gpu_particles_2d.cpp 29 KB

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  1. /**************************************************************************/
  2. /* gpu_particles_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gpu_particles_2d.h"
  31. #include "core/core_string_names.h"
  32. #include "scene/resources/atlas_texture.h"
  33. #include "scene/resources/particle_process_material.h"
  34. #include "scene/scene_string_names.h"
  35. #ifdef TOOLS_ENABLED
  36. #include "core/config/engine.h"
  37. #endif
  38. void GPUParticles2D::set_emitting(bool p_emitting) {
  39. // Do not return even if `p_emitting == emitting` because `emitting` is just an approximation.
  40. if (p_emitting && one_shot) {
  41. if (!active && !emitting) {
  42. // Last cycle ended.
  43. active = true;
  44. time = 0;
  45. signal_cancled = false;
  46. emission_time = lifetime;
  47. active_time = lifetime * (2 - explosiveness_ratio);
  48. } else {
  49. signal_cancled = true;
  50. }
  51. set_process_internal(true);
  52. } else if (!p_emitting) {
  53. if (one_shot) {
  54. set_process_internal(true);
  55. } else {
  56. set_process_internal(false);
  57. }
  58. }
  59. emitting = p_emitting;
  60. RS::get_singleton()->particles_set_emitting(particles, p_emitting);
  61. }
  62. void GPUParticles2D::set_amount(int p_amount) {
  63. ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
  64. amount = p_amount;
  65. RS::get_singleton()->particles_set_amount(particles, amount);
  66. }
  67. void GPUParticles2D::set_lifetime(double p_lifetime) {
  68. ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
  69. lifetime = p_lifetime;
  70. RS::get_singleton()->particles_set_lifetime(particles, lifetime);
  71. }
  72. void GPUParticles2D::set_one_shot(bool p_enable) {
  73. one_shot = p_enable;
  74. RS::get_singleton()->particles_set_one_shot(particles, one_shot);
  75. if (is_emitting()) {
  76. set_process_internal(true);
  77. if (!one_shot) {
  78. RenderingServer::get_singleton()->particles_restart(particles);
  79. }
  80. }
  81. if (!one_shot) {
  82. set_process_internal(false);
  83. }
  84. }
  85. void GPUParticles2D::set_pre_process_time(double p_time) {
  86. pre_process_time = p_time;
  87. RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
  88. }
  89. void GPUParticles2D::set_explosiveness_ratio(real_t p_ratio) {
  90. explosiveness_ratio = p_ratio;
  91. RS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
  92. }
  93. void GPUParticles2D::set_randomness_ratio(real_t p_ratio) {
  94. randomness_ratio = p_ratio;
  95. RS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
  96. }
  97. void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
  98. visibility_rect = p_visibility_rect;
  99. AABB aabb;
  100. aabb.position.x = p_visibility_rect.position.x;
  101. aabb.position.y = p_visibility_rect.position.y;
  102. aabb.size.x = p_visibility_rect.size.x;
  103. aabb.size.y = p_visibility_rect.size.y;
  104. RS::get_singleton()->particles_set_custom_aabb(particles, aabb);
  105. queue_redraw();
  106. }
  107. void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
  108. local_coords = p_enable;
  109. RS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
  110. set_notify_transform(!p_enable);
  111. if (!p_enable && is_inside_tree()) {
  112. _update_particle_emission_transform();
  113. }
  114. }
  115. void GPUParticles2D::_update_particle_emission_transform() {
  116. Transform2D xf2d = get_global_transform();
  117. Transform3D xf;
  118. xf.basis.set_column(0, Vector3(xf2d.columns[0].x, xf2d.columns[0].y, 0));
  119. xf.basis.set_column(1, Vector3(xf2d.columns[1].x, xf2d.columns[1].y, 0));
  120. xf.set_origin(Vector3(xf2d.get_origin().x, xf2d.get_origin().y, 0));
  121. RS::get_singleton()->particles_set_emission_transform(particles, xf);
  122. }
  123. void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
  124. process_material = p_material;
  125. Ref<ParticleProcessMaterial> pm = p_material;
  126. if (pm.is_valid() && !pm->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
  127. // Likely a new (3D) material, modify it to match 2D space
  128. pm->set_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z, true);
  129. pm->set_gravity(Vector3(0, 98, 0));
  130. }
  131. RID material_rid;
  132. if (process_material.is_valid()) {
  133. material_rid = process_material->get_rid();
  134. }
  135. RS::get_singleton()->particles_set_process_material(particles, material_rid);
  136. update_configuration_warnings();
  137. }
  138. void GPUParticles2D::set_trail_enabled(bool p_enabled) {
  139. trail_enabled = p_enabled;
