scene_tree_editor.cpp 42 KB

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  1. /*************************************************************************/
  2. /* scene_tree_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "scene_tree_editor.h"
  31. #include "core/object/message_queue.h"
  32. #include "core/string/print_string.h"
  33. #include "editor/editor_file_system.h"
  34. #include "editor/editor_node.h"
  35. #include "editor/editor_scale.h"
  36. #include "editor/node_dock.h"
  37. #include "editor/plugins/animation_player_editor_plugin.h"
  38. #include "editor/plugins/canvas_item_editor_plugin.h"
  39. #include "editor/plugins/script_editor_plugin.h"
  40. #include "scene/gui/label.h"
  41. #include "scene/main/window.h"
  42. #include "scene/resources/packed_scene.h"
  43. Node *SceneTreeEditor::get_scene_node() {
  44. ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
  45. return get_tree()->get_edited_scene_root();
  46. }
  47. void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
  48. if (connect_to_script_mode) {
  49. return; //don't do anything in this mode
  50. }
  51. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  52. ERR_FAIL_COND(!item);
  53. NodePath np = item->get_metadata(0);
  54. Node *n = get_node(np);
  55. ERR_FAIL_COND(!n);
  56. if (p_id == BUTTON_SUBSCENE) {
  57. if (n == get_scene_node()) {
  58. if (n && n->get_scene_inherited_state().is_valid()) {
  59. emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path());
  60. }
  61. } else {
  62. emit_signal(SNAME("open"), n->get_scene_file_path());
  63. }
  64. } else if (p_id == BUTTON_SCRIPT) {
  65. Ref<Script> script_typed = n->get_script();
  66. if (!script_typed.is_null()) {
  67. emit_signal(SNAME("open_script"), script_typed);
  68. }
  69. } else if (p_id == BUTTON_VISIBILITY) {
  70. undo_redo->create_action(TTR("Toggle Visible"));
  71. _toggle_visible(n);
  72. List<Node *> selection = editor_selection->get_selected_node_list();
  73. if (selection.size() > 1 && selection.find(n) != nullptr) {
  74. for (Node *nv : selection) {
  75. ERR_FAIL_COND(!nv);
  76. if (nv == n) {
  77. continue;
  78. }
  79. _toggle_visible(nv);
  80. }
  81. }
  82. undo_redo->commit_action();
  83. } else if (p_id == BUTTON_LOCK) {
  84. undo_redo->create_action(TTR("Unlock Node"));
  85. if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
  86. undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
  87. undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
  88. undo_redo->add_do_method(this, "_update_tree");
  89. undo_redo->add_undo_method(this, "_update_tree");
  90. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  91. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  92. }
  93. undo_redo->commit_action();
  94. } else if (p_id == BUTTON_PIN) {
  95. if (n->is_class("AnimationPlayer")) {
  96. AnimationPlayerEditor::get_singleton()->unpin();
  97. _update_tree();
  98. }
  99. } else if (p_id == BUTTON_GROUP) {
  100. undo_redo->create_action(TTR("Button Group"));
  101. if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
  102. undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
  103. undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
  104. undo_redo->add_do_method(this, "_update_tree");
  105. undo_redo->add_undo_method(this, "_update_tree");
  106. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  107. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  108. }
  109. undo_redo->commit_action();
  110. } else if (p_id == BUTTON_WARNING) {
  111. String config_err = n->get_configuration_warnings_as_string();
  112. if (config_err.is_empty()) {
  113. return;
  114. }
  115. config_err = config_err.word_wrap(80);
  116. warning->set_text(config_err);
  117. warning->popup_centered();
  118. } else if (p_id == BUTTON_SIGNALS) {
  119. editor_selection->clear();
  120. editor_selection->add_node(n);
  121. set_selected(n);
  122. TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
  123. NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
  124. NodeDock::get_singleton()->show_connections();
  125. } else if (p_id == BUTTON_GROUPS) {
  126. editor_selection->clear();
  127. editor_selection->add_node(n);
  128. set_selected(n);
  129. TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
  130. NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
  131. NodeDock::get_singleton()->show_groups();
  132. } else if (p_id == BUTTON_UNIQUE) {
  133. undo_redo->create_action(TTR("Disable Scene Unique Name"));
  134. undo_redo->add_do_method(n, "set_unique_name_in_owner", false);
  135. undo_redo->add_undo_method(n, "set_unique_name_in_owner", true);
  136. undo_redo->add_do_method(this, "_update_tree");
  137. undo_redo->add_undo_method(this, "_update_tree");
  138. undo_redo->commit_action();
  139. }
  140. }
  141. void SceneTreeEditor::_toggle_visible(Node *p_node) {
  142. if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
  143. bool v = bool(p_node->call("is_visible"));
  144. undo_redo->add_do_method(p_node, "set_visible", !v);
  145. undo_redo->add_undo_method(p_node, "set_visible", v);
  146. }
  147. }
  148. bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected) {
  149. if (!p_node) {
  150. return false;
  151. }
  152. // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
  153. // which the editor needs not to know about.
