scene_debugger.cpp 87 KB

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  1. /**************************************************************************/
  2. /* scene_debugger.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "scene_debugger.h"
  31. #include "core/debugger/debugger_marshalls.h"
  32. #include "core/debugger/engine_debugger.h"
  33. #include "core/io/marshalls.h"
  34. #include "core/math/math_fieldwise.h"
  35. #include "core/object/script_language.h"
  36. #include "core/templates/local_vector.h"
  37. #include "scene/2d/physics/collision_object_2d.h"
  38. #include "scene/2d/physics/collision_polygon_2d.h"
  39. #include "scene/2d/physics/collision_shape_2d.h"
  40. #ifndef _3D_DISABLED
  41. #include "scene/3d/physics/collision_object_3d.h"
  42. #include "scene/3d/physics/collision_shape_3d.h"
  43. #include "scene/3d/visual_instance_3d.h"
  44. #include "scene/resources/3d/convex_polygon_shape_3d.h"
  45. #include "scene/resources/surface_tool.h"
  46. #endif // _3D_DISABLED
  47. #include "scene/gui/popup_menu.h"
  48. #include "scene/main/canvas_layer.h"
  49. #include "scene/main/scene_tree.h"
  50. #include "scene/main/window.h"
  51. #include "scene/resources/packed_scene.h"
  52. #include "scene/theme/theme_db.h"
  53. SceneDebugger::SceneDebugger() {
  54. singleton = this;
  55. #ifdef DEBUG_ENABLED
  56. LiveEditor::singleton = memnew(LiveEditor);
  57. RuntimeNodeSelect::singleton = memnew(RuntimeNodeSelect);
  58. EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
  59. #endif // DEBUG_ENABLED
  60. }
  61. SceneDebugger::~SceneDebugger() {
  62. #ifdef DEBUG_ENABLED
  63. if (LiveEditor::singleton) {
  64. EngineDebugger::unregister_message_capture("scene");
  65. memdelete(LiveEditor::singleton);
  66. LiveEditor::singleton = nullptr;
  67. }
  68. if (RuntimeNodeSelect::singleton) {
  69. memdelete(RuntimeNodeSelect::singleton);
  70. RuntimeNodeSelect::singleton = nullptr;
  71. }
  72. #endif // DEBUG_ENABLED
  73. singleton = nullptr;
  74. }
  75. void SceneDebugger::initialize() {
  76. if (EngineDebugger::is_active()) {
  77. memnew(SceneDebugger);
  78. }
  79. }
  80. void SceneDebugger::deinitialize() {
  81. if (singleton) {
  82. memdelete(singleton);
  83. }
  84. }
  85. #ifdef DEBUG_ENABLED
  86. void SceneDebugger::_handle_input(const Ref<InputEvent> &p_event, const Ref<Shortcut> &p_shortcut) {
  87. Ref<InputEventKey> k = p_event;
  88. if (p_shortcut.is_valid() && k.is_valid() && k->is_pressed() && !k->is_echo() && p_shortcut->matches_event(k)) {
  89. EngineDebugger::get_singleton()->send_message("request_quit", Array());
  90. }
  91. }
  92. Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
  93. SceneTree *scene_tree = SceneTree::get_singleton();
  94. if (!scene_tree) {
  95. return ERR_UNCONFIGURED;
  96. }
  97. LiveEditor *live_editor = LiveEditor::get_singleton();
  98. if (!live_editor) {
  99. return ERR_UNCONFIGURED;
  100. }
  101. RuntimeNodeSelect *runtime_node_select = RuntimeNodeSelect::get_singleton();
  102. if (!runtime_node_select) {
  103. return ERR_UNCONFIGURED;
  104. }
  105. r_captured = true;
  106. if (p_msg == "setup_scene") {
  107. SceneTree::get_singleton()->get_root()->connect(SceneStringName(window_input), callable_mp_static(SceneDebugger::_handle_input).bind(DebuggerMarshalls::deserialize_key_shortcut(p_args)));
  108. } else if (p_msg == "request_scene_tree") { /// Scene Tree
  109. live_editor->_send_tree();
  110. } else if (p_msg == "save_node") {
  111. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  112. _save_node(p_args[0], p_args[1]);
  113. Array arr;
  114. arr.append(p_args[1]);
  115. EngineDebugger::get_singleton()->send_message("filesystem:update_file", { arr });
  116. } else if (p_msg == "inspect_objects") { /// Object Inspect
  117. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  118. Vector<ObjectID> ids;
  119. for (const Variant &id : (Array)p_args[0]) {
  120. ids.append(ObjectID(id.operator uint64_t()));
  121. }
  122. _send_object_ids(ids, p_args[1]);
  123. } else if (p_msg == "clear_selection") {
  124. runtime_node_select->_clear_selection();
  125. } else if (p_msg == "suspend_changed") {
  126. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  127. bool suspended = p_args[0];
  128. scene_tree->set_suspend(suspended);
  129. runtime_node_select->_update_input_state();
  130. } else if (p_msg == "next_frame") {
  131. _next_frame();
  132. } else if (p_msg == "override_cameras") { /// Camera
  133. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  134. bool enable = p_args[0];
  135. bool from_editor = p_args[1];
  136. scene_tree->get_root()->enable_canvas_transform_override(enable);
  137. #ifndef _3D_DISABLED
  138. scene_tree->get_root()->enable_camera_3d_override(enable);
  139. #endif // _3D_DISABLED
  140. runtime_node_select->_set_camera_override_enabled(enable && !from_editor);
  141. } else if (p_msg == "transform_camera_2d") {
  142. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  143. Transform2D transform = p_args[0];
  144. scene_tree->get_root()->set_canvas_transform_override(transform);
  145. runtime_node_select->_queue_selection_update();
  146. #ifndef _3D_DISABLED
  147. } else if (p_msg == "transform_camera_3d") {
  148. ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA);
  149. Transform3D transform = p_args[0];
  150. bool is_perspective = p_args[1];
  151. float size_or_fov = p_args[2];
  152. float depth_near = p_args[3];
  153. float depth_far = p_args[4];
  154. if (is_perspective) {
  155. scene_tree->get_root()->set_camera_3d_override_perspective(size_or_fov, depth_near, depth_far);
  156. } else {
  157. scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, depth_near, depth_far);
  158. }
  159. scene_tree->get_root()->set_camera_3d_override_transform(transform);
  160. runtime_node_select->_queue_selection_update();
  161. #endif // _3D_DISABLED
  162. } else if (p_msg == "set_object_property") {
  163. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  164. _set_object_property(p_args[0], p_args[1], p_args[2]);
  165. runtime_node_select->_queue_selection_update();
  166. } else if (p_msg == "set_object_property_field") {
  167. ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
  168. _set_object_property(p_args[0], p_args[1], p_args[2], p_args[3]);
  169. runtime_node_select->_queue_selection_update();
  170. } else if (p_msg == "reload_cached_files") {
  171. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  172. PackedStringArray files = p_args[0];
  173. reload_cached_files(files);
  174. } else if (p_msg.begins_with("live_")) { /// Live Edit
  175. if (p_msg == "live_set_root") {
  176. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  177. live_editor->_root_func(p_args[0], p_args[1]);
  178. } else if (p_msg == "live_node_path") {
  179. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  180. live_editor->_node_path_func(p_args[0], p_args[1]);
  181. } else if (p_msg == "live_res_path") {
  182. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  183. live_editor->_res_path_func(p_args[0], p_args[1]);
  184. } else if (p_msg == "live_node_prop_res") {
  185. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  186. live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
  187. } else if (p_msg == "live_node_prop") {
  188. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  189. live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]);
  190. } else if (p_msg == "live_res_prop_res") {
  191. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  192. live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
  193. } else if (p_msg == "live_res_prop") {
  194. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  195. live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
  196. } else if (p_msg == "live_node_call") {
  197. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  198. LocalVector<Variant> args;
  199. LocalVector<Variant *> argptrs;
  200. args.resize(p_args.size() - 2);
  201. argptrs.resize(args.size());
  202. for (uint32_t i = 0; i < args.size(); i++) {
  203. args[i] = p_args[i + 2];
  204. argptrs[i] = &args[i];
  205. }
  206. live_editor->_node_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
  207. } else if (p_msg == "live_res_call") {
  208. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  209. LocalVector<Variant> args;
  210. LocalVector<Variant *> argptrs;
  211. args.resize(p_args.size() - 2);
  212. argptrs.resize(args.size());
  213. for (uint32_t i = 0; i < args.size(); i++) {
  214. args[i] = p_args[i + 2];
  215. argptrs[i] = &args[i];
  216. }
  217. live_editor->_res_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
  218. } else if (p_msg == "live_create_node") {
  219. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  220. live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]);
  221. } else if (p_msg == "live_instantiate_node") {
  222. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  223. live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
  224. } else if (p_msg == "live_remove_node") {
  225. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  226. live_editor->_remove_node_func(p_args[0]);
  227. runtime_node_select->_queue_selection_update();
  228. } else if (p_msg == "live_remove_and_keep_node") {
  229. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  230. live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]);
  231. runtime_node_select->_queue_selection_update();
  232. } else if (p_msg == "live_restore_node") {
  233. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  234. live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]);
  235. } else if (p_msg == "live_duplicate_node") {
  236. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  237. live_editor->_duplicate_node_func(p_args[0], p_args[1]);
  238. } else if (p_msg == "live_reparent_node") {
  239. ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
  240. live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
  241. } else {
  242. return ERR_SKIP;
  243. }
  244. } else if (p_msg.begins_with("runtime_node_select_")) { /// Runtime Node Selection
  245. if (p_msg == "runtime_node_select_setup") {
  246. ERR_FAIL_COND_V(p_args.is_empty() || p_args[0].get_type() != Variant::DICTIONARY, ERR_INVALID_DATA);
  247. runtime_node_select->_setup(p_args[0]);
  248. } else if (p_msg == "runtime_node_select_set_type") {
  249. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  250. RuntimeNodeSelect::NodeType type = (RuntimeNodeSelect::NodeType)(int)p_args[0];
  251. runtime_node_select->_node_set_type(type);
  252. } else if (p_msg == "runtime_node_select_set_mode") {
  253. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  254. RuntimeNodeSelect::SelectMode mode = (RuntimeNodeSelect::SelectMode)(int)p_args[0];
  255. runtime_node_select->_select_set_mode(mode);
  256. } else if (p_msg == "runtime_node_select_set_visible") {
  257. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  258. bool visible = p_args[0];
  259. runtime_node_select->_set_selection_visible(visible);
  260. } else if (p_msg == "runtime_node_select_reset_camera_2d") {
  261. runtime_node_select->_reset_camera_2d();
  262. #ifndef _3D_DISABLED
  263. } else if (p_msg == "runtime_node_select_reset_camera_3d") {
  264. runtime_node_select->_reset_camera_3d();
  265. #endif // _3D_DISABLED
  266. } else {
  267. return ERR_SKIP;
  268. }
  269. } else {
  270. r_captured = false;
  271. }
  272. return OK;
  273. }
  274. void SceneDebugger::_save_node(ObjectID id, const String &p_path) {
  275. Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id));
  276. ERR_FAIL_NULL(node);
  277. #ifdef TOOLS_ENABLED
  278. HashMap<const Node *, Node *> duplimap;
  279. Node *copy = node->duplicate_from_editor(duplimap);
  280. #else
  281. Node *copy = node->duplicate();
  282. #endif // TOOLS_ENABLED
  283. // Handle Unique Nodes.
  284. for (int i = 0; i < copy->get_child_count(false); i++) {
  285. _set_node_owner_recursive(copy->get_child(i, false), copy);
  286. }
  287. // Root node cannot ever be unique name in its own Scene!
  288. copy->set_unique_name_in_owner(false);
  289. Ref<PackedScene> ps = memnew(PackedScene);
  290. ps->pack(copy);
  291. ResourceSaver::save(ps, p_path);
  292. memdelete(copy);
  293. }
  294. void SceneDebugger::_set_node_owner_recursive(Node *p_node, Node *p_owner) {
  295. if (!p_node->get_owner()) {
  296. p_node->set_owner(p_owner);
  297. }
  298. for (int i = 0; i < p_node->get_child_count(false); i++) {
  299. _set_node_owner_recursive(p_node->get_child(i, false), p_owner);
  300. }
  301. }
  302. void SceneDebugger::_send_object_ids(const Vector<ObjectID> &p_ids, bool p_update_selection) {
  303. Vector<ObjectID> ids = p_ids;
  304. if (ids.size() > RuntimeNodeSelect::get_singleton()->max_selection) {
  305. ids.resize(RuntimeNodeSelect::get_singleton()->max_selection);
  306. EngineDebugger::get_singleton()->send_message("show_selection_limit_warning", Array());
  307. }
  308. LocalVector<Node *> nodes;
  309. Array objs;
  310. bool objs_missing = false;
  311. for (const ObjectID &id : ids) {
  312. SceneDebuggerObject obj(id);
  313. if (obj.id.is_null()) {
  314. objs_missing = true;
  315. continue;
  316. }
  317. if (p_update_selection) {
  318. if (Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id))) {
  319. nodes.push_back(node);
  320. }
  321. }
  322. Array arr;
  323. obj.serialize(arr);
  324. objs.append(arr);
  325. }
  326. if (p_update_selection) {
  327. RuntimeNodeSelect::get_singleton()->_set_selected_nodes(nodes);
  328. }
  329. if (objs_missing) {
  330. Array invalid_selection;
  331. for (const ObjectID &id : ids) {
  332. invalid_selection.append(id);
  333. }
  334. Array arr;
  335. arr.append(invalid_selection);
  336. EngineDebugger::get_singleton()->send_message("remote_selection_invalidated", arr);
  337. EngineDebugger::get_singleton()->send_message(objs.is_empty() ? "remote_nothing_clicked" : "remote_nodes_clicked", objs);
  338. } else {
  339. EngineDebugger::get_singleton()->send_message("scene:inspect_objects", objs);
  340. }
  341. }
  342. void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value, const String &p_field) {
  343. Object *obj = ObjectDB::get_instance(p_id);
  344. if (!obj) {
  345. return;
  346. }
  347. String prop_name = p_property;
  348. if (p_property.begins_with("Members/")) {
  349. Vector<String> ss = p_property.split("/");
  350. prop_name = ss[ss.size() - 1];
  351. }
  352. Variant value;
  353. if (p_field.is_empty()) {
  354. // Whole value.
