real_t Shape::get_margin() const {	return margin;}void Shape::set_margin(real_t p_margin) {	margin = p_margin;	PhysicsServer::get_singleton()->shape_set_margin(shape, margin);}Ref<ArrayMesh> Shape::get_debug_mesh() {	if (debug_mesh_cache.is_valid())		return debug_mesh_cache;	Vector<Vector3> lines = get_debug_mesh_lines();	debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh));	if (!lines.empty()) {		//make mesh		PoolVector<Vector3> array;		array.resize(lines.size());		{			PoolVector<Vector3>::Write w = array.write();			for (int i = 0; i < lines.size(); i++) {				w[i] = lines[i];			}		}		Array arr;		arr.resize(Mesh::ARRAY_MAX);		arr[Mesh::ARRAY_VERTEX] = array;		SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());		debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr);		if (st) {			debug_mesh_cache->surface_set_material(0, st->get_debug_collision_material());		}	}	return debug_mesh_cache;}void Shape::_update_shape() {	emit_changed();	debug_mesh_cache.unref();}void Shape::_bind_methods() {	ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape::set_margin);	ClassDB::bind_method(D_METHOD("get_margin"), &Shape::get_margin);	ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin");}Shape::Shape() :		margin(0.04) {	ERR_PRINT("Constructor must not be called!");}Shape::Shape(RID p_shape) :		margin(0.04) {	shape = p_shape;}Shape::~Shape() {	PhysicsServer::get_singleton()->free(shape);}
 |