  140. RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
  141. queue_redraw();
  142. update_configuration_warnings();
  143. RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED);
  144. }
  145. void GPUParticles2D::set_trail_lifetime(double p_seconds) {
  146. ERR_FAIL_COND(p_seconds < 0.01);
  147. trail_lifetime = p_seconds;
  148. RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
  149. queue_redraw();
  150. }
  151. void GPUParticles2D::set_trail_sections(int p_sections) {
  152. ERR_FAIL_COND(p_sections < 2);
  153. ERR_FAIL_COND(p_sections > 128);
  154. trail_sections = p_sections;
  155. queue_redraw();
  156. }
  157. void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
  158. ERR_FAIL_COND(p_subdivisions < 1);
  159. ERR_FAIL_COND(p_subdivisions > 1024);
  160. trail_section_subdivisions = p_subdivisions;
  161. queue_redraw();
  162. }
  163. #ifdef TOOLS_ENABLED
  164. void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) {
  165. show_visibility_rect = p_show_visibility_rect;
  166. queue_redraw();
  167. }
  168. #endif
  169. bool GPUParticles2D::is_trail_enabled() const {
  170. return trail_enabled;
  171. }
  172. double GPUParticles2D::get_trail_lifetime() const {
  173. return trail_lifetime;
  174. }
  175. void GPUParticles2D::_update_collision_size() {
  176. real_t csize = collision_base_size;
  177. if (texture.is_valid()) {
  178. csize *= (texture->get_width() + texture->get_height()) / 4.0; //half size since its a radius
  179. }
  180. RS::get_singleton()->particles_set_collision_base_size(particles, csize);
  181. }
  182. void GPUParticles2D::set_collision_base_size(real_t p_size) {
  183. collision_base_size = p_size;
  184. _update_collision_size();
  185. }
  186. real_t GPUParticles2D::get_collision_base_size() const {
  187. return collision_base_size;
  188. }
  189. void GPUParticles2D::set_speed_scale(double p_scale) {
  190. speed_scale = p_scale;
  191. RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
  192. }
  193. bool GPUParticles2D::is_emitting() const {
  194. return emitting;
  195. }
  196. int GPUParticles2D::get_amount() const {
  197. return amount;
  198. }
  199. double GPUParticles2D::get_lifetime() const {
  200. return lifetime;
  201. }
  202. int GPUParticles2D::get_trail_sections() const {
  203. return trail_sections;
  204. }
  205. int GPUParticles2D::get_trail_section_subdivisions() const {
  206. return trail_section_subdivisions;
  207. }
  208. bool GPUParticles2D::get_one_shot() const {
  209. return one_shot;
  210. }
  211. double GPUParticles2D::get_pre_process_time() const {
  212. return pre_process_time;
  213. }
  214. real_t GPUParticles2D::get_explosiveness_ratio() const {
  215. return explosiveness_ratio;
  216. }
  217. real_t GPUParticles2D::get_randomness_ratio() const {
  218. return randomness_ratio;
  219. }
  220. Rect2 GPUParticles2D::get_visibility_rect() const {
  221. return visibility_rect;
  222. }
  223. bool GPUParticles2D::get_use_local_coordinates() const {
  224. return local_coords;
  225. }
  226. Ref<Material> GPUParticles2D::get_process_material() const {
  227. return process_material;
  228. }
  229. double GPUParticles2D::get_speed_scale() const {
  230. return speed_scale;
  231. }
  232. void GPUParticles2D::set_draw_order(DrawOrder p_order) {
  233. draw_order = p_order;
  234. RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
  235. }
  236. GPUParticles2D::DrawOrder GPUParticles2D::get_draw_order() const {
  237. return draw_order;
  238. }
  239. void GPUParticles2D::set_fixed_fps(int p_count) {
  240. fixed_fps = p_count;
  241. RS::get_singleton()->particles_set_fixed_fps(particles, p_count);
  242. }
  243. int GPUParticles2D::get_fixed_fps() const {
  244. return fixed_fps;
  245. }
  246. void GPUParticles2D::set_fractional_delta(bool p_enable) {
  247. fractional_delta = p_enable;
  248. RS::get_singleton()->particles_set_fractional_delta(particles, p_enable);
  249. }
  250. bool GPUParticles2D::get_fractional_delta() const {
  251. return fractional_delta;
  252. }
  253. void GPUParticles2D::set_interpolate(bool p_enable) {
  254. interpolate = p_enable;
  255. RS::get_singleton()->particles_set_interpolate(particles, p_enable);
  256. }
  257. bool GPUParticles2D::get_interpolate() const {
  258. return interpolate;
  259. }
  260. PackedStringArray GPUParticles2D::get_configuration_warnings() const {
  261. PackedStringArray warnings = Node2D::get_configuration_warnings();
  262. if (process_material.is_null()) {
  263. warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted."));
  264. } else {
  265. CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