  154. bool part_of_subscene = false;
  155. if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
  156. if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
  157. part_of_subscene = true;
  158. //allow
  159. } else {
  160. return false;
  161. }
  162. } else {
  163. part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
  164. }
  165. TreeItem *item = tree->create_item(p_parent);
  166. item->set_text(0, p_node->get_name());
  167. if (can_rename && !part_of_subscene) {
  168. item->set_editable(0, true);
  169. }
  170. item->set_selectable(0, true);
  171. if (can_rename) {
  172. bool collapsed = p_node->is_displayed_folded();
  173. if (collapsed) {
  174. item->set_collapsed(true);
  175. }
  176. }
  177. Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
  178. item->set_icon(0, icon);
  179. item->set_metadata(0, p_node->get_path());
  180. if (connect_to_script_mode) {
  181. Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
  182. Ref<Script> script = p_node->get_script();
  183. if (!script.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != script) {
  184. //has script
  185. item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
  186. } else {
  187. //has no script (or script is a custom type)
  188. item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
  189. item->set_selectable(0, false);
  190. if (!script.is_null()) { // make sure to mark the script if a custom type
  191. item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
  192. item->set_button_disabled(0, item->get_button_count(0) - 1, true);
  193. }
  194. accent.a *= 0.7;
  195. }
  196. if (marked.has(p_node)) {
  197. String node_name = p_node->get_name();
  198. if (connecting_signal) {
  199. node_name += " " + TTR("(Connecting From)");
  200. }
  201. item->set_text(0, node_name);
  202. item->set_custom_color(0, accent);
  203. }
  204. } else if (part_of_subscene) {
  205. if (valid_types.size() == 0) {
  206. item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
  207. }
  208. } else if (marked.has(p_node)) {
  209. String node_name = p_node->get_name();
  210. if (connecting_signal) {
  211. node_name += " " + TTR("(Connecting From)");
  212. }
  213. item->set_text(0, node_name);
  214. item->set_selectable(0, marked_selectable);
  215. item->set_custom_color(0, get_theme_color(SNAME("accent_color"), SNAME("Editor")));
  216. } else if (!p_node->can_process()) {
  217. item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
  218. } else if (!marked_selectable && !marked_children_selectable) {
  219. Node *node = p_node;
  220. while (node) {
  221. if (marked.has(node)) {
  222. item->set_selectable(0, false);
  223. item->set_custom_color(0, get_theme_color(SNAME("error_color"), SNAME("Editor")));
  224. break;
  225. }
  226. node = node->get_parent();
  227. }
  228. }
  229. if (can_rename) { //should be can edit..
  230. String warning = p_node->get_configuration_warnings_as_string();
  231. if (!warning.is_empty()) {
  232. item->add_button(0, get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + warning);
  233. }
  234. if (p_node->is_unique_name_in_owner()) {
  235. item->add_button(0, get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), BUTTON_UNIQUE, false, vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
  236. }
  237. int num_connections = p_node->get_persistent_signal_connection_count();
  238. int num_groups = p_node->get_persistent_group_count();
  239. String msg_temp;
  240. if (num_connections >= 1) {
  241. Array arr;
  242. arr.push_back(num_connections);
  243. msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
  244. msg_temp += " ";
  245. }
  246. if (num_groups >= 1) {
  247. Array arr;
  248. arr.push_back(num_groups);
  249. msg_temp += TTRN("Node is in one group.", "Node is in {num} groups.", num_groups).format(arr, "{num}");
  250. }
  251. if (num_connections >= 1 || num_groups >= 1) {
  252. msg_temp += "\n" + TTR("Click to show signals dock.");
  253. }
  254. Ref<Texture2D> icon_temp;
  255. SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
  256. if (num_connections >= 1 && num_groups >= 1) {
  257. icon_temp = get_theme_icon(SNAME("SignalsAndGroups"), SNAME("EditorIcons"));
  258. } else if (num_connections >= 1) {
  259. icon_temp = get_theme_icon(SNAME("Signals"), SNAME("EditorIcons"));
  260. } else if (num_groups >= 1) {
  261. icon_temp = get_theme_icon(SNAME("Groups"), SNAME("EditorIcons"));
  262. signal_temp = BUTTON_GROUPS;
  263. }
  264. if (num_connections >= 1 || num_groups >= 1) {
  265. item->add_button(0, icon_temp, signal_temp, false, msg_temp);
  266. }
  267. }
  268. // Display the node name in all tooltips so that long node names can be previewed
  269. // without having to rename them.
