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- /*************************************************************************/
- /* animation_tree_player.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "animation_tree_player.h"
- #include "animation_player.h"
- #include "scene/scene_string_names.h"
- void AnimationTreePlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
- if (animation_process_mode == p_mode)
- return;
- bool pr = processing;
- if (pr)
- _set_process(false);
- animation_process_mode = p_mode;
- if (pr)
- _set_process(true);
- }
- AnimationTreePlayer::AnimationProcessMode AnimationTreePlayer::get_animation_process_mode() const{
- return animation_process_mode;
- }
- void AnimationTreePlayer::_set_process(bool p_process, bool p_force)
- {
- if (processing == p_process && !p_force)
- return;
- switch (animation_process_mode) {
- case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break;
- case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break;
- }
- processing = p_process;
- }
- bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) {
- if (String(p_name)=="base_path") {
- set_base_path(p_value);
- return true;
- }
- if (String(p_name)=="master_player") {
- set_master_player(p_value);
- return true;
- }
- if(String(p_name) == SceneStringNames::get_singleton()->playback_active) {
- set_active(p_value);
- return true;
- }
- if (String(p_name)!="data")
- return false;
- Dictionary data=p_value;
- Array nodes=data.get_valid("nodes");
- for(int i=0;i<nodes.size();i++) {
- Dictionary node = nodes[i];
- StringName id = node.get_valid("id");
- Point2 pos = node.get_valid("pos");
- NodeType nt=NODE_MAX;
- String type = node.get_valid("type");
- if (type=="output")
- nt=NODE_OUTPUT;
- else if (type=="animation")
- nt=NODE_ANIMATION;
- else if (type=="oneshot")
- nt=NODE_ONESHOT;
- else if (type=="mix")
- nt=NODE_MIX;
- else if (type=="blend2")
- nt=NODE_BLEND2;
- else if (type=="blend3")
- nt=NODE_BLEND3;
- else if (type=="blend4")
- nt=NODE_BLEND4;
- else if (type=="timescale")
- nt=NODE_TIMESCALE;
- else if (type=="timeseek")
- nt=NODE_TIMESEEK;
- else if (type=="transition")
- nt=NODE_TRANSITION;
- ERR_FAIL_COND_V(nt==NODE_MAX,false);
- if (nt!=NODE_OUTPUT)
- add_node(nt,id);
- node_set_pos(id,pos);
- switch(nt) {
- case NODE_OUTPUT: {
- } break;
- case NODE_ANIMATION: {
- if (node.has("from"))
- animation_node_set_master_animation(id,node.get_valid("from"));
- else
- animation_node_set_animation(id,node.get_valid("animation"));
- } break;
- case NODE_ONESHOT: {
- oneshot_node_set_fadein_time(id,node.get_valid("fade_in"));
- oneshot_node_set_fadeout_time(id,node.get_valid("fade_out"));
- oneshot_node_set_mix_mode(id,node.get_valid("mix"));
- oneshot_node_set_autorestart(id,node.get_valid("autorestart"));
- oneshot_node_set_autorestart_delay(id,node.get_valid("autorestart_delay"));
- oneshot_node_set_autorestart_random_delay(id,node.get_valid("autorestart_random_delay"));
- Array filters= node.get_valid("filter");
- for(int i=0;i<filters.size();i++) {
- oneshot_node_set_filter_path(id,filters[i],true);
- }
- } break;
- case NODE_MIX: {
- mix_node_set_amount(id,node.get_valid("mix"));
- } break;
- case NODE_BLEND2: {
- blend2_node_set_amount(id,node.get_valid("blend"));
- Array filters= node.get_valid("filter");
- for(int i=0;i<filters.size();i++) {
- blend2_node_set_filter_path(id,filters[i],true);
- }
- } break;
- case NODE_BLEND3: {
- blend3_node_set_amount(id,node.get_valid("blend"));
- } break;
- case NODE_BLEND4: {
- blend4_node_set_amount(id,node.get_valid("blend"));
- } break;
- case NODE_TIMESCALE: {
- timescale_node_set_scale(id,node.get_valid("scale"));
- } break;
- case NODE_TIMESEEK: {
- } break;
- case NODE_TRANSITION: {
- transition_node_set_xfade_time(id,node.get_valid("xfade"));
- Array transitions = node.get_valid("transitions");
- transition_node_set_input_count(id,transitions.size());
- for(int x=0;x<transitions.size();x++) {
- Dictionary d =transitions[x];
- bool aa = d.get_valid("auto_advance");
- transition_node_set_input_auto_advance(id,x,aa);
- }
- } break;
- default: {};
- }
- }
- Array connections = data.get_valid("connections");
- ERR_FAIL_COND_V(connections.size()%3,false);
- int cc=connections.size()/3;
- for(int i=0;i<cc;i++) {
- StringName src = connections[i*3+0];
- StringName dst = connections[i*3+1];
- int dst_in = connections[i*3+2];
- connect(src,dst,dst_in);
- }
- set_active(data.get_valid("active"));
- set_master_player(data.get_valid("master"));
- return true;
- }
- bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const {
- if (String(p_name)=="base_path") {
- r_ret=base_path;
- return true;
- }
- if (String(p_name)=="master_player") {
- r_ret=master;
- return true;
- }
- if (String(p_name) == "playback/active") {
- r_ret=is_active();
- return true;
- }
- if (String(p_name)!="data")
- return false;
- Dictionary data;
- Array nodes;
- for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
- NodeBase *n = node_map[E->key()];
- Dictionary node;
- node["id"]=E->key();
- node["pos"]=n->pos;
- switch(n->type) {
- case NODE_OUTPUT: node["type"]= "output"; break;
- case NODE_ANIMATION: node["type"]= "animation"; break;
- case NODE_ONESHOT: node["type"]= "oneshot"; break;
- case NODE_MIX: node["type"]= "mix"; break;
- case NODE_BLEND2: node["type"]= "blend2"; break;
- case NODE_BLEND3: node["type"]= "blend3"; break;
- case NODE_BLEND4: node["type"]= "blend4"; break;
