| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921 | /*************************************************************************//*  theme.cpp                                                            *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "theme.h"#include "core/os/file_access.h"#include "core/print_string.h"void Theme::_emit_theme_changed() {	emit_changed();}PoolVector<String> Theme::_get_icon_list(const String &p_type) const {	PoolVector<String> ilret;	List<StringName> il;	get_icon_list(p_type, &il);	ilret.resize(il.size());	int i = 0;	PoolVector<String>::Write w = ilret.write();	for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {		w[i] = E->get();	}	return ilret;}PoolVector<String> Theme::_get_stylebox_list(const String &p_type) const {	PoolVector<String> ilret;	List<StringName> il;	get_stylebox_list(p_type, &il);	ilret.resize(il.size());	int i = 0;	PoolVector<String>::Write w = ilret.write();	for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {		w[i] = E->get();	}	return ilret;}PoolVector<String> Theme::_get_stylebox_types(void) const {	PoolVector<String> ilret;	List<StringName> il;	get_stylebox_types(&il);	ilret.resize(il.size());	int i = 0;	PoolVector<String>::Write w = ilret.write();	for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {		w[i] = E->get();	}	return ilret;}PoolVector<String> Theme::_get_font_list(const String &p_type) const {	PoolVector<String> ilret;	List<StringName> il;	get_font_list(p_type, &il);	ilret.resize(il.size());	int i = 0;	PoolVector<String>::Write w = ilret.write();	for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {		w[i] = E->get();	}	return ilret;}PoolVector<String> Theme::_get_color_list(const String &p_type) const {	PoolVector<String> ilret;	List<StringName> il;	get_color_list(p_type, &il);	ilret.resize(il.size());	int i = 0;	PoolVector<String>::Write w = ilret.write();	for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {		w[i] = E->get();	}	return ilret;}PoolVector<String> Theme::_get_constant_list(const String &p_type) const {	PoolVector<String> ilret;	List<StringName> il;	get_constant_list(p_type, &il);	ilret.resize(il.size());	int i = 0;	PoolVector<String>::Write w = ilret.write();	for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {		w[i] = E->get();	}	return ilret;}PoolVector<String> Theme::_get_type_list(const String &p_type) const {	PoolVector<String> ilret;	List<StringName> il;	get_type_list(&il);	ilret.resize(il.size());	int i = 0;	PoolVector<String>::Write w = ilret.write();	for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {		w[i] = E->get();	}	return ilret;}bool Theme::_set(const StringName &p_name, const Variant &p_value) {	String sname = p_name;	if (sname.find("/") != -1) {		String type = sname.get_slicec('/', 1);		String node_type = sname.get_slicec('/', 0);		String name = sname.get_slicec('/', 2);		if (type == "icons") {			set_icon(name, node_type, p_value);		} else if (type == "styles") {			set_stylebox(name, node_type, p_value);		} else if (type == "fonts") {			set_font(name, node_type, p_value);		} else if (type == "colors") {			set_color(name, node_type, p_value);		} else if (type == "constants") {			set_constant(name, node_type, p_value);		} else			return false;		return true;	}	return false;}bool Theme::_get(const StringName &p_name, Variant &r_ret) const {	String sname = p_name;	if (sname.find("/") != -1) {		String type = sname.get_slicec('/', 1);		String node_type = sname.get_slicec('/', 0);		String name = sname.get_slicec('/', 2);		if (type == "icons") {			if (!has_icon(name, node_type))				r_ret = Ref<Texture>();			else				r_ret = get_icon(name, node_type);		} else if (type == "styles") {			if (!has_stylebox(name, node_type))				r_ret = Ref<StyleBox>();			else				r_ret = get_stylebox(name, node_type);		} else if (type == "fonts") {			if (!has_font(name, node_type))				r_ret = Ref<Font>();			else				r_ret = get_font(name, node_type);		} else if (type == "colors") {			r_ret = get_color(name, node_type);		} else if (type == "constants") {			r_ret = get_constant(name, node_type);		} else			return false;		return