  355. value = p_value;
  356. } else {
  357. // Only one field.
  358. value = fieldwise_assign(obj->get(prop_name), p_value, p_field);
  359. }
  360. obj->set(prop_name, value);
  361. }
  362. void SceneDebugger::_next_frame() {
  363. SceneTree *scene_tree = SceneTree::get_singleton();
  364. if (!scene_tree->is_suspended()) {
  365. return;
  366. }
  367. scene_tree->set_suspend(false);
  368. RenderingServer::get_singleton()->connect("frame_post_draw", callable_mp(scene_tree, &SceneTree::set_suspend).bind(true), Object::CONNECT_ONE_SHOT);
  369. }
  370. void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
  371. LiveEditor *debugger = LiveEditor::get_singleton();
  372. if (!debugger) {
  373. return;
  374. }
  375. if (EngineDebugger::get_script_debugger() && !p_filename.is_empty()) {
  376. debugger->live_scene_edit_cache[p_filename].insert(p_node);
  377. }
  378. }
  379. void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) {
  380. LiveEditor *debugger = LiveEditor::get_singleton();
  381. if (!debugger) {
  382. return;
  383. }
  384. HashMap<String, HashSet<Node *>> &edit_cache = debugger->live_scene_edit_cache;
  385. HashMap<String, HashSet<Node *>>::Iterator E = edit_cache.find(p_filename);
  386. if (E) {
  387. E->value.erase(p_node);
  388. if (E->value.size() == 0) {
  389. edit_cache.remove(E);
  390. }
  391. }
  392. HashMap<Node *, HashMap<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
  393. HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator F = remove_list.find(p_node);
  394. if (F) {
  395. for (const KeyValue<ObjectID, Node *> &G : F->value) {
  396. memdelete(G.value);
  397. }
  398. remove_list.remove(F);
  399. }
  400. }
  401. void SceneDebugger::reload_cached_files(const PackedStringArray &p_files) {
  402. for (const String &file : p_files) {
  403. Ref<Resource> res = ResourceCache::get_ref(file);
  404. if (res.is_valid()) {
  405. res->reload_from_file();
  406. }
  407. }
  408. }
  409. /// SceneDebuggerObject
  410. SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
  411. id = ObjectID();
  412. Object *obj = ObjectDB::get_instance(p_id);
  413. if (!obj) {
  414. return;
  415. }
  416. id = p_id;
  417. class_name = obj->get_class();
  418. if (ScriptInstance *si = obj->get_script_instance()) {
  419. // Read script instance constants and variables
  420. if (!si->get_script().is_null()) {
  421. Script *s = si->get_script().ptr();
  422. _parse_script_properties(s, si);
  423. }
  424. }
  425. if (Node *node = Object::cast_to<Node>(obj)) {
  426. // For debugging multiplayer.
  427. {
  428. PropertyInfo pi(Variant::INT, String("Node/multiplayer_authority"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY);
  429. properties.push_back(SceneDebuggerProperty(pi, node->get_multiplayer_authority()));
  430. }
  431. // Add specialized NodePath info (if inside tree).
  432. if (node->is_inside_tree()) {
  433. PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));
  434. properties.push_back(SceneDebuggerProperty(pi, node->get_path()));
  435. } else { // Can't ask for path if a node is not in tree.
  436. PropertyInfo pi(Variant::STRING, String("Node/path"));
  437. properties.push_back(SceneDebuggerProperty(pi, "[Orphan]"));
  438. }
  439. } else if (Script *s = Object::cast_to<Script>(obj)) {
  440. // Add script constants (no instance).
  441. _parse_script_properties(s, nullptr);
  442. }
  443. // Add base object properties.
  444. List<PropertyInfo> pinfo;
  445. obj->get_property_list(&pinfo, true);
  446. for (const PropertyInfo &E : pinfo) {
  447. if (E.usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
  448. properties.push_back(SceneDebuggerProperty(E, obj->get(E.name)));
  449. }
  450. }
  451. }
  452. void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInstance *p_instance) {
  453. typedef HashMap<const Script *, HashSet<StringName>> ScriptMemberMap;
  454. typedef HashMap<const Script *, HashMap<StringName, Variant>> ScriptConstantsMap;
  455. ScriptMemberMap members;
  456. if (p_instance) {
  457. members[p_script] = HashSet<StringName>();
  458. p_script->get_members(&(members[p_script]));
  459. }
  460. ScriptConstantsMap constants;
  461. constants[p_script] = HashMap<StringName, Variant>();
  462. p_script->get_constants(&(constants[p_script]));
  463. Ref<Script> base = p_script->get_base_script();
  464. while (base.is_valid()) {
  465. if (p_instance) {
  466. members[base.ptr()] = HashSet<StringName>();
  467. base->get_members(&(members[base.ptr()]));
  468. }
  469. constants[base.ptr()] = HashMap<StringName, Variant>();
  470. base->get_constants(&(constants[base.ptr()]));
  471. base = base->get_base_script();
  472. }
  473. // Members
  474. for (KeyValue<const Script *, HashSet<StringName>> sm : members) {
  475. for (const StringName &E : sm.value) {
  476. Variant m;
  477. if (p_instance->get(E, m)) {
  478. String script_path = sm.key == p_script ? "" : sm.key->get_path().get_file() + "/";
  479. PropertyInfo pi(m.get_type(), "Members/" + script_path + E);
  480. properties.push_back(SceneDebuggerProperty(pi, m));
  481. }
  482. }
  483. }
  484. // Constants
  485. for (KeyValue<const Script *, HashMap<StringName, Variant>> &sc : constants) {
  486. for (const KeyValue<StringName, Variant> &E : sc.value) {
  487. String script_path = sc.key == p_script ? "" : sc.key->get_path().get_file() + "/";
  488. if (E.value.get_type() == Variant::OBJECT) {
  489. Variant inst_id = ((Object *)E.value)->get_instance_id();
  490. PropertyInfo pi(inst_id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object");
  491. properties.push_back(SceneDebuggerProperty(pi, inst_id));
  492. } else {
  493. PropertyInfo pi(E.value.get_type(), "Constants/" + script_path + E.key);
  494. properties.push_back(SceneDebuggerProperty(pi, E.value));
  495. }
  496. }
  497. }
  498. }
  499. void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) {
  500. Array send_props;
  501. for (SceneDebuggerObject::SceneDebuggerProperty &property : properties) {
  502. const PropertyInfo &pi = property.first;
  503. Variant &var = property.second;
  504. Ref<Resource> res = var;
  505. Array prop;
  506. prop.push_back(pi.name);
  507. prop.push_back(pi.type);
  508. PropertyHint hint = pi.hint;
  509. String hint_string = pi.hint_string;
  510. if (res.is_valid() && !res->get_path().is_empty()) {
  511. var = res->get_path();
  512. } else { //only send information that can be sent..
  513. int len = 0; //test how big is this to encode
  514. encode_variant(var, nullptr, len);
  515. if (len > p_max_size) { //limit to max size
  516. hint = PROPERTY_HINT_OBJECT_TOO_BIG;
  517. hint_string = "";
  518. var = Variant();
  519. }
  520. }
  521. prop.push_back(hint);
  522. prop.push_back(hint_string);
  523. prop.push_back(pi.usage);
  524. prop.push_back(var);
  525. send_props.push_back(prop);
  526. }
  527. r_arr.push_back(uint64_t(id));
  528. r_arr.push_back(class_name);
  529. r_arr.push_back(send_props);
  530. }
  531. void SceneDebuggerObject::deserialize(const Array &p_arr) {
  532. #define CHECK_TYPE(p_what, p_type) ERR_FAIL_COND(p_what.get_type() != Variant::p_type);
  533. ERR_FAIL_COND(p_arr.size() < 3);
  534. CHECK_TYPE(p_arr[0], INT);
  535. CHECK_TYPE(p_arr[1], STRING);
  536. CHECK_TYPE(p_arr[2], ARRAY);
  537. id = uint64_t(p_arr[0]);
  538. class_name = p_arr[1];
  539. Array props = p_arr[2];
  540. for (int i = 0; i < props.size(); i++) {
  541. CHECK_TYPE(props[i], ARRAY);
  542. Array prop = props[i];
  543. ERR_FAIL_COND(prop.size() != 6);
  544. CHECK_TYPE(prop[0], STRING);
  545. CHECK_TYPE(prop[1], INT);
  546. CHECK_TYPE(prop[2], INT);
  547. CHECK_TYPE(prop[3], STRING);
  548. CHECK_TYPE(prop[4], INT);
  549. PropertyInfo pinfo;
  550. pinfo.name = prop[0];
  551. pinfo.type = Variant::Type(int(prop[1]));
  552. pinfo.hint = PropertyHint(int(prop[2]));
  553. pinfo.hint_string = prop[3];
  554. pinfo.usage = PropertyUsageFlags(int(prop[4]));
  555. Variant var = prop[5];
  556. if (pinfo.type == Variant::OBJECT) {
  557. if (var.is_zero()) {
  558. var = Ref<Resource>();
  559. } else if (var.get_type() == Variant::OBJECT) {
  560. if (((Object *)var)->is_class("EncodedObjectAsID")) {
  561. var = Object::cast_to<EncodedObjectAsID>(var)->get_object_id();
  562. pinfo.type = var.get_type();
  563. pinfo.hint = PROPERTY_HINT_OBJECT_ID;
  564. pinfo.hint_string = "Object";
  565. }
  566. }
  567. }
  568. properties.push_back(SceneDebuggerProperty(pinfo, var));
  569. }
  570. }
  571. /// SceneDebuggerTree
  572. SceneDebuggerTree::SceneDebuggerTree(Node *p_root) {
  573. // Flatten tree into list, depth first, use stack to avoid recursion.
  574. List<Node *> stack;
  575. stack.push_back(p_root);
  576. bool is_root = true;
  577. const StringName &is_visible_sn = SNAME("is_visible");
  578. const StringName &is_visible_in_tree_sn = SNAME("is_visible_in_tree");
  579. while (stack.size()) {
  580. Node *n = stack.front()->get();
  581. stack.pop_front();
  582. int count = n->get_child_count();
  583. for (int i = 0; i < count; i++) {
  584. stack.push_front(n->get_child(count - i - 1));
  585. }
  586. int view_flags = 0;
  587. if (is_root) {
  588. // Prevent root window visibility from being changed.
  589. is_root = false;
  590. } else if (n->has_method(is_visible_sn)) {
  591. const Variant visible = n->call(is_visible_sn);
  592. if (visible.get_type() == Variant::BOOL) {
  593. view_flags = RemoteNode::VIEW_HAS_VISIBLE_METHOD;
  594. view_flags |= uint8_t(visible) * RemoteNode::VIEW_VISIBLE;
  595. }
  596. if (n->has_method(is_visible_in_tree_sn)) {
  597. const Variant visible_in_tree = n->call(is_visible_in_tree_sn);
  598. if (visible_in_tree.get_type() == Variant::BOOL) {
  599. view_flags |= uint8_t(visible_in_tree) * RemoteNode::VIEW_VISIBLE_IN_TREE;
  600. }
  601. }
  602. }
  603. String class_name;
  604. ScriptInstance *script_instance = n->get_script_instance();
  605. if (script_instance) {
  606. Ref<Script> script = script_instance->get_script();
  607. if (script.is_valid()) {
  608. class_name = script->get_global_name();
  609. if (class_name.is_empty()) {
  610. // If there is no class_name in this script we just take the script path.
