os_javascript.cpp 32 KB

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  1. /*************************************************************************/
  2. /* os_javascript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os_javascript.h"
  31. #include "core/io/json.h"
  32. #include "drivers/gles2/rasterizer_gles2.h"
  33. #include "drivers/gles3/rasterizer_gles3.h"
  34. #include "drivers/unix/dir_access_unix.h"
  35. #include "drivers/unix/file_access_unix.h"
  36. #include "main/main.h"
  37. #include "servers/visual/visual_server_raster.h"
  38. #ifndef NO_THREADS
  39. #include "servers/visual/visual_server_wrap_mt.h"
  40. #endif
  41. #include <dlfcn.h>
  42. #include <emscripten.h>
  43. #include <png.h>
  44. #include <stdlib.h>
  45. #include "api/javascript_singleton.h"
  46. #include "dom_keys.inc"
  47. #include "godot_js.h"
  48. #define DOM_BUTTON_LEFT 0
  49. #define DOM_BUTTON_MIDDLE 1
  50. #define DOM_BUTTON_RIGHT 2
  51. #define DOM_BUTTON_XBUTTON1 3
  52. #define DOM_BUTTON_XBUTTON2 4
  53. // Quit
  54. void OS_JavaScript::request_quit_callback() {
  55. OS_JavaScript *os = get_singleton();
  56. if (os && os->get_main_loop()) {
  57. os->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
  58. }
  59. }
  60. // Files drop (implemented in JS for now).
  61. void OS_JavaScript::drop_files_callback(char **p_filev, int p_filec) {
  62. OS_JavaScript *os = get_singleton();
  63. if (!os || !os->get_main_loop()) {
  64. return;
  65. }
  66. Vector<String> files;
  67. for (int i = 0; i < p_filec; i++) {
  68. files.push_back(String::utf8(p_filev[i]));
  69. }
  70. os->get_main_loop()->drop_files(files);
  71. }
  72. void OS_JavaScript::send_notification_callback(int p_notification) {
  73. OS_JavaScript *os = get_singleton();
  74. if (!os) {
  75. return;
  76. }
  77. if (p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || p_notification == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
  78. os->cursor_inside_canvas = p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
  79. }
  80. MainLoop *loop = os->get_main_loop();
  81. if (loop) {
  82. loop->notification(p_notification);
  83. }
  84. }
  85. // Window (canvas)
  86. bool OS_JavaScript::check_size_force_redraw() {
  87. return godot_js_display_size_update() != 0;
  88. }
  89. void OS_JavaScript::fullscreen_change_callback(int p_fullscreen) {
  90. OS_JavaScript *os = get_singleton();
  91. os->video_mode.fullscreen = p_fullscreen;
  92. }
  93. void OS_JavaScript::window_blur_callback() {
  94. get_singleton()->input->release_pressed_events();
  95. }
  96. void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
  97. video_mode = p_video_mode;
  98. }
  99. OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
  100. return video_mode;
  101. }
  102. Size2 OS_JavaScript::get_screen_size(int p_screen) const {
  103. int size[2];
  104. godot_js_display_screen_size_get(size, size + 1);
  105. return Size2(size[0], size[1]);
  106. }
  107. void OS_JavaScript::set_window_size(const Size2 p_size) {
  108. if (video_mode.fullscreen) {
  109. set_window_fullscreen(false);
  110. }
  111. godot_js_display_desired_size_set(p_size.x, p_size.y);
  112. }
  113. Size2 OS_JavaScript::get_window_size() const {
  114. int size[2];
  115. godot_js_display_window_size_get(size, size + 1);
  116. return Size2(size[0], size[1]);
  117. }
  118. void OS_JavaScript::set_window_maximized(bool p_enabled) {
  119. WARN_PRINT_ONCE("Maximizing windows is not supported for the HTML5 platform.");
  120. }
  121. bool OS_JavaScript::is_window_maximized() const {
  122. return false;
  123. }
  124. void OS_JavaScript::set_window_fullscreen(bool p_enabled) {
  125. if (p_enabled == video_mode.fullscreen) {
  126. return;
  127. }
  128. // Just request changes here, if successful, logic continues in
  129. // fullscreen_change_callback.
  130. if (p_enabled) {
  131. int result = godot_js_display_fullscreen_request();
  132. ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
  133. } else {
  134. // No logic allowed here, since exiting w/ ESC key won't use this function.