  270. if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
  271. item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  272. String tooltip = String(p_node->get_name()) + "\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
  273. if (!p_node->get_editor_description().is_empty()) {
  274. tooltip += "\n\n" + p_node->get_editor_description();
  275. }
  276. item->set_tooltip(0, tooltip);
  277. } else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
  278. item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  279. String tooltip = String(p_node->get_name()) + "\n" + TTR("Instance:") + " " + p_node->get_scene_file_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
  280. if (!p_node->get_editor_description().is_empty()) {
  281. tooltip += "\n\n" + p_node->get_editor_description();
  282. }
  283. item->set_tooltip(0, tooltip);
  284. } else {
  285. StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
  286. if (type == StringName()) {
  287. type = p_node->get_class();
  288. }
  289. String tooltip = String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type;
  290. if (!p_node->get_editor_description().is_empty()) {
  291. tooltip += "\n\n" + p_node->get_editor_description();
  292. }
  293. item->set_tooltip(0, tooltip);
  294. }
  295. if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
  296. if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  297. p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed), varray(p_node));
  298. }
  299. Ref<Script> script = p_node->get_script();
  300. if (!script.is_null()) {
  301. item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
  302. if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
  303. item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
  304. }
  305. }
  306. if (p_node->is_class("CanvasItem")) {
  307. bool is_locked = p_node->has_meta("_edit_lock_"); //_edit_group_
  308. if (is_locked) {
  309. item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  310. }
  311. bool is_grouped = p_node->has_meta("_edit_group_");
  312. if (is_grouped) {
  313. item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
  314. }
  315. bool v = p_node->call("is_visible");
  316. if (v) {
  317. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  318. } else {
  319. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  320. }
  321. if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  322. p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
  323. }
  324. _update_visibility_color(p_node, item);
  325. } else if (p_node->is_class("CanvasLayer")) {
  326. bool v = p_node->call("is_visible");
  327. if (v) {
  328. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  329. } else {
  330. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  331. }
  332. if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  333. p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
  334. }
  335. } else if (p_node->is_class("Node3D")) {
  336. bool is_locked = p_node->has_meta("_edit_lock_");
  337. if (is_locked) {
  338. item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  339. }
  340. bool is_grouped = p_node->has_meta("_edit_group_");
  341. if (is_grouped) {
  342. item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
  343. }
  344. bool v = p_node->call("is_visible");
  345. if (v) {
  346. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  347. } else {
  348. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  349. }
  350. if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  351. p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
  352. }
  353. _update_visibility_color(p_node, item);
  354. } else if (p_node->is_class("AnimationPlayer")) {
  355. bool is_pinned = AnimationPlayerEditor::get_singleton()->get_player() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
  356. if (is_pinned) {
  357. item->add_button(0, get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
  358. }
  359. }
  360. }
  361. bool scroll = false;
  362. if (editor_selection) {
  363. if (editor_selection->is_selected(p_node)) {
  364. item->select(0);
  365. scroll = p_scroll_to_selected;
  366. }
  367. }
  368. if (selected == p_node) {
  369. if (!editor_selection) {
  370. item->select(0);
  371. scroll = p_scroll_to_selected;
  372. }
  373. item->set_as_cursor(0);
  374. }
  375. bool keep = (filter.is_subsequence_ofn(String(p_node->get_name())));
  376. for (int i = 0; i < p_node->get_child_count(); i++) {
  377. bool child_keep = _add_nodes(p_node->get_child(i), item, p_scroll_to_selected);
  378. keep = keep || child_keep;
  379. }
  380. if (valid_types.size()) {
  381. bool valid = false;
  382. for (int i = 0; i < valid_types.size(); i++) {
  383. if (p_node->is_class(valid_types[i])) {
  384. valid = true;
  385. break;
  386. }
  387. }
  388. if (!valid) {
  389. //item->set_selectable(0,marked_selectable);
  390. item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
  391. item->set_selectable(0, false);
  392. }
  393. }
  394. if (!keep) {
  395. if (editor_selection) {
  396. Node *n = get_node(item->get_metadata(0));
  397. if (n) {
  398. editor_selection->remove_node(n);
  399. }
  400. }