  611. class_name = script->get_path();
  612. }
  613. }
  614. }
  615. nodes.push_back(RemoteNode(count, n->get_name(), class_name.is_empty() ? n->get_class() : class_name, n->get_instance_id(), n->get_scene_file_path(), view_flags));
  616. }
  617. }
  618. void SceneDebuggerTree::serialize(Array &p_arr) {
  619. for (const RemoteNode &n : nodes) {
  620. p_arr.push_back(n.child_count);
  621. p_arr.push_back(n.name);
  622. p_arr.push_back(n.type_name);
  623. p_arr.push_back(n.id);
  624. p_arr.push_back(n.scene_file_path);
  625. p_arr.push_back(n.view_flags);
  626. }
  627. }
  628. void SceneDebuggerTree::deserialize(const Array &p_arr) {
  629. int idx = 0;
  630. while (p_arr.size() > idx) {
  631. ERR_FAIL_COND(p_arr.size() < 6);
  632. CHECK_TYPE(p_arr[idx], INT); // child_count.
  633. CHECK_TYPE(p_arr[idx + 1], STRING); // name.
  634. CHECK_TYPE(p_arr[idx + 2], STRING); // type_name.
  635. CHECK_TYPE(p_arr[idx + 3], INT); // id.
  636. CHECK_TYPE(p_arr[idx + 4], STRING); // scene_file_path.
  637. CHECK_TYPE(p_arr[idx + 5], INT); // view_flags.
  638. nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3], p_arr[idx + 4], p_arr[idx + 5]));
  639. idx += 6;
  640. }
  641. }
  642. /// LiveEditor
  643. LiveEditor *LiveEditor::get_singleton() {
  644. return singleton;
  645. }
  646. void LiveEditor::_send_tree() {
  647. SceneTree *scene_tree = SceneTree::get_singleton();
  648. if (!scene_tree) {
  649. return;
  650. }
  651. Array arr;
  652. // Encoded as a flat list depth first.
  653. SceneDebuggerTree tree(scene_tree->root);
  654. tree.serialize(arr);
  655. EngineDebugger::get_singleton()->send_message("scene:scene_tree", arr);
  656. }
  657. void LiveEditor::_node_path_func(const NodePath &p_path, int p_id) {
  658. live_edit_node_path_cache[p_id] = p_path;
  659. }
  660. void LiveEditor::_res_path_func(const String &p_path, int p_id) {
  661. live_edit_resource_cache[p_id] = p_path;
  662. }
  663. void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
  664. SceneTree *scene_tree = SceneTree::get_singleton();
  665. if (!scene_tree) {
  666. return;
  667. }
  668. if (!live_edit_node_path_cache.has(p_id)) {
  669. return;
  670. }
  671. NodePath np = live_edit_node_path_cache[p_id];
  672. Node *base = nullptr;
  673. if (scene_tree->root->has_node(live_edit_root)) {
  674. base = scene_tree->root->get_node(live_edit_root);
  675. }
  676. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  677. if (!E) {
  678. return; //scene not editable
  679. }
  680. for (Node *F : E->value) {
  681. Node *n = F;
  682. if (base && !base->is_ancestor_of(n)) {
  683. continue;
  684. }
  685. if (!n->has_node(np)) {
  686. continue;
  687. }
  688. Node *n2 = n->get_node(np);
  689. // Do not change transform of edited scene root, unless it's the scene being played.
  690. // See GH-86659 for additional context.
  691. bool keep_transform = (n2 == n) && (n2->get_parent() != scene_tree->root);
  692. Variant orig_tf;
  693. if (keep_transform) {
  694. if (n2->is_class("Node3D")) {
  695. orig_tf = n2->call("get_transform");
  696. } else if (n2->is_class("CanvasItem")) {
  697. orig_tf = n2->call("_edit_get_state");
  698. }
  699. }
  700. n2->set(p_prop, p_value);
  701. if (keep_transform) {
  702. if (n2->is_class("Node3D")) {
  703. Variant new_tf = n2->call("get_transform");
  704. if (new_tf != orig_tf) {
  705. n2->call("set_transform", orig_tf);
  706. }
  707. } else if (n2->is_class("CanvasItem")) {
  708. Variant new_tf = n2->call("_edit_get_state");
  709. if (new_tf != orig_tf) {
  710. n2->call("_edit_set_state", orig_tf);
  711. }
  712. }
  713. }
  714. }
  715. }
  716. void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
  717. Ref<Resource> r = ResourceLoader::load(p_value);
  718. if (r.is_null()) {
  719. return;
  720. }
  721. _node_set_func(p_id, p_prop, r);
  722. }
  723. void LiveEditor::_node_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
  724. SceneTree *scene_tree = SceneTree::get_singleton();
  725. if (!scene_tree) {
  726. return;
  727. }
  728. if (!live_edit_node_path_cache.has(p_id)) {
  729. return;
  730. }
  731. NodePath np = live_edit_node_path_cache[p_id];
  732. Node *base = nullptr;
  733. if (scene_tree->root->has_node(live_edit_root)) {
  734. base = scene_tree->root->get_node(live_edit_root);
  735. }
  736. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  737. if (!E) {
  738. return; //scene not editable
  739. }
  740. for (Node *F : E->value) {
  741. Node *n = F;
  742. if (base && !base->is_ancestor_of(n)) {
  743. continue;
  744. }
  745. if (!n->has_node(np)) {
  746. continue;
  747. }
  748. Node *n2 = n->get_node(np);
  749. // Do not change transform of edited scene root, unless it's the scene being played.
  750. // See GH-86659 for additional context.
  751. bool keep_transform = (n2 == n) && (n2->get_parent() != scene_tree->root);
  752. Variant orig_tf;
  753. if (keep_transform) {
  754. if (n2->is_class("Node3D")) {
  755. orig_tf = n2->call("get_transform");
  756. } else if (n2->is_class("CanvasItem")) {
  757. orig_tf = n2->call("_edit_get_state");
  758. }
  759. }
  760. Callable::CallError ce;
  761. n2->callp(p_method, p_args, p_argcount, ce);
  762. if (keep_transform) {
  763. if (n2->is_class("Node3D")) {
  764. Variant new_tf = n2->call("get_transform");
  765. if (new_tf != orig_tf) {
  766. n2->call("set_transform", orig_tf);
  767. }
  768. } else if (n2->is_class("CanvasItem")) {
  769. Variant new_tf = n2->call("_edit_get_state");
  770. if (new_tf != orig_tf) {
  771. n2->call("_edit_set_state", orig_tf);
  772. }
  773. }
  774. }
  775. }
  776. }
  777. void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
  778. if (!live_edit_resource_cache.has(p_id)) {
  779. return;
  780. }
  781. String resp = live_edit_resource_cache[p_id];
  782. if (!ResourceCache::has(resp)) {
  783. return;
  784. }
  785. Ref<Resource> r = ResourceCache::get_ref(resp);
  786. if (r.is_null()) {
  787. return;
  788. }
  789. r->set(p_prop, p_value);
  790. }
  791. void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
  792. Ref<Resource> r = ResourceLoader::load(p_value);
  793. if (r.is_null()) {
  794. return;
  795. }
  796. _res_set_func(p_id, p_prop, r);
  797. }
  798. void LiveEditor::_res_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
  799. if (!live_edit_resource_cache.has(p_id)) {
  800. return;
  801. }
  802. String resp = live_edit_resource_cache[p_id];
  803. if (!ResourceCache::has(resp)) {
  804. return;
  805. }
  806. Ref<Resource> r = ResourceCache::get_ref(resp);
  807. if (r.is_null()) {
  808. return;
  809. }
  810. Callable::CallError ce;
  811. r->callp(p_method, p_args, p_argcount, ce);
  812. }
  813. void LiveEditor::_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
  814. live_edit_root = p_scene_path;
  815. live_edit_scene = p_scene_from;
  816. }
  817. void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) {
  818. SceneTree *scene_tree = SceneTree::get_singleton();
  819. if (!scene_tree) {
  820. return;
  821. }
  822. Node *base = nullptr;
  823. if (scene_tree->root->has_node(live_edit_root)) {
  824. base = scene_tree->root->get_node(live_edit_root);
  825. }
  826. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  827. if (!E) {
  828. return; //scene not editable
  829. }
  830. for (Node *F : E->value) {
  831. Node *n = F;
  832. if (base && !base->is_ancestor_of(n)) {
  833. continue;
  834. }
  835. if (!n->has_node(p_parent)) {
  836. continue;
  837. }
  838. Node *n2 = n->get_node(p_parent);
  839. Node *no = Object::cast_to<Node>(ClassDB::instantiate(p_type));
  840. if (!no) {
  841. continue;
  842. }
  843. no->set_name(p_name);
  844. n2->add_child(no);
  845. }
  846. }
  847. void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) {
  848. SceneTree *scene_tree = SceneTree::get_singleton();
  849. if (!scene_tree) {
  850. return;
  851. }
  852. Ref<PackedScene> ps = ResourceLoader::load(p_path);
  853. if (ps.is_null()) {
  854. return;
  855. }
  856. Node *base = nullptr;
  857. if (scene_tree->root->has_node(live_edit_root)) {
  858. base = scene_tree->root->get_node(live_edit_root);
  859. }
  860. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  861. if (!E) {
  862. return; //scene not editable
  863. }
  864. for (Node *F : E->value) {
  865. Node *n = F;
  866. if (base && !base->is_ancestor_of(n)) {
  867. continue;
  868. }
  869. if (!n->has_node(p_parent)) {
  870. continue;
  871. }
  872. Node *n2 = n->get_node(p_parent);
  873. Node *no = ps->instantiate();
  874. if (!no) {
  875. continue;
  876. }
  877. no->set_name(p_name);
  878. n2->add_child(no);
  879. }
  880. }
  881. void LiveEditor::_remove_node_func(const NodePath &p_at) {
  882. SceneTree *scene_tree = SceneTree::get_singleton();
  883. if (!scene_tree) {
  884. return;
  885. }
  886. Node *base = nullptr;
  887. if (scene_tree->root->has_node(live_edit_root)) {
  888. base = scene_tree->root->get_node(live_edit_root);
  889. }
  890. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  891. if (!E) {
  892. return; //scene not editable
  893. }
  894. Vector<Node *> to_delete;
  895. for (HashSet<Node *>::Iterator F = E->value.begin(); F; ++F) {
  896. Node *n = *F;
  897. if (base && !base->is_ancestor_of(n)) {
  898. continue;
  899. }
  900. if (!n->has_node(p_at)) {
  901. continue;
  902. }
  903. Node *n2 = n->get_node(p_at);
  904. to_delete.push_back(n2);
  905. }
  906. for (int i = 0; i < to_delete.size(); i++) {
  907. memdelete(to_delete[i]);
  908. }
  909. }
  910. void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) {
  911. SceneTree *scene_tree = SceneTree::get_singleton();
  912. if (!scene_tree) {
  913. return;
  914. }
  915. Node *base = nullptr;
  916. if (scene_tree->root->has_node(live_edit_root)) {
  917. base = scene_tree->root->get_node(live_edit_root);
  918. }
  919. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  920. if (!E) {
  921. return; //scene not editable
  922. }
  923. Vector<Node *> to_remove;
  924. for (HashSet<Node *>::Iterator F = E->value.begin(); F; ++F) {
  925. Node *n = *F;
  926. if (base && !base->is_ancestor_of(n)) {
  927. continue;
  928. }
  929. if (!n->has_node(p_at)) {
  930. continue;
  931. }
  932. to_remove.push_back(n);
  933. }
  934. for (int i = 0; i < to_remove.size(); i++) {
  935. Node *n = to_remove[i];
  936. Node *n2 = n->get_node(p_at);
  937. n2->get_parent()->remove_child(n2);
  938. live_edit_remove_list[n][p_keep_id] = n2;
  939. }
  940. }
  941. void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
  942. SceneTree *scene_tree = SceneTree::get_singleton();
  943. if (!scene_tree) {
  944. return;
  945. }
  946. Node *base = nullptr;
  947. if (scene_tree->root->has_node(live_edit_root)) {
  948. base = scene_tree->root->get_node(live_edit_root);
  949. }
  950. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  951. if (!E) {
  952. return; //scene not editable
  953. }
  954. for (HashSet<Node *>::Iterator F = E->value.begin(); F;) {
  955. HashSet<Node *>::Iterator N = F;
  956. ++N;
  957. Node *n = *F;
  958. if (base && !base->is_ancestor_of(n)) {
  959. continue;
  960. }
  961. if (!n->has_node(p_at)) {
  962. continue;
  963. }
  964. Node *n2 = n->get_node(p_at);
  965. HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator EN = live_edit_remove_list.find(n);
  966. if (!EN) {
  967. continue;
  968. }
  969. HashMap<ObjectID, Node *>::Iterator FN = EN->value.find(p_id);
  970. if (!FN) {
  971. continue;
  972. }
  973. n2->add_child(FN->value);
  974. EN->value.remove(FN);
  975. if (EN->value.size() == 0) {
  976. live_edit_remove_list.remove(EN);
  977. }
  978. F = N;
  979. }
  980. }
  981. void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_name) {
  982. SceneTree *scene_tree = SceneTree::get_singleton();
  983. if (!scene_tree) {
  984. return;
  985. }
  986. Node *base = nullptr;
  987. if (scene_tree->root->has_node(live_edit_root)) {
  988. base = scene_tree->root->get_node(live_edit_root);
  989. }
  990. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  991. if (!E) {
  992. return; //scene not editable
  993. }
  994. for (Node *F : E->value) {
  995. Node *n = F;
  996. if (base && !base->is_ancestor_of(n)) {
  997. continue;
  998. }
  999. if (!n->has_node(p_at)) {
  1000. continue;
  1001. }
  1002. Node *n2 = n->get_node(p_at);
  1003. Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
  1004. if (!dup) {
  1005. continue;
  1006. }
  1007. dup->set_name(p_new_name);
  1008. n2->get_parent()->add_child(dup);
  1009. }
  1010. }
  1011. void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
  1012. SceneTree *scene_tree = SceneTree::get_singleton();
  1013. if (!scene_tree) {
  1014. return;
  1015. }
  1016. Node *base = nullptr;
  1017. if (scene_tree->root->has_node(live_edit_root)) {
  1018. base = scene_tree->root->get_node(live_edit_root);