  135. ERR_FAIL_COND(godot_js_display_fullscreen_exit());
  136. }
  137. }
  138. bool OS_JavaScript::is_window_fullscreen() const {
  139. return video_mode.fullscreen;
  140. }
  141. void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
  142. Size2 screen = get_screen_size();
  143. p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
  144. }
  145. bool OS_JavaScript::get_window_per_pixel_transparency_enabled() const {
  146. if (!is_layered_allowed()) {
  147. return false;
  148. }
  149. return transparency_enabled;
  150. }
  151. void OS_JavaScript::set_window_per_pixel_transparency_enabled(bool p_enabled) {
  152. if (!is_layered_allowed()) {
  153. return;
  154. }
  155. transparency_enabled = p_enabled;
  156. }
  157. // Keys
  158. static void dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod) {
  159. ev->set_shift(p_mod & 1);
  160. ev->set_alt(p_mod & 2);
  161. ev->set_control(p_mod & 4);
  162. ev->set_metakey(p_mod & 8);
  163. }
  164. void OS_JavaScript::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
  165. OS_JavaScript *os = get_singleton();
  166. JSKeyEvent &key_event = os->key_event;
  167. // Resume audio context after input in case autoplay was denied.
  168. os->resume_audio();
  169. Ref<InputEventKey> ev;
  170. ev.instance();
  171. ev->set_echo(p_repeat);
  172. ev->set_scancode(dom_code2godot_scancode(key_event.code, key_event.key, false));
  173. ev->set_physical_scancode(dom_code2godot_scancode(key_event.code, key_event.key, true));
  174. ev->set_pressed(p_pressed);
  175. dom2godot_mod(ev, p_modifiers);
  176. String unicode = String::utf8(key_event.key);
  177. if (unicode.length() == 1) {
  178. ev->set_unicode(unicode[0]);
  179. }
  180. os->input->parse_input_event(ev);
  181. // Make sure to flush all events so we can call restricted APIs inside the event.
  182. os->input->flush_buffered_events();
  183. }
  184. // Mouse
  185. Point2 OS_JavaScript::get_mouse_position() const {
  186. return input->get_mouse_position();
  187. }
  188. int OS_JavaScript::get_mouse_button_state() const {
  189. return input->get_mouse_button_mask();
  190. }
  191. int OS_JavaScript::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
  192. OS_JavaScript *os = get_singleton();
  193. Ref<InputEventMouseButton> ev;
  194. ev.instance();
  195. ev->set_pressed(p_pressed);
  196. ev->set_position(Point2(p_x, p_y));
  197. ev->set_global_position(ev->get_position());
  198. ev->set_pressed(p_pressed);
  199. dom2godot_mod(ev, p_modifiers);
  200. switch (p_button) {
  201. case DOM_BUTTON_LEFT:
  202. ev->set_button_index(BUTTON_LEFT);
  203. break;
  204. case DOM_BUTTON_MIDDLE:
  205. ev->set_button_index(BUTTON_MIDDLE);
  206. break;
  207. case DOM_BUTTON_RIGHT:
  208. ev->set_button_index(BUTTON_RIGHT);
  209. break;
  210. case DOM_BUTTON_XBUTTON1:
  211. ev->set_button_index(BUTTON_XBUTTON1);
  212. break;
  213. case DOM_BUTTON_XBUTTON2:
  214. ev->set_button_index(BUTTON_XBUTTON2);
  215. break;
  216. default:
  217. return false;
  218. }
  219. if (p_pressed) {
  220. uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - os->last_click_ms;
  221. if (ev->get_button_index() == os->last_click_button_index) {
  222. if (diff < 400 && Point2(os->last_click_pos).distance_to(ev->get_position()) < 5) {
  223. os->last_click_ms = 0;
  224. os->last_click_pos = Point2(-100, -100);
  225. os->last_click_button_index = -1;
  226. ev->set_doubleclick(true);
  227. }
  228. } else {
  229. os->last_click_button_index = ev->get_button_index();
  230. }
  231. if (!ev->is_doubleclick()) {
  232. os->last_click_ms += diff;
  233. os->last_click_pos = ev->get_position();
  234. }
  235. }
  236. int mask = os->input->get_mouse_button_mask();
  237. int button_flag = 1 << (ev->get_button_index() - 1);
  238. if (ev->is_pressed()) {
  239. mask |= button_flag;
  240. } else if (mask & button_flag) {
  241. mask &= ~button_flag;
  242. } else {
  243. // Received release event, but press was outside the canvas, so ignore.
  244. return false;
  245. }
  246. ev->set_button_mask(mask);
  247. os->input->parse_input_event(ev);
  248. // Resume audio context after input in case autoplay was denied.
  249. os->resume_audio();
  250. // Make sure to flush all events so we can call restricted APIs inside the event.
  251. os->input->flush_buffered_events();
  252. // Prevent multi-click text selection and wheel-click scrolling anchor.