- case NODE_TIMESCALE: node["type"]= "timescale"; break;
- case NODE_TIMESEEK: node["type"]= "timeseek"; break;
- case NODE_TRANSITION: node["type"]= "transition"; break;
- default: node["type"]= ""; break;
- }
- switch(n->type) {
- case NODE_OUTPUT: {
- } break;
- case NODE_ANIMATION: {
- AnimationNode *an = static_cast<AnimationNode*>(n);
- if (master!=NodePath() && an->from!="") {
- node["from"]=an->from;
- } else {
- node["animation"]=an->animation;
- }
- } break;
- case NODE_ONESHOT: {
- OneShotNode *osn = static_cast<OneShotNode*>(n);
- node["fade_in"]=osn->fade_in;
- node["fade_out"]=osn->fade_out;
- node["mix"]=osn->mix;
- node["autorestart"]=osn->autorestart;
- node["autorestart_delay"]=osn->autorestart_delay;
- node["autorestart_random_delay"]=osn->autorestart_random_delay;
- Array k;
- List<NodePath> keys;
- osn->filter.get_key_list(&keys);
- k.resize(keys.size());
- int i=0;
- for(List<NodePath>::Element *E=keys.front();E;E=E->next()) {
- k[i++]=E->get();
- }
- node["filter"]=k;
- } break;
- case NODE_MIX: {
- MixNode *mn = static_cast<MixNode*>(n);
- node["mix"]=mn->amount;
- } break;
- case NODE_BLEND2: {
- Blend2Node *bn = static_cast<Blend2Node*>(n);
- node["blend"]=bn->value;
- Array k;
- List<NodePath> keys;
- bn->filter.get_key_list(&keys);
- k.resize(keys.size());
- int i=0;
- for(List<NodePath>::Element *E=keys.front();E;E=E->next()) {
- k[i++]=E->get();
- }
- node["filter"]=k;
- } break;
- case NODE_BLEND3: {
- Blend3Node *bn = static_cast<Blend3Node*>(n);
- node["blend"]=bn->value;
- } break;
- case NODE_BLEND4: {
- Blend4Node *bn = static_cast<Blend4Node*>(n);
- node["blend"]=bn->value;
- } break;
- case NODE_TIMESCALE: {
- TimeScaleNode *tsn = static_cast<TimeScaleNode*>(n);
- node["scale"]=tsn->scale;
- } break;
- case NODE_TIMESEEK: {
- } break;
- case NODE_TRANSITION: {
- TransitionNode *tn = static_cast<TransitionNode*>(n);
- node["xfade"]=tn->xfade;
- Array transitions;
- for(int i=0;i<tn->input_data.size();i++) {
- Dictionary d;
- d["auto_advance"]=tn->input_data[i].auto_advance;
- transitions.push_back(d);
- }
- node["transitions"]=transitions;
- } break;
- default: {};
- }
- nodes.push_back(node);
- }
- data["nodes"]=nodes;
- //connectiosn
- List<Connection> connections;
- get_connection_list(&connections);
- Array connections_arr;
- connections_arr.resize(connections.size()*3);
- int idx=0;
- for (List<Connection>::Element *E=connections.front();E;E=E->next()) {
- connections_arr.set(idx+0,E->get().src_node);
- connections_arr.set(idx+1,E->get().dst_node);
- connections_arr.set(idx+2,E->get().dst_input);
- idx+=3;
- }
- data["connections"]=connections_arr;
- data["active"]=active;
- data["master"]=master;
- r_ret=data;
- return true;
- }
- void AnimationTreePlayer::_get_property_list( List<PropertyInfo> *p_list) const {
- p_list->push_back( PropertyInfo(Variant::NODE_PATH,"base_path" ) );
- p_list->push_back( PropertyInfo(Variant::NODE_PATH,"master_player" ) );
- p_list->push_back( PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_NETWORK) );
- }
- void AnimationTreePlayer::advance(float p_time) {
- _process_animation(p_time);
- }
- void AnimationTreePlayer::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (!processing) {
- //make sure that a previous process state was not saved
- //only process if "processing" is set
- set_fixed_process(false);
- set_process(false);
- }
- } break;
- case NOTIFICATION_READY: {
- dirty_caches=true;
- if (master!=NodePath()) {
- _update_sources();
- }
- } break;
- case NOTIFICATION_PROCESS: {
- if (animation_process_mode==ANIMATION_PROCESS_FIXED)
- break;
- if (processing)
- _process_animation( get_process_delta_time() );
- } break;
- case NOTIFICATION_FIXED_PROCESS: {
- if (animation_process_mode==ANIMATION_PROCESS_IDLE)
- break;
- if (processing)
- _process_animation(get_fixed_process_delta_time());
- } break;
- }
- }
- float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) {
- ERR_FAIL_COND_V(!node_map.has(p_node), 0);
- NodeBase *nb=node_map[p_node];
- //transform to seconds...
- switch(nb->type) {
- case NODE_OUTPUT: {
- NodeOut *on = static_cast<NodeOut*>(nb);
- return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
- } break;
- case NODE_ANIMATION: {
- AnimationNode *an = static_cast<AnimationNode*>(nb);
- float rem = 0;
- if (!an->animation.is_null()) {
- // float pos = an->time;
- // float delta = p_time;
- // const Animation *a = an->animation.operator->();
- if (p_seek) {
- an->time=p_time;
- an->step=0;
- } else {
- an->time+=p_time;
- an->step=p_time;
- }
- float anim_size = an->animation->get_length();
- if (an->animation->has_loop()) {
- if (anim_size)
- an->time=Math::fposmod(an->time,anim_size);
- } else if (an->time > anim_size) {
- an->time=anim_size;
- }
- an->skip=true;
- for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) {
- if (p_filter && p_filter->has(an->animation->track_get_path(E->get().local_track))) {
- if (p_reverse_weight<0)
- E->get().weight=0;
- else
- E->get().weight=p_reverse_weight;
- } else {
- E->get().weight=p_weight;
- }
- if (E->get().weight>CMP_EPSILON)
- an->skip=false;
- }
- rem = anim_size - an->time;
- }
- if (!(*r_prev_anim))
- active_list=an;
- else
- (*r_prev_anim)->next=an;
- an->next=NULL;
- *r_prev_anim=an;
- return rem;
- } break;
- case NODE_ONESHOT: {
- OneShotNode *osn = static_cast<OneShotNode*>(nb);
- if (!osn->active) {
- //make it as if this node doesn't exist, pass input 0 by.