  1019. }
  1020. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  1021. if (!E) {
  1022. return; //scene not editable
  1023. }
  1024. for (Node *F : E->value) {
  1025. Node *n = F;
  1026. if (base && !base->is_ancestor_of(n)) {
  1027. continue;
  1028. }
  1029. if (!n->has_node(p_at)) {
  1030. continue;
  1031. }
  1032. Node *nfrom = n->get_node(p_at);
  1033. if (!n->has_node(p_new_place)) {
  1034. continue;
  1035. }
  1036. Node *nto = n->get_node(p_new_place);
  1037. nfrom->get_parent()->remove_child(nfrom);
  1038. nfrom->set_name(p_new_name);
  1039. nto->add_child(nfrom);
  1040. if (p_at_pos >= 0) {
  1041. nto->move_child(nfrom, p_at_pos);
  1042. }
  1043. }
  1044. }
  1045. /// RuntimeNodeSelect
  1046. RuntimeNodeSelect *RuntimeNodeSelect::get_singleton() {
  1047. return singleton;
  1048. }
  1049. RuntimeNodeSelect::~RuntimeNodeSelect() {
  1050. if (selection_list && !selection_list->is_visible()) {
  1051. memdelete(selection_list);
  1052. }
  1053. if (draw_canvas.is_valid()) {
  1054. RS::get_singleton()->free(sel_drag_ci);
  1055. RS::get_singleton()->free(sbox_2d_ci);
  1056. RS::get_singleton()->free(draw_canvas);
  1057. }
  1058. }
  1059. void RuntimeNodeSelect::_setup(const Dictionary &p_settings) {
  1060. Window *root = SceneTree::get_singleton()->get_root();
  1061. ERR_FAIL_COND(root->is_connected(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input)));
  1062. root->connect(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input));
  1063. root->connect("size_changed", callable_mp(this, &RuntimeNodeSelect::_queue_selection_update), CONNECT_DEFERRED);
  1064. max_selection = p_settings.get("debugger/max_node_selection", 1);
  1065. panner.instantiate();
  1066. panner->set_callbacks(callable_mp(this, &RuntimeNodeSelect::_pan_callback), callable_mp(this, &RuntimeNodeSelect::_zoom_callback));
  1067. ViewPanner::ControlScheme panning_scheme = (ViewPanner::ControlScheme)p_settings.get("editors/panning/2d_editor_panning_scheme", 0).operator int();
  1068. bool simple_panning = p_settings.get("editors/panning/simple_panning", false);
  1069. int pan_speed = p_settings.get("editors/panning/2d_editor_pan_speed", 20);
  1070. Array keys = p_settings.get("canvas_item_editor/pan_view", Array()).operator Array();
  1071. panner->setup(panning_scheme, DebuggerMarshalls::deserialize_key_shortcut(keys), simple_panning);
  1072. panner->setup_warped_panning(root, p_settings.get("editors/panning/warped_mouse_panning", true));
  1073. panner->set_scroll_speed(pan_speed);
  1074. sel_2d_grab_dist = p_settings.get("editors/polygon_editor/point_grab_radius", 0);
  1075. selection_area_fill = p_settings.get("box_selection_fill_color", Color());
  1076. selection_area_outline = p_settings.get("box_selection_stroke_color", Color());
  1077. draw_canvas = RS::get_singleton()->canvas_create();
  1078. sel_drag_ci = RS::get_singleton()->canvas_item_create();
  1079. /// 2D Selection Box Generation
  1080. sbox_2d_ci = RS::get_singleton()->canvas_item_create();
  1081. RS::get_singleton()->viewport_attach_canvas(root->get_viewport_rid(), draw_canvas);
  1082. RS::get_singleton()->canvas_item_set_parent(sel_drag_ci, draw_canvas);
  1083. RS::get_singleton()->canvas_item_set_parent(sbox_2d_ci, draw_canvas);
  1084. #ifndef _3D_DISABLED
  1085. cursor = Cursor();
  1086. camera_fov = p_settings.get("editors/3d/default_fov", 70);
  1087. camera_znear = p_settings.get("editors/3d/default_z_near", 0.05);
  1088. camera_zfar = p_settings.get("editors/3d/default_z_far", 4'000);
  1089. invert_x_axis = p_settings.get("editors/3d/navigation/invert_x_axis", false);
  1090. invert_y_axis = p_settings.get("editors/3d/navigation/invert_y_axis", false);
  1091. warped_mouse_panning_3d = p_settings.get("editors/3d/navigation/warped_mouse_panning", true);
  1092. freelook_base_speed = p_settings.get("editors/3d/freelook/freelook_base_speed", 5);
  1093. freelook_sensitivity = Math::deg_to_rad((real_t)p_settings.get("editors/3d/freelook/freelook_sensitivity", 0.25));
  1094. orbit_sensitivity = Math::deg_to_rad((real_t)p_settings.get("editors/3d/navigation_feel/orbit_sensitivity", 0.004));
  1095. translation_sensitivity = p_settings.get("editors/3d/navigation_feel/translation_sensitivity", 1);
  1096. /// 3D Selection Box Generation
  1097. // Copied from the Node3DEditor implementation.
  1098. sbox_3d_color = p_settings.get("editors/3d/selection_box_color", Color());
  1099. // Use two AABBs to create the illusion of a slightly thicker line.
  1100. AABB aabb(Vector3(), Vector3(1, 1, 1));
  1101. // Create a x-ray (visible through solid surfaces) and standard version of the selection box.
  1102. // Both will be drawn at the same position, but with different opacity.
  1103. // This lets the user see where the selection is while still having a sense of depth.
  1104. Ref<SurfaceTool> st = memnew(SurfaceTool);
  1105. Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
  1106. st->begin(Mesh::PRIMITIVE_LINES);
  1107. st_xray->begin(Mesh::PRIMITIVE_LINES);
  1108. for (int i = 0; i < 12; i++) {
  1109. Vector3 a, b;
  1110. aabb.get_edge(i, a, b);
  1111. st->add_vertex(a);
  1112. st->add_vertex(b);
  1113. st_xray->add_vertex(a);
  1114. st_xray->add_vertex(b);
  1115. }
  1116. Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
  1117. mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  1118. mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
  1119. mat->set_albedo(sbox_3d_color);
  1120. mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  1121. st->set_material(mat);
  1122. sbox_3d_mesh = st->commit();
  1123. Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
  1124. mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  1125. mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
  1126. mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
  1127. mat_xray->set_albedo(sbox_3d_color * Color(1, 1, 1, 0.15));
  1128. mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  1129. st_xray->set_material(mat_xray);
  1130. sbox_3d_mesh_xray = st_xray->commit();
  1131. #endif // _3D_DISABLED
  1132. SceneTree::get_singleton()->connect("process_frame", callable_mp(this, &RuntimeNodeSelect::_process_frame));
  1133. SceneTree::get_singleton()->connect("physics_frame", callable_mp(this, &RuntimeNodeSelect::_physics_frame));
  1134. // This function will be called before the root enters the tree at first when the Game view is passing its settings to
  1135. // the debugger, so queue the update for after it enters.
  1136. root->connect(SceneStringName(tree_entered), callable_mp(this, &RuntimeNodeSelect::_update_input_state), Object::CONNECT_ONE_SHOT);
  1137. }
  1138. void RuntimeNodeSelect::_node_set_type(NodeType p_type) {
  1139. node_select_type = p_type;
  1140. _update_input_state();
  1141. }
  1142. void RuntimeNodeSelect::_select_set_mode(SelectMode p_mode) {
  1143. node_select_mode = p_mode;
  1144. }
  1145. void RuntimeNodeSelect::_set_camera_override_enabled(bool p_enabled) {
  1146. camera_override = p_enabled;
  1147. if (p_enabled) {
  1148. _update_view_2d();
  1149. }
  1150. #ifndef _3D_DISABLED
  1151. if (camera_first_override) {
  1152. _reset_camera_2d();
  1153. _reset_camera_3d();
  1154. camera_first_override = false;
  1155. } else if (p_enabled) {
  1156. _update_view_2d();
  1157. SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
  1158. SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(camera_fov * cursor.fov_scale, camera_znear, camera_zfar);
  1159. }
  1160. #endif // _3D_DISABLED
  1161. }
  1162. void RuntimeNodeSelect::_root_window_input(const Ref<InputEvent> &p_event) {
  1163. Window *root = SceneTree::get_singleton()->get_root();
  1164. if (node_select_type == NODE_TYPE_NONE || (selection_list && selection_list->is_visible())) {
  1165. // Workaround for platforms that don't allow subwindows.
  1166. if (selection_list && selection_list->is_visible() && selection_list->is_embedded()) {
  1167. root->set_disable_input_override(false);
  1168. selection_list->push_input(p_event);
  1169. callable_mp(root->get_viewport(), &Viewport::set_disable_input_override).call_deferred(true);
  1170. }
  1171. return;
  1172. }
  1173. bool is_dragging_camera = false;
  1174. if (camera_override) {
  1175. if (node_select_type == NODE_TYPE_2D) {
  1176. is_dragging_camera = panner->gui_input(p_event, Rect2(Vector2(), root->get_visible_rect().get_size()));
  1177. } else if (node_select_type == NODE_TYPE_3D && selection_drag_state == SELECTION_DRAG_NONE) {
  1178. #ifndef _3D_DISABLED
  1179. if (_handle_3d_input(p_event)) {
  1180. return;
  1181. }
  1182. #endif // _3D_DISABLED
  1183. }
  1184. }
  1185. Ref<InputEventMouseButton> b = p_event;
  1186. if (selection_drag_state == SELECTION_DRAG_MOVE) {
  1187. Ref<InputEventMouseMotion> m = p_event;
  1188. if (m.is_valid()) {
  1189. _update_selection_drag(root->get_screen_transform().affine_inverse().xform(m->get_position()));
  1190. return;
  1191. } else if (b.is_valid()) {
  1192. // Account for actions like zooming.
  1193. _update_selection_drag(root->get_screen_transform().affine_inverse().xform(b->get_position()));
  1194. }
  1195. }
  1196. if (b.is_null()) {
  1197. return;
  1198. }
  1199. // Ignore mouse wheel inputs.
  1200. if (b->get_button_index() != MouseButton::LEFT && b->get_button_index() != MouseButton::RIGHT) {
  1201. return;
  1202. }
  1203. if (selection_drag_state == SELECTION_DRAG_MOVE && !b->is_pressed() && b->get_button_index() == MouseButton::LEFT) {
  1204. selection_drag_state = SELECTION_DRAG_END;
  1205. selection_drag_area = selection_drag_area.abs();
  1206. _update_selection_drag();
  1207. // Trigger a selection in the position on release.
  1208. if (multi_shortcut_pressed) {
  1209. selection_position = root->get_screen_transform().affine_inverse().xform(b->get_position());
  1210. }
  1211. }
  1212. if (!is_dragging_camera && b->is_pressed()) {
  1213. multi_shortcut_pressed = b->is_shift_pressed();
  1214. list_shortcut_pressed = node_select_mode == SELECT_MODE_SINGLE && b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed();
  1215. if (list_shortcut_pressed || b->get_button_index() == MouseButton::LEFT) {
  1216. selection_position = root->get_screen_transform().affine_inverse().xform(b->get_position());
  1217. }
  1218. }
  1219. }
  1220. void RuntimeNodeSelect::_items_popup_index_pressed(int p_index, PopupMenu *p_popup) {
  1221. Object *obj = p_popup->get_item_metadata(p_index).get_validated_object();
  1222. if (obj) {
  1223. Vector<Node *> node;
  1224. node.append(Object::cast_to<Node>(obj));
  1225. _send_ids(node);
  1226. }
  1227. }
  1228. void RuntimeNodeSelect::_update_input_state() {
  1229. SceneTree *scene_tree = SceneTree::get_singleton();
  1230. // This function can be called at the very beginning, when the root hasn't entered the tree yet.
  1231. // So check first to avoid a crash.
  1232. if (!scene_tree->get_root()->is_inside_tree()) {
  1233. return;
  1234. }
  1235. bool disable_input = scene_tree->is_suspended() || node_select_type != RuntimeNodeSelect::NODE_TYPE_NONE;
  1236. Input::get_singleton()->set_disable_input(disable_input);
  1237. Input::get_singleton()->set_mouse_mode_override_enabled(disable_input);
  1238. scene_tree->get_root()->set_disable_input_override(disable_input);
  1239. }
  1240. void RuntimeNodeSelect::_process_frame() {
  1241. #ifndef _3D_DISABLED
  1242. if (camera_freelook) {
  1243. Transform3D transform = _get_cursor_transform();
  1244. Vector3 forward = transform.basis.xform(Vector3(0, 0, -1));
  1245. const Vector3 right = transform.basis.xform(Vector3(1, 0, 0));
  1246. Vector3 up = transform.basis.xform(Vector3(0, 1, 0));
  1247. Vector3 direction;
  1248. Input *input = Input::get_singleton();
  1249. bool was_input_disabled = input->is_input_disabled();
  1250. if (was_input_disabled) {
  1251. input->set_disable_input(false);
  1252. }
  1253. if (input->is_physical_key_pressed(Key::A)) {
  1254. direction -= right;
  1255. }
  1256. if (input->is_physical_key_pressed(Key::D)) {
  1257. direction += right;
  1258. }
  1259. if (input->is_physical_key_pressed(Key::W)) {
  1260. direction += forward;
  1261. }
  1262. if (input->is_physical_key_pressed(Key::S)) {
  1263. direction -= forward;
  1264. }
  1265. if (input->is_physical_key_pressed(Key::E)) {
  1266. direction += up;
  1267. }
  1268. if (input->is_physical_key_pressed(Key::Q)) {
  1269. direction -= up;
  1270. }
  1271. real_t speed = freelook_base_speed;
  1272. if (input->is_physical_key_pressed(Key::SHIFT)) {
  1273. speed *= 3.0;
  1274. }
  1275. if (input->is_physical_key_pressed(Key::ALT)) {
  1276. speed *= 0.333333;
  1277. }
  1278. if (was_input_disabled) {
  1279. input->set_disable_input(true);
  1280. }
  1281. if (direction != Vector3()) {
  1282. // Calculate the process time manually, as the time scale is frozen.