  253. // Context menu is prevented through contextmenu event.
  254. return true;
  255. }
  256. void OS_JavaScript::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
  257. OS_JavaScript *os = get_singleton();
  258. int input_mask = os->input->get_mouse_button_mask();
  259. // For motion outside the canvas, only read mouse movement if dragging
  260. // started inside the canvas; imitating desktop app behaviour.
  261. if (!os->cursor_inside_canvas && !input_mask)
  262. return;
  263. Ref<InputEventMouseMotion> ev;
  264. ev.instance();
  265. dom2godot_mod(ev, p_modifiers);
  266. ev->set_button_mask(input_mask);
  267. ev->set_position(Point2(p_x, p_y));
  268. ev->set_global_position(ev->get_position());
  269. ev->set_relative(Vector2(p_rel_x, p_rel_y));
  270. ev->set_speed(os->input->get_last_mouse_speed());
  271. os->input->parse_input_event(ev);
  272. }
  273. static const char *godot2dom_cursor(OS::CursorShape p_shape) {
  274. switch (p_shape) {
  275. case OS::CURSOR_ARROW:
  276. default:
  277. return "auto";
  278. case OS::CURSOR_IBEAM:
  279. return "text";
  280. case OS::CURSOR_POINTING_HAND:
  281. return "pointer";
  282. case OS::CURSOR_CROSS:
  283. return "crosshair";
  284. case OS::CURSOR_WAIT:
  285. return "wait";
  286. case OS::CURSOR_BUSY:
  287. return "progress";
  288. case OS::CURSOR_DRAG:
  289. return "grab";
  290. case OS::CURSOR_CAN_DROP:
  291. return "grabbing";
  292. case OS::CURSOR_FORBIDDEN:
  293. return "no-drop";
  294. case OS::CURSOR_VSIZE:
  295. return "ns-resize";
  296. case OS::CURSOR_HSIZE:
  297. return "ew-resize";
  298. case OS::CURSOR_BDIAGSIZE:
  299. return "nesw-resize";
  300. case OS::CURSOR_FDIAGSIZE:
  301. return "nwse-resize";
  302. case OS::CURSOR_MOVE:
  303. return "move";
  304. case OS::CURSOR_VSPLIT:
  305. return "row-resize";
  306. case OS::CURSOR_HSPLIT:
  307. return "col-resize";
  308. case OS::CURSOR_HELP:
  309. return "help";
  310. }
  311. }
  312. void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
  313. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  314. if (cursor_shape == p_shape) {
  315. return;
  316. }
  317. cursor_shape = p_shape;
  318. godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
  319. }
  320. void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  321. if (p_cursor.is_valid()) {
  322. Ref<Texture> texture = p_cursor;
  323. Ref<AtlasTexture> atlas_texture = p_cursor;
  324. Ref<Image> image;
  325. Size2 texture_size;
  326. Rect2 atlas_rect;
  327. if (texture.is_valid()) {
  328. image = texture->get_data();
  329. if (image.is_valid()) {
  330. image->duplicate();
  331. }
  332. }
  333. if (!image.is_valid() && atlas_texture.is_valid()) {
  334. texture = atlas_texture->get_atlas();
  335. atlas_rect.size.width = texture->get_width();
  336. atlas_rect.size.height = texture->get_height();
  337. atlas_rect.position.x = atlas_texture->get_region().position.x;
  338. atlas_rect.position.y = atlas_texture->get_region().position.y;
  339. texture_size.width = atlas_texture->get_region().size.x;
  340. texture_size.height = atlas_texture->get_region().size.y;
  341. } else if (image.is_valid()) {
  342. texture_size.width = texture->get_width();
  343. texture_size.height = texture->get_height();
  344. }
  345. ERR_FAIL_COND(!texture.is_valid());
  346. ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
  347. ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
  348. ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
  349. image = texture->get_data();
  350. ERR_FAIL_COND(!image.is_valid());
  351. image = image->duplicate();
  352. if (atlas_texture.is_valid())
  353. image->crop_from_point(
  354. atlas_rect.position.x,
  355. atlas_rect.position.y,
  356. texture_size.width,
  357. texture_size.height);
  358. if (image->get_format() != Image::FORMAT_RGBA8) {
  359. image->convert(Image::FORMAT_RGBA8);
  360. }
  361. png_image png_meta;
  362. memset(&png_meta, 0, sizeof png_meta);
  363. png_meta.version = PNG_IMAGE_VERSION;
  364. png_meta.width = texture_size.width;
  365. png_meta.height = texture_size.height;
  366. png_meta.format = PNG_FORMAT_RGBA;
  367. PoolByteArray png;
  368. size_t len;
  369. PoolByteArray::Read r = image->get_data().read();
  370. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