- return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
- }
- float os_seek = p_seek;
- if (p_seek)
- osn->time=p_time;
- if (osn->start) {
- osn->time=0;
- os_seek = true;
- }
- float blend;
- if (osn->time<osn->fade_in) {
- if (osn->fade_in>0)
- blend = osn->time/osn->fade_in;
- else
- blend=0; //wtf
- } else if (!osn->start && osn->remaining<osn->fade_out) {
- if (osn->fade_out)
- blend=(osn->remaining/osn->fade_out);
- else
- blend=1.0;
- } else
- blend=1.0;
- float main_rem;
- float os_rem;
- if (!osn->filter.empty()) {
- main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek,&osn->filter,p_weight);
- os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,os_seek,&osn->filter,-1);
- } else {
- main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek);
- os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,os_seek);
- }
- if (osn->start) {
- osn->remaining=os_rem;
- osn->start=false;
- }
- if (!p_seek) {
- osn->time+=p_time;
- osn->remaining=os_rem;
- if (osn->remaining<=0)
- osn->active=false;
- }
- return MAX(main_rem,osn->remaining);
- } break;
- case NODE_MIX: {
- MixNode *mn = static_cast<MixNode*>(nb);
- float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
- _process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,p_seek,p_filter,p_reverse_weight);
- return rem;
- } break;
- case NODE_BLEND2: {
- Blend2Node *bn = static_cast<Blend2Node*>(nb);
- float rem;
- if (!bn->filter.empty()) {
- rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,&bn->filter,p_weight);
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,&bn->filter,-1);
- } else {
- rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value);
- }
- return rem;
- } break;
- case NODE_BLEND3: {
- Blend3Node *bn = static_cast<Blend3Node*>(nb);
- float rem;
- float blend, lower_blend, upper_blend;
- if (bn->value < 0) {
- lower_blend = -bn->value;
- blend = 1.0 - lower_blend;
- upper_blend = 0;
- } else {
- lower_blend = 0;
- blend = 1.0 - bn->value;
- upper_blend = bn->value;
- }
- rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek,p_filter,p_reverse_weight*blend);
- _process_node(bn->inputs[2].node,r_prev_anim,p_weight*upper_blend,p_time,p_seek,p_filter,p_reverse_weight*upper_blend);
- _process_node(bn->inputs[0].node,r_prev_anim,p_weight*lower_blend,p_time,p_seek,p_filter,p_reverse_weight*lower_blend);
- return rem;
- } break;
- case NODE_BLEND4: {
- Blend4Node *bn = static_cast<Blend4Node*>(nb);
- float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x));
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,p_seek,p_filter,p_reverse_weight*bn->value.x);
- float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y));
- _process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,p_seek,p_filter,p_reverse_weight*bn->value.y);
- return MAX(rem,rem2);
- } break;
- case NODE_TIMESCALE: {
- TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb);
- float rem;
- if (p_seek)
- rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,true,p_filter,p_reverse_weight);
- else
- rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,false,p_filter,p_reverse_weight);
- if (tsn->scale == 0)
- return INFINITY;
- else
- return rem / tsn->scale;
- } break;
- case NODE_TIMESEEK: {
- TimeSeekNode *tsn = static_cast<TimeSeekNode*>(nb);
- if (tsn->seek_pos>=0 && !p_seek) {
- p_time = tsn->seek_pos;
- p_seek = true;
- }
- tsn->seek_pos=-1;
- return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
- } break;
- case NODE_TRANSITION: {
- TransitionNode *tn = static_cast<TransitionNode*>(nb);
- if (tn->prev<0) { // process current animation, check for transition
- float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
- if (p_seek)
- tn->time=p_time;
- else
- tn->time+=p_time;
- if (tn->input_data[tn->current].auto_advance && rem <= tn->xfade) {
- tn->set_current((tn->current+1) % tn->inputs.size());
- }
- return rem;
- } else { // cross-fading from tn->prev to tn->current
- float blend = tn->xfade? (tn->prev_xfading/tn->xfade) : 1;
- float rem;
- if (!p_seek && tn->switched) { //just switched, seek to start of current
- rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,p_filter,p_reverse_weight*(1.0-blend));
- } else {
- rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,p_seek,p_filter,p_reverse_weight*(1.0-blend));
- }
- tn->switched=false;
- if (p_seek) { // don't seek prev animation
- _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,false,p_filter,p_reverse_weight*blend);
- tn->time=p_time;
- } else {
- _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,false,p_filter,p_reverse_weight*blend);
- tn->time+=p_time;
- tn->prev_xfading-=p_time;
- if (tn->prev_xfading<0) {
- tn->prev=-1;
- }
- }
- return rem;
- }
- } break;
- default: {}
- }
- return 0;
- }
- void AnimationTreePlayer::_process_animation(float p_delta) {
- if (last_error!=CONNECT_OK)
- return;
- if (dirty_caches)
- _recompute_caches();
- active_list=NULL;
- AnimationNode *prev=NULL;
- if (reset_request) {
- _process_node(out_name,&prev, 1.0, 0, true);
- reset_request=false;
- } else
- _process_node(out_name,&prev, 1.0, p_delta);
- if (dirty_caches) {
- //some animation changed.. ignore this pass
- return;
- }
- //update the tracks..
- /* STEP 1 CLEAR TRACKS */
- for(TrackMap::Element *E=track_map.front();E;E=E->next()) {
- Track &t = E->get();
- t.loc.zero();
- t.rot=Quat();
- t.scale.x=0;
- t.scale.y=0;
- t.scale.z=0;
- Variant value = t.node->get(t.property);
- value.zero();
- t.node->set(t.property, value);
- }
- /* STEP 2 PROCESS ANIMATIONS */
- AnimationNode *anim_list=active_list;
- Quat empty_rot;
- while(anim_list) {
- if (!anim_list->animation.is_null() && !anim_list->skip) {
- //check if animation is meaningful
- Animation *a = anim_list->animation.operator->();
- for(List<AnimationNode::TrackRef>::Element *E=anim_list->tref.front();E;E=E->next()) {
- AnimationNode::TrackRef &tr = E->get();
- if (tr.track==NULL || tr.local_track<0 || tr.weight < CMP_EPSILON)
- continue;
- float blend=tr.weight;
- switch(a->track_get_type(tr.local_track)) {
- case Animation::TYPE_TRANSFORM: { ///< Transform a node or a bone.
- Vector3 loc;
- Quat rot;
- Vector3 scale;
- a->transform_track_interpolate(tr.local_track,anim_list->time,&loc,&rot,&scale);
- tr.track->loc+=loc*blend;
- scale.x-=1.0;
- scale.y-=1.0;
- scale.z-=1.0;
- tr.track->scale+=scale*blend;
- tr.track->rot = tr.track->rot * empty_rot.slerp(rot,blend);
- } break;
- case Animation::TYPE_VALUE: { ///< Set a value in a property, can be interpolated.