  1283. const double process_time = (1.0 / Engine::get_singleton()->get_frames_per_second()) * Engine::get_singleton()->get_unfrozen_time_scale();
  1284. const Vector3 motion = direction * speed * process_time;
  1285. cursor.pos += motion;
  1286. cursor.eye_pos += motion;
  1287. SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
  1288. }
  1289. }
  1290. #endif // _3D_DISABLED
  1291. if (selection_update_queued || !SceneTree::get_singleton()->is_suspended()) {
  1292. selection_update_queued = false;
  1293. if (has_selection) {
  1294. _update_selection();
  1295. }
  1296. }
  1297. }
  1298. void RuntimeNodeSelect::_physics_frame() {
  1299. if (selection_drag_state != SELECTION_DRAG_END && (selection_drag_state == SELECTION_DRAG_MOVE || Math::is_inf(selection_position.x))) {
  1300. return;
  1301. }
  1302. Window *root = SceneTree::get_singleton()->get_root();
  1303. bool selection_drag_valid = selection_drag_state == SELECTION_DRAG_END && selection_drag_area.get_area() > SELECTION_MIN_AREA;
  1304. Vector<SelectResult> items;
  1305. if (node_select_type == NODE_TYPE_2D) {
  1306. if (selection_drag_valid) {
  1307. for (int i = 0; i < root->get_child_count(); i++) {
  1308. _find_canvas_items_at_rect(selection_drag_area, root->get_child(i), items);
  1309. }
  1310. } else if (!Math::is_inf(selection_position.x)) {
  1311. for (int i = 0; i < root->get_child_count(); i++) {
  1312. _find_canvas_items_at_pos(selection_position, root->get_child(i), items);
  1313. }
  1314. }
  1315. // Remove possible duplicates.
  1316. for (int i = 0; i < items.size(); i++) {
  1317. Node *item = items[i].item;
  1318. for (int j = 0; j < i; j++) {
  1319. if (items[j].item == item) {
  1320. items.remove_at(i);
  1321. i--;
  1322. break;
  1323. }
  1324. }
  1325. }
  1326. } else if (node_select_type == NODE_TYPE_3D) {
  1327. #ifndef _3D_DISABLED
  1328. if (selection_drag_valid) {
  1329. _find_3d_items_at_rect(selection_drag_area, items);
  1330. } else {
  1331. _find_3d_items_at_pos(selection_position, items);
  1332. }
  1333. #endif // _3D_DISABLED
  1334. }
  1335. items.sort();
  1336. switch (selection_drag_state) {
  1337. case SELECTION_DRAG_END: {
  1338. selection_position = Point2(INFINITY, INFINITY);
  1339. selection_drag_state = SELECTION_DRAG_NONE;
  1340. if (selection_drag_area.get_area() > SELECTION_MIN_AREA) {
  1341. if (!items.is_empty()) {
  1342. Vector<Node *> nodes;
  1343. for (const SelectResult item : items) {
  1344. nodes.append(item.item);
  1345. }
  1346. _send_ids(nodes, false);
  1347. }
  1348. _update_selection_drag();
  1349. return;
  1350. }
  1351. _update_selection_drag();
  1352. } break;
  1353. case SELECTION_DRAG_NONE: {
  1354. if (node_select_mode == SELECT_MODE_LIST) {
  1355. break;
  1356. }
  1357. if (multi_shortcut_pressed) {
  1358. // Allow forcing box selection when an item was clicked.
  1359. selection_drag_state = SELECTION_DRAG_MOVE;
  1360. } else if (items.is_empty()) {
  1361. #ifdef _3D_DISABLED
  1362. if (!selected_ci_nodes.is_empty()) {
  1363. #else
  1364. if (!selected_ci_nodes.is_empty() || !selected_3d_nodes.is_empty()) {
  1365. #endif // _3D_DISABLED
  1366. EngineDebugger::get_singleton()->send_message("remote_nothing_clicked", Array());
  1367. _clear_selection();
  1368. }
  1369. selection_drag_state = SELECTION_DRAG_MOVE;
  1370. } else {
  1371. break;
  1372. }
  1373. [[fallthrough]];
  1374. }
  1375. case SELECTION_DRAG_MOVE: {
  1376. selection_drag_area.position = selection_position;
  1377. // Stop selection on click, so it can happen on release if the selection area doesn't pass the threshold.
  1378. if (multi_shortcut_pressed) {
  1379. return;
  1380. }
  1381. }
  1382. }
  1383. if (items.is_empty()) {
  1384. selection_position = Point2(INFINITY, INFINITY);
  1385. return;
  1386. }
  1387. if ((!list_shortcut_pressed && node_select_mode == SELECT_MODE_SINGLE) || items.size() == 1) {
  1388. selection_position = Point2(INFINITY, INFINITY);
  1389. Vector<Node *> node;
  1390. node.append(items[0].item);
  1391. _send_ids(node);
  1392. return;
  1393. }
  1394. if (!selection_list && (list_shortcut_pressed || node_select_mode == SELECT_MODE_LIST)) {
  1395. _open_selection_list(items, selection_position);
  1396. }
  1397. selection_position = Point2(INFINITY, INFINITY);
  1398. }
  1399. void RuntimeNodeSelect::_send_ids(const Vector<Node *> &p_picked_nodes, bool p_invert_new_selections) {
  1400. ERR_FAIL_COND(p_picked_nodes.is_empty());
  1401. Vector<Node *> picked_nodes = p_picked_nodes;
  1402. Array message;
  1403. if (!multi_shortcut_pressed) {
  1404. if (picked_nodes.size() > max_selection) {
  1405. picked_nodes.resize(max_selection);
  1406. EngineDebugger::get_singleton()->send_message("show_selection_limit_warning", Array());
  1407. }
  1408. for (const Node *node : picked_nodes) {
  1409. SceneDebuggerObject obj(node->get_instance_id());
  1410. Array arr;
  1411. obj.serialize(arr);
  1412. message.append(arr);
  1413. }
  1414. EngineDebugger::get_singleton()->send_message("remote_nodes_clicked", message);
  1415. _set_selected_nodes(picked_nodes);
  1416. return;
  1417. }
  1418. int limit = max_selection - selected_ci_nodes.size();
  1419. #ifndef _3D_DISABLED
  1420. limit -= selected_3d_nodes.size();
  1421. #endif // _3D_DISABLED
  1422. if (limit <= 0) {
  1423. return;
  1424. }
  1425. if (picked_nodes.size() > limit) {
  1426. picked_nodes.resize(limit);
  1427. EngineDebugger::get_singleton()->send_message("show_selection_limit_warning", Array());
  1428. }
  1429. LocalVector<Node *> nodes;
  1430. LocalVector<ObjectID> ids;
  1431. for (Node *node : picked_nodes) {
  1432. ObjectID id = node->get_instance_id();
  1433. if (CanvasItem *ci = Object::cast_to<CanvasItem>(node)) {
  1434. if (selected_ci_nodes.has(id)) {
  1435. if (p_invert_new_selections) {
  1436. selected_ci_nodes.erase(id);
  1437. }
  1438. } else {
  1439. ids.push_back(id);
  1440. nodes.push_back(ci);
  1441. }
  1442. } else {
  1443. #ifndef _3D_DISABLED
  1444. if (Node3D *node3d = Object::cast_to<Node3D>(node)) {
  1445. if (selected_3d_nodes.has(id)) {
  1446. if (p_invert_new_selections) {
  1447. selected_3d_nodes.erase(id);
  1448. }
  1449. } else {
  1450. ids.push_back(id);
  1451. nodes.push_back(node3d);
  1452. }
  1453. }
  1454. #endif // _3D_DISABLED
  1455. }
  1456. }
  1457. for (ObjectID id : selected_ci_nodes) {
  1458. ids.push_back(id);
  1459. nodes.push_back(Object::cast_to<Node>(ObjectDB::get_instance(id)));
  1460. }
  1461. #ifndef _3D_DISABLED
  1462. for (const KeyValue<ObjectID, Ref<SelectionBox3D>> &KV : selected_3d_nodes) {
  1463. ids.push_back(KV.key);
  1464. nodes.push_back(Object::cast_to<Node>(ObjectDB::get_instance(KV.key)));
  1465. }
  1466. #endif // _3D_DISABLED
  1467. if (ids.size() > (unsigned)max_selection) {
  1468. ids.resize(max_selection);
  1469. EngineDebugger::get_singleton()->send_message("show_selection_limit_warning", Array());
  1470. }
  1471. if (ids.is_empty()) {
  1472. EngineDebugger::get_singleton()->send_message("remote_nothing_clicked", message);
  1473. } else {
  1474. for (const ObjectID &id : ids) {
  1475. SceneDebuggerObject obj(id);
  1476. Array arr;
  1477. obj.serialize(arr);
  1478. message.append(arr);
  1479. }
  1480. EngineDebugger::get_singleton()->send_message("remote_nodes_clicked", message);
  1481. }
  1482. _set_selected_nodes(nodes);
  1483. }
  1484. void RuntimeNodeSelect::_set_selected_nodes(const Vector<Node *> &p_nodes) {
  1485. if (p_nodes.is_empty()) {
  1486. _clear_selection();
  1487. return;
  1488. }
  1489. bool changed = false;
  1490. LocalVector<ObjectID> nodes_ci;
  1491. #ifndef _3D_DISABLED
  1492. HashMap<ObjectID, Ref<SelectionBox3D>> nodes_3d;
  1493. #endif // _3D_DISABLED
  1494. for (Node *node : p_nodes) {
  1495. ObjectID id = node->get_instance_id();
  1496. if (Object::cast_to<CanvasItem>(node)) {
  1497. if (!changed || !selected_ci_nodes.has(id)) {
  1498. changed = true;
  1499. }
  1500. nodes_ci.push_back(id);
  1501. } else {
  1502. #ifndef _3D_DISABLED
  1503. Node3D *node_3d = Object::cast_to<Node3D>(node);
  1504. if (!node_3d || !node_3d->is_inside_world()) {
  1505. continue;
  1506. }
  1507. if (!changed || !selected_3d_nodes.has(id)) {
  1508. changed = true;
  1509. }
  1510. if (selected_3d_nodes.has(id)) {
  1511. // Assign an already available visual instance.
  1512. nodes_3d[id] = selected_3d_nodes.get(id);
  1513. continue;
  1514. }
  1515. if (sbox_3d_mesh.is_null() || sbox_3d_mesh_xray.is_null()) {
  1516. continue;
  1517. }
  1518. Ref<SelectionBox3D> sb;
  1519. sb.instantiate();
  1520. nodes_3d[id] = sb;
  1521. RID scenario = node_3d->get_world_3d()->get_scenario();
  1522. sb->instance = RS::get_singleton()->instance_create2(sbox_3d_mesh->get_rid(), scenario);
  1523. sb->instance_ofs = RS::get_singleton()->instance_create2(sbox_3d_mesh->get_rid(), scenario);
  1524. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sb->instance, RS::SHADOW_CASTING_SETTING_OFF);
  1525. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sb->instance_ofs, RS::SHADOW_CASTING_SETTING_OFF);
  1526. RS::get_singleton()->instance_geometry_set_flag(sb->instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  1527. RS::get_singleton()->instance_geometry_set_flag(sb->instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  1528. RS::get_singleton()->instance_geometry_set_flag(sb->instance_ofs, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  1529. RS::get_singleton()->instance_geometry_set_flag(sb->instance_ofs, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  1530. sb->instance_xray = RS::get_singleton()->instance_create2(sbox_3d_mesh_xray->get_rid(), scenario);
  1531. sb->instance_xray_ofs = RS::get_singleton()->instance_create2(sbox_3d_mesh_xray->get_rid(), scenario);
  1532. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sb->instance_xray, RS::SHADOW_CASTING_SETTING_OFF);
  1533. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sb->instance_xray_ofs, RS::SHADOW_CASTING_SETTING_OFF);
  1534. RS::get_singleton()->instance_geometry_set_flag(sb->instance_xray, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  1535. RS::get_singleton()->instance_geometry_set_flag(sb->instance_xray, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  1536. RS::get_singleton()->instance_geometry_set_flag(sb->instance_xray_ofs, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  1537. RS::get_singleton()->instance_geometry_set_flag(sb->instance_xray_ofs, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  1538. #endif // _3D_DISABLED
  1539. }
  1540. }
  1541. #ifdef _3D_DISABLED
  1542. if (!changed && nodes_ci.size() == selected_ci_nodes.size()) {
  1543. return;
  1544. }
  1545. #else
  1546. if (!changed && nodes_ci.size() == selected_ci_nodes.size() && nodes_3d.size() == selected_3d_nodes.size()) {
  1547. return;
  1548. }
  1549. #endif // _3D_DISABLED
  1550. _clear_selection();
  1551. selected_ci_nodes = nodes_ci;
  1552. has_selection = !nodes_ci.is_empty();
  1553. #ifndef _3D_DISABLED
  1554. if (!nodes_3d.is_empty()) {
  1555. selected_3d_nodes = nodes_3d;
  1556. has_selection = true;
  1557. }
  1558. #endif // _3D_DISABLED
  1559. _queue_selection_update();
  1560. }
  1561. void RuntimeNodeSelect::_queue_selection_update() {
  1562. if (has_selection && selection_visible) {
  1563. if (SceneTree::get_singleton()->is_suspended()) {
  1564. _update_selection();
  1565. } else {
  1566. selection_update_queued = true;
  1567. }
  1568. }
  1569. }
  1570. void RuntimeNodeSelect::_update_selection() {
  1571. Window *root = SceneTree::get_singleton()->get_root();
  1572. RS::get_singleton()->canvas_item_clear(sbox_2d_ci);
  1573. RS::get_singleton()->canvas_item_set_visible(sbox_2d_ci, selection_visible);
  1574. for (LocalVector<ObjectID>::Iterator E = selected_ci_nodes.begin(); E != selected_ci_nodes.end(); ++E) {
  1575. ObjectID id = *E;
  1576. CanvasItem *ci = Object::cast_to<CanvasItem>(ObjectDB::get_instance(id));
  1577. if (!ci) {
  1578. selected_ci_nodes.erase(id);
  1579. --E;
  1580. continue;
  1581. }
  1582. Transform2D xform;
  1583. // Cameras (overridden or not) don't affect `CanvasLayer`s.
