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core 35c7628074 Read and write exported infs/nans correctly (#35388) 5 gadi atpakaļ
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.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 gadi atpakaļ
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.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 gadi atpakaļ
.gitignore c3660bb4dc Re-architecture of the Godot Android plugin. 5 gadi atpakaļ
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LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 gadi atpakaļ
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 gadi atpakaļ
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gles_builders.py 173b342ca7 Remove trailing whitespace 6 gadi atpakaļ
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methods.py 6e6db2d9cb Remove the dead function win32_spawn from methods.py. 5 gadi atpakaļ
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 gadi atpakaļ
version.py 34dc32aeb8 Bump version to 3.2.2-rc 5 gadi atpakaļ

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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