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Poommetee Ketson 7c5a19dcd6 Fix crash on closing [empty](*) scene tab 8 years ago
core 2fd204c35e Refactor 'treshold' to 'threshold' 8 years ago
doc 566655adc1 [#9292] Renamed Image.put_pixel() to set_pixel(). 8 years ago
drivers d23fc16b2d Merge pull request #9564 from Noshyaar/pr-threshold 8 years ago
editor 7c5a19dcd6 Fix crash on closing [empty](*) scene tab 8 years ago
main db3b05d289 Reworked translation system 8 years ago
misc 1e29d92dfa Use new icons everywhere 8 years ago
modules 12a8fedfe6 Some changes to dual paraboloid envmap generation, fixes somme bleeding 8 years ago
platform 2fd204c35e Refactor 'treshold' to 'threshold' 8 years ago
scene 0bf88e4b38 Merge pull request #9489 from TwistedTwigleg/Additional_functions_for_Label_and_RichTextLabel 8 years ago
servers d23fc16b2d Merge pull request #9564 from Noshyaar/pr-threshold 8 years ago
thirdparty 3e8c4f07e9 Revert "Mark where ETC1 restriction needs to be done to speed up RGBA8 import" 8 years ago
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 years ago
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 years ago
.gitattributes 5c2ddb299b Formatting of mm files 8 years ago
.gitignore 36548a3fa5 gitignore: Remove pre-.gen filenames 8 years ago
.travis.yml 6a9c990da7 Add ETC1/ETC2 compression support though etc2comp. 8 years ago
AUTHORS.md bd33fd0435 Add more recent contributors to AUTHORS 8 years ago
CONTRIBUTING.md 4f874e4f8e Formatting CONTRIBUTING.md to 80 colums 8 years ago
COPYRIGHT.txt d84ed525a9 Add project names as Comment fields in copyright file 8 years ago
ISSUE_TEMPLATE.md f1e05d3144 Issue template: Stop discouraging bug reporting on master 8 years ago
LICENSE.txt f2d126809f Fix license formatting breaking GH detection 8 years ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 years ago
README.md 519df0d34d Use new Godot icon consistently everywhere 8 years ago
SConstruct 79815a48da Increase SCons rebuild speed 8 years ago
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 years ago
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
methods.py 92367968e7 Use custom native-run icons for Android and HTML5 8 years ago
version.py 45c5c89de9 Bump version to 3.0-alpha 8 years ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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