  371. png.resize(len);
  372. PoolByteArray::Write w = png.write();
  373. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
  374. w = PoolByteArray::Write();
  375. r = png.read();
  376. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), r.ptr(), len, p_hotspot.x, p_hotspot.y);
  377. r = PoolByteArray::Read();
  378. } else {
  379. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), NULL, 0, 0, 0);
  380. }
  381. }
  382. void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
  383. ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
  384. if (p_mode == get_mouse_mode())
  385. return;
  386. if (p_mode == MOUSE_MODE_VISIBLE) {
  387. godot_js_display_cursor_set_visible(1);
  388. godot_js_display_cursor_lock_set(false);
  389. } else if (p_mode == MOUSE_MODE_HIDDEN) {
  390. godot_js_display_cursor_set_visible(0);
  391. godot_js_display_cursor_lock_set(false);
  392. } else if (p_mode == MOUSE_MODE_CAPTURED) {
  393. godot_js_display_cursor_set_visible(1);
  394. godot_js_display_cursor_lock_set(true);
  395. }
  396. }
  397. OS::MouseMode OS_JavaScript::get_mouse_mode() const {
  398. if (godot_js_display_cursor_is_hidden()) {
  399. return MOUSE_MODE_HIDDEN;
  400. }
  401. if (godot_js_display_cursor_is_locked()) {
  402. return MOUSE_MODE_CAPTURED;
  403. }
  404. return MOUSE_MODE_VISIBLE;
  405. }
  406. // Wheel
  407. int OS_JavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
  408. OS_JavaScript *os = get_singleton();
  409. if (!godot_js_display_canvas_is_focused()) {
  410. if (os->cursor_inside_canvas) {
  411. godot_js_display_canvas_focus();
  412. } else {
  413. return false;
  414. }
  415. }
  416. InputDefault *input = os->input;
  417. Ref<InputEventMouseButton> ev;
  418. ev.instance();
  419. ev->set_position(input->get_mouse_position());
  420. ev->set_global_position(ev->get_position());
  421. ev->set_shift(input->is_key_pressed(KEY_SHIFT));
  422. ev->set_alt(input->is_key_pressed(KEY_ALT));
  423. ev->set_control(input->is_key_pressed(KEY_CONTROL));
  424. ev->set_metakey(input->is_key_pressed(KEY_META));
  425. if (p_delta_y < 0) {
  426. ev->set_button_index(BUTTON_WHEEL_UP);
  427. } else if (p_delta_y > 0) {
  428. ev->set_button_index(BUTTON_WHEEL_DOWN);
  429. } else if (p_delta_x > 0) {
  430. ev->set_button_index(BUTTON_WHEEL_LEFT);
  431. } else if (p_delta_x < 0) {
  432. ev->set_button_index(BUTTON_WHEEL_RIGHT);
  433. } else {
  434. return false;
  435. }
  436. // Different browsers give wildly different delta values, and we can't
  437. // interpret deltaMode, so use default value for wheel events' factor.
  438. int button_flag = 1 << (ev->get_button_index() - 1);
  439. ev->set_pressed(true);
  440. ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
  441. input->parse_input_event(ev);
  442. Ref<InputEventMouseButton> release = ev->duplicate();
  443. release->set_pressed(false);
  444. release->set_button_mask(input->get_mouse_button_mask() & ~button_flag);
  445. input->parse_input_event(release);
  446. return true;
  447. }
  448. // Touch
  449. bool OS_JavaScript::has_touchscreen_ui_hint() const {
  450. return godot_js_display_touchscreen_is_available();
  451. }
  452. void OS_JavaScript::touch_callback(int p_type, int p_count) {
  453. OS_JavaScript *os = get_singleton();
  454. // Resume audio context after input in case autoplay was denied.
  455. os->resume_audio();
  456. const JSTouchEvent &touch_event = os->touch_event;
  457. for (int i = 0; i < p_count; i++) {
  458. Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
  459. if (p_type == 2) {
  460. // touchmove
  461. Ref<InputEventScreenDrag> ev;
  462. ev.instance();
  463. ev->set_index(touch_event.identifier[i]);
  464. ev->set_position(point);
  465. Point2 &prev = os->touches[i];
  466. ev->set_relative(ev->get_position() - prev);
  467. prev = ev->get_position();
  468. os->input->parse_input_event(ev);
  469. } else {
  470. // touchstart/touchend
  471. Ref<InputEventScreenTouch> ev;
  472. ev.instance();
  473. ev->set_index(touch_event.identifier[i]);
  474. ev->set_position(point);
  475. ev->set_pressed(p_type == 0);
  476. os->touches[i] = point;
  477. os->input->parse_input_event(ev);
  478. // Make sure to flush all events so we can call restricted APIs inside the event.
