os_javascript.cpp 24 KB

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  1. /*************************************************************************/
  2. /* os_javascript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "os_javascript.h"
  30. #include "drivers/gles2/rasterizer_gles2.h"
  31. #include "core/io/file_access_buffered_fa.h"
  32. #include "drivers/unix/file_access_unix.h"
  33. #include "drivers/unix/dir_access_unix.h"
  34. #include "servers/visual/visual_server_raster.h"
  35. #include "main/main.h"
  36. #include "core/globals.h"
  37. #include "dom_keys.h"
  38. #include <stdlib.h>
  39. #include <emscripten.h>
  40. int OS_JavaScript::get_video_driver_count() const {
  41. return 1;
  42. }
  43. const char * OS_JavaScript::get_video_driver_name(int p_driver) const {
  44. return "GLES2";
  45. }
  46. OS::VideoMode OS_JavaScript::get_default_video_mode() const {
  47. return OS::VideoMode();
  48. }
  49. int OS_JavaScript::get_audio_driver_count() const {
  50. return 1;
  51. }
  52. const char * OS_JavaScript::get_audio_driver_name(int p_driver) const {
  53. return "JavaScript";
  54. }
  55. void OS_JavaScript::initialize_core() {
  56. OS_Unix::initialize_core();
  57. FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix> >(FileAccess::ACCESS_RESOURCES);
  58. }
  59. void OS_JavaScript::set_opengl_extensions(const char* p_gl_extensions) {
  60. ERR_FAIL_COND(!p_gl_extensions);
  61. gl_extensions=p_gl_extensions;
  62. }
  63. static EM_BOOL _browser_resize_callback(int event_type, const EmscriptenUiEvent *ui_event, void *user_data) {
  64. ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_RESIZE, false);
  65. OS_JavaScript* os = static_cast<OS_JavaScript*>(user_data);
  66. // the order in which _browser_resize_callback and
  67. // _fullscreen_change_callback are called is browser-dependent,
  68. // so try adjusting for fullscreen in both
  69. if (os->is_window_fullscreen() || os->is_window_maximized()) {
  70. OS::VideoMode vm = os->get_video_mode();
  71. vm.width = ui_event->windowInnerWidth;
  72. vm.height = ui_event->windowInnerHeight;
  73. os->set_video_mode(vm);
  74. emscripten_set_canvas_size(ui_event->windowInnerWidth, ui_event->windowInnerHeight);
  75. }
  76. return false;
  77. }
  78. static Size2 _windowed_size;
  79. static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFullscreenChangeEvent *event, void *user_data) {
  80. ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_FULLSCREENCHANGE, false);
  81. OS_JavaScript* os = static_cast<OS_JavaScript*>(user_data);
  82. String id = String::utf8(event->id);
  83. // empty id is canvas
  84. if (id.empty() || id=="canvas") {
  85. OS::VideoMode vm = os->get_video_mode();
  86. // this event property is the only reliable information on
  87. // browser fullscreen state
  88. vm.fullscreen = event->isFullscreen;
  89. if (event->isFullscreen) {
  90. vm.width = event->screenWidth;
  91. vm.height = event->screenHeight;
  92. os->set_video_mode(vm);
  93. emscripten_set_canvas_size(vm.width, vm.height);
  94. }
  95. else {
  96. os->set_video_mode(vm);
  97. if (!os->is_window_maximized()) {
  98. os->set_window_size(_windowed_size);
  99. }
  100. }
  101. }
  102. return false;
  103. }
  104. static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
  105. InputEvent ev;
  106. ev.type = InputEvent::KEY;
  107. ev.key.echo = emscripten_event->repeat;
  108. ev.key.mod.alt = emscripten_event->altKey;