true;	}	return false;}void Theme::_get_property_list(List<PropertyInfo> *p_list) const {	List<PropertyInfo> list;	const StringName *key = NULL;	while ((key = icon_map.next(key))) {		const StringName *key2 = NULL;		while ((key2 = icon_map[*key].next(key2))) {			list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/icons/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));		}	}	key = NULL;	while ((key = style_map.next(key))) {		const StringName *key2 = NULL;		while ((key2 = style_map[*key].next(key2))) {			list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/styles/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));		}	}	key = NULL;	while ((key = font_map.next(key))) {		const StringName *key2 = NULL;		while ((key2 = font_map[*key].next(key2))) {			list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/fonts/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));		}	}	key = NULL;	while ((key = color_map.next(key))) {		const StringName *key2 = NULL;		while ((key2 = color_map[*key].next(key2))) {			list.push_back(PropertyInfo(Variant::COLOR, String() + *key + "/colors/" + *key2));		}	}	key = NULL;	while ((key = constant_map.next(key))) {		const StringName *key2 = NULL;		while ((key2 = constant_map[*key].next(key2))) {			list.push_back(PropertyInfo(Variant::INT, String() + *key + "/constants/" + *key2));		}	}	list.sort();	for (List<PropertyInfo>::Element *E = list.front(); E; E = E->next()) {		p_list->push_back(E->get());	}}void Theme::set_default_theme_font(const Ref<Font> &p_default_font) {	if (default_theme_font == p_default_font)		return;	if (default_theme_font.is_valid()) {		default_theme_font->disconnect("changed", this, "_emit_theme_changed");	}	default_theme_font = p_default_font;	if (default_theme_font.is_valid()) {		default_theme_font->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);	}	_change_notify();	emit_changed();}Ref<Font> Theme::get_default_theme_font() const {	return default_theme_font;}Ref<Theme> Theme::project_default_theme;Ref<Theme> Theme::default_theme;Ref<Texture> Theme::default_icon;Ref<StyleBox> Theme::default_style;Ref<Font> Theme::default_font;Ref<Theme> Theme::get_default() {	return default_theme;}void Theme::set_default(const Ref<Theme> &p_default) {	default_theme = p_default;}Ref<Theme> Theme::get_project_default() {	return project_default_theme;}void Theme::set_project_default(const Ref<Theme> &p_project_default) {	project_default_theme = p_project_default;}void Theme::set_default_icon(const Ref<Texture> &p_icon) {	default_icon = p_icon;}void Theme::set_default_style(const Ref<StyleBox> &p_style) {	default_style = p_style;}void Theme::set_default_font(const Ref<Font> &p_font) {	default_font = p_font;}void Theme::set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture> &p_icon) {	//ERR_FAIL_COND(p_icon.is_null());	bool new_value = !icon_map.has(p_type) || !icon_map[p_type].has(p_name);	if (icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid()) {		icon_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");	}	icon_map[p_type][p_name] = p_icon;	if (p_icon.is_valid()) {		icon_map[p_type][p_name]->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);	}	if (new_value) {		_change_notify();		emit_changed();	}}Ref<Texture> Theme::get_icon(const StringName &p_name, const StringName &p_type) const {	if (icon_map.has(p_type) && icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid()) {		return icon_map[p_type][p_name];	} else {		return default_icon;	}}bool Theme::has_icon(const StringName &p_name, const StringName &p_type) const {	return (icon_map.has(p_type) && icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid());}void Theme::clear_icon(const StringName &p_name, const StringName &p_type) {	ERR_FAIL_COND(!icon_map.has(p_type));	ERR_FAIL_COND(!icon_map[p_type].has(p_name));	if (icon_map[p_type][p_name].is_valid()) {		icon_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");	}	icon_map[p_type].erase(p_name);	_change_notify();	emit_changed();}void Theme::get_icon_list(StringName p_type, List<StringName> *p_list) const {	ERR_FAIL_NULL(p_list);	if (!icon_map.has(p_type))		return;	const StringName *key = NULL;	while ((key = icon_map[p_type].next(key))) {		p_list->push_back(*key);	}}void Theme::set_shader(const StringName &p_name, const StringName &p_type, const Ref<Shader> &p_shader) {	bool new_value = !shader_map.has(p_type) || !shader_map[p_type].has(p_name);	shader_map[p_type][p_name] = p_shader;	if (new_value) {		_change_notify();		emit_changed();	}}Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_type) const {	if (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid()) {		return shader_map[p_type][p_name];	} else {		return NULL;	}}bool Theme::has_shader(const StringName &p_name, const StringName &p_type) const {	return (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid());}void Theme::clear_shader(const StringName &p_name, const StringName &p_type) {	ERR_FAIL_COND(!shader_map.has(p_type));	ERR_FAIL_COND(!shader_map[p_type].has(p_name));	shader_map[p_type].erase(p_name);	_change_notify();	emit_changed();}void Theme::get_shader_list(const StringName &p_type, List<StringName> *p_list) const {	ERR_FAIL_NULL(p_list);	if (!shader_map.has(p_type))		return;	const StringName *key = NULL;	while ((key = shader_map[p_type].next(key))) {		p_list->push_back(*key);	}}void Theme::set_stylebox(const StringName &p_name, const StringName &p_type, const Ref<StyleBox> &p_style) {	//ERR_FAIL_COND(p_style.is_null());	bool new_value = !style_map.has(p_type) || !style_map[p_type].has(p_name);	if (style_map[p_type].has(p_name) && style_map[p_type][p_name].is_valid()) {		style_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");	}	style_map[p_type][p_name] = p_style;	if (p_style.is_valid()) {		style_map[p_type][p_name]->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);	}	if (new_value)		_change_notify();	emit_changed();}Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_type) const {	if (style_map.has(p_type) && style_map[p_type].has(p_name) && style_map[p_type][p_name].is_valid()) {		return style_map[p_type][p_name];	} else {		return default_style;	}}bool Theme::has_stylebox(const StringName &p_name, const StringName &p_type) const {	return (style_map.has(p_type) && style_map[p_type].has(p_name) && style_map[p_type][p_name].is_valid());}void Theme::clear_stylebox(const StringName &p_name, const StringName &p_type) {	ERR_FAIL_COND(!style_map.has(p_type));	ERR_FAIL_COND(!style_map[p_type].has(p_name));	if (style_map[p_type][p_name].is_valid()) {		style_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");	}	style_map[p_type].erase(p_name);	_change_notify();	emit_changed();}void Theme::get_stylebox_list(StringName p_type, List<StringName> *p_list) const {	ERR_FAIL_NULL(p_list);	if (!style_map.has(p_type))		return;	const StringName *key = NULL;	while ((key = style_map[p_type].next(key))) {		p_list->push_back(*key);	}}void Theme::get_stylebox_types(List<StringName> *p_list) const {	ERR_FAIL_NULL(p_list);	const StringName *key = NULL;	while ((key = style_map.next(key))) {		p_list->push_back(*key);	}}void Theme::set_font(const StringName &p_name, const StringName &p_type, const Ref<Font> &p_font) {	//ERR_FAIL_COND(p_font.is_null());	bool new_value = !font_map.has(p_type) || !font_map[p_type].has(p_name);	if (font_map[p_type][p_name].is_valid()) {		font_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");	}	font_map[p_type][p_name] = p_font;	if (p_font.is_valid()) {		font_map[p_type][p_name]->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);	}	if (new_value) {		_change_notify();		emit_changed();	}}Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_type) const {	if (font_map.has(p_type) && font_map[p_type].has(p_name) && font_map[p_type][p_name].is_valid())		return font_map[p_type][p_name];	else if (default_theme_font.is_valid())		return default_theme_font;	else		return default_font;}bool Theme::has_font(const StringName &p_name, const StringName &p_type) const {	return (font_map.has(p_type) && font_map[p_type].has(p_name) && font_map[p_type][p_name].is_valid());}void Theme::clear_font(const StringName &p_name, const StringName &p_type) {	ERR_FAIL_COND(!font_map.has(p_type));	