  401. memdelete(item);
  402. return false;
  403. } else {
  404. if (scroll) {
  405. tree->scroll_to_item(item);
  406. }
  407. return true;
  408. }
  409. }
  410. void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
  411. if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
  412. return;
  413. }
  414. TreeItem *item = _find(tree->get_root(), p_node->get_path());
  415. if (!item) {
  416. return;
  417. }
  418. int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
  419. ERR_FAIL_COND(idx == -1);
  420. bool visible = false;
  421. if (p_node->is_class("CanvasItem")) {
  422. visible = p_node->call("is_visible");
  423. CanvasItemEditor::get_singleton()->get_viewport_control()->update();
  424. } else if (p_node->is_class("CanvasLayer")) {
  425. visible = p_node->call("is_visible");
  426. CanvasItemEditor::get_singleton()->get_viewport_control()->update();
  427. } else if (p_node->is_class("Node3D")) {
  428. visible = p_node->call("is_visible");
  429. }
  430. if (visible) {
  431. item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
  432. } else {
  433. item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
  434. }
  435. _update_visibility_color(p_node, item);
  436. }
  437. void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
  438. if (p_node->is_class("CanvasItem") || p_node->is_class("Node3D")) {
  439. Color color(1, 1, 1, 1);
  440. bool visible_on_screen = p_node->call("is_visible_in_tree");
  441. if (!visible_on_screen) {
  442. color.a = 0.6;
  443. }
  444. int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
  445. p_item->set_button_color(0, idx, color);
  446. }
  447. }
  448. void SceneTreeEditor::_node_script_changed(Node *p_node) {
  449. if (tree_dirty) {
  450. return;
  451. }
  452. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  453. tree_dirty = true;
  454. }
  455. void SceneTreeEditor::_node_removed(Node *p_node) {
  456. if (EditorNode::get_singleton()->is_exiting()) {
  457. return; //speed up exit
  458. }
  459. if (p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  460. p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
  461. }
  462. if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer")) {
  463. if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  464. p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
  465. }
  466. }
  467. if (p_node == selected) {
  468. selected = nullptr;
  469. emit_signal(SNAME("node_selected"));
  470. }
  471. }
  472. void SceneTreeEditor::_node_renamed(Node *p_node) {
  473. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  474. return;
  475. }
  476. emit_signal(SNAME("node_renamed"));
  477. if (!tree_dirty) {
  478. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  479. tree_dirty = true;
  480. }
  481. }
  482. void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
  483. if (!is_inside_tree()) {
  484. tree_dirty = false;
  485. return;
  486. }
  487. if (tree->is_editing()) {
  488. return;
  489. }
  490. updating_tree = true;
  491. tree->clear();
  492. if (get_scene_node()) {
  493. _add_nodes(get_scene_node(), nullptr, p_scroll_to_selected);
  494. last_hash = hash_djb2_one_64(0);
  495. _compute_hash(get_scene_node(), last_hash);
  496. }
  497. updating_tree = false;
  498. tree_dirty = false;
  499. }
  500. void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
  501. hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
  502. if (p_node->get_parent()) {
  503. hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
  504. }
  505. for (int i = 0; i < p_node->get_child_count(); i++) {
  506. _compute_hash(p_node->get_child(i), hash);
  507. }
  508. }
  509. void SceneTreeEditor::_test_update_tree() {
  510. pending_test_update = false;
  511. if (!is_inside_tree()) {
  512. return;
  513. }
  514. if (tree_dirty) {
  515. return; // don't even bother
  516. }
  517. uint64_t hash = hash_djb2_one_64(0);
  518. if (get_scene_node()) {
  519. _compute_hash(get_scene_node(), hash);
  520. }
  521. //test hash
  522. if (hash == last_hash) {
  523. return; // did not change
  524. }
  525. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  526. tree_dirty = true;
  527. }
  528. void SceneTreeEditor::_tree_process_mode_changed() {
  529. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  530. tree_dirty = true;
  531. }
  532. void SceneTreeEditor::_tree_changed() {
  533. if (EditorNode::get_singleton()->is_exiting()) {
  534. return; //speed up exit
  535. }
  536. if (pending_test_update) {
  537. return;
  538. }
  539. if (tree_dirty) {
  540. return;
  541. }
  542. MessageQueue::get_singleton()->push_call(this, "_test_update_tree");
  543. pending_test_update = true;
  544. }
  545. void SceneTreeEditor::_selected_changed() {
  546. TreeItem *s = tree->get_selected();
  547. ERR_FAIL_COND(!s);
  548. NodePath np = s->get_metadata(0);
  549. Node *n = get_node(np);
  550. if (n == selected) {
  551. return;
  552. }
  553. selected = get_node(np);
  554. blocked++;
  555. emit_signal(SNAME("node_selected"));
  556. blocked--;
  557. }
  558. void SceneTreeEditor::_deselect_items() {
  559. // Clear currently selected items in scene tree dock.