  1584. if (root->is_canvas_transform_override_enabled() && !(ci->get_canvas_layer_node() && !ci->get_canvas_layer_node()->is_following_viewport())) {
  1585. xform = root->get_canvas_transform_override() * ci->get_global_transform();
  1586. } else {
  1587. xform = ci->get_global_transform_with_canvas();
  1588. }
  1589. // Fallback.
  1590. Rect2 rect = Rect2(Vector2(), Vector2(10, 10));
  1591. if (ci->_edit_use_rect()) {
  1592. rect = ci->_edit_get_rect();
  1593. } else {
  1594. CollisionShape2D *collision_shape = Object::cast_to<CollisionShape2D>(ci);
  1595. if (collision_shape) {
  1596. Ref<Shape2D> shape = collision_shape->get_shape();
  1597. if (shape.is_valid()) {
  1598. rect = shape->get_rect();
  1599. }
  1600. }
  1601. }
  1602. const Vector2 endpoints[4] = {
  1603. xform.xform(rect.position),
  1604. xform.xform(rect.position + Point2(rect.size.x, 0)),
  1605. xform.xform(rect.position + rect.size),
  1606. xform.xform(rect.position + Point2(0, rect.size.y))
  1607. };
  1608. const Color selection_color_2d = Color(1, 0.6, 0.4, 0.7);
  1609. for (int i = 0; i < 4; i++) {
  1610. RS::get_singleton()->canvas_item_add_line(sbox_2d_ci, endpoints[i], endpoints[(i + 1) % 4], selection_color_2d, 2);
  1611. }
  1612. }
  1613. #ifndef _3D_DISABLED
  1614. for (HashMap<ObjectID, Ref<SelectionBox3D>>::ConstIterator KV = selected_3d_nodes.begin(); KV != selected_3d_nodes.end(); ++KV) {
  1615. ObjectID id = KV->key;
  1616. Node3D *node_3d = Object::cast_to<Node3D>(ObjectDB::get_instance(id));
  1617. if (!node_3d) {
  1618. selected_3d_nodes.erase(id);
  1619. --KV;
  1620. continue;
  1621. }
  1622. // Fallback.
  1623. AABB bounds(Vector3(-0.5, -0.5, -0.5), Vector3(1, 1, 1));
  1624. VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(node_3d);
  1625. if (visual_instance) {
  1626. bounds = visual_instance->get_aabb();
  1627. } else {
  1628. CollisionShape3D *collision_shape = Object::cast_to<CollisionShape3D>(node_3d);
  1629. if (collision_shape) {
  1630. Ref<Shape3D> shape = collision_shape->get_shape();
  1631. if (shape.is_valid()) {
  1632. bounds = shape->get_debug_mesh()->get_aabb();
  1633. }
  1634. }
  1635. }
  1636. Transform3D xform_to_top_level_parent_space = node_3d->get_global_transform().affine_inverse() * node_3d->get_global_transform();
  1637. bounds = xform_to_top_level_parent_space.xform(bounds);
  1638. Transform3D t = node_3d->get_global_transform();
  1639. Ref<SelectionBox3D> sb = KV->value;
  1640. if (t == sb->transform && bounds == sb->bounds) {
  1641. continue; // Nothing changed.
  1642. }
  1643. sb->transform = t;
  1644. sb->bounds = bounds;
  1645. Transform3D t_offset = t;
  1646. // Apply AABB scaling before item's global transform.
  1647. {
  1648. const Vector3 offset(0.005, 0.005, 0.005);
  1649. Basis aabb_s;
  1650. aabb_s.scale(bounds.size + offset);
  1651. t.translate_local(bounds.position - offset / 2);
  1652. t.basis = t.basis * aabb_s;
  1653. }
  1654. {
  1655. const Vector3 offset(0.01, 0.01, 0.01);
  1656. Basis aabb_s;
  1657. aabb_s.scale(bounds.size + offset);
  1658. t_offset.translate_local(bounds.position - offset / 2);
  1659. t_offset.basis = t_offset.basis * aabb_s;
  1660. }
  1661. RS::get_singleton()->instance_set_visible(sb->instance, selection_visible);
  1662. RS::get_singleton()->instance_set_visible(sb->instance_ofs, selection_visible);
  1663. RS::get_singleton()->instance_set_visible(sb->instance_xray, selection_visible);
  1664. RS::get_singleton()->instance_set_visible(sb->instance_xray_ofs, selection_visible);
  1665. RS::get_singleton()->instance_set_transform(sb->instance, t);
  1666. RS::get_singleton()->instance_set_transform(sb->instance_ofs, t_offset);
  1667. RS::get_singleton()->instance_set_transform(sb->instance_xray, t);
  1668. RS::get_singleton()->instance_set_transform(sb->instance_xray_ofs, t_offset);
  1669. RS::get_singleton()->instance_reset_physics_interpolation(sb->instance);
  1670. RS::get_singleton()->instance_reset_physics_interpolation(sb->instance_ofs);
  1671. RS::get_singleton()->instance_reset_physics_interpolation(sb->instance_xray);
  1672. RS::get_singleton()->instance_reset_physics_interpolation(sb->instance_xray_ofs);
  1673. }
  1674. #endif // _3D_DISABLED
  1675. }
  1676. void RuntimeNodeSelect::_clear_selection() {
  1677. selected_ci_nodes.clear();
  1678. if (draw_canvas.is_valid()) {
  1679. RS::get_singleton()->canvas_item_clear(sbox_2d_ci);
  1680. }
  1681. #ifndef _3D_DISABLED
  1682. selected_3d_nodes.clear();
  1683. #endif // _3D_DISABLED
  1684. has_selection = false;
  1685. }
  1686. void RuntimeNodeSelect::_update_selection_drag(const Point2 &p_end_pos) {
  1687. RS::get_singleton()->canvas_item_clear(sel_drag_ci);
  1688. if (selection_drag_state != SELECTION_DRAG_MOVE) {
  1689. return;
  1690. }
  1691. selection_drag_area.size = p_end_pos - selection_drag_area.position;
  1692. if (selection_drag_state == SELECTION_DRAG_END) {
  1693. return;
  1694. }
  1695. Window *root = SceneTree::get_singleton()->get_root();
  1696. Rect2 selection_drawing;
  1697. int thickness;
  1698. if (root->is_canvas_transform_override_enabled()) {
  1699. Transform2D xform = root->get_canvas_transform_override();
  1700. RS::get_singleton()->canvas_item_set_transform(sel_drag_ci, xform);
  1701. RS::get_singleton()->canvas_item_reset_physics_interpolation(sel_drag_ci);
  1702. selection_drawing.position = xform.affine_inverse().xform(selection_drag_area.position);
  1703. selection_drawing.size = xform.affine_inverse().xform(p_end_pos);
  1704. thickness = MAX(1, Math::ceil(1 / view_2d_zoom));
  1705. } else {
  1706. RS::get_singleton()->canvas_item_set_transform(sel_drag_ci, Transform2D());
  1707. RS::get_singleton()->canvas_item_reset_physics_interpolation(sel_drag_ci);
  1708. selection_drawing.position = selection_drag_area.position;
  1709. selection_drawing.size = p_end_pos;
  1710. thickness = 1;
  1711. }
  1712. selection_drawing.size -= selection_drawing.position;
  1713. selection_drawing = selection_drawing.abs();
  1714. const Vector2 endpoints[4] = {
  1715. selection_drawing.position,
  1716. selection_drawing.position + Point2(selection_drawing.size.x, 0),
  1717. selection_drawing.position + selection_drawing.size,
  1718. selection_drawing.position + Point2(0, selection_drawing.size.y)
  1719. };
  1720. // Draw fill.
  1721. RS::get_singleton()->canvas_item_add_rect(sel_drag_ci, selection_drawing, selection_area_fill);
  1722. // Draw outline.
  1723. for (int i = 0; i < 4; i++) {
  1724. RS::get_singleton()->canvas_item_add_line(sel_drag_ci, endpoints[i], endpoints[(i + 1) % 4], selection_area_outline, thickness);
  1725. }
  1726. }
  1727. void RuntimeNodeSelect::_open_selection_list(const Vector<SelectResult> &p_items, const Point2 &p_pos) {
  1728. Window *root = SceneTree::get_singleton()->get_root();
  1729. selection_list = memnew(PopupMenu);
  1730. selection_list->set_theme(ThemeDB::get_singleton()->get_default_theme());
  1731. selection_list->set_auto_translate_mode(Node::AUTO_TRANSLATE_MODE_DISABLED);
  1732. selection_list->set_force_native(true);
  1733. selection_list->connect("index_pressed", callable_mp(this, &RuntimeNodeSelect::_items_popup_index_pressed).bind(selection_list));
  1734. selection_list->connect("popup_hide", callable_mp(this, &RuntimeNodeSelect::_close_selection_list));
  1735. root->add_child(selection_list);
  1736. for (const SelectResult &I : p_items) {
  1737. selection_list->add_item(I.item->get_name());
  1738. selection_list->set_item_metadata(-1, I.item);
  1739. }
  1740. selection_list->set_position(selection_list->is_embedded() ? p_pos : (Input::get_singleton()->get_mouse_position() + root->get_position()));
  1741. selection_list->reset_size();
  1742. selection_list->popup();
  1743. // FIXME: Ugly hack that stops the popup from hiding when the button is released.
  1744. selection_list->call_deferred(SNAME("set_position"), selection_list->get_position() + Point2(1, 0));
  1745. }
  1746. void RuntimeNodeSelect::_close_selection_list() {
  1747. selection_list->queue_free();
  1748. selection_list = nullptr;
  1749. }
  1750. void RuntimeNodeSelect::_set_selection_visible(bool p_visible) {
  1751. selection_visible = p_visible;
  1752. if (has_selection) {
  1753. _update_selection();
  1754. }
  1755. }
  1756. // Copied and trimmed from the CanvasItemEditor implementation.
  1757. void RuntimeNodeSelect::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
  1758. if (!p_node || Object::cast_to<Viewport>(p_node)) {
  1759. return;
  1760. }
  1761. CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
  1762. for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
  1763. if (ci) {
  1764. if (!ci->is_set_as_top_level()) {
  1765. _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_parent_xform * ci->get_transform(), p_canvas_xform);
  1766. } else {
  1767. _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, ci->get_transform(), p_canvas_xform);
  1768. }
  1769. } else {
  1770. CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
  1771. _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, Transform2D(), cl ? cl->get_transform() : p_canvas_xform);
  1772. }
  1773. }
  1774. if (!ci || !ci->is_visible_in_tree()) {
  1775. return;
  1776. }
  1777. Transform2D xform = p_canvas_xform;
  1778. if (!ci->is_set_as_top_level()) {
  1779. xform *= p_parent_xform;
  1780. }
  1781. Window *root = SceneTree::get_singleton()->get_root();
  1782. Point2 pos;
  1783. // Cameras (overridden or not) don't affect `CanvasLayer`s.
  1784. if (!ci->get_canvas_layer_node() || ci->get_canvas_layer_node()->is_following_viewport()) {
  1785. pos = (root->is_canvas_transform_override_enabled() ? root->get_canvas_transform_override() : root->get_canvas_transform()).affine_inverse().xform(p_pos);
  1786. } else {
  1787. pos = p_pos;
  1788. }
  1789. xform = (xform * ci->get_transform()).affine_inverse();
  1790. const real_t local_grab_distance = xform.basis_xform(Vector2(sel_2d_grab_dist, 0)).length() / view_2d_zoom;
  1791. if (ci->_edit_is_selected_on_click(xform.xform(pos), local_grab_distance)) {
  1792. SelectResult res;
  1793. res.item = ci;
  1794. res.order = ci->get_effective_z_index() + ci->get_canvas_layer();
  1795. r_items.push_back(res);
  1796. // If it's a shape, get the collision object it's from.