ERR_FAIL_COND(!font_map[p_type].has(p_name));	if (font_map[p_type][p_name].is_valid()) {		font_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");	}	font_map[p_type].erase(p_name);	_change_notify();	emit_changed();}void Theme::get_font_list(StringName p_type, List<StringName> *p_list) const {	ERR_FAIL_NULL(p_list);	if (!font_map.has(p_type))		return;	const StringName *key = NULL;	while ((key = font_map[p_type].next(key))) {		p_list->push_back(*key);	}}void Theme::set_color(const StringName &p_name, const StringName &p_type, const Color &p_color) {	bool new_value = !color_map.has(p_type) || !color_map[p_type].has(p_name);	color_map[p_type][p_name] = p_color;	if (new_value) {		_change_notify();		emit_changed();	}}Color Theme::get_color(const StringName &p_name, const StringName &p_type) const {	if (color_map.has(p_type) && color_map[p_type].has(p_name))		return color_map[p_type][p_name];	else		return Color();}bool Theme::has_color(const StringName &p_name, const StringName &p_type) const {	return (color_map.has(p_type) && color_map[p_type].has(p_name));}void Theme::clear_color(const StringName &p_name, const StringName &p_type) {	ERR_FAIL_COND(!color_map.has(p_type));	ERR_FAIL_COND(!color_map[p_type].has(p_name));	color_map[p_type].erase(p_name);	_change_notify();	emit_changed();}void Theme::get_color_list(StringName p_type, List<StringName> *p_list) const {	ERR_FAIL_NULL(p_list);	if (!color_map.has(p_type))		return;	const StringName *key = NULL;	while ((key = color_map[p_type].next(key))) {		p_list->push_back(*key);	}}void Theme::set_constant(const StringName &p_name, const StringName &p_type, int p_constant) {	bool new_value = !constant_map.has(p_type) || !constant_map[p_type].has(p_name);	constant_map[p_type][p_name] = p_constant;	if (new_value) {		_change_notify();		emit_changed();	}}int Theme::get_constant(const StringName &p_name, const StringName &p_type) const {	if (constant_map.has(p_type) && constant_map[p_type].has(p_name))		return constant_map[p_type][p_name];	else {		return 0;	}}bool Theme::has_constant(const StringName &p_name, const StringName &p_type) const {	return (constant_map.has(p_type) && constant_map[p_type].has(p_name));}void Theme::clear_constant(const StringName &p_name, const StringName &p_type) {	ERR_FAIL_COND(!constant_map.has(p_type));	ERR_FAIL_COND(!constant_map[p_type].has(p_name));	constant_map[p_type].erase(p_name);	_change_notify();	emit_changed();}void Theme::get_constant_list(StringName p_type, List<StringName> *p_list) const {	ERR_FAIL_NULL(p_list);	if (!constant_map.has(p_type))		return;	const StringName *key = NULL;	while ((key = constant_map[p_type].next(key))) {		p_list->push_back(*key);	}}void Theme::clear() {	//these need disconnecting	{		const StringName *K = NULL;		while ((K = icon_map.next(K))) {			const StringName *L = NULL;			while ((L = icon_map[*K].next(L))) {				Ref<Texture> icon = icon_map[*K][*L];				if (icon.is_valid()) {					icon->disconnect("changed", this, "_emit_theme_changed");				}			}		}	}	{		const StringName *K = NULL;		while ((K = style_map.next(K))) {			const StringName *L = NULL;			while ((L = style_map[*K].next(L))) {				Ref<StyleBox> style = style_map[*K][*L];				if (style.is_valid()) {					style->disconnect("changed", this, "_emit_theme_changed");				}			}		}	}	{		const StringName *K = NULL;		while ((K = font_map.next(K))) {			const StringName *L = NULL;			while ((L = font_map[*K].next(L))) {				Ref<Font> font = font_map[*K][*L];				if (font.is_valid()) {					font->disconnect("changed", this, "_emit_theme_changed");				}			}		}	}	icon_map.clear();	style_map.clear();	font_map.clear();	shader_map.clear();	color_map.clear();	constant_map.clear();	_change_notify();	emit_changed();}void Theme::copy_default_theme() {	Ref<Theme> default_theme2 = get_default();	copy_theme(default_theme2);}void Theme::copy_theme(const Ref<Theme> &p_other) {	if (p_other.is_null()) {		clear();		return;	}	//these need reconnecting, so add normally	{		const StringName *K = NULL;		while ((K = p_other->icon_map.next(K))) {			const StringName *L = NULL;			while ((L = p_other->icon_map[*K].next(L))) {				set_icon(*L, *K, p_other->icon_map[*K][*L]);			}		}	}	{		const StringName *K = NULL;		while ((K = p_other->style_map.next(K))) {			const StringName *L = NULL;			while ((L = p_other->style_map[*K].next(L))) {				set_stylebox(*L, *K, p_other->style_map[*K][*L]);			}		}	}	{		const StringName *K = NULL;		while ((K = p_other->font_map.next(K))) {			const StringName *L = NULL;			while ((L = p_other->font_map[*K].next(L))) {				set_font(*L, *K, p_other->font_map[*K][*L]);			}		}	}	//these are ok to just copy	color_map = p_other->color_map;	constant_map = p_other->constant_map;	shader_map = p_other->shader_map;	_change_notify();	emit_changed();}void Theme::get_type_list(List<StringName> *p_list) const {	ERR_FAIL_NULL(p_list);	Set<StringName> types;	const StringName *key = NULL;	while ((key = icon_map.next(key))) {		types.insert(*key);	}	key = NULL;	while ((key = style_map.next(key))) {		types.insert(*key);	}	key = NULL;	while ((key = font_map.next(key))) {		types.insert(*key);	}	key = NULL;	while ((key = color_map.next(key))) {		types.insert(*key);	}	key = NULL;	while ((key = constant_map.next(key))) {		types.insert(*key);	}	for (Set<StringName>::Element *E = types.front(); E; E = E->next()) {		p_list->push_back(E->get());	}}void Theme::_bind_methods() {	ClassDB::bind_method(D_METHOD("set_icon", "name", "type", "texture"), &Theme::set_icon);	ClassDB::bind_method(D_METHOD("get_icon", "name", "type"), &Theme::get_icon);	ClassDB::bind_method(D_METHOD("has_icon", "name", "type"), &Theme::has_icon);	ClassDB::bind_method(D_METHOD("clear_icon", "name", "type"), &Theme::clear_icon);	ClassDB::bind_method(D_METHOD("get_icon_list", "type"), &Theme::_get_icon_list);	ClassDB::bind_method(D_METHOD("set_stylebox", "name", "type", "texture"), &Theme::set_stylebox);	ClassDB::bind_method(D_METHOD("get_stylebox", "name", "type"), &Theme::get_stylebox);	ClassDB::bind_method(D_METHOD("has_stylebox", "name", "type"), &Theme::has_stylebox);	ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "type"), &Theme::clear_stylebox);	ClassDB::bind_method(D_METHOD("get_stylebox_list", "type"), &Theme::_get_stylebox_list);	ClassDB::bind_method(D_METHOD("get_stylebox_types"), &Theme::_get_stylebox_types);	ClassDB::bind_method(D_METHOD("set_font", "name", "type", "font"), &Theme::set_font);	ClassDB::bind_method(D_METHOD("get_font", "name", "type"), &Theme::get_font);	ClassDB::bind_method(D_METHOD("has_font", "name", "type"), &Theme::has_font);	ClassDB::bind_method(D_METHOD("clear_font", "name", "type"), &Theme::clear_font);	ClassDB::bind_method(D_METHOD("get_font_list", "type"), &Theme::_get_font_list);	ClassDB::bind_method(D_METHOD("set_color", "name", "type", "color"), &Theme::set_color);	ClassDB::bind_method(D_METHOD("get_color", "name", "type"), &Theme::get_color);	ClassDB::bind_method(D_METHOD("has_color", "name", "type"), &Theme::has_color);	ClassDB::bind_method(D_METHOD("clear_color", "name", "type"), &Theme::clear_color);	ClassDB::bind_method(D_METHOD("get_color_list", "type"), &Theme::_get_color_list);	ClassDB::bind_method(D_METHOD("set_constant", "name", "type", "constant"), &Theme::set_constant);	ClassDB::bind_method(D_METHOD("get_constant", "name", "type"), &Theme::get_constant);	ClassDB::bind_method(D_METHOD("has_constant", "name", "type"), &Theme::has_constant);	ClassDB::bind_method(D_METHOD("clear_constant", "name", "type"), &Theme::clear_constant);	ClassDB::bind_method(D_METHOD("get_constant_list", "type"), &Theme::_get_constant_list);	ClassDB::bind_method(D_METHOD("clear"), &Theme::clear);	ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font);	ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font);	ClassDB::bind_method(D_METHOD("get_type_list", "type"), &Theme::_get_type_list);	ClassDB::bind_method(D_METHOD("_emit_theme_changed"), &Theme::_emit_theme_changed);	ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme);	ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme);	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font");}Theme::Theme() {}Theme::~Theme() {}
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