  479. os->input->flush_buffered_events();
  480. }
  481. }
  482. }
  483. // Gamepad
  484. void OS_JavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
  485. InputDefault *input = get_singleton()->input;
  486. if (p_connected) {
  487. input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid));
  488. } else {
  489. input->joy_connection_changed(p_index, false, "");
  490. }
  491. }
  492. void OS_JavaScript::process_joypads() {
  493. int32_t pads = godot_js_input_gamepad_sample_count();
  494. int32_t s_btns_num = 0;
  495. int32_t s_axes_num = 0;
  496. int32_t s_standard = 0;
  497. float s_btns[16];
  498. float s_axes[10];
  499. for (int idx = 0; idx < pads; idx++) {
  500. int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
  501. if (err) {
  502. continue;
  503. }
  504. for (int b = 0; b < s_btns_num; b++) {
  505. // Buttons 6 and 7 in the standard mapping need to be
  506. // axis to be handled as JOY_ANALOG by Godot.
  507. if (s_standard && (b == 6 || b == 7)) {
  508. input->joy_axis(idx, b, s_btns[b]);
  509. } else {
  510. input->joy_button(idx, b, s_btns[b]);
  511. }
  512. }
  513. for (int a = 0; a < s_axes_num; a++) {
  514. input->joy_axis(idx, a, s_axes[a]);
  515. }
  516. }
  517. }
  518. bool OS_JavaScript::is_joy_known(int p_device) {
  519. return input->is_joy_mapped(p_device);
  520. }
  521. String OS_JavaScript::get_joy_guid(int p_device) const {
  522. return input->get_joy_guid_remapped(p_device);
  523. }
  524. // Video
  525. int OS_JavaScript::get_video_driver_count() const {
  526. return VIDEO_DRIVER_MAX;
  527. }
  528. const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
  529. switch (p_driver) {
  530. case VIDEO_DRIVER_GLES3:
  531. return "GLES3";
  532. case VIDEO_DRIVER_GLES2:
  533. return "GLES2";
  534. }
  535. ERR_FAIL_V_MSG(NULL, "Invalid video driver index: " + itos(p_driver) + ".");
  536. }
  537. // Audio
  538. int OS_JavaScript::get_audio_driver_count() const {
  539. return audio_drivers.size();
  540. }
  541. const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
  542. if (audio_drivers.size() <= p_driver) {
  543. return "Unknown";
  544. }
  545. return audio_drivers[p_driver]->get_name();
  546. }
  547. // Clipboard
  548. void OS_JavaScript::update_clipboard_callback(const char *p_text) {
  549. // Only call set_clipboard from OS (sets local clipboard)
  550. get_singleton()->OS::set_clipboard(String::utf8(p_text));
  551. }
  552. void OS_JavaScript::set_clipboard(const String &p_text) {
  553. OS::set_clipboard(p_text);
  554. int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
  555. ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
  556. }
  557. String OS_JavaScript::get_clipboard() const {
  558. godot_js_display_clipboard_get(update_clipboard_callback);
  559. return this->OS::get_clipboard();
  560. }
  561. // Lifecycle
  562. int OS_JavaScript::get_current_video_driver() const {
  563. return video_driver_index;
  564. }
  565. void OS_JavaScript::initialize_core() {
  566. OS_Unix::initialize_core();
  567. }
  568. Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
  569. video_mode = p_desired;
  570. // fullscreen_change_callback will correct this if the request is successful.
  571. video_mode.fullscreen = false;
  572. // Handle contextmenu, webglcontextlost, initial canvas setup.