  1797. // FIXME: If the collision object has multiple shapes, only the topmost will be above it in the list.
  1798. if (Object::cast_to<CollisionShape2D>(ci) || Object::cast_to<CollisionPolygon2D>(ci)) {
  1799. CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ci->get_parent());
  1800. if (collision_object) {
  1801. SelectResult res_col;
  1802. res_col.item = ci->get_parent();
  1803. res_col.order = collision_object->get_z_index() + ci->get_canvas_layer();
  1804. r_items.push_back(res_col);
  1805. }
  1806. }
  1807. }
  1808. }
  1809. // Copied and trimmed from the CanvasItemEditor implementation.
  1810. void RuntimeNodeSelect::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
  1811. if (!p_node || Object::cast_to<Viewport>(p_node)) {
  1812. return;
  1813. }
  1814. CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
  1815. for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
  1816. if (ci) {
  1817. if (!ci->is_set_as_top_level()) {
  1818. _find_canvas_items_at_rect(p_rect, p_node->get_child(i), r_items, p_parent_xform * ci->get_transform(), p_canvas_xform);
  1819. } else {
  1820. _find_canvas_items_at_rect(p_rect, p_node->get_child(i), r_items, ci->get_transform(), p_canvas_xform);
  1821. }
  1822. } else {
  1823. CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
  1824. _find_canvas_items_at_rect(p_rect, p_node->get_child(i), r_items, Transform2D(), cl ? cl->get_transform() : p_canvas_xform);
  1825. }
  1826. }
  1827. if (!ci || !ci->is_visible_in_tree()) {
  1828. return;
  1829. }
  1830. Transform2D xform = p_canvas_xform;
  1831. if (!ci->is_set_as_top_level()) {
  1832. xform *= p_parent_xform;
  1833. }
  1834. Window *root = SceneTree::get_singleton()->get_root();
  1835. Rect2 rect;
  1836. // Cameras (overridden or not) don't affect `CanvasLayer`s.
  1837. if (!ci->get_canvas_layer_node() || ci->get_canvas_layer_node()->is_following_viewport()) {
  1838. rect = (root->is_canvas_transform_override_enabled() ? root->get_canvas_transform_override() : root->get_canvas_transform()).affine_inverse().xform(p_rect);
  1839. } else {
  1840. rect = p_rect;
  1841. }
  1842. rect = (xform * ci->get_transform()).affine_inverse().xform(rect);
  1843. bool selected = false;
  1844. if (ci->_edit_use_rect()) {
  1845. Rect2 ci_rect = ci->_edit_get_rect();
  1846. if (rect.has_point(ci_rect.position) &&
  1847. rect.has_point(ci_rect.position + Vector2(ci_rect.size.x, 0)) &&
  1848. rect.has_point(ci_rect.position + Vector2(ci_rect.size.x, ci_rect.size.y)) &&
  1849. rect.has_point(ci_rect.position + Vector2(0, ci_rect.size.y))) {
  1850. selected = true;
  1851. }
  1852. } else if (rect.has_point(Point2())) {
  1853. selected = true;
  1854. }
  1855. if (selected) {
  1856. SelectResult res;
  1857. res.item = ci;
  1858. res.order = ci->get_effective_z_index() + ci->get_canvas_layer();
  1859. r_items.push_back(res);
  1860. }
  1861. }
  1862. void RuntimeNodeSelect::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
  1863. Vector2 scroll = SceneTree::get_singleton()->get_root()->get_screen_transform().affine_inverse().xform(p_scroll_vec);
  1864. view_2d_offset.x -= scroll.x / view_2d_zoom;
  1865. view_2d_offset.y -= scroll.y / view_2d_zoom;
  1866. _update_view_2d();
  1867. }
  1868. // A very shallow copy of the same function inside CanvasItemEditor.
  1869. void RuntimeNodeSelect::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
  1870. real_t prev_zoom = view_2d_zoom;
  1871. view_2d_zoom = CLAMP(view_2d_zoom * p_zoom_factor, VIEW_2D_MIN_ZOOM, VIEW_2D_MAX_ZOOM);
  1872. Vector2 pos = SceneTree::get_singleton()->get_root()->get_screen_transform().affine_inverse().xform(p_origin);
  1873. view_2d_offset += pos / prev_zoom - pos / view_2d_zoom;
  1874. // We want to align in-scene pixels to screen pixels, this prevents blurry rendering
  1875. // of small details (texts, lines).
  1876. // This correction adds a jitter movement when zooming, so we correct only when the
  1877. // zoom factor is an integer. (in the other cases, all pixels won't be aligned anyway)
  1878. const real_t closest_zoom_factor = Math::round(view_2d_zoom);
  1879. if (Math::is_zero_approx(view_2d_zoom - closest_zoom_factor)) {
  1880. // Make sure scene pixel at view_offset is aligned on a screen pixel.
  1881. Vector2 view_offset_int = view_2d_offset.floor();
  1882. Vector2 view_offset_frac = view_2d_offset - view_offset_int;
  1883. view_2d_offset = view_offset_int + (view_offset_frac * closest_zoom_factor).round() / closest_zoom_factor;
  1884. }
  1885. _update_view_2d();
  1886. }
  1887. void RuntimeNodeSelect::_reset_camera_2d() {
  1888. view_2d_offset = -SceneTree::get_singleton()->get_root()->get_canvas_transform().get_origin();
  1889. view_2d_zoom = 1;
  1890. _update_view_2d();
  1891. }
  1892. void RuntimeNodeSelect::_update_view_2d() {
  1893. Transform2D transform = Transform2D();
  1894. transform.scale_basis(Size2(view_2d_zoom, view_2d_zoom));
  1895. transform.columns[2] = -view_2d_offset * view_2d_zoom;
  1896. SceneTree::get_singleton()->get_root()->set_canvas_transform_override(transform);
  1897. _queue_selection_update();
  1898. }
  1899. #ifndef _3D_DISABLED
  1900. void RuntimeNodeSelect::_find_3d_items_at_pos(const Point2 &p_pos, Vector<SelectResult> &r_items) {
  1901. Window *root = SceneTree::get_singleton()->get_root();
  1902. Vector3 ray, pos, to;
  1903. if (root->is_camera_3d_override_enabled()) {
  1904. ray = root->camera_3d_override_project_ray_normal(p_pos);
  1905. pos = root->camera_3d_override_project_ray_origin(p_pos);
  1906. to = pos + ray * root->get_camera_3d_override_properties()["z_far"];
  1907. } else {
  1908. Camera3D *camera = root->get_camera_3d();
  1909. if (!camera) {
  1910. return;
  1911. }
  1912. ray = camera->project_ray_normal(p_pos);
  1913. pos = camera->project_ray_origin(p_pos);
  1914. to = pos + ray * camera->get_far();
  1915. }
  1916. // Start with physical objects.
  1917. PhysicsDirectSpaceState3D *ss = root->get_world_3d()->get_direct_space_state();
  1918. PhysicsDirectSpaceState3D::RayResult result;
  1919. HashSet<RID> excluded;
  1920. PhysicsDirectSpaceState3D::RayParameters ray_params;
  1921. ray_params.from = pos;
  1922. ray_params.to = to;
  1923. ray_params.collide_with_areas = true;
  1924. while (true) {
  1925. ray_params.exclude = excluded;
  1926. if (ss->intersect_ray(ray_params, result)) {
  1927. SelectResult res;
  1928. res.item = Object::cast_to<Node>(result.collider);
  1929. res.order = -pos.distance_to(result.position);
  1930. // Fetch collision shapes.
  1931. CollisionObject3D *collision = Object::cast_to<CollisionObject3D>(result.collider);
  1932. if (collision) {
  1933. List<uint32_t> owners;
  1934. collision->get_shape_owners(&owners);
  1935. for (uint32_t &I : owners) {
  1936. SelectResult res_shape;
  1937. res_shape.item = Object::cast_to<Node>(collision->shape_owner_get_owner(I));
  1938. res_shape.order = res.order;
  1939. r_items.push_back(res_shape);
  1940. }
  1941. }
  1942. r_items.push_back(res);
  1943. excluded.insert(result.rid);
  1944. } else {
  1945. break;
  1946. }
  1947. }
  1948. // Then go for the meshes.
  1949. Vector<ObjectID> items = RS::get_singleton()->instances_cull_ray(pos, to, root->get_world_3d()->get_scenario());
  1950. for (int i = 0; i < items.size(); i++) {
  1951. Object *obj = ObjectDB::get_instance(items[i]);
  1952. GeometryInstance3D *geo_instance = Object::cast_to<GeometryInstance3D>(obj);
  1953. if (geo_instance) {
  1954. Ref<TriangleMesh> mesh_collision = geo_instance->generate_triangle_mesh();
  1955. if (mesh_collision.is_valid()) {
  1956. Transform3D gt = geo_instance->get_global_transform();
  1957. Transform3D ai = gt.affine_inverse();
  1958. Vector3 point, normal;
  1959. if (mesh_collision->intersect_ray(ai.xform(pos), ai.basis.xform(ray).normalized(), point, normal)) {
  1960. SelectResult res;
  1961. res.item = Object::cast_to<Node>(obj);
  1962. res.order = -pos.distance_to(gt.xform(point));
  1963. r_items.push_back(res);
  1964. continue;
  1965. }
  1966. }
  1967. }
  1968. items.remove_at(i);
  1969. i--;
  1970. }
  1971. }
  1972. void RuntimeNodeSelect::_find_3d_items_at_rect(const Rect2 &p_rect, Vector<SelectResult> &r_items) {
  1973. Window *root = SceneTree::get_singleton()->get_root();
  1974. Camera3D *camera = root->get_camera_3d();
  1975. if (!camera) {
  1976. return;
  1977. }
  1978. bool cam_override = root->is_camera_3d_override_enabled();
  1979. Vector3 cam_pos;
  1980. Vector3 dist_pos;
  1981. if (cam_override) {
  1982. cam_pos = root->get_camera_3d_override_transform().origin;
  1983. dist_pos = root->camera_3d_override_project_ray_origin(p_rect.position + p_rect.size / 2);
  1984. } else {
  1985. cam_pos = camera->get_global_position();
  1986. dist_pos = camera->project_ray_origin(p_rect.position + p_rect.size / 2);
  1987. }
  1988. real_t znear, zfar = 0;
  1989. real_t zofs = 5.0;
  1990. if (cam_override) {
  1991. HashMap<StringName, real_t> override_props = root->get_camera_3d_override_properties();
  1992. znear = override_props["z_near"];
  1993. zfar = override_props["z_far"];
  1994. zofs -= znear;
  1995. } else {
  1996. znear = camera->get_near();
  1997. zfar = camera->get_far();
  1998. zofs -= znear;
  1999. }
  2000. zofs = MAX(0.0, zofs);
  2001. const Point2 pos_end = p_rect.position + p_rect.size;
  2002. Vector3 box[4] = {
  2003. Vector3(
  2004. MIN(p_rect.position.x, pos_end.x),
  2005. MIN(p_rect.position.y, pos_end.y),
  2006. zofs),
  2007. Vector3(
  2008. MAX(p_rect.position.x, pos_end.x),
  2009. MIN(p_rect.position.y, pos_end.y),
  2010. zofs),
  2011. Vector3(
  2012. MAX(p_rect.position.x, pos_end.x),
  2013. MAX(p_rect.position.y, pos_end.y),
  2014. zofs),
  2015. Vector3(
  2016. MIN(p_rect.position.x, pos_end.x),
  2017. MAX(p_rect.position.y, pos_end.y),
  2018. zofs)
  2019. };
  2020. Vector<Plane> frustum;
  2021. for (int i = 0; i < 4; i++) {
  2022. Vector3 a = _get_screen_to_space(box[i]);
  2023. Vector3 b = _get_screen_to_space(box[(i + 1) % 4]);
  2024. frustum.push_back(Plane(a, b, cam_pos));
  2025. }
  2026. Plane near_plane;
  2027. // Get the camera normal.
  2028. if (cam_override) {
  2029. near_plane = Plane(root->get_camera_3d_override_transform().basis.get_column(2), cam_pos);
  2030. } else {
  2031. near_plane = Plane(camera->get_global_transform().basis.get_column(2), cam_pos);
  2032. }
  2033. near_plane.d -= znear;
  2034. frustum.push_back(near_plane);
  2035. Plane far_plane = -near_plane;
  2036. far_plane.d += zfar;
  2037. frustum.push_back(far_plane);
  2038. Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&frustum[0], frustum.size());
  2039. Ref<ConvexPolygonShape3D> shape;
  2040. shape.instantiate();
  2041. shape->set_points(points);
  2042. // Start with physical objects.
