color_picker_shape.h 10 KB

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  1. /**************************************************************************/
  2. /* color_picker_shape.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/gui/color_picker.h"
  32. class ColorPickerShape : public Object {
  33. GDCLASS(ColorPickerShape, Object);
  34. void _emit_color_changed();
  35. protected:
  36. ColorPicker *color_picker = nullptr;
  37. bool is_dragging = false;
  38. virtual void _initialize_controls() = 0;
  39. virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) = 0;
  40. bool can_handle(const Ref<InputEvent> &p_event, Vector2 &r_position, bool *r_is_click = nullptr);
  41. void apply_color();
  42. void cancel_event();
  43. void draw_focus_rect(Control *p_control, const Rect2 &p_rect = Rect2());
  44. void draw_focus_circle(Control *p_control);
  45. void draw_sv_square(Control *p_control, const Rect2 &p_square, bool p_draw_focus = true);
  46. void draw_cursor(Control *p_control, const Vector2 &p_center, bool p_draw_bg = true);
  47. void draw_circle_cursor(Control *p_control, float p_hue, float p_saturation);
  48. void connect_shape_focus(Control *p_shape);
  49. void shape_focus_entered();
  50. void shape_focus_exited();
  51. void handle_cursor_editing(const Ref<InputEvent> &p_event, Control *p_control);
  52. int get_edge_h_change(const Vector2 &p_color_change_vector);
  53. float get_h_on_circle_edge(const Vector2 &p_color_change_vector);
  54. public:
  55. Vector<Control *> controls;
  56. bool is_initialized = false;
  57. bool cursor_editing = false;
  58. float echo_multiplier = 1;
  59. virtual String get_name() const = 0;
  60. virtual Ref<Texture2D> get_icon() const = 0;
  61. virtual bool is_ok_hsl() const { return false; }
  62. void initialize_controls();
  63. virtual void update_theme() = 0;
  64. void update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo);
  65. virtual void grab_focus() = 0;
  66. ColorPickerShape(ColorPicker *p_color_picker);
  67. };
  68. class ColorPickerShapeRectangle : public ColorPickerShape {
  69. Control *sv_square = nullptr;
  70. Control *hue_slider = nullptr;
  71. void _sv_square_input(const Ref<InputEvent> &p_event);
  72. void _hue_slider_input(const Ref<InputEvent> &p_event);
  73. void _sv_square_draw();
  74. void _hue_slider_draw();
  75. protected:
  76. virtual void _initialize_controls() override;
  77. virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
  78. public:
  79. virtual String get_name() const override { return ETR("HSV Rectangle"); }
  80. virtual Ref<Texture2D> get_icon() const override { return color_picker->theme_cache.shape_rect; }
  81. virtual void update_theme() override;
  82. virtual void grab_focus() override;
  83. ColorPickerShapeRectangle(ColorPicker *p_color_picker) :
  84. ColorPickerShape(p_color_picker) {}
  85. };
  86. class ColorPickerShapeOKHSRectangle : public ColorPickerShape {
  87. GDCLASS(ColorPickerShapeOKHSRectangle, ColorPickerShape);
  88. MarginContainer *rectangle_margin = nullptr;
  89. protected:
  90. Control *square = nullptr;
  91. Control *square_overlay = nullptr;
  92. Control *value_slider = nullptr;
  93. virtual Ref<Shader> _get_shader() const { return ColorPicker::rectangle_ok_color_hs_shader; }
  94. virtual void _initialize_controls() override;
  95. virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
  96. virtual void _square_draw();
  97. virtual void _square_overlay_input(const Ref<InputEvent> &p_event);
  98. virtual void _square_overlay_draw();
  99. virtual void _value_slider_input(const Ref<InputEvent> &p_event);
  100. virtual void _value_slider_draw();
  101. public:
  102. virtual String get_name() const override { return ETR("OK HS Rectangle"); }
  103. virtual bool is_ok_hsl() const override { return true; }
  104. virtual Ref<Texture2D> get_icon() const override { return color_picker->theme_cache.shape_rect; }
  105. virtual void update_theme() override;
  106. virtual void grab_focus() override;
  107. ColorPickerShapeOKHSRectangle(ColorPicker *p_color_picker) :
  108. ColorPickerShape(p_color_picker) {}
  109. };
  110. class ColorPickerShapeOKHLRectangle : public ColorPickerShapeOKHSRectangle {
  111. GDCLASS(ColorPickerShapeOKHLRectangle, ColorPickerShapeOKHSRectangle);
  112. protected:
  113. virtual Ref<Shader> _get_shader() const override { return ColorPicker::rectangle_ok_color_hl_shader; }
  114. virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
  115. virtual void _square_draw() override;
  116. virtual void _square_overlay_input(const Ref<InputEvent> &p_event) override;
  117. virtual void _square_overlay_draw() override;