  109. ev.key.mod.shift = emscripten_event->shiftKey;
  110. ev.key.mod.control = emscripten_event->ctrlKey;
  111. ev.key.mod.meta = emscripten_event->metaKey;
  112. ev.key.scancode = dom2godot_scancode(emscripten_event->keyCode);
  113. String unicode = String::utf8(emscripten_event->key);
  114. // check if empty or multi-character (e.g. `CapsLock`)
  115. if (unicode.length()!=1) {
  116. // might be empty as well, but better than nonsense
  117. unicode = String::utf8(emscripten_event->charValue);
  118. }
  119. if (unicode.length()==1) {
  120. ev.key.unicode=unicode[0];
  121. }
  122. return ev;
  123. }
  124. static InputEvent deferred_key_event;
  125. static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  126. ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYDOWN, false);
  127. InputEvent ev = _setup_key_event(key_event);
  128. ev.key.pressed = true;
  129. if (ev.key.unicode==0 && keycode_has_unicode(ev.key.scancode)) {
  130. // defer to keypress event for legacy unicode retrieval
  131. deferred_key_event = ev;
  132. return false; // do not suppress keypress event
  133. }
  134. static_cast<OS_JavaScript*>(user_data)->push_input(ev);
  135. return true;
  136. }
  137. static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  138. ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYPRESS, false);
  139. deferred_key_event.key.unicode = key_event->charCode;
  140. static_cast<OS_JavaScript*>(user_data)->push_input(deferred_key_event);
  141. return true;
  142. }
  143. static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  144. ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYUP, false);
  145. InputEvent ev = _setup_key_event(key_event);
  146. ev.key.pressed = false;
  147. static_cast<OS_JavaScript*>(user_data)->push_input(ev);
  148. return ev.key.scancode!=KEY_UNKNOWN && ev.key.scancode!=0;
  149. }
  150. static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) {
  151. OS_JavaScript *os = (OS_JavaScript*) OS::get_singleton();
  152. if (os) {
  153. return os->joy_connection_changed(p_type, p_event);
  154. }
  155. return false;
  156. }
  157. void OS_JavaScript::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
  158. print_line("Init OS");
  159. if (gfx_init_func)
  160. gfx_init_func(gfx_init_ud,use_gl2,p_desired.width,p_desired.height,p_desired.fullscreen);
  161. // nothing to do here, can't fulfil fullscreen request due to
  162. // browser security, window size is already set from HTML
  163. video_mode=p_desired;
  164. video_mode.fullscreen=false;
  165. _windowed_size=get_window_size();
  166. // find locale, emscripten only sets "C"
  167. char locale_ptr[16];
  168. /* clang-format off */
  169. EM_ASM_({
  170. var locale = "";
  171. if (Module.locale) {
  172. // best case: server-side script reads Accept-Language early and
  173. // defines the locale to be read here
  174. locale = Module.locale;
  175. } else {
  176. // no luck, use what the JS engine can tell us
  177. // if this turns out not compatible enough, add tests for
  178. // browserLanguage, systemLanguage and userLanguage
  179. locale = navigator.languages ? navigator.languages[0] : navigator.language;
  180. }
  181. locale = locale.split('.')[0];
  182. stringToUTF8(locale, $0, 16);
  183. }, locale_ptr);
  184. /* clang-format on */
  185. setenv("LANG", locale_ptr, true);
  186. print_line("Init Audio");
  187. AudioDriverManager::add_driver(&audio_driver_javascript);
  188. if (true) {