  2043. PhysicsDirectSpaceState3D *ss = root->get_world_3d()->get_direct_space_state();
  2044. PhysicsDirectSpaceState3D::ShapeResult result;
  2045. PhysicsDirectSpaceState3D::ShapeParameters shape_params;
  2046. shape_params.shape_rid = shape->get_rid();
  2047. shape_params.collide_with_areas = true;
  2048. if (ss->intersect_shape(shape_params, &result, 32)) {
  2049. SelectResult res;
  2050. res.item = Object::cast_to<Node>(result.collider);
  2051. res.order = -dist_pos.distance_to(Object::cast_to<Node3D>(res.item)->get_global_transform().origin);
  2052. // Fetch collision shapes.
  2053. CollisionObject3D *collision = Object::cast_to<CollisionObject3D>(result.collider);
  2054. if (collision) {
  2055. List<uint32_t> owners;
  2056. collision->get_shape_owners(&owners);
  2057. for (uint32_t &I : owners) {
  2058. SelectResult res_shape;
  2059. res_shape.item = Object::cast_to<Node>(collision->shape_owner_get_owner(I));
  2060. res_shape.order = res.order;
  2061. r_items.push_back(res_shape);
  2062. }
  2063. }
  2064. r_items.push_back(res);
  2065. }
  2066. // Then go for the meshes.
  2067. Vector<ObjectID> items = RS::get_singleton()->instances_cull_convex(frustum, root->get_world_3d()->get_scenario());
  2068. for (int i = 0; i < items.size(); i++) {
  2069. Object *obj = ObjectDB::get_instance(items[i]);
  2070. GeometryInstance3D *geo_instance = Object::cast_to<GeometryInstance3D>(obj);
  2071. if (geo_instance) {
  2072. Ref<TriangleMesh> mesh_collision = geo_instance->generate_triangle_mesh();
  2073. if (mesh_collision.is_valid()) {
  2074. Transform3D gt = geo_instance->get_global_transform();
  2075. Vector3 mesh_scale = gt.get_basis().get_scale();
  2076. gt.orthonormalize();
  2077. Transform3D it = gt.affine_inverse();
  2078. Vector<Plane> transformed_frustum;
  2079. int plane_count = frustum.size();
  2080. transformed_frustum.resize(plane_count);
  2081. for (int j = 0; j < plane_count; j++) {
  2082. transformed_frustum.write[j] = it.xform(frustum[j]);
  2083. }
  2084. Vector<Vector3> convex_points = Geometry3D::compute_convex_mesh_points(transformed_frustum.ptr(), plane_count);
  2085. if (mesh_collision->inside_convex_shape(transformed_frustum.ptr(), transformed_frustum.size(), convex_points.ptr(), convex_points.size(), mesh_scale)) {
  2086. SelectResult res;
  2087. res.item = Object::cast_to<Node>(obj);
  2088. res.order = -dist_pos.distance_to(gt.origin);
  2089. r_items.push_back(res);
  2090. continue;
  2091. }
  2092. }
  2093. }
  2094. items.remove_at(i);
  2095. i--;
  2096. }
  2097. }
  2098. Vector3 RuntimeNodeSelect::_get_screen_to_space(const Vector3 &p_vector3) {
  2099. Window *root = SceneTree::get_singleton()->get_root();
  2100. Camera3D *camera = root->get_camera_3d();
  2101. Size2 size = root->get_size();
  2102. real_t znear = 0;
  2103. Projection cm;
  2104. Transform3D camera_transform;
  2105. if (root->is_camera_3d_override_enabled()) {
  2106. HashMap<StringName, real_t> override_props = root->get_camera_3d_override_properties();
  2107. znear = override_props["z_near"];
  2108. cm.set_perspective(override_props["fov"], size.aspect(), znear + p_vector3.z, override_props["z_far"]);
  2109. camera_transform.translate_local(cursor.pos);
  2110. camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
  2111. camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
  2112. camera_transform.translate_local(0, 0, cursor.distance);
  2113. } else {
  2114. znear = camera->get_near();
  2115. cm.set_perspective(camera->get_fov(), size.aspect(), znear + p_vector3.z, camera->get_far());
  2116. camera_transform = camera->get_camera_transform();
  2117. }
  2118. Vector2 screen_he = cm.get_viewport_half_extents();
  2119. return camera_transform.xform(Vector3(((p_vector3.x / size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (p_vector3.y / size.height)) * 2.0 - 1.0) * screen_he.y, -(znear + p_vector3.z)));
  2120. }
  2121. bool RuntimeNodeSelect::_handle_3d_input(const Ref<InputEvent> &p_event) {
  2122. Ref<InputEventMouseButton> b = p_event;
  2123. if (b.is_valid()) {
  2124. const real_t zoom_factor = 1.08 * b->get_factor();
  2125. switch (b->get_button_index()) {
  2126. case MouseButton::WHEEL_UP: {
  2127. if (!camera_freelook) {
  2128. _cursor_scale_distance(1.0 / zoom_factor);
  2129. } else {
  2130. _scale_freelook_speed(zoom_factor);
  2131. }
  2132. return true;
  2133. } break;
  2134. case MouseButton::WHEEL_DOWN: {
  2135. if (!camera_freelook) {
  2136. _cursor_scale_distance(zoom_factor);
  2137. } else {
  2138. _scale_freelook_speed(1.0 / zoom_factor);
  2139. }
  2140. return true;
  2141. } break;
  2142. case MouseButton::RIGHT: {
  2143. _set_camera_freelook_enabled(b->is_pressed());
  2144. return true;
  2145. } break;
  2146. default: {
  2147. }
  2148. }
  2149. }
  2150. Ref<InputEventMouseMotion> m = p_event;
  2151. if (m.is_valid()) {
  2152. if (camera_freelook) {
  2153. _cursor_look(m);
  2154. } else if (m->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
  2155. if (m->is_shift_pressed()) {
  2156. _cursor_pan(m);
  2157. } else {
  2158. _cursor_orbit(m);
  2159. }
  2160. }
  2161. return true;
  2162. }
  2163. Ref<InputEventKey> k = p_event;
  2164. if (k.is_valid()) {
  2165. if (k->get_physical_keycode() == Key::ESCAPE) {
  2166. _set_camera_freelook_enabled(false);
  2167. return true;
  2168. } else if (k->is_ctrl_pressed()) {
  2169. switch (k->get_physical_keycode()) {
  2170. case Key::EQUAL: {
  2171. cursor.fov_scale = CLAMP(cursor.fov_scale - 0.05, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
  2172. SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(camera_fov * cursor.fov_scale, camera_znear, camera_zfar);
  2173. return true;
  2174. } break;
  2175. case Key::MINUS: {
  2176. cursor.fov_scale = CLAMP(cursor.fov_scale + 0.05, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
  2177. SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(camera_fov * cursor.fov_scale, camera_znear, camera_zfar);
  2178. return true;
  2179. } break;
  2180. case Key::KEY_0: {
  2181. cursor.fov_scale = 1;
  2182. SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(camera_fov, camera_znear, camera_zfar);
  2183. return true;
  2184. } break;
  2185. default: {
  2186. }
  2187. }
  2188. }
  2189. }
  2190. // TODO: Handle magnify and pan input gestures.
  2191. return false;
  2192. }
  2193. void RuntimeNodeSelect::_set_camera_freelook_enabled(bool p_enabled) {
  2194. camera_freelook = p_enabled;
  2195. if (p_enabled) {
  2196. // Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
  2197. Vector3 forward = _get_cursor_transform().basis.xform(Vector3(0, 0, -1));
  2198. cursor.eye_pos = cursor.pos - cursor.distance * forward;
  2199. previous_mouse_position = SceneTree::get_singleton()->get_root()->get_mouse_position();
  2200. // Hide mouse like in an FPS (warping doesn't work).
  2201. Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_CAPTURED);
  2202. } else {
  2203. // Restore mouse.
  2204. Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_VISIBLE);
  2205. // Restore the previous mouse position when leaving freelook mode.
  2206. // This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
  2207. // due to OS limitations.
  2208. Input::get_singleton()->warp_mouse(previous_mouse_position);
  2209. }
  2210. }
  2211. void RuntimeNodeSelect::_cursor_scale_distance(real_t p_scale) {
  2212. real_t min_distance = MAX(camera_znear * 4, VIEW_3D_MIN_ZOOM);
  2213. real_t max_distance = MIN(camera_zfar / 4, VIEW_3D_MAX_ZOOM);
  2214. cursor.distance = CLAMP(cursor.distance * p_scale, min_distance, max_distance);
  2215. SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
  2216. }
  2217. void RuntimeNodeSelect::_scale_freelook_speed(real_t p_scale) {
  2218. real_t min_speed = MAX(camera_znear * 4, VIEW_3D_MIN_ZOOM);
  2219. real_t max_speed = MIN(camera_zfar / 4, VIEW_3D_MAX_ZOOM);
  2220. if (unlikely(min_speed > max_speed)) {
  2221. freelook_base_speed = (min_speed + max_speed) / 2;
  2222. } else {
  2223. freelook_base_speed = CLAMP(freelook_base_speed * p_scale, min_speed, max_speed);
  2224. }
  2225. }
  2226. void RuntimeNodeSelect::_cursor_look(Ref<InputEventWithModifiers> p_event) {
  2227. Window *root = SceneTree::get_singleton()->get_root();
  2228. const Vector2 relative = _get_warped_mouse_motion(p_event, Rect2(Vector2(), root->get_size()));
  2229. const Transform3D prev_camera_transform = _get_cursor_transform();
  2230. if (invert_y_axis) {
  2231. cursor.x_rot -= relative.y * freelook_sensitivity;
  2232. } else {
  2233. cursor.x_rot += relative.y * freelook_sensitivity;
  2234. }
  2235. // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
  2236. cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
  2237. cursor.y_rot += relative.x * freelook_sensitivity;
  2238. // Look is like the opposite of Orbit: the focus point rotates around the camera.
  2239. Transform3D camera_transform = _get_cursor_transform();
  2240. Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
  2241. Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
  2242. Vector3 diff = prev_pos - pos;
  2243. cursor.pos += diff;
  2244. SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
  2245. }
  2246. void RuntimeNodeSelect::_cursor_pan(Ref<InputEventWithModifiers> p_event) {
  2247. Window *root = SceneTree::get_singleton()->get_root();
  2248. // Reduce all sides of the area by 1, so warping works when windows are maximized/fullscreen.
  2249. const Vector2 relative = _get_warped_mouse_motion(p_event, Rect2(Vector2(1, 1), root->get_size() - Vector2(2, 2)));
  2250. const real_t pan_speed = translation_sensitivity / 150.0;
  2251. Transform3D camera_transform;
  2252. camera_transform.translate_local(cursor.pos);
  2253. camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
  2254. camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
  2255. Vector3 translation(1 * -relative.x * pan_speed, relative.y * pan_speed, 0);
  2256. translation *= cursor.distance / 4;
  2257. camera_transform.translate_local(translation);
  2258. cursor.pos = camera_transform.origin;
  2259. SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
  2260. }
  2261. void RuntimeNodeSelect::_cursor_orbit(Ref<InputEventWithModifiers> p_event) {
  2262. Window *root = SceneTree::get_singleton()->get_root();
  2263. // Reduce all sides of the area by 1, so warping works when windows are maximized/fullscreen.
  2264. const Vector2 relative = _get_warped_mouse_motion(p_event, Rect2(Vector2(1, 1), root->get_size() - Vector2(2, 2)));
  2265. if (invert_y_axis) {
  2266. cursor.x_rot -= relative.y * orbit_sensitivity;
  2267. } else {
  2268. cursor.x_rot += relative.y * orbit_sensitivity;
  2269. }
  2270. // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
  2271. cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
  2272. if (invert_x_axis) {
  2273. cursor.y_rot -= relative.x * orbit_sensitivity;
  2274. } else {
  2275. cursor.y_rot += relative.x * orbit_sensitivity;
  2276. }
  2277. SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
  2278. }
  2279. Point2 RuntimeNodeSelect::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_event, Rect2 p_area) const {
  2280. ERR_FAIL_COND_V(p_event.is_null(), Point2());
  2281. if (warped_mouse_panning_3d) {
  2282. return Input::get_singleton()->warp_mouse_motion(p_event, p_area);
  2283. }
  2284. return p_event->get_relative();
  2285. }
  2286. Transform3D RuntimeNodeSelect::_get_cursor_transform() {
  2287. Transform3D camera_transform;
  2288. camera_transform.translate_local(cursor.pos);
  2289. camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
  2290. camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
  2291. camera_transform.translate_local(0, 0, cursor.distance);
  2292. return camera_transform;
  2293. }
  2294. void RuntimeNodeSelect::_reset_camera_3d() {
  2295. camera_first_override = true;
  2296. cursor = Cursor();
  2297. Window *root = SceneTree::get_singleton()->get_root();
  2298. Camera3D *camera = root->get_camera_3d();
  2299. if (camera) {
  2300. Transform3D transform = camera->get_global_transform();
  2301. transform.translate_local(0, 0, -cursor.distance);
  2302. cursor.pos = transform.origin;
  2303. cursor.x_rot = -camera->get_global_rotation().x;
  2304. cursor.y_rot = -camera->get_global_rotation().y;
  2305. cursor.fov_scale = CLAMP(camera->get_fov() / camera_fov, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
  2306. } else {
  2307. cursor.fov_scale = 1.0;
  2308. }
  2309. SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
  2310. SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(camera_fov * cursor.fov_scale, camera_znear, camera_zfar);
  2311. }
  2312. #endif // _3D_DISABLED
  2313. #endif // DEBUG_ENABLED