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- /**************************************************************************/
- /* color_picker_shape.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "scene/gui/color_picker.h"
- class ColorPickerShape : public Object {
- GDCLASS(ColorPickerShape, Object);
- void _emit_color_changed();
- protected:
- ColorPicker *color_picker = nullptr;
- bool is_dragging = false;
- virtual void _initialize_controls() = 0;
- virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) = 0;
- bool can_handle(const Ref<InputEvent> &p_event, Vector2 &r_position, bool *r_is_click = nullptr);
- void apply_color();
- void cancel_event();
- void draw_focus_rect(Control *p_control, const Rect2 &p_rect = Rect2());
- void draw_focus_circle(Control *p_control);
- void draw_sv_square(Control *p_control, const Rect2 &p_square, bool p_draw_focus = true);
- void draw_cursor(Control *p_control, const Vector2 &p_center, bool p_draw_bg = true);
- void draw_circle_cursor(Control *p_control, float p_hue, float p_saturation);
- void connect_shape_focus(Control *p_shape);
- void shape_focus_entered();
- void shape_focus_exited();
- void handle_cursor_editing(const Ref<InputEvent> &p_event, Control *p_control);
- int get_edge_h_change(const Vector2 &p_color_change_vector);
- float get_h_on_circle_edge(const Vector2 &p_color_change_vector);
- public:
- Vector<Control *> controls;
- bool is_initialized = false;
- bool cursor_editing = false;
- float echo_multiplier = 1;
- virtual String get_name() const = 0;
- virtual Ref<Texture2D> get_icon() const = 0;
- virtual bool is_ok_hsl() const { return false; }
- void initialize_controls();
- virtual void update_theme() = 0;
- void update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo);
- virtual void grab_focus() = 0;
- ColorPickerShape(ColorPicker *p_color_picker);
- };
- class ColorPickerShapeRectangle : public ColorPickerShape {
- Control *sv_square = nullptr;
- Control *hue_slider = nullptr;
- void _sv_square_input(const Ref<InputEvent> &p_event);
- void _hue_slider_input(const Ref<InputEvent> &p_event);
- void _sv_square_draw();
- void _hue_slider_draw();
- protected:
- virtual void _initialize_controls() override;
- virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
- public:
- virtual String get_name() const override { return ETR("HSV Rectangle"); }
- virtual Ref<Texture2D> get_icon() const override { return color_picker->theme_cache.shape_rect; }
- virtual void update_theme() override;
- virtual void grab_focus() override;
- ColorPickerShapeRectangle(ColorPicker *p_color_picker) :
- ColorPickerShape(p_color_picker) {}
- };
- class ColorPickerShapeOKHSRectangle : public ColorPickerShape {
- GDCLASS(ColorPickerShapeOKHSRectangle, ColorPickerShape);
- MarginContainer *rectangle_margin = nullptr;
- protected:
- Control *square = nullptr;
- Control *square_overlay = nullptr;
- Control *value_slider = nullptr;
- virtual Ref<Shader> _get_shader() const { return ColorPicker::rectangle_ok_color_hs_shader; }
- virtual void _initialize_controls() override;
- virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
- virtual void _square_draw();
- virtual void _square_overlay_input(const Ref<InputEvent> &p_event);
- virtual void _square_overlay_draw();
- virtual void _value_slider_input(const Ref<InputEvent> &p_event);
- virtual void _value_slider_draw();
- public:
- virtual String get_name() const override { return ETR("OK HS Rectangle"); }
- virtual bool is_ok_hsl() const override { return true; }
- virtual Ref<Texture2D> get_icon() const override { return color_picker->theme_cache.shape_rect; }
- virtual void update_theme() override;
- virtual void grab_focus() override;
- ColorPickerShapeOKHSRectangle(ColorPicker *p_color_picker) :
- ColorPickerShape(p_color_picker) {}
- };
- class ColorPickerShapeOKHLRectangle : public ColorPickerShapeOKHSRectangle {
- GDCLASS(ColorPickerShapeOKHLRectangle, ColorPickerShapeOKHSRectangle);
- protected:
- virtual Ref<Shader> _get_shader() const override { return ColorPicker::rectangle_ok_color_hl_shader; }
- virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
- virtual void _square_draw() override;
- virtual void _square_overlay_input(const Ref<InputEvent> &p_event) override;
- virtual void _square_overlay_draw() override;