  189. RasterizerGLES2 *rasterizer_gles22=memnew( RasterizerGLES2(false,false,false,false) );
  190. rasterizer_gles22->set_use_framebuffers(false); //not supported by emscripten
  191. if (gl_extensions)
  192. rasterizer_gles22->set_extensions(gl_extensions);
  193. rasterizer = rasterizer_gles22;
  194. } else {
  195. //rasterizer = memnew( RasterizerGLES1(true, false) );
  196. }
  197. print_line("Init VS");
  198. visual_server = memnew( VisualServerRaster(rasterizer) );
  199. visual_server->init();
  200. visual_server->cursor_set_visible(false, 0);
  201. /*AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
  202. if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
  203. ERR_PRINT("Initializing audio failed.");
  204. }*/
  205. print_line("Init Physicsserver");
  206. physics_server = memnew( PhysicsServerSW );
  207. physics_server->init();
  208. physics_2d_server = memnew( Physics2DServerSW );
  209. physics_2d_server->init();
  210. input = memnew( InputDefault );
  211. #define EM_CHECK(ev) if (result!=EMSCRIPTEN_RESULT_SUCCESS)\
  212. ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result))
  213. #define SET_EM_CALLBACK(ev, cb) result = emscripten_set_##ev##_callback(NULL, this, true, &cb); EM_CHECK(ev)
  214. #define SET_EM_CALLBACK_NODATA(ev, cb) result = emscripten_set_##ev##_callback(NULL, true, &cb); EM_CHECK(ev)
  215. EMSCRIPTEN_RESULT result;
  216. SET_EM_CALLBACK(keydown, _keydown_callback)
  217. SET_EM_CALLBACK(keypress, _keypress_callback)
  218. SET_EM_CALLBACK(keyup, _keyup_callback)
  219. SET_EM_CALLBACK(resize, _browser_resize_callback)
  220. SET_EM_CALLBACK(fullscreenchange, _fullscreen_change_callback)
  221. SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func)
  222. SET_EM_CALLBACK_NODATA(gamepaddisconnected, joy_callback_func)
  223. #undef SET_EM_CALLBACK_NODATA
  224. #undef SET_EM_CALLBACK
  225. #undef EM_CHECK
  226. #ifdef JAVASCRIPT_EVAL_ENABLED
  227. javascript_eval = memnew(JavaScript);
  228. GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("JavaScript", javascript_eval));
  229. #endif
  230. }
  231. void OS_JavaScript::set_main_loop( MainLoop * p_main_loop ) {
  232. main_loop=p_main_loop;
  233. input->set_main_loop(p_main_loop);
  234. }
  235. void OS_JavaScript::delete_main_loop() {
  236. memdelete( main_loop );
  237. }
  238. void OS_JavaScript::finalize() {
  239. memdelete(input);
  240. }
  241. void OS_JavaScript::alert(const String& p_alert,const String& p_title) {
  242. /* clang-format off */
  243. EM_ASM_({
  244. window.alert(UTF8ToString($0));
  245. }, p_alert.utf8().get_data());
  246. /* clang-format on */
  247. }
  248. void OS_JavaScript::set_mouse_show(bool p_show) {
  249. //javascript has no mouse...
  250. }
  251. void OS_JavaScript::set_mouse_grab(bool p_grab) {
  252. //it really has no mouse...!
  253. }
  254. bool OS_JavaScript::is_mouse_grab_enabled() const {
  255. //*sigh* technology has evolved so much since i was a kid..
  256. return false;
  257. }
  258. Point2 OS_JavaScript::get_mouse_pos() const {
  259. return input->get_mouse_pos();
  260. }
  261. int OS_JavaScript::get_mouse_button_state() const {
  262. return last_button_mask;
  263. }
  264. void OS_JavaScript::set_window_title(const String& p_title) {
  265. /* clang-format off */
  266. EM_ASM_({
  267. document.title = UTF8ToString($0);
  268. }, p_title.utf8().get_data());
  269. /* clang-format on */
  270. }
  271. //interesting byt not yet
  272. //void set_clipboard(const String& p_text);
