| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584 | /*************************************************************************//*  pluginscript_script.cpp                                              *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/// Godot imports#include "core/os/file_access.h"// PluginScript imports#include "pluginscript_instance.h"#include "pluginscript_script.h"#include <stdint.h>#ifdef DEBUG_ENABLED#define __ASSERT_SCRIPT_REASON "Cannot retrieve PluginScript class for this script, is your code correct?"#define ASSERT_SCRIPT_VALID()                                       \	{                                                               \		ERR_FAIL_COND_MSG(!can_instance(), __ASSERT_SCRIPT_REASON); \	}#define ASSERT_SCRIPT_VALID_V(ret)                                         \	{                                                                      \		ERR_FAIL_COND_V_MSG(!can_instance(), ret, __ASSERT_SCRIPT_REASON); \	}#else#define ASSERT_SCRIPT_VALID()#define ASSERT_SCRIPT_VALID_V(ret)#endifvoid PluginScript::_bind_methods() {	ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &PluginScript::_new, MethodInfo("new"));}PluginScriptInstance *PluginScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error) {	r_error.error = Callable::CallError::CALL_OK;	// Create instance	PluginScriptInstance *instance = memnew(PluginScriptInstance());	if (instance->init(this, p_owner)) {		_language->lock();		_instances.insert(instance->get_owner());		_language->unlock();	} else {		r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;		memdelete(instance);		ERR_FAIL_V(nullptr);	}	// Construct	// TODO: Support arguments in the constructor?	// There is currently no way to get the constructor function name of the script.	// instance->call("__init__", p_args, p_argcount, r_error);	if (p_argcount > 0) {		WARN_PRINT("PluginScript doesn't support arguments in the constructor");	}	return instance;}Variant PluginScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {	r_error.error = Callable::CallError::CALL_OK;	if (!_valid) {		r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;		return Variant();	}	REF ref;	Object *owner = nullptr;	if (get_instance_base_type() == "") {		owner = memnew(Reference);	} else {		owner = ClassDB::instance(get_instance_base_type());	}	if (!owner) {		r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;		return Variant();	}	Reference *r = Object::cast_to<Reference>(owner);	if (r) {		ref = REF(r);	}	PluginScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r_error);	if (!instance) {		if (ref.is_null()) {			memdelete(owner); //no owner, sorry		}		return Variant();	}	if (ref.is_valid()) {		return ref;	} else {		return owner;	}}#ifdef TOOLS_ENABLEDvoid PluginScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {	placeholders.erase(p_placeholder);}#endifbool PluginScript::can_instance() const {	bool can = _valid || (!_tool && !ScriptServer::is_scripting_enabled());	return can;}bool PluginScript::inherits_script(const Ref<Script> &p_script) const {#ifndef _MSC_VER#warning inheritance needs to be implemented in PluginScript#endif	return false;}Ref<Script> PluginScript::get_base_script() const {	if (_ref_base_parent.is_valid()) {		return Ref<PluginScript>(_ref_base_parent);	} else {		return Ref<Script>();	}}StringName PluginScript::get_instance_base_type() const {	if (_native_parent)		return _native_parent;	if (_ref_base_parent.is_valid())		return _ref_base_parent->get_instance_base_type();	return StringName();}void PluginScript::update_exports() {#ifdef TOOLS_ENABLED	ASSERT_SCRIPT_VALID();	if (placeholders.size()) {		//update placeholders if any		Map<StringName, Variant> propdefvalues;		List<PropertyInfo> propinfos;		get_script_property_list(&propinfos);		for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {			E->get()->update(propinfos, _properties_default_values);		}	}#endif}// TODO: rename p_this "p_owner" ?ScriptInstance *PluginScript::instance_create(Object *p_this) {	ASSERT_SCRIPT_VALID_V(nullptr);	// TODO check script validity ?	