  560. if (editor_selection) {
  561. editor_selection->clear();
  562. emit_signal(SNAME("node_changed"));
  563. }
  564. }
  565. void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
  566. TreeItem *item = Object::cast_to<TreeItem>(p_object);
  567. ERR_FAIL_COND(!item);
  568. NodePath np = item->get_metadata(0);
  569. Node *n = get_node(np);
  570. if (!n) {
  571. return;
  572. }
  573. if (!editor_selection) {
  574. return;
  575. }
  576. if (p_selected) {
  577. editor_selection->add_node(n);
  578. } else {
  579. editor_selection->remove_node(n);
  580. }
  581. // Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed"
  582. if (editor_selection->get_selected_nodes().size() > 1) {
  583. emit_signal(SNAME("node_changed"));
  584. }
  585. }
  586. void SceneTreeEditor::_notification(int p_what) {
  587. switch (p_what) {
  588. case NOTIFICATION_ENTER_TREE: {
  589. get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  590. get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  591. get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  592. get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  593. get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), varray(), CONNECT_DEFERRED);
  594. tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  595. _update_tree();
  596. } break;
  597. case NOTIFICATION_EXIT_TREE: {
  598. get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  599. get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  600. get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  601. get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  602. tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  603. get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
  604. } break;
  605. case NOTIFICATION_THEME_CHANGED: {
  606. _update_tree();
  607. } break;
  608. }
  609. }
  610. TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
  611. if (!p_node) {
  612. return nullptr;
  613. }
  614. NodePath np = p_node->get_metadata(0);
  615. if (np == p_path) {
  616. return p_node;
  617. }
  618. TreeItem *children = p_node->get_first_child();
  619. while (children) {
  620. TreeItem *n = _find(children, p_path);
  621. if (n) {
  622. return n;
  623. }
  624. children = children->get_next();
  625. }
  626. return nullptr;
  627. }
  628. void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
  629. ERR_FAIL_COND(blocked > 0);
  630. if (pending_test_update) {
  631. _test_update_tree();
  632. }
  633. if (tree_dirty) {
  634. _update_tree();
  635. }
  636. if (selected == p_node) {
  637. return;
  638. }
  639. TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
  640. if (item) {
  641. if (auto_expand_selected) {
  642. // Make visible when it's collapsed.
  643. TreeItem *node = item->get_parent();
  644. while (node && node != tree->get_root()) {
  645. node->set_collapsed(false);
  646. node = node->get_parent();
  647. }
  648. item->select(0);
  649. item->set_as_cursor(0);
  650. selected = p_node;
  651. tree->ensure_cursor_is_visible();
  652. }
  653. } else {
  654. if (!p_node) {
  655. selected = nullptr;
  656. }
  657. _update_tree();
  658. selected = p_node;
  659. }
  660. if (p_emit_selected) {
  661. emit_signal(SNAME("node_selected"));
  662. }
  663. }
  664. void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
  665. Object *o = ObjectDB::get_instance(p_node);
  666. ERR_FAIL_COND(!o);
  667. Node *n = Object::cast_to<Node>(o);
  668. ERR_FAIL_COND(!n);
  669. TreeItem *item = _find(tree->get_root(), n->get_path());
  670. ERR_FAIL_COND(!item);
  671. n->set_name(p_name);
  672. item->set_metadata(0, n->get_path());
  673. item->set_text(0, p_name);
  674. }
  675. void SceneTreeEditor::_renamed() {
  676. TreeItem *which = tree->get_edited();
  677. ERR_FAIL_COND(!which);
  678. NodePath np = which->get_metadata(0);
  679. Node *n = get_node(np);
  680. ERR_FAIL_COND(!n);
  681. // Empty node names are not allowed, so resets it to previous text and show warning
  682. if (which->get_text(0).strip_edges().is_empty()) {
  683. which->set_text(0, n->get_name());
  684. EditorNode::get_singleton()->show_warning(TTR("No name provided."));
  685. return;
  686. }
  687. String raw_new_name = which->get_text(0);
  688. String new_name = raw_new_name.validate_node_name();