  273. //String get_clipboard() const;
  274. void OS_JavaScript::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
  275. video_mode = p_video_mode;
  276. }
  277. OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
  278. return video_mode;
  279. }
  280. Size2 OS_JavaScript::get_screen_size(int p_screen) const {
  281. ERR_FAIL_COND_V(p_screen!=0, Size2());
  282. EmscriptenFullscreenChangeEvent ev;
  283. EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
  284. ERR_FAIL_COND_V(result!=EMSCRIPTEN_RESULT_SUCCESS, Size2());
  285. return Size2(ev.screenWidth, ev.screenHeight);
  286. }
  287. void OS_JavaScript::set_window_size(const Size2 p_size) {
  288. window_maximized = false;
  289. if (is_window_fullscreen()) {
  290. set_window_fullscreen(false);
  291. }
  292. _windowed_size = p_size;
  293. video_mode.width = p_size.x;
  294. video_mode.height = p_size.y;
  295. emscripten_set_canvas_size(p_size.x, p_size.y);
  296. }
  297. Size2 OS_JavaScript::get_window_size() const {
  298. int canvas[3];
  299. emscripten_get_canvas_size(canvas, canvas+1, canvas+2);
  300. return Size2(canvas[0], canvas[1]);
  301. }
  302. void OS_JavaScript::set_window_maximized(bool p_enabled) {
  303. window_maximized = p_enabled;
  304. if (p_enabled) {
  305. if (is_window_fullscreen()) {
  306. // _browser_resize callback will set canvas size
  307. set_window_fullscreen(false);
  308. }
  309. else {
  310. /* clang-format off */
  311. video_mode.width = EM_ASM_INT_V(return window.innerWidth);
  312. video_mode.height = EM_ASM_INT_V(return window.innerHeight);
  313. /* clang-format on */
  314. emscripten_set_canvas_size(video_mode.width, video_mode.height);
  315. }
  316. }
  317. else {
  318. set_window_size(_windowed_size);
  319. }
  320. }
  321. void OS_JavaScript::set_window_fullscreen(bool p_enable) {
  322. if (p_enable==is_window_fullscreen()) {
  323. return;
  324. }
  325. // only requesting changes here, if successful, canvas is resized in
  326. // _browser_resize_callback or _fullscreen_change_callback
  327. EMSCRIPTEN_RESULT result;
  328. if (p_enable) {
  329. /* clang-format off */
  330. EM_ASM(Module.requestFullscreen(false, false););
  331. /* clang-format on */
  332. }
  333. else {
  334. result = emscripten_exit_fullscreen();
  335. if (result!=EMSCRIPTEN_RESULT_SUCCESS) {
  336. ERR_PRINTS("Failed to exit fullscreen: Code " + itos(result));
  337. }
  338. }
  339. }
  340. bool OS_JavaScript::is_window_fullscreen() const {
  341. return video_mode.fullscreen;
  342. }
  343. void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
  344. Size2 screen = get_screen_size();
  345. p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
  346. }
  347. String OS_JavaScript::get_name() {
  348. return "HTML5";
  349. }
  350. MainLoop *OS_JavaScript::get_main_loop() const {
  351. return main_loop;
  352. }
  353. bool OS_JavaScript::can_draw() const {
  354. return true; //always?
  355. }
  356. void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
  357. //javascript really really really has no mouse.. how amazing..
  358. }
  359. void OS_JavaScript::main_loop_begin() {
  360. if (main_loop)
  361. main_loop->init();
  362. }
  363. bool OS_JavaScript::main_loop_iterate() {
  364. if (!main_loop)
  365. return false;
  366. if (time_to_save_sync>=0) {
  367. int64_t newtime = get_ticks_msec();
  368. int64_t elapsed = newtime - last_sync_time;
  369. last_sync_time=newtime;