- if (a->value_track_is_continuous(tr.local_track)) {
- Variant blended, value = a->value_track_interpolate(tr.local_track,anim_list->time);
- Variant::blend(tr.track->node->get(tr.track->property),value,blend,blended);
- tr.track->node->set(tr.track->property,blended);
- } else {
- List<int> indices;
- a->value_track_get_key_indices(tr.local_track,anim_list->time,anim_list->step,&indices);
- for(List<int>::Element *E=indices.front();E;E=E->next()) {
- Variant value = a->track_get_key_value(tr.local_track,E->get());
- tr.track->node->set(tr.track->property,value);
- }
- }
- } break;
- case Animation::TYPE_METHOD: { ///< Call any method on a specific node.
- List<int> indices;
- a->method_track_get_key_indices(tr.local_track,anim_list->time,anim_list->step,&indices);
- for(List<int>::Element *E=indices.front();E;E=E->next()) {
- StringName method = a->method_track_get_name(tr.local_track,E->get());
- Vector<Variant> args=a->method_track_get_params(tr.local_track,E->get());
- args.resize(VARIANT_ARG_MAX);
- tr.track->node->call(method,args[0],args[1],args[2],args[3],args[4]);
- }
- } break;
- }
- }
- }
- anim_list=anim_list->next;
- }
- /* STEP 3 APPLY TRACKS */
- for(TrackMap::Element *E=track_map.front();E;E=E->next()) {
- Track &t = E->get();
- if (!t.node)
- continue;
- if(t.property) // value track; was applied in step 2
- continue;
- Transform xform;
- xform.basis=t.rot;
- xform.origin=t.loc;
- t.scale.x+=1.0;
- t.scale.y+=1.0;
- t.scale.z+=1.0;
- xform.basis.scale(t.scale);
- if (t.bone_idx>=0) {
- if (t.skeleton)
- t.skeleton->set_bone_pose(t.bone_idx,xform);
- } else if (t.spatial) {
- t.spatial->set_transform(xform);
- }
- }
- }
- void AnimationTreePlayer::add_node(NodeType p_type, const StringName& p_node) {
- ERR_FAIL_COND( p_type == NODE_OUTPUT );
- ERR_FAIL_COND( node_map.has(p_node));
- NodeBase *n=NULL;
- switch(p_type) {
- case NODE_ANIMATION: {
- n = memnew( AnimationNode );
- } break;
- case NODE_ONESHOT: {
- n = memnew( OneShotNode );
- } break;
- case NODE_MIX: {
- n = memnew( MixNode );
- } break;
- case NODE_BLEND2: {
- n = memnew( Blend2Node );
- } break;
- case NODE_BLEND3: {
- n = memnew( Blend3Node );
- } break;
- case NODE_BLEND4: {
- n = memnew( Blend4Node );
- } break;
- case NODE_TIMESCALE: {
- n = memnew( TimeScaleNode );
- } break;
- case NODE_TIMESEEK: {
- n = memnew( TimeSeekNode );
- } break;
- case NODE_TRANSITION: {
- n = memnew( TransitionNode );
- } break;
- default: {}
- }
- //n->name+=" "+itos(p_node);
- node_map[p_node]=n;
- }
- StringName AnimationTreePlayer::node_get_input_source(const StringName& p_node,int p_input) const {
- ERR_FAIL_COND_V(!node_map.has(p_node),StringName());
- ERR_FAIL_INDEX_V( p_input,node_map[p_node]->inputs.size(),StringName() );
- return node_map[p_node]->inputs[p_input].node;
- }
- int AnimationTreePlayer::node_get_input_count(const StringName& p_node) const {
- ERR_FAIL_COND_V(!node_map.has(p_node),-1);
- return node_map[p_node]->inputs.size();
- }
- #define GET_NODE( m_type, m_cast )\
- ERR_FAIL_COND(!node_map.has(p_node));\
- ERR_EXPLAIN("Invalid parameter for node type.");\
- ERR_FAIL_COND(node_map[p_node]->type!=m_type);\
- m_cast *n = static_cast<m_cast*>( node_map[p_node] );\
- void AnimationTreePlayer::animation_node_set_animation(const StringName& p_node,const Ref<Animation>& p_animation) {
- GET_NODE( NODE_ANIMATION, AnimationNode );
- n->animation=p_animation;
- dirty_caches=true;
- }
- void AnimationTreePlayer::animation_node_set_master_animation(const StringName& p_node,const String& p_master_animation) {
- GET_NODE( NODE_ANIMATION, AnimationNode );
- n->from=p_master_animation;
- dirty_caches=true;
- if (master!=NodePath())
- _update_sources();
- }
- void AnimationTreePlayer::oneshot_node_set_fadein_time(const StringName& p_node,float p_time) {
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->fade_in=p_time;
- }
- void AnimationTreePlayer::oneshot_node_set_fadeout_time(const StringName& p_node,float p_time) {
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->fade_out=p_time;
- }
- void AnimationTreePlayer::oneshot_node_set_mix_mode(const StringName& p_node,bool p_mix) {
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->mix=p_mix;
- }
- void AnimationTreePlayer::oneshot_node_set_autorestart(const StringName& p_node,bool p_active) {
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->autorestart=p_active;
- }
- void AnimationTreePlayer::oneshot_node_set_autorestart_delay(const StringName& p_node,float p_time) {
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->autorestart_delay=p_time;
- }
- void AnimationTreePlayer::oneshot_node_set_autorestart_random_delay(const StringName& p_node,float p_time) {
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->autorestart_random_delay=p_time;
- }
- void AnimationTreePlayer::oneshot_node_start(const StringName& p_node) {
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->active=true;
- n->start=true;
- }
- void AnimationTreePlayer::oneshot_node_stop(const StringName& p_node) {
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->active=false;
- }
- void AnimationTreePlayer::oneshot_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) {
- GET_NODE( NODE_ONESHOT, OneShotNode );
- if (p_enable)
- n->filter[p_filter]=true;
- else
- n->filter.erase(p_filter);
- }
- void AnimationTreePlayer::oneshot_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->filter.get_key_list(r_paths);
- }
- void AnimationTreePlayer::mix_node_set_amount(const StringName& p_node,float p_amount) {
- GET_NODE( NODE_MIX, MixNode );
- n->amount=p_amount;
- }
- void AnimationTreePlayer::blend2_node_set_amount(const StringName& p_node,float p_amount) {
- GET_NODE( NODE_BLEND2, Blend2Node );