  573. godot_js_display_setup_canvas(video_mode.width, video_mode.height, video_mode.fullscreen, is_hidpi_allowed() ? 1 : 0);
  574. swap_ok_cancel = godot_js_display_is_swap_ok_cancel() == 1;
  575. EmscriptenWebGLContextAttributes attributes;
  576. emscripten_webgl_init_context_attributes(&attributes);
  577. attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
  578. attributes.antialias = false;
  579. attributes.explicitSwapControl = true;
  580. ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER);
  581. if (p_desired.layered) {
  582. set_window_per_pixel_transparency_enabled(true);
  583. }
  584. bool gles3 = true;
  585. if (p_video_driver == VIDEO_DRIVER_GLES2) {
  586. gles3 = false;
  587. }
  588. bool gl_initialization_error = false;
  589. while (true) {
  590. if (gles3) {
  591. if (godot_js_display_has_webgl(2) && RasterizerGLES3::is_viable() == OK) {
  592. attributes.majorVersion = 2;
  593. RasterizerGLES3::register_config();
  594. RasterizerGLES3::make_current();
  595. break;
  596. } else {
  597. if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
  598. p_video_driver = VIDEO_DRIVER_GLES2;
  599. gles3 = false;
  600. continue;
  601. } else {
  602. gl_initialization_error = true;
  603. break;
  604. }
  605. }
  606. } else {
  607. if (godot_js_display_has_webgl(1) && RasterizerGLES2::is_viable() == OK) {
  608. attributes.majorVersion = 1;
  609. RasterizerGLES2::register_config();
  610. RasterizerGLES2::make_current();
  611. break;
  612. } else {
  613. gl_initialization_error = true;
  614. break;
  615. }
  616. }
  617. }
  618. webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
  619. if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
  620. gl_initialization_error = true;
  621. }
  622. if (gl_initialization_error) {
  623. OS::get_singleton()->alert("Your browser does not support any of the supported WebGL versions.\n"
  624. "Please update your browser version.",
  625. "Unable to initialize Video driver");
  626. return ERR_UNAVAILABLE;
  627. }
  628. video_driver_index = p_video_driver;
  629. AudioDriverManager::initialize(p_audio_driver);
  630. visual_server = memnew(VisualServerRaster());
  631. #ifndef NO_THREADS
  632. visual_server = memnew(VisualServerWrapMT(visual_server, false));
  633. #endif
  634. input = memnew(InputDefault);
  635. // JS Input interface (js/libs/library_godot_input.js)
  636. godot_js_input_mouse_button_cb(&OS_JavaScript::mouse_button_callback);
  637. godot_js_input_mouse_move_cb(&OS_JavaScript::mouse_move_callback);
  638. godot_js_input_mouse_wheel_cb(&OS_JavaScript::mouse_wheel_callback);
  639. godot_js_input_touch_cb(&OS_JavaScript::touch_callback, touch_event.identifier, touch_event.coords);
  640. godot_js_input_key_cb(&OS_JavaScript::key_callback, key_event.code, key_event.key);
  641. godot_js_input_gamepad_cb(&OS_JavaScript::gamepad_callback);
  642. godot_js_input_paste_cb(&OS_JavaScript::update_clipboard_callback);
  643. godot_js_input_drop_files_cb(&OS_JavaScript::drop_files_callback);
  644. // JS Display interface (js/libs/library_godot_display.js)
  645. godot_js_display_fullscreen_cb(&OS_JavaScript::fullscreen_change_callback);
  646. godot_js_display_window_blur_cb(&window_blur_callback);
  647. godot_js_display_notification_cb(&OS_JavaScript::send_notification_callback,
  648. MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
  649. MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
  650. MainLoop::NOTIFICATION_WM_FOCUS_IN,
  651. MainLoop::NOTIFICATION_WM_FOCUS_OUT);
  652. godot_js_display_vk_cb(&input_text_callback);
  653. visual_server->init();
  654. return OK;
  655. }
  656. void OS_JavaScript::input_text_callback(const char *p_text, int p_cursor) {
  657. OS_JavaScript *os = OS_JavaScript::get_singleton();
  658. if (!os || !os->get_main_loop()) {
  659. return;
  660. }
  661. os->get_main_loop()->input_text(String::utf8(p_text));
  662. Ref<InputEventKey> k;
  663. for (int i = 0; i < p_cursor; i++) {
  664. k.instance();
  665. k->set_pressed(true);
  666. k->set_echo(false);
  667. k->set_scancode(KEY_RIGHT);
  668. os->input->parse_input_event(k);
  669. k.instance();
  670. k->set_pressed(false);
  671. k->set_echo(false);
  672. k->set_scancode(KEY_RIGHT);
  673. os->input->parse_input_event(k);
  674. }
  675. }
  676. bool OS_JavaScript::has_virtual_keyboard() const {
  677. return godot_js_display_vk_available() != 0;
  678. }
  679. void OS_JavaScript::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  680. godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_multiline, p_cursor_start, p_cursor_end);
  681. }
  682. void OS_JavaScript::hide_virtual_keyboard() {
  683. godot_js_display_vk_hide();
  684. }
  685. bool OS_JavaScript::get_swap_ok_cancel() {
  686. return swap_ok_cancel;
  687. }