  370. time_to_save_sync-=elapsed;
  371. if (time_to_save_sync<0) {
  372. //time to sync, for real
  373. /* clang-format off */
  374. EM_ASM(
  375. FS.syncfs(function(err) {
  376. if (err) { Module.printErr('Failed to save IDB file system: ' + err.message); }
  377. });
  378. );
  379. /* clang-format on */
  380. }
  381. }
  382. process_joypads();
  383. return Main::iteration();
  384. }
  385. void OS_JavaScript::main_loop_end() {
  386. if (main_loop)
  387. main_loop->finish();
  388. }
  389. void OS_JavaScript::main_loop_focusout() {
  390. if (main_loop)
  391. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
  392. //audio_driver_javascript.set_pause(true);
  393. }
  394. void OS_JavaScript::main_loop_focusin(){
  395. if (main_loop)
  396. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
  397. //audio_driver_javascript.set_pause(false);
  398. }
  399. void OS_JavaScript::push_input(const InputEvent& p_ev) {
  400. InputEvent ev = p_ev;
  401. ev.ID=last_id++;
  402. if (ev.type==InputEvent::MOUSE_MOTION) {
  403. input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
  404. }
  405. else if (ev.type==InputEvent::MOUSE_BUTTON) {
  406. last_button_mask = ev.mouse_button.button_mask;
  407. }
  408. input->parse_input_event(p_ev);
  409. }
  410. void OS_JavaScript::process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points) {
  411. //print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size()));
  412. switch(p_what) {
  413. case 0: { //gesture begin
  414. if (touch.size()) {
  415. //end all if exist
  416. InputEvent ev;
  417. ev.type=InputEvent::MOUSE_BUTTON;
  418. ev.ID=last_id++;
  419. ev.mouse_button.button_index=BUTTON_LEFT;
  420. ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
  421. ev.mouse_button.pressed=false;
  422. ev.mouse_button.x=touch[0].pos.x;
  423. ev.mouse_button.y=touch[0].pos.y;
  424. ev.mouse_button.global_x=touch[0].pos.x;
  425. ev.mouse_button.global_y=touch[0].pos.y;
  426. input->parse_input_event(ev);
  427. for(int i=0;i<touch.size();i++) {
  428. InputEvent ev;
  429. ev.type=InputEvent::SCREEN_TOUCH;
  430. ev.ID=last_id++;
  431. ev.screen_touch.index=touch[i].id;
  432. ev.screen_touch.pressed=false;
  433. ev.screen_touch.x=touch[i].pos.x;
  434. ev.screen_touch.y=touch[i].pos.y;
  435. input->parse_input_event(ev);
  436. }
  437. }
  438. touch.resize(p_points.size());
  439. for(int i=0;i<p_points.size();i++) {
  440. touch[i].id=p_points[i].id;
  441. touch[i].pos=p_points[i].pos;
  442. }
  443. {
  444. //send mouse
  445. InputEvent ev;
  446. ev.type=InputEvent::MOUSE_BUTTON;
  447. ev.ID=last_id++;
  448. ev.mouse_button.button_index=BUTTON_LEFT;
  449. ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
  450. ev.mouse_button.pressed=true;
  451. ev.mouse_button.x=touch[0].pos.x;
  452. ev.mouse_button.y=touch[0].pos.y;
  453. ev.mouse_button.global_x=touch[0].pos.x;
  454. ev.mouse_button.global_y=touch[0].pos.y;
  455. last_mouse=touch[0].pos;
  456. input->parse_input_event(ev);
  457. }
  458. //send touch
  459. for(int i=0;i<touch.size();i++) {
  460. InputEvent ev;
  461. ev.type=InputEvent::SCREEN_TOUCH;
  462. ev.ID=last_id++;
  463. ev.screen_touch.index=touch[i].id;
  464. ev.screen_touch.pressed=true;
  465. ev.screen_touch.x=touch[i].pos.x;
  466. ev.screen_touch.y=touch[i].pos.y;
  467. input->parse_input_event(ev);
  468. }
  469. } break;
  470. case 1: { //motion
  471. if (p_points.size()) {
  472. //send mouse, should look for point 0?
