| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152 | /*Open Asset Import Library (assimp)----------------------------------------------------------------------Copyright (c) 2006-2019, assimp teamAll rights reserved.Redistribution and use of this software in source and binary forms,with or without modification, are permitted provided that thefollowing conditions are met:* Redistributions of source code must retain the abovecopyright notice, this list of conditions and thefollowing disclaimer.* Redistributions in binary form must reproduce the abovecopyright notice, this list of conditions and thefollowing disclaimer in the documentation and/or othermaterials provided with the distribution.* Neither the name of the assimp team, nor the names of itscontributors may be used to endorse or promote productsderived from this software without specific priorwritten permission of the assimp team.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOTLIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FORA PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHTOWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOTLIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANYTHEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USEOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.----------------------------------------------------------------------*/#include "EmbedTexturesProcess.h"#include <assimp/ParsingUtils.h>#include "ProcessHelper.h"#include <fstream>using namespace Assimp;EmbedTexturesProcess::EmbedTexturesProcess(): BaseProcess() {}EmbedTexturesProcess::~EmbedTexturesProcess() {}bool EmbedTexturesProcess::IsActive(unsigned int pFlags) const {    return (pFlags & aiProcess_EmbedTextures) != 0;}void EmbedTexturesProcess::SetupProperties(const Importer* pImp) {    mRootPath = pImp->GetPropertyString("sourceFilePath");    mRootPath = mRootPath.substr(0, mRootPath.find_last_of("\\/") + 1u);}void EmbedTexturesProcess::Execute(aiScene* pScene) {    if (pScene == nullptr || pScene->mRootNode == nullptr) return;    aiString path;    uint32_t embeddedTexturesCount = 0u;    for (auto matId = 0u; matId < pScene->mNumMaterials; ++matId) {        auto material = pScene->mMaterials[matId];        for (auto ttId = 1u; ttId < AI_TEXTURE_TYPE_MAX; ++ttId) {            auto tt = static_cast<aiTextureType>(ttId);            auto texturesCount = material->GetTextureCount(tt);            for (auto texId = 0u; texId < texturesCount; ++texId) {                material->GetTexture(tt, texId, &path);                if (path.data[0] == '*') continue; // Already embedded                // Indeed embed                if (addTexture(pScene, path.data)) {                    auto embeddedTextureId = pScene->mNumTextures - 1u;                    ::ai_snprintf(path.data, 1024, "*%u", embeddedTextureId);                    material->AddProperty(&path, AI_MATKEY_TEXTURE(tt, texId));                    embeddedTexturesCount++;                }            }        }    }    ASSIMP_LOG_INFO_F("EmbedTexturesProcess finished. Embedded ", embeddedTexturesCount, " textures." );}bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {    std::streampos imageSize = 0;    std::string    imagePath = path;    // Test path directly    std::ifstream file(imagePath, std::ios::binary | std::ios::ate);    if ((imageSize = file.tellg()) == std::streampos(-1)) {        ASSIMP_LOG_WARN_F("EmbedTexturesProcess: Cannot find image: ", imagePath, ". Will try to find it in root folder.");        // Test path in root path        imagePath = mRootPath + path;        file.open(imagePath, std::ios::binary | std::ios::ate);        if ((imageSize = file.tellg()) == std::streampos(-1)) {            // Test path basename in root path            imagePath = mRootPath + path.substr(path.find_last_of("\\/") + 1u);            file.open(imagePath, std::ios::binary | std::ios::ate);            if ((imageSize = file.tellg()) == std::streampos(-1)) {                ASSIMP_LOG_ERROR_F("EmbedTexturesProcess: Unable to embed texture: ", path, ".");                return false;            }        }    }    aiTexel* imageContent = new aiTexel[ 1ul + static_cast<unsigned long>( imageSize ) / sizeof(aiTexel)];    file.seekg(0, std::ios::beg);    file.read(reinterpret_cast<char*>(imageContent), imageSize);    // Enlarging the textures table    unsigned int textureId = pScene->mNumTextures++;    auto oldTextures = pScene->mTextures;    pScene->mTextures = new aiTexture*[pScene->mNumTextures];    ::memmove(pScene->mTextures, oldTextures, sizeof(aiTexture*) * (pScene->mNumTextures - 1u));    // Add the new texture    auto pTexture = new aiTexture;    pTexture->mHeight = 0; // Means that this is still compressed    pTexture->mWidth = static_cast<uint32_t>(imageSize);    pTexture->pcData = imageContent;    auto extension = path.substr(path.find_last_of('.') + 1u);    std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);    if (extension == "jpeg") {        extension = "jpg";    }    size_t len = extension.size();    if (len > HINTMAXTEXTURELEN -1 ) {        len = HINTMAXTEXTURELEN - 1;    }    ::strncpy(pTexture->achFormatHint, extension.c_str(), len);    pScene->mTextures[textureId] = pTexture;    return true;}
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