  118. virtual void _value_slider_input(const Ref<InputEvent> &p_event) override;
  119. virtual void _value_slider_draw() override;
  120. public:
  121. virtual String get_name() const override { return ETR("OK HL Rectangle"); }
  122. virtual bool is_ok_hsl() const override { return true; }
  123. virtual Ref<Texture2D> get_icon() const override { return color_picker->theme_cache.shape_rect; }
  124. ColorPickerShapeOKHLRectangle(ColorPicker *p_color_picker) :
  125. ColorPickerShapeOKHSRectangle(p_color_picker) {}
  126. };
  127. class ColorPickerShapeWheel : public ColorPickerShape {
  128. GDCLASS(ColorPickerShapeWheel, ColorPickerShape);
  129. static constexpr float WHEEL_RADIUS = 0.42;
  130. MarginContainer *wheel_margin = nullptr;
  131. Control *wheel = nullptr;
  132. Control *wheel_uv = nullptr;
  133. bool wheel_focused = true;
  134. bool spinning = false;
  135. bool rotate_next_echo_event = false;
  136. float _get_h_on_wheel(const Vector2 &p_color_change_vector);
  137. void _reset_wheel_focus();
  138. void _wheel_input(const Ref<InputEvent> &p_event);
  139. void _wheel_draw();
  140. void _wheel_uv_draw();
  141. protected:
  142. virtual void _initialize_controls() override;
  143. virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
  144. public:
  145. virtual String get_name() const override { return ETR("HSV Wheel"); }
  146. virtual Ref<Texture2D> get_icon() const override { return color_picker->theme_cache.shape_rect_wheel; }
  147. virtual void update_theme() override;
  148. virtual void grab_focus() override;
  149. ColorPickerShapeWheel(ColorPicker *p_color_picker) :
  150. ColorPickerShape(p_color_picker) {}
  151. };
  152. class ColorPickerShapeCircle : public ColorPickerShape {
  153. GDCLASS(ColorPickerShapeCircle, ColorPickerShape);
  154. protected:
  155. MarginContainer *circle_margin = nullptr;
  156. Control *circle = nullptr;
  157. Control *circle_overlay = nullptr;
  158. Control *value_slider = nullptr;
  159. Vector2i circle_keyboard_joypad_picker_cursor_position;
  160. virtual void _circle_input(const Ref<InputEvent> &p_event) = 0;
  161. virtual void _value_slider_input(const Ref<InputEvent> &p_event) = 0;
  162. virtual void _circle_draw() = 0;
  163. virtual void _circle_overlay_draw() = 0;
  164. virtual void _value_slider_draw() = 0;
  165. void update_circle_cursor(const Vector2 &p_color_change_vector, const Vector2 &p_center, const Vector2 &p_hue_offset);
  166. public:
  167. virtual Ref<Shader> _get_shader() const = 0;
  168. virtual void _initialize_controls() override;
  169. virtual Ref<Texture2D> get_icon() const override { return color_picker->theme_cache.shape_circle; }
  170. virtual void update_theme() override;
  171. virtual void grab_focus() override;
  172. ColorPickerShapeCircle(ColorPicker *p_color_picker) :
  173. ColorPickerShape(p_color_picker) {}
  174. };
  175. class ColorPickerShapeVHSCircle : public ColorPickerShapeCircle {
  176. GDCLASS(ColorPickerShapeVHSCircle, ColorPickerShapeCircle);
  177. protected:
  178. virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
  179. virtual Ref<Shader> _get_shader() const override { return ColorPicker::circle_shader; }
  180. virtual void _circle_input(const Ref<InputEvent> &p_event) override;
  181. virtual void _value_slider_input(const Ref<InputEvent> &p_event) override;
  182. virtual void _circle_draw() override;
  183. virtual void _circle_overlay_draw() override;
  184. virtual void _value_slider_draw() override;
  185. public:
  186. virtual String get_name() const override { return ETR("VHS Circle"); }
  187. ColorPickerShapeVHSCircle(ColorPicker *p_color_picker) :
  188. ColorPickerShapeCircle(p_color_picker) {}
  189. };
  190. class ColorPickerShapeOKHSLCircle : public ColorPickerShapeCircle {
  191. GDCLASS(ColorPickerShapeOKHSLCircle, ColorPickerShapeCircle);
  192. protected:
  193. virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
  194. virtual Ref<Shader> _get_shader() const override { return ColorPicker::circle_ok_color_shader; }
  195. virtual void _circle_input(const Ref<InputEvent> &p_event) override;
  196. virtual void _value_slider_input(const Ref<InputEvent> &p_event) override;
  197. virtual void _circle_draw() override;
  198. virtual void _circle_overlay_draw() override;
  199. virtual void _value_slider_draw() override;
  200. public:
  201. virtual String get_name() const override { return ETR("OKHSL Circle"); }
  202. virtual bool is_ok_hsl() const override { return true; }
  203. ColorPickerShapeOKHSLCircle(ColorPicker *p_color_picker) :
  204. ColorPickerShapeCircle(p_color_picker) {}
  205. };