  689. if (new_name != raw_new_name) {
  690. error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::invalid_node_name_characters);
  691. error->popup_centered();
  692. if (new_name.is_empty()) {
  693. which->set_text(0, n->get_name());
  694. return;
  695. }
  696. which->set_text(0, new_name);
  697. }
  698. if (new_name == n->get_name()) {
  699. return;
  700. }
  701. // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
  702. new_name = new_name.strip_edges();
  703. if (n->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name) != nullptr) {
  704. error->set_text(TTR("Another node already uses this unique name in the scene."));
  705. error->popup_centered();
  706. which->set_text(0, n->get_name());
  707. return;
  708. }
  709. if (!undo_redo) {
  710. n->set_name(new_name);
  711. which->set_metadata(0, n->get_path());
  712. emit_signal(SNAME("node_renamed"));
  713. } else {
  714. undo_redo->create_action(TTR("Rename Node"));
  715. emit_signal(SNAME("node_prerename"), n, new_name);
  716. undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
  717. undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
  718. undo_redo->commit_action();
  719. }
  720. }
  721. Node *SceneTreeEditor::get_selected() {
  722. return selected;
  723. }
  724. void SceneTreeEditor::set_marked(const Set<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
  725. if (tree_dirty) {
  726. _update_tree();
  727. }
  728. marked = p_marked;
  729. marked_selectable = p_selectable;
  730. marked_children_selectable = p_children_selectable;
  731. _update_tree();
  732. }
  733. void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
  734. Set<Node *> s;
  735. if (p_marked) {
  736. s.insert(p_marked);
  737. }
  738. set_marked(s, p_selectable, p_children_selectable);
  739. }
  740. void SceneTreeEditor::set_filter(const String &p_filter) {
  741. filter = p_filter;
  742. _update_tree(true);
  743. }
  744. String SceneTreeEditor::get_filter() const {
  745. return filter;
  746. }
  747. void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
  748. display_foreign = p_display;
  749. _update_tree();
  750. }
  751. void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
  752. valid_types = p_valid;
  753. }
  754. void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
  755. editor_selection = p_selection;
  756. tree->set_select_mode(Tree::SELECT_MULTI);
  757. tree->set_cursor_can_exit_tree(false);
  758. editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
  759. }
  760. void SceneTreeEditor::_update_selection(TreeItem *item) {
  761. ERR_FAIL_COND(!item);
  762. NodePath np = item->get_metadata(0);
  763. if (!has_node(np)) {
  764. return;
  765. }
  766. Node *n = get_node(np);
  767. if (!n) {
  768. return;
  769. }
  770. if (editor_selection->is_selected(n)) {
  771. item->select(0);
  772. } else {
  773. item->deselect(0);
  774. }
  775. TreeItem *c = item->get_first_child();
  776. while (c) {
  777. _update_selection(c);
  778. c = c->get_next();
  779. }
  780. }
  781. void SceneTreeEditor::_selection_changed() {
  782. if (!editor_selection) {
  783. return;
  784. }
  785. TreeItem *root = tree->get_root();
  786. if (!root) {
  787. return;
  788. }
  789. _update_selection(root);
  790. }
  791. void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
  792. if (updating_tree) {
  793. return;
  794. }
  795. if (!can_rename) {
  796. return;
  797. }
  798. TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
  799. if (!ti) {
  800. return;
  801. }
  802. bool collapsed = ti->is_collapsed();
  803. NodePath np = ti->get_metadata(0);
  804. Node *n = get_node(np);
  805. ERR_FAIL_COND(!n);
  806. n->set_display_folded(collapsed);
  807. }
  808. Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
  809. if (!can_rename) {
  810. return Variant(); //not editable tree
  811. }
  812. if (tree->get_button_id_at_position(p_point) != -1) {
  813. return Variant(); //dragging from button
  814. }
  815. Vector<Node *> selected;
  816. Vector<Ref<Texture2D>> icons;
  817. TreeItem *next = tree->get_next_selected(nullptr);
  818. while (next) {
  819. NodePath np = next->get_metadata(0);
  820. Node *n = get_node(np);
  821. if (n) {
  822. // Only allow selection if not part of an instantiated scene.
