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- #include "a_star.h"
- #include "geometry.h"
- int AStar::get_available_point_id() const {
- if (points.empty()) {
- return 1;
- }
- return points.back()->key()+1;
- }
- void AStar::add_point(int p_id, const Vector3 &p_pos, float p_weight_scale) {
- ERR_FAIL_COND(p_id<0);
- if (!points.has(p_id)) {
- Point *pt = memnew( Point );
- pt->id=p_id;
- pt->pos=p_pos;
- pt->weight_scale=p_weight_scale;
- pt->prev_point=NULL;
- pt->last_pass=0;
- points[p_id]=pt;
- } else {
- points[p_id]->pos=p_pos;
- points[p_id]->weight_scale=p_weight_scale;
- }
- }
- Vector3 AStar::get_point_pos(int p_id) const{
- ERR_FAIL_COND_V(!points.has(p_id),Vector3());
- return points[p_id]->pos;
- }
- float AStar::get_point_weight_scale(int p_id) const{
- ERR_FAIL_COND_V(!points.has(p_id),0);
- return points[p_id]->weight_scale;
- }
- void AStar::remove_point(int p_id){
- ERR_FAIL_COND(!points.has(p_id));
- Point* p = points[p_id];
- for(int i=0;i<p->neighbours.size();i++) {
- Segment s(p_id,p->neighbours[i]->id);
- segments.erase(s);
- p->neighbours[i]->neighbours.erase(p);
- }
- memdelete(p);
- points.erase(p_id);
- }
- void AStar::connect_points(int p_id,int p_with_id){
- ERR_FAIL_COND(!points.has(p_id));
- ERR_FAIL_COND(!points.has(p_with_id));
- ERR_FAIL_COND(p_id==p_with_id);
- Point* a = points[p_id];
- Point* b = points[p_with_id];
- a->neighbours.push_back(b);
- b->neighbours.push_back(a);
- Segment s(p_id,p_with_id);
- if (s.from==p_id) {
- s.from_point=a;
- s.to_point=b;
- } else {
- s.from_point=b;
- s.to_point=a;
- }
- segments.insert(s);
- }
- void AStar::disconnect_points(int p_id,int p_with_id){
- Segment s(p_id,p_with_id);
- ERR_FAIL_COND(!segments.has(s));
- segments.erase(s);
- Point *a = points[p_id];
- Point *b = points[p_with_id];
- a->neighbours.erase(b);
- b->neighbours.erase(a);
- }
- bool AStar::are_points_connected(int p_id,int p_with_id) const{
- Segment s(p_id,p_with_id);
- return segments.has(s);
- }
- void AStar::clear(){
- for (const Map<int,Point*>::Element *E=points.front();E;E=E->next()) {
- memdelete(E->get());
- }
- segments.clear();
- points.clear();
- }
- int AStar::get_closest_point(const Vector3& p_point) const{
- int closest_id=-1;
- float closest_dist=1e20;
- for (const Map<int,Point*>::Element *E=points.front();E;E=E->next()) {
- float d = p_point.distance_squared_to(E->get()->pos);
- if (closest_id<0 || d<closest_dist) {
- closest_dist=d;
- closest_id=E->key();
- }
- }
- return closest_id;
- }
- Vector3 AStar::get_closest_pos_in_segment(const Vector3& p_point) const {
- float closest_dist = 1e20;
- bool found=false;
- Vector3 closest_point;
- for (const Set<Segment>::Element *E=segments.front();E;E=E->next()) {
- Vector3 segment[2]={
- E->get().from_point->pos,
- E->get().to_point->pos,
- };
- Vector3 p = Geometry::get_closest_point_to_segment(p_point,segment);
- float d = p_point.distance_squared_to(p);
- if (!found || d<closest_dist) {
- closest_point=p;
- closest_dist=d;
- found=true;
- }
- }
- return closest_point;
- }
- bool AStar::_solve(Point* begin_point, Point* end_point) {
- pass++;
- SelfList<Point>::List open_list;
- bool found_route=false;
- for(int i=0;i<begin_point->neighbours.size();i++) {
- Point *n = begin_point->neighbours[i];
- n->prev_point=begin_point;
- n->distance=n->pos.distance_to(begin_point->pos);
- n->distance*=n->weight_scale;
- n->last_pass=pass;
- open_list.add(&n->list);
- if (end_point==n) {
- found_route=true;
- break;
- }
- }
- while(!found_route) {
- if (open_list.first()==NULL) {
- //could not find path sadly
- break;
- }
- //check open list
- SelfList<Point> *least_cost_point=NULL;
- float least_cost=1e30;
- //this could be faster (cache previous results)
- for (SelfList<Point> *E=open_list.first();E;E=E->next()) {
- Point *p=E->self();
- float cost=p->distance;
- cost+=p->pos.distance_to(end_point->pos);
- cost*=p->weight_scale;
- if (cost<least_cost) {
- least_cost_point=E;
- least_cost=cost;
- }
- }
- Point *p=least_cost_point->self();
- //open the neighbours for search
- int es = p->neighbours.size();
- for(int i=0;i<es;i++) {
- Point* e=p->neighbours[i];
- float distance = p->pos.distance_to(e->pos) + p->distance;
- distance*=e->weight_scale;
- if (e->last_pass==pass) {
- //oh this was visited already, can we win the cost?