- n->value=p_amount;
- }
- void AnimationTreePlayer::blend2_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) {
- GET_NODE( NODE_BLEND2, Blend2Node );
- if (p_enable)
- n->filter[p_filter]=true;
- else
- n->filter.erase(p_filter);
- }
- void AnimationTreePlayer::blend2_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{
- GET_NODE( NODE_BLEND2, Blend2Node );
- n->filter.get_key_list(r_paths);
- }
- void AnimationTreePlayer::blend3_node_set_amount(const StringName& p_node,float p_amount) {
- GET_NODE( NODE_BLEND3, Blend3Node );
- n->value=p_amount;
- }
- void AnimationTreePlayer::blend4_node_set_amount(const StringName& p_node,const Vector2& p_amount) {
- GET_NODE( NODE_BLEND4, Blend4Node );
- n->value=p_amount;
- }
- void AnimationTreePlayer::timescale_node_set_scale(const StringName& p_node,float p_scale) {
- GET_NODE( NODE_TIMESCALE, TimeScaleNode );
- n->scale=p_scale;
- }
- void AnimationTreePlayer::timeseek_node_seek(const StringName& p_node,float p_pos) {
- GET_NODE( NODE_TIMESEEK, TimeSeekNode );
- n->seek_pos=p_pos;
- }
- void AnimationTreePlayer::transition_node_set_input_count(const StringName& p_node, int p_inputs) {
- GET_NODE( NODE_TRANSITION, TransitionNode );
- ERR_FAIL_COND(p_inputs<1);
- n->inputs.resize(p_inputs);
- n->input_data.resize(p_inputs);
- last_error=_cycle_test(out_name);
- }
- void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringName& p_node, int p_input,bool p_auto_advance) {
- GET_NODE( NODE_TRANSITION, TransitionNode );
- ERR_FAIL_INDEX(p_input,n->input_data.size());
- n->input_data[p_input].auto_advance=p_auto_advance;
- }
- void AnimationTreePlayer::transition_node_set_xfade_time(const StringName& p_node, float p_time) {
- GET_NODE( NODE_TRANSITION, TransitionNode );
- n->xfade=p_time;
- }
- void AnimationTreePlayer::TransitionNode::set_current(int p_current) {
- ERR_FAIL_INDEX(p_current,inputs.size());
- if (current==p_current)
- return;
- prev=current;
- prev_xfading=xfade;
- prev_time=time;
- time=0;
- current=p_current;
- switched=true;
- }
- void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) {
- GET_NODE( NODE_TRANSITION, TransitionNode );
- n->set_current(p_current);
- }
- void AnimationTreePlayer::node_set_pos(const StringName& p_node, const Vector2& p_pos) {
- ERR_FAIL_COND(!node_map.has(p_node));
- node_map[p_node]->pos=p_pos;
- }
- AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringName& p_node) const {
- ERR_FAIL_COND_V(!node_map.has(p_node),NODE_OUTPUT);
- return node_map[p_node]->type;
- }
- Point2 AnimationTreePlayer::node_get_pos(const StringName& p_node) const {
- ERR_FAIL_COND_V(!node_map.has(p_node),Point2());
- return node_map[p_node]->pos;
- }
- #define GET_NODE_V( m_type, m_cast, m_ret )\
- ERR_FAIL_COND_V(!node_map.has(p_node),m_ret);\
- ERR_EXPLAIN("Invalid parameter for node type.");\
- ERR_FAIL_COND_V(node_map[p_node]->type!=m_type,m_ret);\
- m_cast *n = static_cast<m_cast*>( node_map[p_node] );\
- Ref<Animation> AnimationTreePlayer::animation_node_get_animation(const StringName& p_node) const {
- GET_NODE_V(NODE_ANIMATION, AnimationNode, Ref<Animation>());
- return n->animation;
- }
- String AnimationTreePlayer::animation_node_get_master_animation(const StringName& p_node) const {
- GET_NODE_V(NODE_ANIMATION, AnimationNode, String());
- return n->from;
- }
- float AnimationTreePlayer::oneshot_node_get_fadein_time(const StringName& p_node) const {
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
- return n->fade_in;
- }
- float AnimationTreePlayer::oneshot_node_get_fadeout_time(const StringName& p_node) const {
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
- return n->fade_out;
- }
- bool AnimationTreePlayer::oneshot_node_get_mix_mode(const StringName& p_node) const {
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
- return n->mix;
- }
- bool AnimationTreePlayer::oneshot_node_has_autorestart(const StringName& p_node) const {
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
- return n->autorestart;
- }
- float AnimationTreePlayer::oneshot_node_get_autorestart_delay(const StringName& p_node) const {
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
- return n->autorestart_delay;
- }
- float AnimationTreePlayer::oneshot_node_get_autorestart_random_delay(const StringName& p_node) const {
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
- return n->autorestart_random_delay;
- }
- bool AnimationTreePlayer::oneshot_node_is_active(const StringName& p_node) const {
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
- return n->active;
- }
- bool AnimationTreePlayer::oneshot_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const {
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
- return n->filter.has(p_path);
- }
- float AnimationTreePlayer::mix_node_get_amount(const StringName& p_node) const {
- GET_NODE_V(NODE_MIX, MixNode, 0 );
- return n->amount;
- }
- float AnimationTreePlayer::blend2_node_get_amount(const StringName& p_node) const {
- GET_NODE_V(NODE_BLEND2, Blend2Node, 0 );
- return n->value;
- }
- bool AnimationTreePlayer::blend2_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const {
- GET_NODE_V(NODE_BLEND2, Blend2Node, 0 );
- return n->filter.has(p_path);
- }
- float AnimationTreePlayer::blend3_node_get_amount(const StringName& p_node) const {
- GET_NODE_V(NODE_BLEND3, Blend3Node, 0 );
- return n->value;
- }
- Vector2 AnimationTreePlayer::blend4_node_get_amount(const StringName& p_node) const {
- GET_NODE_V(NODE_BLEND4, Blend4Node, Vector2() );
- return n->value;
- }
- float AnimationTreePlayer::timescale_node_get_scale(const StringName& p_node) const {
- GET_NODE_V(NODE_TIMESCALE, TimeScaleNode, 0 );
- return n->scale;
- }