if (!_tool && !ScriptServer::is_scripting_enabled()) {#ifdef TOOLS_ENABLED		// Instance a fake script for editing the values		PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(get_language(), Ref<Script>(this), p_this));		placeholders.insert(si);		update_exports();		return si;#else		return nullptr;#endif	}	StringName base_type = get_instance_base_type();	if (base_type) {		if (!ClassDB::is_parent_class(p_this->get_class_name(), base_type)) {			String msg = "Script inherits from native type '" + String(base_type) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'";			// TODO: implement PluginscriptLanguage::debug_break_parse			// if (EngineDebugger::is_active()) {			// 	_language->debug_break_parse(get_path(), 0, msg);			// }			ERR_FAIL_V_MSG(nullptr, msg);		}	}	Callable::CallError unchecked_error;	return _create_instance(nullptr, 0, p_this, unchecked_error);}bool PluginScript::instance_has(const Object *p_this) const {	_language->lock();	bool hasit = _instances.has((Object *)p_this);	_language->unlock();	return hasit;}bool PluginScript::has_source_code() const {	bool has = _source != "";	return has;}String PluginScript::get_source_code() const {	return _source;}void PluginScript::set_source_code(const String &p_code) {	if (_source == p_code)		return;	_source = p_code;}Error PluginScript::reload(bool p_keep_state) {	ERR_FAIL_COND_V(!_language, ERR_UNCONFIGURED);	_language->lock();	ERR_FAIL_COND_V(!p_keep_state && _instances.size(), ERR_ALREADY_IN_USE);	_language->unlock();	_valid = false;	String basedir = _path;	if (basedir == "")		basedir = get_path();	if (basedir != "")		basedir = basedir.get_base_dir();	if (_data) {		_desc->finish(_data);	}	Error err;	godot_pluginscript_script_manifest manifest = _desc->init(			_language->_data,			(godot_string *)&_path,			(godot_string *)&_source,			(godot_error *)&err);// Manifest's attributes must be explicitly freed#define FREE_SCRIPT_MANIFEST(manifest)                    \	{                                                     \		godot_string_name_destroy(&manifest.name);        \		godot_string_name_destroy(&manifest.base);        \		godot_dictionary_destroy(&manifest.member_lines); \		godot_array_destroy(&manifest.methods);           \		godot_array_destroy(&manifest.signals);           \		godot_array_destroy(&manifest.properties);        \	}	if (err) {		FREE_SCRIPT_MANIFEST(manifest);		// TODO: GDscript uses `ScriptDebugger` here to jump into the parsing error		return err;	}	// Script's parent is passed as base_name which can make reference to a	// ClassDB name (i.e. `Node2D`) or a resource path (i.e. `res://foo/bar.gd`)	StringName *base_name = (StringName *)&manifest.base;	if (*base_name) {		if (ClassDB::class_exists(*base_name)) {			_native_parent = *base_name;		} else {			Ref<Script> res = ResourceLoader::load(*base_name);			if (res.is_valid()) {				_ref_base_parent = res;			} else {				String name = *(StringName *)&manifest.name;				FREE_SCRIPT_MANIFEST(manifest);				ERR_FAIL_V_MSG(ERR_PARSE_ERROR, _path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'.");			}		}	}	_valid = true;	// Use the manifest to configure this script object	_data = manifest.data;	_name = *(StringName *)&manifest.name;	_tool = manifest.is_tool;	Dictionary *members = (Dictionary *)&manifest.member_lines;	for (const Variant *key = members->next(); key != nullptr; key = members->next(key)) {		