- virtual void _value_slider_input(const Ref<InputEvent> &p_event) override;
- virtual void _value_slider_draw() override;
- public:
- virtual String get_name() const override { return ETR("OK HL Rectangle"); }
- virtual bool is_ok_hsl() const override { return true; }
- virtual Ref<Texture2D> get_icon() const override { return color_picker->theme_cache.shape_rect; }
- ColorPickerShapeOKHLRectangle(ColorPicker *p_color_picker) :
- ColorPickerShapeOKHSRectangle(p_color_picker) {}
- };
- class ColorPickerShapeWheel : public ColorPickerShape {
- GDCLASS(ColorPickerShapeWheel, ColorPickerShape);
- static constexpr float WHEEL_RADIUS = 0.42;
- MarginContainer *wheel_margin = nullptr;
- Control *wheel = nullptr;
- Control *wheel_uv = nullptr;
- bool wheel_focused = true;
- bool spinning = false;
- bool rotate_next_echo_event = false;
- float _get_h_on_wheel(const Vector2 &p_color_change_vector);
- void _reset_wheel_focus();
- void _wheel_input(const Ref<InputEvent> &p_event);
- void _wheel_draw();
- void _wheel_uv_draw();
- protected:
- virtual void _initialize_controls() override;
- virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
- public:
- virtual String get_name() const override { return ETR("HSV Wheel"); }
- virtual Ref<Texture2D> get_icon() const override { return color_picker->theme_cache.shape_rect_wheel; }
- virtual void update_theme() override;
- virtual void grab_focus() override;
- ColorPickerShapeWheel(ColorPicker *p_color_picker) :
- ColorPickerShape(p_color_picker) {}
- };
- class ColorPickerShapeCircle : public ColorPickerShape {
- GDCLASS(ColorPickerShapeCircle, ColorPickerShape);
- protected:
- MarginContainer *circle_margin = nullptr;
- Control *circle = nullptr;
- Control *circle_overlay = nullptr;
- Control *value_slider = nullptr;
- Vector2i circle_keyboard_joypad_picker_cursor_position;
- virtual void _circle_input(const Ref<InputEvent> &p_event) = 0;
- virtual void _value_slider_input(const Ref<InputEvent> &p_event) = 0;
- virtual void _circle_draw() = 0;
- virtual void _circle_overlay_draw() = 0;
- virtual void _value_slider_draw() = 0;
- void update_circle_cursor(const Vector2 &p_color_change_vector, const Vector2 &p_center, const Vector2 &p_hue_offset);
- public:
- virtual Ref<Shader> _get_shader() const = 0;
- virtual void _initialize_controls() override;
- virtual Ref<Texture2D> get_icon() const override { return color_picker->theme_cache.shape_circle; }
- virtual void update_theme() override;
- virtual void grab_focus() override;
- ColorPickerShapeCircle(ColorPicker *p_color_picker) :
- ColorPickerShape(p_color_picker) {}
- };
- class ColorPickerShapeVHSCircle : public ColorPickerShapeCircle {
- GDCLASS(ColorPickerShapeVHSCircle, ColorPickerShapeCircle);
- protected:
- virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
- virtual Ref<Shader> _get_shader() const override { return ColorPicker::circle_shader; }
- virtual void _circle_input(const Ref<InputEvent> &p_event) override;
- virtual void _value_slider_input(const Ref<InputEvent> &p_event) override;
- virtual void _circle_draw() override;
- virtual void _circle_overlay_draw() override;
- virtual void _value_slider_draw() override;
- public:
- virtual String get_name() const override { return ETR("VHS Circle"); }
- ColorPickerShapeVHSCircle(ColorPicker *p_color_picker) :
- ColorPickerShapeCircle(p_color_picker) {}
- };
- class ColorPickerShapeOKHSLCircle : public ColorPickerShapeCircle {
- GDCLASS(ColorPickerShapeOKHSLCircle, ColorPickerShapeCircle);
- protected:
- virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
- virtual Ref<Shader> _get_shader() const override { return ColorPicker::circle_ok_color_shader; }
- virtual void _circle_input(const Ref<InputEvent> &p_event) override;
- virtual void _value_slider_input(const Ref<InputEvent> &p_event) override;
- virtual void _circle_draw() override;
- virtual void _circle_overlay_draw() override;
- virtual void _value_slider_draw() override;
- public:
- virtual String get_name() const override { return ETR("OKHSL Circle"); }
- virtual bool is_ok_hsl() const override { return true; }
- ColorPickerShapeOKHSLCircle(ColorPicker *p_color_picker) :
- ColorPickerShapeCircle(p_color_picker) {}
- };
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