- void AnimationTreePlayer::transition_node_delete_input(const StringName& p_node, int p_input) {
- GET_NODE(NODE_TRANSITION, TransitionNode);
- ERR_FAIL_INDEX(p_input,n->inputs.size());
- if (n->inputs.size()<=1)
- return;
- n->inputs.remove(p_input);
- n->input_data.remove(p_input);
- last_error=_cycle_test(out_name);
- }
- int AnimationTreePlayer::transition_node_get_input_count(const StringName& p_node) const {
- GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 );
- return n->inputs.size();
- }
- bool AnimationTreePlayer::transition_node_has_input_auto_advance(const StringName& p_node, int p_input) const {
- GET_NODE_V(NODE_TRANSITION, TransitionNode, false );
- ERR_FAIL_INDEX_V(p_input,n->inputs.size(),false);
- return n->input_data[p_input].auto_advance;
- }
- float AnimationTreePlayer::transition_node_get_xfade_time(const StringName& p_node) const {
- GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 );
- return n->xfade;
- }
- int AnimationTreePlayer::transition_node_get_current(const StringName& p_node) const {
- GET_NODE_V(NODE_TRANSITION, TransitionNode, -1 );
- return n->current;
- }
- /*misc */
- void AnimationTreePlayer::get_node_list(List<StringName> *p_node_list) const {
- for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
- p_node_list->push_back( E->key() );
- }
- }
- void AnimationTreePlayer::remove_node(const StringName& p_node) {
- ERR_FAIL_COND( !node_map.has(p_node) );
- ERR_EXPLAIN("Node 0 (output) can't be removed.");
- ERR_FAIL_COND( p_node == out_name );
- for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
- NodeBase *nb = E->get();
- for(int i=0;i<nb->inputs.size();i++) {
- if (nb->inputs[i].node==p_node)
- nb->inputs[i].node=StringName();
- }
- }
- node_map.erase(p_node);
- // compute last error again, just in case
- last_error=_cycle_test(out_name);
- dirty_caches=true;
- }
- AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringName& p_at_node) {
- ERR_FAIL_COND_V(!node_map.has(p_at_node), CONNECT_INCOMPLETE);
- NodeBase *nb = node_map[p_at_node];
- if (nb->cycletest)
- return CONNECT_CYCLE;
- nb->cycletest=true;
- for(int i=0;i<nb->inputs.size();i++) {
- if (nb->inputs[i].node==StringName())
- return CONNECT_INCOMPLETE;
- ConnectError _err = _cycle_test(nb->inputs[i].node);
- if (_err)
- return _err;
- }
- return CONNECT_OK;
- }
- Error AnimationTreePlayer::connect(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) {
- ERR_FAIL_COND_V( !node_map.has(p_src_node) , ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V( !node_map.has(p_dst_node) , ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V( p_src_node==p_dst_node , ERR_INVALID_PARAMETER);
- // NodeBase *src = node_map[p_src_node];
- NodeBase *dst = node_map[p_dst_node];
- ERR_FAIL_INDEX_V( p_dst_input, dst->inputs.size(), ERR_INVALID_PARAMETER);
- // int oldval = dst->inputs[p_dst_input].node;
- for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
- NodeBase *nb = E->get();
- for(int i=0;i<nb->inputs.size();i++) {
- if (nb->inputs[i].node==p_src_node)
- nb->inputs[i].node=StringName();
- }
- }
- dst->inputs[p_dst_input].node=p_src_node;
- for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
- NodeBase *nb = E->get();
- nb->cycletest=false;
- }
- last_error=_cycle_test(out_name);
- if (last_error) {
- if (last_error==CONNECT_INCOMPLETE)
- return ERR_UNCONFIGURED;
- else if (last_error==CONNECT_CYCLE)
- return ERR_CYCLIC_LINK;
- }
- dirty_caches=true;
- return OK;
- }
- bool AnimationTreePlayer::is_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) const {
- ERR_FAIL_COND_V( !node_map.has(p_src_node) , false);
- ERR_FAIL_COND_V( !node_map.has(p_dst_node) , false);
- ERR_FAIL_COND_V( p_src_node==p_dst_node , false);
- NodeBase *dst = node_map[p_dst_node];
- return dst->inputs[p_dst_input].node==p_src_node;
- }
- void AnimationTreePlayer::disconnect(const StringName& p_node, int p_input) {
- ERR_FAIL_COND( !node_map.has(p_node));
- NodeBase *dst = node_map[p_node];
- ERR_FAIL_INDEX(p_input,dst->inputs.size());
- dst->inputs[p_input].node=StringName();
- last_error=CONNECT_INCOMPLETE;
- dirty_caches=true;
- }
- void AnimationTreePlayer::get_connection_list( List<Connection> *p_connections) const {
- for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
- NodeBase *nb = E->get();
- for(int i=0;i<nb->inputs.size();i++) {
- if (nb->inputs[i].node!=StringName()) {
- Connection c;
- c.src_node=nb->inputs[i].node;
- c.dst_node=E->key();
- c.dst_input=i;
- p_connections->push_back(c);
- }
- }
- }
- }
- AnimationTreePlayer::Track* AnimationTreePlayer::_find_track(const NodePath& p_path) {
- Node *parent=get_node(base_path);
- ERR_FAIL_COND_V(!parent,NULL);
- Node *child=parent->get_node(p_path);
- if (!child) {
- String err = "Animation track references unknown Node: '"+String(p_path)+"'.";
- WARN_PRINT(err.ascii().get_data());
- return NULL;
- }
- ObjectID id=child->get_instance_ID();
- StringName property;
- int bone_idx=-1;
- if (p_path.get_property()) {
- if (child->cast_to<Skeleton>())
- bone_idx = child->cast_to<Skeleton>()->find_bone( p_path.get_property() );
- if (bone_idx==-1)
- property=p_path.get_property();
- }
- TrackKey key;
- key.id=id;
- key.bone_idx=bone_idx;
- key.property=property;
- if (!track_map.has(key)) {
- Track tr;
- tr.id=id;
- tr.node=child;
- tr.skeleton=child->cast_to<Skeleton>();
- tr.spatial=child->cast_to<Spatial>();
- tr.bone_idx=bone_idx;
- tr.property=property;
- track_map[key]=tr;
- }
- return &track_map[key];
- }
- void AnimationTreePlayer::_recompute_caches() {
- track_map.clear();
- _recompute_caches(out_name);
- dirty_caches=false;
- }
- void AnimationTreePlayer::_recompute_caches(const StringName& p_node) {
- ERR_FAIL_COND( !node_map.has(p_node) );