  823. if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_scene_file_path().is_empty()) {
  824. selected.push_back(n);
  825. icons.push_back(next->get_icon(0));
  826. }
  827. }
  828. next = tree->get_next_selected(next);
  829. }
  830. if (selected.is_empty()) {
  831. return Variant();
  832. }
  833. VBoxContainer *vb = memnew(VBoxContainer);
  834. Array objs;
  835. int list_max = 10;
  836. float opacity_step = 1.0f / list_max;
  837. float opacity_item = 1.0f;
  838. for (int i = 0; i < selected.size(); i++) {
  839. if (i < list_max) {
  840. HBoxContainer *hb = memnew(HBoxContainer);
  841. TextureRect *tf = memnew(TextureRect);
  842. tf->set_texture(icons[i]);
  843. tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
  844. hb->add_child(tf);
  845. Label *label = memnew(Label(selected[i]->get_name()));
  846. hb->add_child(label);
  847. vb->add_child(hb);
  848. hb->set_modulate(Color(1, 1, 1, opacity_item));
  849. opacity_item -= opacity_step;
  850. }
  851. NodePath p = selected[i]->get_path();
  852. objs.push_back(p);
  853. }
  854. set_drag_preview(vb);
  855. Dictionary drag_data;
  856. drag_data["type"] = "nodes";
  857. drag_data["nodes"] = objs;
  858. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  859. emit_signal(SNAME("nodes_dragged"));
  860. return drag_data;
  861. }
  862. bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
  863. return (script_types->find(p_type));
  864. }
  865. bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
  866. if (!can_rename) {
  867. return false; //not editable tree
  868. }
  869. Dictionary d = p_data;
  870. if (!d.has("type")) {
  871. return false;
  872. }
  873. TreeItem *item = tree->get_item_at_position(p_point);
  874. if (!item) {
  875. return false;
  876. }
  877. int section = tree->get_drop_section_at_position(p_point);
  878. if (section < -1 || (section == -1 && !item->get_parent())) {
  879. return false;
  880. }
  881. if (String(d["type"]) == "files") {
  882. Vector<String> files = d["files"];
  883. if (files.size() == 0) {
  884. return false; //weird
  885. }
  886. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
  887. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  888. return true;
  889. }
  890. bool scene_drop = true;
  891. for (int i = 0; i < files.size(); i++) {
  892. String file = files[i];
  893. String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
  894. if (ftype != "PackedScene") {
  895. scene_drop = false;
  896. break;
  897. }
  898. }
  899. if (scene_drop) {
  900. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  901. } else {
  902. if (files.size() > 1) {
  903. return false;
  904. }
  905. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  906. }
  907. return true;
  908. }
  909. if (String(d["type"]) == "script_list_element") {
  910. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  911. if (se) {
  912. String sp = se->get_edited_resource()->get_path();
  913. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  914. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  915. return true;
  916. }
  917. }
  918. }
  919. return String(d["type"]) == "nodes" && filter.is_empty();
  920. }
  921. void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
  922. if (!can_drop_data_fw(p_point, p_data, p_from)) {
  923. return;
  924. }
  925. TreeItem *item = tree->get_item_at_position(p_point);
  926. if (!item) {
  927. return;
  928. }
  929. int section = tree->get_drop_section_at_position(p_point);
  930. if (section < -1) {
  931. return;
  932. }
  933. NodePath np = item->get_metadata(0);
  934. Node *n = get_node(np);
  935. if (!n) {
  936. return;
  937. }
  938. Dictionary d = p_data;
  939. if (String(d["type"]) == "nodes") {
  940. Array nodes = d["nodes"];
  941. emit_signal(SNAME("nodes_rearranged"), nodes, np, section);
  942. }
  943. if (String(d["type"]) == "files") {
  944. Vector<String> files = d["files"];
  945. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
  946. if (_is_script_type(ftype)) {
  947. emit_signal(SNAME("script_dropped"), files[0], np);
  948. } else {
  949. emit_signal(SNAME("files_dropped"), files, np, section);
  950. }
  951. }
  952. if (String(d["type"]) == "script_list_element") {
  953. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  954. if (se) {
  955. String sp = se->get_edited_resource()->get_path();
  956. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  957. emit_signal(SNAME("script_dropped"), sp, np);
  958. }
  959. }
  960. }
  961. }
  962. void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {
  963. emit_signal(SNAME("rmb_pressed"), tree->get_screen_position() + p_pos);
  964. }
  965. void SceneTreeEditor::update_warning() {
  966. _warning_changed(nullptr);
  967. }
  968. void SceneTreeEditor::_warning_changed(Node *p_for_node) {
  969. //should use a timer
  970. update_timer->start();
  971. }
  972. void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) {
  973. if (p_update_settings) {
  974. EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto);
  975. }
  976. auto_expand_selected = p_auto;
  977. }
  978. void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
  979. connect_to_script_mode = p_enable;
  980. update_tree();
  981. }
  982. void SceneTreeEditor::set_connecting_signal(bool p_enable) {
  983. connecting_signal = p_enable;
  984. update_tree();
  985. }
  986. void SceneTreeEditor::_bind_methods() {
  987. ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat.