- if (e->distance>distance) {
- e->prev_point=p;
- e->distance=distance;
- }
- } else {
- //add to open neighbours
- e->prev_point=p;
- e->distance=distance;
- e->last_pass=pass; //mark as used
- open_list.add(&e->list);
- if (e==end_point) {
- //oh my reached end! stop algorithm
- found_route=true;
- break;
- }
- }
- }
- if (found_route)
- break;
- open_list.remove(least_cost_point);
- }
- //clear the openf list
- while(open_list.first()) {
- open_list.remove( open_list.first() );
- }
- return found_route;
- }
- DVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
- ERR_FAIL_COND_V(!points.has(p_from_id),DVector<Vector3>());
- ERR_FAIL_COND_V(!points.has(p_to_id),DVector<Vector3>());
- pass++;
- Point* a = points[p_from_id];
- Point* b = points[p_to_id];
- if (a==b) {
- DVector<Vector3> ret;
- ret.push_back(a->pos);
- return ret;
- }
- Point *begin_point=a;
- Point *end_point=b;
- bool found_route=_solve(begin_point,end_point);
- if (!found_route)
- return DVector<Vector3>();
- //midpoints
- Point *p=end_point;
- int pc=1; //begin point
- while(p!=begin_point) {
- pc++;
- p=p->prev_point;
- }
- DVector<Vector3> path;
- path.resize(pc);
- {
- DVector<Vector3>::Write w = path.write();
- Point *p=end_point;
- int idx=pc-1;
- while(p!=begin_point) {
- w[idx--]=p->pos;
- p=p->prev_point;
- }
- w[0]=p->pos; //assign first
- }
- return path;
- }
- DVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
- ERR_FAIL_COND_V(!points.has(p_from_id),DVector<int>());
- ERR_FAIL_COND_V(!points.has(p_to_id),DVector<int>());
- pass++;
- Point* a = points[p_from_id];
- Point* b = points[p_to_id];
- if (a==b) {
- DVector<int> ret;
- ret.push_back(a->id);
- return ret;
- }
- Point *begin_point=a;
- Point *end_point=b;
- bool found_route=_solve(begin_point,end_point);
- if (!found_route)
- return DVector<int>();
- //midpoints
- Point *p=end_point;
- int pc=1; //begin point
- while(p!=begin_point) {
- pc++;
- p=p->prev_point;
- }
- DVector<int> path;
- path.resize(pc);
- {
- DVector<int>::Write w = path.write();
- p=end_point;
- int idx=pc-1;
- while(p!=begin_point) {
- w[idx--]=p->id;
- p=p->prev_point;
- }
- w[0]=p->id; //assign first
- }
- return path;
- }
- void AStar::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("get_available_point_id"),&AStar::get_available_point_id);
- ObjectTypeDB::bind_method(_MD("add_point","id","pos","weight_scale"),&AStar::add_point,DEFVAL(1.0));
- ObjectTypeDB::bind_method(_MD("get_point_pos","id"),&AStar::get_point_pos);
- ObjectTypeDB::bind_method(_MD("get_point_weight_scale","id"),&AStar::get_point_weight_scale);
- ObjectTypeDB::bind_method(_MD("remove_point","id"),&AStar::remove_point);
- ObjectTypeDB::bind_method(_MD("connect_points","id","to_id"),&AStar::connect_points);
- ObjectTypeDB::bind_method(_MD("disconnect_points","id","to_id"),&AStar::disconnect_points);
- ObjectTypeDB::bind_method(_MD("are_points_connected","id","to_id"),&AStar::are_points_connected);
- ObjectTypeDB::bind_method(_MD("clear"),&AStar::clear);
- ObjectTypeDB::bind_method(_MD("get_closest_point","to_pos"),&AStar::get_closest_point);
- ObjectTypeDB::bind_method(_MD("get_closest_pos_in_segment","to_pos"),&AStar::get_closest_pos_in_segment);
- ObjectTypeDB::bind_method(_MD("get_point_path","from_id","to_id"),&AStar::get_point_path);
- ObjectTypeDB::bind_method(_MD("get_id_path","from_id","to_id"),&AStar::get_id_path);
- }
- AStar::AStar() {
- pass=1;
- }
- AStar::~AStar() {
- pass=1;
- }
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