- NodeBase *nb = node_map[p_node];
- if (nb->type==NODE_ANIMATION) {
- AnimationNode *an = static_cast<AnimationNode*>(nb);
- an->tref.clear();;
- if (!an->animation.is_null()) {
- Ref<Animation> a = an->animation;
- for(int i=0;i<an->animation->get_track_count();i++) {
- Track *tr = _find_track(a->track_get_path(i));
- if (!tr)
- continue;
- AnimationNode::TrackRef tref;
- tref.local_track=i;
- tref.track=tr;
- tref.weight=0;
- an->tref.push_back(tref);
- }
- }
- }
- for(int i=0;i<nb->inputs.size();i++) {
- _recompute_caches(nb->inputs[i].node);
- }
- }
- void AnimationTreePlayer::recompute_caches() {
- dirty_caches=true;
- }
- /* playback */
- void AnimationTreePlayer::set_active(bool p_active) {
- if (active == p_active)
- return;
- active = p_active;
- processing = active;
- reset_request = p_active;
- _set_process(processing, true);
- }
- bool AnimationTreePlayer::is_active() const {
- return active;
- }
- AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const {
- return last_error;
- }
- void AnimationTreePlayer::reset() {
- reset_request=true;
- }
- void AnimationTreePlayer::set_base_path(const NodePath& p_path) {
- base_path=p_path;
- recompute_caches();
- }
- NodePath AnimationTreePlayer::get_base_path() const{
- return base_path;
- }
- void AnimationTreePlayer::set_master_player(const NodePath& p_path) {
- if (p_path==master)
- return;
- master=p_path;
- _update_sources();
- recompute_caches();
- }
- NodePath AnimationTreePlayer::get_master_player() const{
- return master;
- }
- DVector<String> AnimationTreePlayer::_get_node_list() {
- List<StringName> nl;
- get_node_list(&nl);
- DVector<String> ret;
- ret.resize(nl.size());
- int idx=0;
- for(List<StringName>::Element *E=nl.front();E;E=E->next()) {
- ret.set(idx++,E->get());
- }
- return ret;
- }
- void AnimationTreePlayer::_update_sources() {
- if (master==NodePath())
- return;
- if (!is_inside_tree())
- return;
- Node *m = get_node(master);
- if (!m) {
- master=NodePath();
- ERR_FAIL_COND(!m);
- }
- AnimationPlayer *ap = m->cast_to<AnimationPlayer>();
- if (!ap) {
- master=NodePath();
- ERR_FAIL_COND(!ap);
- }
- for (Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
- if (E->get()->type==NODE_ANIMATION) {
- AnimationNode *an = static_cast<AnimationNode*>(E->get());
- if (an->from!="") {
- an->animation = ap->get_animation(an->from);
- }
- }
- }
- }
- bool AnimationTreePlayer::node_exists(const StringName& p_name) const {
- return (node_map.has(p_name));
- }
- Error AnimationTreePlayer::node_rename(const StringName& p_node,const StringName& p_new_name) {
- if (p_new_name==p_node)
- return OK;
- ERR_FAIL_COND_V(!node_map.has(p_node),ERR_ALREADY_EXISTS);
- ERR_FAIL_COND_V(node_map.has(p_new_name),ERR_ALREADY_EXISTS);
- ERR_FAIL_COND_V(p_new_name==StringName(),ERR_INVALID_DATA);
- ERR_FAIL_COND_V(p_node==out_name,ERR_INVALID_DATA);
- ERR_FAIL_COND_V(p_new_name==out_name,ERR_INVALID_DATA);
- for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
- NodeBase *nb = E->get();
- for(int i=0;i<nb->inputs.size();i++) {
- if (nb->inputs[i].node==p_node) {
- nb->inputs[i].node=p_new_name;
- }
- }
- }
- node_map[p_new_name]=node_map[p_node];
- node_map.erase(p_node);
- return OK;
- }
- void AnimationTreePlayer::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("add_node","type","id"),&AnimationTreePlayer::add_node);
- ObjectTypeDB::bind_method(_MD("node_exists","node"),&AnimationTreePlayer::node_exists);
- ObjectTypeDB::bind_method(_MD("node_rename","node","new_name"),&AnimationTreePlayer::node_rename);
- ObjectTypeDB::bind_method(_MD("node_get_type","id"),&AnimationTreePlayer::node_get_type);
- ObjectTypeDB::bind_method(_MD("node_get_input_count","id"),&AnimationTreePlayer::node_get_input_count);
- ObjectTypeDB::bind_method(_MD("node_get_input_source","id","idx"),&AnimationTreePlayer::node_get_input_source);
- ObjectTypeDB::bind_method(_MD("animation_node_set_animation","id","animation:Animation"),&AnimationTreePlayer::animation_node_set_animation);
- ObjectTypeDB::bind_method(_MD("animation_node_get_animation:Animation","id"),&AnimationTreePlayer::animation_node_get_animation);
- ObjectTypeDB::bind_method(_MD("animation_node_set_master_animation","id","source"),&AnimationTreePlayer::animation_node_set_master_animation);
- ObjectTypeDB::bind_method(_MD("animation_node_get_master_animation","id"),&AnimationTreePlayer::animation_node_get_master_animation);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_fadein_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadein_time);
- ObjectTypeDB::bind_method(_MD("oneshot_node_get_fadein_time","id"),&AnimationTreePlayer::oneshot_node_get_fadein_time);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_fadeout_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadeout_time);
- ObjectTypeDB::bind_method(_MD("oneshot_node_get_fadeout_time","id"),&AnimationTreePlayer::oneshot_node_get_fadeout_time);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart","id","enable"),&AnimationTreePlayer::oneshot_node_set_autorestart);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart_delay","id","delay_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_delay);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart_random_delay","id","rand_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_random_delay);
- ObjectTypeDB::bind_method(_MD("oneshot_node_has_autorestart","id"),&AnimationTreePlayer::oneshot_node_has_autorestart);
- ObjectTypeDB::bind_method(_MD("oneshot_node_get_autorestart_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_delay);
- ObjectTypeDB::bind_method(_MD("oneshot_node_get_autorestart_random_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_random_delay);
