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- /*************************************************************************/
- /* javascript_main.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "emscripten.h"
- #include "io/resource_loader.h"
- #include "main/main.h"
- #include "os_javascript.h"
- #include <GL/glut.h>
- #include <string.h>
- OS_JavaScript *os = NULL;
- static void _gfx_init(void *ud, bool gl2, int w, int h, bool fs) {
- glutInitWindowSize(w, h);
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
- glutCreateWindow("godot");
- }
- static uint32_t _mouse_button_mask = 0;
- static void _glut_mouse_button(int button, int state, int x, int y) {
- InputEvent ev;
- ev.type = InputEvent::MOUSE_BUTTON;
- switch (button) {
- case GLUT_LEFT_BUTTON: ev.mouse_button.button_index = BUTTON_LEFT; break;
- case GLUT_MIDDLE_BUTTON: ev.mouse_button.button_index = BUTTON_MIDDLE; break;
- case GLUT_RIGHT_BUTTON: ev.mouse_button.button_index = BUTTON_RIGHT; break;
- case 3: ev.mouse_button.button_index = BUTTON_WHEEL_UP; break;
- case 4: ev.mouse_button.button_index = BUTTON_WHEEL_DOWN; break;
- }
- ev.mouse_button.pressed = state == GLUT_DOWN;
- ev.mouse_button.x = x;
- ev.mouse_button.y = y;
- ev.mouse_button.global_x = x;
- ev.mouse_button.global_y = y;
- if (ev.mouse_button.button_index < 4) {
- if (ev.mouse_button.pressed) {
- _mouse_button_mask |= 1 << (ev.mouse_button.button_index - 1);
- } else {
- _mouse_button_mask &= ~(1 << (ev.mouse_button.button_index - 1));
- }
- }
- ev.mouse_button.button_mask = _mouse_button_mask;
- uint32_t m = glutGetModifiers();
- ev.mouse_button.mod.alt = (m & GLUT_ACTIVE_ALT) != 0;
- ev.mouse_button.mod.shift = (m & GLUT_ACTIVE_SHIFT) != 0;
- ev.mouse_button.mod.control = (m & GLUT_ACTIVE_CTRL) != 0;
- os->push_input(ev);
- if (ev.mouse_button.button_index == BUTTON_WHEEL_UP || ev.mouse_button.button_index == BUTTON_WHEEL_DOWN) {
- // GLUT doesn't send release events for mouse wheel, so send manually
- ev.mouse_button.pressed = false;
- os->push_input(ev);
- }
- }
- static int _glut_prev_x = 0;
- static int _glut_prev_y = 0;
- static void _glut_mouse_motion(int x, int y) {
- InputEvent ev;
- ev.type = InputEvent::MOUSE_MOTION;
- ev.mouse_motion.button_mask = _mouse_button_mask;
- ev.mouse_motion.x = x;
- ev.mouse_motion.y = y;
- ev.mouse_motion.global_x = x;
- ev.mouse_motion.global_y = y;
- ev.mouse_motion.relative_x = x - _glut_prev_x;
- ev.mouse_motion.relative_y = y - _glut_prev_y;
- _glut_prev_x = x;
- _glut_prev_y = y;
- uint32_t m = glutGetModifiers();
- ev.mouse_motion.mod.alt = (m & GLUT_ACTIVE_ALT) != 0;
- ev.mouse_motion.mod.shift = (m & GLUT_ACTIVE_SHIFT) != 0;
- ev.mouse_motion.mod.control = (m & GLUT_ACTIVE_CTRL) != 0;
- os->push_input(ev);
- }
- static void _gfx_idle() {
- glutPostRedisplay();
- }
- int start_step = 0;
- static void _godot_draw(void) {
- if (start_step == 1) {
- start_step = 2;
- Main::start();
- os->main_loop_begin();
- }
- if (start_step == 2) {
- os->main_loop_iterate();
- }
- glutSwapBuffers();
- }
- extern "C" {
- void main_after_fs_sync() {
- start_step = 1;
- }
- }
- int main(int argc, char *argv[]) {
- /* Initialize the window */
- printf("let it go dude!\n");
- glutInit(&argc, argv);
- os = new OS_JavaScript(argv[0], _gfx_init, NULL, NULL);
- Error err = Main::setup(argv[0], argc - 1, &argv[1]);
- ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility
- glutMouseFunc(_glut_mouse_button);
- glutMotionFunc(_glut_mouse_motion);
- glutPassiveMotionFunc(_glut_mouse_motion);
- /* Set up glut callback functions */
- glutIdleFunc(_gfx_idle);
- // glutReshapeFunc(gears_reshape);
- glutDisplayFunc(_godot_draw);
- //glutSpecialFunc(gears_special);
- //mount persistent file system
- /* clang-format off */
- EM_ASM(
- FS.mkdir('/userfs');
- FS.mount(IDBFS, {}, '/userfs');
- // sync from persistent state into memory and then
- // run the 'main_after_fs_sync' function
- FS.syncfs(true, function(err) {
- if (err) {
- Module.setStatus('Failed to load persistent data\nPlease allow (third-party) cookies');
- Module.printErr('Failed to populate IDB file system: ' + err.message);
- Module.exit();
- } else {
- Module.print('Successfully populated IDB file system');
- ccall('main_after_fs_sync', 'void', []);
- }
- });
- );
- /* clang-format on */
- glutMainLoop();
- return 0;
- }
- /*
- *
- *09] <azakai|2__> reduz: yes, define TOTAL_MEMORY on Module. for example var Module = { TOTAL_MEMORY: 12345.. }; before the main
- *
- */
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