_member_lines[*key] = (*members)[*key];	}	Array *methods = (Array *)&manifest.methods;	_rpc_methods.clear();	_rpc_variables.clear();	if (_ref_base_parent.is_valid()) {		_rpc_methods = _ref_base_parent->get_rpc_methods();		_rpc_variables = _ref_base_parent->get_rset_properties();	}	for (int i = 0; i < methods->size(); ++i) {		Dictionary v = (*methods)[i];		MethodInfo mi = MethodInfo::from_dict(v);		_methods_info[mi.name] = mi;		// rpc_mode is passed as an optional field and is not part of MethodInfo		Variant var = v["rpc_mode"];		if (var != Variant()) {			ScriptNetData nd;			nd.name = mi.name;			nd.mode = MultiplayerAPI::RPCMode(int(var));			if (_rpc_methods.find(nd) == -1) {				_rpc_methods.push_back(nd);			}		}	}	// Sort so we are 100% that they are always the same.	_rpc_methods.sort_custom<SortNetData>();	Array *signals = (Array *)&manifest.signals;	for (int i = 0; i < signals->size(); ++i) {		Variant v = (*signals)[i];		MethodInfo mi = MethodInfo::from_dict(v);		_signals_info[mi.name] = mi;	}	Array *properties = (Array *)&manifest.properties;	for (int i = 0; i < properties->size(); ++i) {		Dictionary v = (*properties)[i];		PropertyInfo pi = PropertyInfo::from_dict(v);		_properties_info[pi.name] = pi;		_properties_default_values[pi.name] = v["default_value"];		// rset_mode is passed as an optional field and is not part of PropertyInfo		Variant var = v["rset_mode"];		if (var != Variant()) {			ScriptNetData nd;			nd.name = pi.name;			nd.mode = MultiplayerAPI::RPCMode(int(var));			if (_rpc_variables.find(nd) == -1) {				_rpc_variables.push_back(nd);			}		}	}	// Sort so we are 100% that they are always the same.	_rpc_variables.sort_custom<SortNetData>();#ifdef TOOLS_ENABLED/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {        _update_placeholder(E->get());    }*/#endif	FREE_SCRIPT_MANIFEST(manifest);	return OK;#undef FREE_SCRIPT_MANIFEST}void PluginScript::get_script_method_list(List<MethodInfo> *r_methods) const {	ASSERT_SCRIPT_VALID();	for (Map<StringName, MethodInfo>::Element *e = _methods_info.front(); e != nullptr; e = e->next()) {		r_methods->push_back(e->get());	}}void PluginScript::get_script_property_list(List<PropertyInfo> *r_properties) const {	ASSERT_SCRIPT_VALID();	for (Map<StringName, PropertyInfo>::Element *e = _properties_info.front(); e != nullptr; e = e->next()) {		r_properties->push_back(e->get());	}}bool PluginScript::has_method(const StringName &p_method) const {	ASSERT_SCRIPT_VALID_V(false);	return _methods_info.has(p_method);}MethodInfo PluginScript::get_method_info(const StringName &p_method) const {	ASSERT_SCRIPT_VALID_V(MethodInfo());	const Map<StringName, MethodInfo>::Element *e = _methods_info.find(p_method);	if (e != nullptr) {		return e->get();	} else {		return MethodInfo();	}}bool PluginScript::has_property(const StringName &p_method) const {	ASSERT_SCRIPT_VALID_V(false);	return _properties_info.has(p_method);}PropertyInfo PluginScript::get_property_info(const StringName &p_property) const {	ASSERT_SCRIPT_VALID_V(PropertyInfo());	const Map<StringName, PropertyInfo>::Element *e = _properties_info.find(p_property);	if (e != nullptr) {		return e->get();	} else {		return PropertyInfo();	}}bool PluginScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {	ASSERT_SCRIPT_VALID_V(false);#ifdef TOOLS_ENABLED	const Map<StringName, Variant>::Element *e = _properties_default_values.find(p_property);	if (e != nullptr) {		r_value = e->get();		return true;	} else {		return false;	}#endif	return false;}ScriptLanguage *PluginScript::get_language() const {	return _language;}Error PluginScript::load_source_code(const String &p_path) {	Vector<uint8_t> sourcef;	Error err;	FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);	ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_path + "'.");	int len = f->get_len();	sourcef.resize(len + 1);	uint8_t *w = sourcef.ptrw();	int r = f->get_buffer(w, len);	f->close();	memdelete(f);	ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);	w[len] = 0;	String s;	if (s.parse_utf8((const char *)w)) {		ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");	}	_source = s;#ifdef TOOLS_ENABLED// source_changed_cache=true;#endif	_path = p_path;	return OK;}bool PluginScript::has_script_signal(const StringName &p_signal) const {	ASSERT_SCRIPT_VALID_V(false);	return _signals_info.has(p_signal);}void PluginScript::get_script_signal_list(List<MethodInfo> *r_signals) const {	ASSERT_SCRIPT_VALID();	for (Map<StringName, MethodInfo>::Element *e = _signals_info.front(); e != nullptr; e = e->next()) {		r_signals->push_back(e->get());	}}int PluginScript::get_member_line(const StringName &p_member) const {#ifdef TOOLS_ENABLED	if (_member_lines.has(p_member))		return _member_lines[p_member];	else#endif		return -1;}Vector<ScriptNetData> PluginScript::get_rpc_methods() const {	return _rpc_methods;}uint16_t PluginScript::get_rpc_method_id(const StringName &p_method) const {	ASSERT_SCRIPT_VALID_V(UINT16_MAX);	for (int i = 0; i < _rpc_methods.size(); i++) {		if (_rpc_methods[i].name == p_method) {			return i;		}	}	return UINT16_MAX;}StringName PluginScript::get_rpc_method(const uint16_t p_rpc_method_id) const {	ASSERT_SCRIPT_VALID_V(StringName());	if (p_rpc_method_id >= _rpc_methods.size())		return StringName();	return _rpc_methods[p_rpc_method_id].name;}MultiplayerAPI::RPCMode PluginScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {	ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);	if (p_rpc_method_id >= _rpc_methods.size())		return MultiplayerAPI::RPC_MODE_DISABLED;	return _rpc_methods[p_rpc_method_id].mode;}MultiplayerAPI::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const {	ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);	return get_rpc_mode_by_id(get_rpc_method_id(p_method));}Vector<ScriptNetData> PluginScript::get_rset_properties() const {	return _rpc_variables;}uint16_t PluginScript::get_rset_property_id(const StringName &p_property) const {	ASSERT_SCRIPT_VALID_V(UINT16_MAX);	for (int i = 0; i < _rpc_variables.size(); i++) {		if (_rpc_variables[i].name == p_property) {			return i;		}	}	return UINT16_MAX;}StringName PluginScript::get_rset_property(const uint16_t p_rset_property_id) const {	ASSERT_SCRIPT_VALID_V(StringName());	if (p_rset_property_id >= _rpc_variables.size())		return StringName();	return _rpc_variables[p_rset_property_id].name;}MultiplayerAPI::RPCMode PluginScript::get_rset_mode_by_id(const uint16_t p_rset_property_id) const {	ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);	if (p_rset_property_id >= _rpc_variables.size())		return MultiplayerAPI::RPC_MODE_DISABLED;	return _rpc_variables[p_rset_property_id].mode;}MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const {	ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);	return get_rset_mode_by_id(get_rset_property_id(p_variable));}PluginScript::PluginScript() :		_data(nullptr),		_desc(nullptr),		_language(nullptr),		_tool(false),		_valid(false),		_script_list(this) {}void PluginScript::init(PluginScriptLanguage *language) {	_desc = &language->_desc.script_desc;	_language = language;#ifdef DEBUG_ENABLED	_language->lock();	_language->_script_list.add(&_script_list);	_language->unlock();#endif}PluginScript::~PluginScript() {	if (_desc && _data) {		_desc->finish(_data);	}#ifdef DEBUG_ENABLED	if (_language) {		_language->lock();		_language->_script_list.remove(&_script_list);		_language->unlock();	}#endif}
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