  473. InputEvent ev;
  474. ev.type=InputEvent::MOUSE_MOTION;
  475. ev.ID=last_id++;
  476. ev.mouse_motion.button_mask=BUTTON_MASK_LEFT;
  477. ev.mouse_motion.x=p_points[0].pos.x;
  478. ev.mouse_motion.y=p_points[0].pos.y;
  479. input->set_mouse_pos(Point2(ev.mouse_motion.x,ev.mouse_motion.y));
  480. ev.mouse_motion.speed_x=input->get_last_mouse_speed().x;
  481. ev.mouse_motion.speed_y=input->get_last_mouse_speed().y;
  482. ev.mouse_motion.relative_x=p_points[0].pos.x-last_mouse.x;
  483. ev.mouse_motion.relative_y=p_points[0].pos.y-last_mouse.y;
  484. last_mouse=p_points[0].pos;
  485. input->parse_input_event(ev);
  486. }
  487. ERR_FAIL_COND(touch.size()!=p_points.size());
  488. for(int i=0;i<touch.size();i++) {
  489. int idx=-1;
  490. for(int j=0;j<p_points.size();j++) {
  491. if (touch[i].id==p_points[j].id) {
  492. idx=j;
  493. break;
  494. }
  495. }
  496. ERR_CONTINUE(idx==-1);
  497. if (touch[i].pos==p_points[idx].pos)
  498. continue; //no move unncesearily
  499. InputEvent ev;
  500. ev.type=InputEvent::SCREEN_DRAG;
  501. ev.ID=last_id++;
  502. ev.screen_drag.index=touch[i].id;
  503. ev.screen_drag.x=p_points[idx].pos.x;
  504. ev.screen_drag.y=p_points[idx].pos.y;
  505. ev.screen_drag.relative_x=p_points[idx].pos.x - touch[i].pos.x;
  506. ev.screen_drag.relative_y=p_points[idx].pos.y - touch[i].pos.y;
  507. input->parse_input_event(ev);
  508. touch[i].pos=p_points[idx].pos;
  509. }
  510. } break;
  511. case 2: { //release
  512. if (touch.size()) {
  513. //end all if exist
  514. InputEvent ev;
  515. ev.type=InputEvent::MOUSE_BUTTON;
  516. ev.ID=last_id++;
  517. ev.mouse_button.button_index=BUTTON_LEFT;
  518. ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
  519. ev.mouse_button.pressed=false;
  520. ev.mouse_button.x=touch[0].pos.x;
  521. ev.mouse_button.y=touch[0].pos.y;
  522. ev.mouse_button.global_x=touch[0].pos.x;
  523. ev.mouse_button.global_y=touch[0].pos.y;
  524. input->parse_input_event(ev);
  525. for(int i=0;i<touch.size();i++) {
  526. InputEvent ev;
  527. ev.type=InputEvent::SCREEN_TOUCH;
  528. ev.ID=last_id++;
  529. ev.screen_touch.index=touch[i].id;
  530. ev.screen_touch.pressed=false;
  531. ev.screen_touch.x=touch[i].pos.x;
  532. ev.screen_touch.y=touch[i].pos.y;
  533. input->parse_input_event(ev);
  534. }
  535. touch.clear();
  536. }
  537. } break;
  538. case 3: { // add tuchi
  539. ERR_FAIL_INDEX(p_pointer,p_points.size());
  540. TouchPos tp=p_points[p_pointer];
  541. touch.push_back(tp);
  542. InputEvent ev;
  543. ev.type=InputEvent::SCREEN_TOUCH;
  544. ev.ID=last_id++;
  545. ev.screen_touch.index=tp.id;
  546. ev.screen_touch.pressed=true;
  547. ev.screen_touch.x=tp.pos.x;
  548. ev.screen_touch.y=tp.pos.y;
  549. input->parse_input_event(ev);
  550. } break;
  551. case 4: {
  552. for(int i=0;i<touch.size();i++) {
  553. if (touch[i].id==p_pointer) {
  554. InputEvent ev;
  555. ev.type=InputEvent::SCREEN_TOUCH;
  556. ev.ID=last_id++;
  557. ev.screen_touch.index=touch[i].id;
  558. ev.screen_touch.pressed=false;
  559. ev.screen_touch.x=touch[i].pos.x;
  560. ev.screen_touch.y=touch[i].pos.y;
  561. input->parse_input_event(ev);
  562. touch.remove(i);
  563. i--;
  564. }
  565. }
  566. } break;
  567. }
  568. }
  569. void OS_JavaScript::process_accelerometer(const Vector3& p_accelerometer) {
  570. input->set_accelerometer(p_accelerometer);
  571. }
  572. bool OS_JavaScript::has_touchscreen_ui_hint() const {
  573. return false; //???
