gl_manager_x11.h 4.5 KB

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  1. /*************************************************************************/
  2. /* gl_manager_x11.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GL_MANAGER_X11_H
  31. #define GL_MANAGER_X11_H
  32. #ifdef X11_ENABLED
  33. #ifdef GLES3_ENABLED
  34. #include "core/os/os.h"
  35. #include "core/templates/local_vector.h"
  36. #include "servers/display_server.h"
  37. #include <X11/Xlib.h>
  38. #include <X11/extensions/Xrender.h>
  39. struct GLManager_X11_Private;
  40. class GLManager_X11 {
  41. public:
  42. enum ContextType {
  43. GLES_3_0_COMPATIBLE,
  44. };
  45. private:
  46. // any data specific to the window
  47. struct GLWindow {
  48. bool in_use = false;
  49. // the external ID .. should match the GL window number .. unused I think
  50. DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID;
  51. int width = 0;
  52. int height = 0;
  53. ::Window x11_window;
  54. int gldisplay_id = 0;
  55. };
  56. struct GLDisplay {
  57. GLDisplay() { context = nullptr; }
  58. ~GLDisplay();
  59. GLManager_X11_Private *context = nullptr;
  60. ::Display *x11_display;
  61. XVisualInfo x_vi;
  62. XSetWindowAttributes x_swa;
  63. unsigned long x_valuemask;
  64. };
  65. // just for convenience, window and display struct
  66. struct XWinDisp {
  67. ::Window x11_window;
  68. ::Display *x11_display;
  69. } _x_windisp;
  70. LocalVector<GLWindow> _windows;
  71. LocalVector<GLDisplay> _displays;
  72. GLWindow *_current_window = nullptr;
  73. void _internal_set_current_window(GLWindow *p_win);
  74. GLWindow &get_window(unsigned int id) { return _windows[id]; }
  75. const GLWindow &get_window(unsigned int id) const { return _windows[id]; }
  76. const GLDisplay &get_current_display() const { return _displays[_current_window->gldisplay_id]; }
  77. const GLDisplay &get_display(unsigned int id) { return _displays[id]; }
  78. bool double_buffer;
  79. bool direct_render;
  80. int glx_minor, glx_major;
  81. bool use_vsync;
  82. ContextType context_type;
  83. private:
  84. int _find_or_create_display(Display *p_x11_display);
  85. Error _create_context(GLDisplay &gl_display);
  86. public:
  87. Error window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height);
  88. void window_destroy(DisplayServer::WindowID p_window_id);
  89. void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
  90. void release_current();
  91. void make_current();
  92. void swap_buffers();
  93. void window_make_current(DisplayServer::WindowID p_window_id);
  94. Error initialize();
  95. void set_use_vsync(bool p_use);
  96. bool is_using_vsync() const;
  97. GLManager_X11(const Vector2i &p_size, ContextType p_context_type);
  98. ~GLManager_X11();
  99. };
  100. #endif // GLES3_ENABLED
  101. #endif // X11_ENABLED
  102. #endif // GL_MANAGER_X11_H