- ObjectTypeDB::bind_method(_MD("oneshot_node_start","id"),&AnimationTreePlayer::oneshot_node_start);
- ObjectTypeDB::bind_method(_MD("oneshot_node_stop","id"),&AnimationTreePlayer::oneshot_node_stop);
- ObjectTypeDB::bind_method(_MD("oneshot_node_is_active","id"),&AnimationTreePlayer::oneshot_node_is_active);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::oneshot_node_set_filter_path);
- ObjectTypeDB::bind_method(_MD("mix_node_set_amount","id","ratio"),&AnimationTreePlayer::mix_node_set_amount);
- ObjectTypeDB::bind_method(_MD("mix_node_get_amount","id"),&AnimationTreePlayer::mix_node_get_amount);
- ObjectTypeDB::bind_method(_MD("blend2_node_set_amount","id","blend"),&AnimationTreePlayer::blend2_node_set_amount);
- ObjectTypeDB::bind_method(_MD("blend2_node_get_amount","id"),&AnimationTreePlayer::blend2_node_get_amount);
- ObjectTypeDB::bind_method(_MD("blend2_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::blend2_node_set_filter_path);
- ObjectTypeDB::bind_method(_MD("blend3_node_set_amount","id","blend"),&AnimationTreePlayer::blend3_node_set_amount);
- ObjectTypeDB::bind_method(_MD("blend3_node_get_amount","id"),&AnimationTreePlayer::blend3_node_get_amount);
- ObjectTypeDB::bind_method(_MD("blend4_node_set_amount","id","blend"),&AnimationTreePlayer::blend4_node_set_amount);
- ObjectTypeDB::bind_method(_MD("blend4_node_get_amount","id"),&AnimationTreePlayer::blend4_node_get_amount);
- ObjectTypeDB::bind_method(_MD("timescale_node_set_scale","id","scale"),&AnimationTreePlayer::timescale_node_set_scale);
- ObjectTypeDB::bind_method(_MD("timescale_node_get_scale","id"),&AnimationTreePlayer::timescale_node_get_scale);
- ObjectTypeDB::bind_method(_MD("timeseek_node_seek","id","pos_sec"),&AnimationTreePlayer::timeseek_node_seek);
- ObjectTypeDB::bind_method(_MD("transition_node_set_input_count","id","count"),&AnimationTreePlayer::transition_node_set_input_count);
- ObjectTypeDB::bind_method(_MD("transition_node_get_input_count","id"),&AnimationTreePlayer::transition_node_get_input_count);
- ObjectTypeDB::bind_method(_MD("transition_node_delete_input","id","input_idx"),&AnimationTreePlayer::transition_node_delete_input);
- ObjectTypeDB::bind_method(_MD("transition_node_set_input_auto_advance","id","input_idx","enable"),&AnimationTreePlayer::transition_node_set_input_auto_advance);
- ObjectTypeDB::bind_method(_MD("transition_node_has_input_auto_advance","id","input_idx"),&AnimationTreePlayer::transition_node_has_input_auto_advance);
- ObjectTypeDB::bind_method(_MD("transition_node_set_xfade_time","id","time_sec"),&AnimationTreePlayer::transition_node_set_xfade_time);
- ObjectTypeDB::bind_method(_MD("transition_node_get_xfade_time","id"),&AnimationTreePlayer::transition_node_get_xfade_time);
- ObjectTypeDB::bind_method(_MD("transition_node_set_current","id","input_idx"),&AnimationTreePlayer::transition_node_set_current);
- ObjectTypeDB::bind_method(_MD("transition_node_get_current","id"),&AnimationTreePlayer::transition_node_get_current);
- ObjectTypeDB::bind_method(_MD("node_set_pos","id","screen_pos"),&AnimationTreePlayer::node_set_pos);
- ObjectTypeDB::bind_method(_MD("node_get_pos","id"),&AnimationTreePlayer::node_get_pos);
- ObjectTypeDB::bind_method(_MD("remove_node","id"),&AnimationTreePlayer::remove_node);
- ObjectTypeDB::bind_method(_MD("connect","id","dst_id","dst_input_idx"),&AnimationTreePlayer::connect);
- ObjectTypeDB::bind_method(_MD("is_connected","id","dst_id","dst_input_idx"),&AnimationTreePlayer::is_connected);
- ObjectTypeDB::bind_method(_MD("disconnect","id","dst_input_idx"),&AnimationTreePlayer::disconnect);
- ObjectTypeDB::bind_method(_MD("set_active","enabled"),&AnimationTreePlayer::set_active);
- ObjectTypeDB::bind_method(_MD("is_active"),&AnimationTreePlayer::is_active);
- ObjectTypeDB::bind_method(_MD("set_base_path","path"),&AnimationTreePlayer::set_base_path);
- ObjectTypeDB::bind_method(_MD("get_base_path"),&AnimationTreePlayer::get_base_path);
- ObjectTypeDB::bind_method(_MD("set_master_player","nodepath"),&AnimationTreePlayer::set_master_player);
- ObjectTypeDB::bind_method(_MD("get_master_player"),&AnimationTreePlayer::get_master_player);
- ObjectTypeDB::bind_method(_MD("get_node_list"),&AnimationTreePlayer::_get_node_list);
- ObjectTypeDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationTreePlayer::set_animation_process_mode);
- ObjectTypeDB::bind_method(_MD("get_animation_process_mode"),&AnimationTreePlayer::get_animation_process_mode);
- ObjectTypeDB::bind_method(_MD("advance", "delta"), &AnimationTreePlayer::advance);
- ObjectTypeDB::bind_method(_MD("reset"),&AnimationTreePlayer::reset);
- ObjectTypeDB::bind_method(_MD("recompute_caches"),&AnimationTreePlayer::recompute_caches);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
- BIND_CONSTANT( NODE_OUTPUT );
- BIND_CONSTANT( NODE_ANIMATION );
- BIND_CONSTANT( NODE_ONESHOT );
- BIND_CONSTANT( NODE_MIX );
- BIND_CONSTANT( NODE_BLEND2 );
- BIND_CONSTANT( NODE_BLEND3 );
- BIND_CONSTANT( NODE_BLEND4 );
- BIND_CONSTANT( NODE_TIMESCALE );
- BIND_CONSTANT( NODE_TIMESEEK );
- BIND_CONSTANT( NODE_TRANSITION );
- }
- AnimationTreePlayer::AnimationTreePlayer() {
- active_list=NULL;
- out = memnew( NodeOut ) ;
- out_name="out";
- out->pos=Point2(40,40);
- node_map.insert( out_name , out);
- AnimationProcessMode animation_process_mode;
- animation_process_mode = ANIMATION_PROCESS_IDLE;
- processing = false;
- active=false;
- dirty_caches=true;
- reset_request=true;
- last_error=CONNECT_INCOMPLETE;
- base_path=String("..");
- }
- AnimationTreePlayer::~AnimationTreePlayer() {
- while(node_map.size()) {
- memdelete( node_map.front()->get() );
- node_map.erase( node_map.front() );
- }
- }
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