  574. }
  575. void OS_JavaScript::main_loop_request_quit() {
  576. if (main_loop)
  577. main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
  578. }
  579. void OS_JavaScript::reload_gfx() {
  580. if (gfx_init_func)
  581. gfx_init_func(gfx_init_ud,use_gl2,video_mode.width,video_mode.height,video_mode.fullscreen);
  582. if (rasterizer)
  583. rasterizer->reload_vram();
  584. }
  585. Error OS_JavaScript::shell_open(String p_uri) {
  586. /* clang-format off */
  587. EM_ASM_({
  588. window.open(UTF8ToString($0), '_blank');
  589. }, p_uri.utf8().get_data());
  590. /* clang-format on */
  591. return OK;
  592. }
  593. String OS_JavaScript::get_resource_dir() const {
  594. return "/"; //javascript has it's own filesystem for resources inside the APK
  595. }
  596. String OS_JavaScript::get_data_dir() const {
  597. /*
  598. if (get_data_dir_func)
  599. return get_data_dir_func();
  600. */
  601. return "/userfs";
  602. //return GlobalConfig::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
  603. };
  604. String OS_JavaScript::get_executable_path() const {
  605. return String();
  606. }
  607. void OS_JavaScript::_close_notification_funcs(const String& p_file,int p_flags) {
  608. print_line("close "+p_file+" flags "+itos(p_flags));
  609. if (p_file.begins_with("/userfs") && p_flags&FileAccess::WRITE) {
  610. static_cast<OS_JavaScript*>(get_singleton())->last_sync_time=OS::get_singleton()->get_ticks_msec();
  611. static_cast<OS_JavaScript*>(get_singleton())->time_to_save_sync=5000; //five seconds since last save
  612. }
  613. }
  614. void OS_JavaScript::process_joypads() {
  615. int joy_count = emscripten_get_num_gamepads();
  616. for (int i = 0; i < joy_count; i++) {
  617. EmscriptenGamepadEvent state;
  618. emscripten_get_gamepad_status(i, &state);
  619. if (state.connected) {
  620. int num_buttons = MIN(state.numButtons, 18);
  621. int num_axes = MIN(state.numAxes, 8);
  622. for (int j = 0; j < num_buttons; j++) {
  623. float value = state.analogButton[j];
  624. if (String(state.mapping) == "standard" && (j == 6 || j == 7)) {
  625. InputDefault::JoyAxis jx;
  626. jx.min = 0;
  627. jx.value = value;
  628. last_id = input->joy_axis(last_id, i, j, jx);
  629. }
  630. else {
  631. last_id = input->joy_button(last_id, i, j, value);
  632. }
  633. }
  634. for (int j = 0; j < num_axes; j++) {
  635. InputDefault::JoyAxis jx;
  636. jx.min = -1;
  637. jx.value = state.axis[j];
  638. last_id = input->joy_axis(last_id, i, j, jx);
  639. }
  640. }
  641. }
  642. }
  643. bool OS_JavaScript::joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event) {
  644. if (p_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) {
  645. String guid = "";
  646. if (String(p_event->mapping) == "standard")
  647. guid = "Default HTML5 Gamepad";
  648. input->joy_connection_changed(p_event->index, true, String(p_event->id), guid);
  649. }
  650. else {
  651. input->joy_connection_changed(p_event->index, false, "");
  652. }
  653. return true;
  654. }
  655. bool OS_JavaScript::is_joy_known(int p_device) {
  656. return input->is_joy_mapped(p_device);
  657. }
  658. String OS_JavaScript::get_joy_guid(int p_device) const {
  659. return input->get_joy_guid_remapped(p_device);
  660. }
  661. OS_JavaScript::OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func) {
  662. gfx_init_func=p_gfx_init_func;
  663. gfx_init_ud=p_gfx_init_ud;
  664. last_button_mask=0;
  665. main_loop=NULL;
  666. last_id=1;
  667. gl_extensions=NULL;
  668. rasterizer=NULL;
  669. window_maximized=false;
  670. get_data_dir_func=p_get_data_dir_func;
  671. FileAccessUnix::close_notification_func=_close_notification_funcs;
  672. time_to_save_sync=-1;
  673. }
  674. OS_JavaScript::~OS_JavaScript() {
  675. }