  688. void OS_JavaScript::swap_buffers() {
  689. emscripten_webgl_commit_frame();
  690. }
  691. void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
  692. main_loop = p_main_loop;
  693. input->set_main_loop(p_main_loop);
  694. }
  695. MainLoop *OS_JavaScript::get_main_loop() const {
  696. return main_loop;
  697. }
  698. void OS_JavaScript::resume_audio() {
  699. AudioDriverJavaScript::resume();
  700. }
  701. void OS_JavaScript::fs_sync_callback() {
  702. get_singleton()->idb_is_syncing = false;
  703. }
  704. bool OS_JavaScript::main_loop_iterate() {
  705. if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
  706. idb_is_syncing = true;
  707. idb_needs_sync = false;
  708. godot_js_os_fs_sync(&OS_JavaScript::fs_sync_callback);
  709. }
  710. input->flush_buffered_events();
  711. if (godot_js_input_gamepad_sample() == OK) {
  712. process_joypads();
  713. }
  714. return Main::iteration();
  715. }
  716. int OS_JavaScript::get_screen_dpi(int p_screen) const {
  717. return godot_js_display_screen_dpi_get();
  718. }
  719. float OS_JavaScript::get_screen_scale(int p_screen) const {
  720. return godot_js_display_pixel_ratio_get();
  721. }
  722. float OS_JavaScript::get_screen_max_scale() const {
  723. return get_screen_scale();
  724. }
  725. void OS_JavaScript::delete_main_loop() {
  726. memdelete(main_loop);
  727. main_loop = NULL;
  728. }
  729. void OS_JavaScript::finalize() {
  730. memdelete(input);
  731. visual_server->finish();
  732. emscripten_webgl_commit_frame();
  733. memdelete(visual_server);
  734. emscripten_webgl_destroy_context(webgl_ctx);
  735. for (int i = 0; i < audio_drivers.size(); i++) {
  736. memdelete(audio_drivers[i]);
  737. }
  738. audio_drivers.clear();
  739. }
  740. // Miscellaneous
  741. Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
  742. Array args;
  743. for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
  744. args.push_back(E->get());
  745. }
  746. String json_args = JSON::print(args);
  747. int failed = godot_js_os_execute(json_args.utf8().get_data());
  748. ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() must be implemented in Javascript via 'engine.setOnExecute' if required.");
  749. return OK;
  750. }
  751. Error OS_JavaScript::kill(const ProcessID &p_pid) {
  752. ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the HTML5 platform.");
  753. }
  754. int OS_JavaScript::get_process_id() const {
  755. ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the HTML5 platform.");
  756. }
  757. bool OS_JavaScript::is_process_running(const ProcessID &p_pid) const {
  758. return false;
  759. }
  760. int OS_JavaScript::get_processor_count() const {
  761. return godot_js_os_hw_concurrency_get();
  762. }
  763. bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
  764. if (p_feature == "HTML5" || p_feature == "web") {
  765. return true;
  766. }
  767. #ifdef JAVASCRIPT_EVAL_ENABLED
  768. if (p_feature == "JavaScript") {
  769. return true;
  770. }
  771. #endif
  772. #ifndef NO_THREADS
  773. if (p_feature == "threads") {
  774. return true;
  775. }
  776. #endif
  777. #if WASM_GDNATIVE
  778. if (p_feature == "wasm32") {
  779. return true;
  780. }
  781. #endif
  782. return false;
  783. }
  784. void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
  785. godot_js_display_alert(p_alert.utf8().get_data());
  786. }
  787. void OS_JavaScript::set_window_title(const String &p_title) {
  788. godot_js_display_window_title_set(p_title.utf8().get_data());
  789. }
  790. void OS_JavaScript::set_icon(const Ref<Image> &p_icon) {
  791. ERR_FAIL_COND(p_icon.is_null());
  792. Ref<Image> icon = p_icon;
  793. if (icon->is_compressed()) {
  794. icon = icon->duplicate();
  795. ERR_FAIL_COND(icon->decompress() != OK);
  796. }
  797. if (icon->get_format() != Image::FORMAT_RGBA8) {
  798. if (icon == p_icon)
  799. icon = icon->duplicate();
  800. icon->convert(Image::FORMAT_RGBA8);
  801. }
  802. png_image png_meta;
  803. memset(&png_meta, 0, sizeof png_meta);
  804. png_meta.version = PNG_IMAGE_VERSION;
  805. png_meta.width = icon->get_width();
  806. png_meta.height = icon->get_height();
  807. png_meta.format = PNG_FORMAT_RGBA;
  808. PoolByteArray png;
  809. size_t len;
  810. PoolByteArray::Read r = icon->get_data().read();
  811. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
  812. png.resize(len);
  813. PoolByteArray::Write w = png.write();
  814. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
  815. w = PoolByteArray::Write();
  816. r = png.read();
  817. godot_js_display_window_icon_set(r.ptr(), len);
  818. }
  819. String OS_JavaScript::get_executable_path() const {
  820. return OS::get_executable_path();
  821. }
  822. Error OS_JavaScript::shell_open(String p_uri) {
  823. // Open URI in a new tab, browser will deal with it by protocol.