  988. ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
  989. ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
  990. ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
  991. ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
  992. ClassDB::bind_method(D_METHOD("_drop_data_fw"), &SceneTreeEditor::drop_data_fw);
  993. ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
  994. ADD_SIGNAL(MethodInfo("node_selected"));
  995. ADD_SIGNAL(MethodInfo("node_renamed"));
  996. ADD_SIGNAL(MethodInfo("node_prerename"));
  997. ADD_SIGNAL(MethodInfo("node_changed"));
  998. ADD_SIGNAL(MethodInfo("nodes_dragged"));
  999. ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  1000. ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  1001. ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
  1002. ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
  1003. ADD_SIGNAL(MethodInfo("open"));
  1004. ADD_SIGNAL(MethodInfo("open_script"));
  1005. }
  1006. SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
  1007. undo_redo = nullptr;
  1008. selected = nullptr;
  1009. can_rename = p_can_rename;
  1010. can_open_instance = p_can_open_instance;
  1011. editor_selection = nullptr;
  1012. if (p_label) {
  1013. Label *label = memnew(Label);
  1014. label->set_theme_type_variation("HeaderSmall");
  1015. label->set_position(Point2(10, 0));
  1016. label->set_text(TTR("Scene Tree (Nodes):"));
  1017. add_child(label);
  1018. }
  1019. tree = memnew(Tree);
  1020. tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
  1021. tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
  1022. tree->set_begin(Point2(0, p_label ? 18 : 0));
  1023. tree->set_end(Point2(0, 0));
  1024. tree->set_allow_reselect(true);
  1025. tree->add_theme_constant_override("button_margin", 0);
  1026. add_child(tree);
  1027. tree->set_drag_forwarding(this);
  1028. if (p_can_rename) {
  1029. tree->set_allow_rmb_select(true);
  1030. tree->connect("item_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
  1031. tree->connect("empty_tree_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
  1032. }
  1033. tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
  1034. tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed));
  1035. tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
  1036. tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
  1037. tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
  1038. error = memnew(AcceptDialog);
  1039. add_child(error);
  1040. warning = memnew(AcceptDialog);
  1041. add_child(warning);
  1042. warning->set_title(TTR("Node Configuration Warning!"));
  1043. last_hash = 0;
  1044. blocked = 0;
  1045. update_timer = memnew(Timer);
  1046. update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree), varray(false));
  1047. update_timer->set_one_shot(true);
  1048. update_timer->set_wait_time(0.5);
  1049. add_child(update_timer);
  1050. script_types = memnew(List<StringName>);
  1051. ClassDB::get_inheriters_from_class("Script", script_types);
  1052. }
  1053. SceneTreeEditor::~SceneTreeEditor() {
  1054. memdelete(script_types);
  1055. }
  1056. /******** DIALOG *********/
  1057. void SceneTreeDialog::popup_scenetree_dialog() {
  1058. popup_centered_clamped(Size2(350, 700) * EDSCALE);
  1059. }
  1060. void SceneTreeDialog::_update_theme() {
  1061. filter->set_right_icon(tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
  1062. }
  1063. void SceneTreeDialog::_notification(int p_what) {
  1064. switch (p_what) {
  1065. case NOTIFICATION_VISIBILITY_CHANGED: {
  1066. if (is_visible()) {
  1067. tree->update_tree();
  1068. }
  1069. } break;
  1070. case NOTIFICATION_ENTER_TREE: {
  1071. connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
  1072. _update_theme();
  1073. } break;
  1074. case NOTIFICATION_THEME_CHANGED: {
  1075. _update_theme();
  1076. } break;
  1077. case NOTIFICATION_EXIT_TREE: {
  1078. disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
  1079. } break;
  1080. }
  1081. }
  1082. void SceneTreeDialog::_cancel() {
  1083. hide();
  1084. }
  1085. void SceneTreeDialog::_select() {
  1086. if (tree->get_selected()) {
  1087. emit_signal(SNAME("selected"), tree->get_selected()->get_path());
  1088. hide();
  1089. }
  1090. }
  1091. void SceneTreeDialog::_filter_changed(const String &p_filter) {
  1092. tree->set_filter(p_filter);
  1093. }
  1094. void SceneTreeDialog::_bind_methods() {
  1095. ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
  1096. ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
  1097. }
  1098. SceneTreeDialog::SceneTreeDialog() {
  1099. set_title(TTR("Select a Node"));
  1100. VBoxContainer *vbc = memnew(VBoxContainer);
  1101. add_child(vbc);
  1102. filter = memnew(LineEdit);
  1103. filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  1104. filter->set_placeholder(TTR("Filter nodes"));
  1105. filter->set_clear_button_enabled(true);
  1106. filter->add_theme_constant_override("minimum_character_width", 0);
  1107. filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
  1108. vbc->add_child(filter);
  1109. tree = memnew(SceneTreeEditor(false, false, true));
  1110. tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  1111. tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
  1112. vbc->add_child(tree);
  1113. }
  1114. SceneTreeDialog::~SceneTreeDialog() {
  1115. }