  824. godot_js_os_shell_open(p_uri.utf8().get_data());
  825. return OK;
  826. }
  827. String OS_JavaScript::get_name() const {
  828. return "HTML5";
  829. }
  830. bool OS_JavaScript::can_draw() const {
  831. return true; // Always?
  832. }
  833. String OS_JavaScript::get_user_data_dir() const {
  834. return "/userfs";
  835. };
  836. String OS_JavaScript::get_cache_path() const {
  837. return "/home/web_user/.cache";
  838. }
  839. String OS_JavaScript::get_config_path() const {
  840. return "/home/web_user/.config";
  841. }
  842. String OS_JavaScript::get_data_path() const {
  843. return "/home/web_user/.local/share";
  844. }
  845. OS::PowerState OS_JavaScript::get_power_state() {
  846. WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to POWERSTATE_UNKNOWN");
  847. return OS::POWERSTATE_UNKNOWN;
  848. }
  849. int OS_JavaScript::get_power_seconds_left() {
  850. WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to -1");
  851. return -1;
  852. }
  853. int OS_JavaScript::get_power_percent_left() {
  854. WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to -1");
  855. return -1;
  856. }
  857. void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags) {
  858. OS_JavaScript *os = get_singleton();
  859. if (!(os->is_userfs_persistent() && p_flags & FileAccess::WRITE)) {
  860. return; // FS persistence is not working or we are not writing.
  861. }
  862. bool is_file_persistent = p_file.begins_with("/userfs");
  863. #ifdef TOOLS_ENABLED
  864. // Hack for editor persistence (can we track).
  865. is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
  866. #endif
  867. if (is_file_persistent) {
  868. os->idb_needs_sync = true;
  869. }
  870. }
  871. void OS_JavaScript::update_pwa_state_callback() {
  872. if (OS_JavaScript::get_singleton()) {
  873. OS_JavaScript::get_singleton()->pwa_is_waiting = true;
  874. }
  875. if (JavaScript::get_singleton()) {
  876. JavaScript::get_singleton()->emit_signal("pwa_update_available");
  877. }
  878. }
  879. Error OS_JavaScript::pwa_update() {
  880. return godot_js_pwa_update() ? FAILED : OK;
  881. }
  882. bool OS_JavaScript::is_userfs_persistent() const {
  883. return idb_available;
  884. }
  885. Error OS_JavaScript::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
  886. String path = p_path.get_file();
  887. p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
  888. ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ". Error: " + dlerror());
  889. return OK;
  890. }
  891. OS_JavaScript *OS_JavaScript::get_singleton() {
  892. return static_cast<OS_JavaScript *>(OS::get_singleton());
  893. }
  894. OS_JavaScript::OS_JavaScript() {
  895. // Expose method for requesting quit.
  896. godot_js_os_request_quit_cb(&request_quit_callback);
  897. // Set canvas ID
  898. godot_js_config_canvas_id_get(canvas_id, sizeof(canvas_id));
  899. cursor_inside_canvas = true;
  900. cursor_shape = OS::CURSOR_ARROW;
  901. last_click_button_index = -1;
  902. last_click_ms = 0;
  903. last_click_pos = Point2(-100, -100);
  904. transparency_enabled = false;
  905. main_loop = NULL;
  906. visual_server = NULL;
  907. swap_ok_cancel = false;
  908. idb_available = godot_js_os_fs_is_persistent() != 0;
  909. idb_needs_sync = false;
  910. idb_is_syncing = false;
  911. pwa_is_waiting = false;
  912. godot_js_pwa_cb(&OS_JavaScript::update_pwa_state_callback);
  913. if (AudioDriverJavaScript::is_available()) {
  914. #ifdef NO_THREADS
  915. audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
  916. #endif
  917. audio_drivers.push_back(memnew(AudioDriverWorklet));
  918. }
  919. for (int i = 0; i < audio_drivers.size(); i++) {
  920. AudioDriverManager::add_driver(audio_drivers[i]);
  921. }
  922. Vector<Logger *> loggers;
  923. loggers.push_back(memnew(StdLogger));
  924. _set_logger(memnew(CompositeLogger(loggers)));
  925. FileAccessUnix::close_notification_func = file_access_close_callback;
  926. }