  266. if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
  267. const ParticleProcessMaterial *process = Object::cast_to<ParticleProcessMaterial>(process_material.ptr());
  268. if (process &&
  269. (process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
  270. process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) {
  271. warnings.push_back(RTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
  272. }
  273. }
  274. }
  275. if (trail_enabled && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
  276. warnings.push_back(RTR("Particle trails are only available when using the Forward+ or Mobile rendering backends."));
  277. }
  278. if (sub_emitter != NodePath() && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
  279. warnings.push_back(RTR("Particle sub-emitters are not available when using the GL Compatibility rendering backend."));
  280. }
  281. return warnings;
  282. }
  283. Rect2 GPUParticles2D::capture_rect() const {
  284. AABB aabb = RS::get_singleton()->particles_get_current_aabb(particles);
  285. Rect2 r;
  286. r.position.x = aabb.position.x;
  287. r.position.y = aabb.position.y;
  288. r.size.x = aabb.size.x;
  289. r.size.y = aabb.size.y;
  290. return r;
  291. }
  292. void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
  293. if (texture.is_valid()) {
  294. texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed));
  295. }
  296. texture = p_texture;
  297. if (texture.is_valid()) {
  298. texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed));
  299. }
  300. _update_collision_size();
  301. queue_redraw();
  302. }
  303. Ref<Texture2D> GPUParticles2D::get_texture() const {
  304. return texture;
  305. }
  306. void GPUParticles2D::_validate_property(PropertyInfo &p_property) const {
  307. }
  308. void GPUParticles2D::emit_particle(const Transform2D &p_transform2d, const Vector2 &p_velocity2d, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  309. Transform3D emit_transform;
  310. emit_transform.basis.set_column(0, Vector3(p_transform2d.columns[0].x, p_transform2d.columns[0].y, 0));
  311. emit_transform.basis.set_column(1, Vector3(p_transform2d.columns[1].x, p_transform2d.columns[1].y, 0));
  312. emit_transform.set_origin(Vector3(p_transform2d.get_origin().x, p_transform2d.get_origin().y, 0));
  313. Vector3 velocity = Vector3(p_velocity2d.x, p_velocity2d.y, 0);
  314. RS::get_singleton()->particles_emit(particles, emit_transform, velocity, p_color, p_custom, p_emit_flags);
  315. }
  316. void GPUParticles2D::_attach_sub_emitter() {
  317. Node *n = get_node_or_null(sub_emitter);
  318. if (n) {
  319. GPUParticles2D *sen = Object::cast_to<GPUParticles2D>(n);
  320. if (sen && sen != this) {
  321. RS::get_singleton()->particles_set_subemitter(particles, sen->particles);
  322. }
  323. }
  324. }
  325. void GPUParticles2D::_texture_changed() {
  326. // Changes to the texture need to trigger an update to make
  327. // the editor redraw the sprite with the updated texture.
  328. if (texture.is_valid()) {
  329. queue_redraw();
  330. }
  331. }
  332. void GPUParticles2D::set_sub_emitter(const NodePath &p_path) {
  333. if (is_inside_tree()) {
  334. RS::get_singleton()->particles_set_subemitter(particles, RID());
  335. }
  336. sub_emitter = p_path;
  337. if (is_inside_tree() && sub_emitter != NodePath()) {
  338. _attach_sub_emitter();
  339. }
  340. update_configuration_warnings();
  341. }
  342. NodePath GPUParticles2D::get_sub_emitter() const {
  343. return sub_emitter;
  344. }
  345. void GPUParticles2D::restart() {
  346. RS::get_singleton()->particles_restart(particles);
  347. RS::get_singleton()->particles_set_emitting(particles, true);
  348. emitting = true;
  349. active = true;
  350. signal_cancled = false;
  351. time = 0;
  352. emission_time = lifetime;
  353. active_time = lifetime * (2 - explosiveness_ratio);
  354. if (one_shot) {
  355. set_process_internal(true);
  356. }
  357. }
  358. void GPUParticles2D::_notification(int p_what) {
  359. switch (p_what) {
  360. case NOTIFICATION_DRAW: {
  361. RID texture_rid;
  362. Size2 size;
  363. if (texture.is_valid()) {
  364. texture_rid = texture->get_rid();
  365. size = texture->get_size();
  366. } else {
  367. size = Size2(1, 1);
  368. }
  369. if (trail_enabled) {
  370. RS::get_singleton()->mesh_clear(mesh);
  371. PackedVector2Array points;
  372. PackedVector2Array uvs;
  373. PackedInt32Array bone_indices;
  374. PackedFloat32Array bone_weights;
  375. PackedInt32Array indices;
  376. int total_segments = trail_sections * trail_section_subdivisions;
  377. real_t depth = size.height * trail_sections;
  378. for (int j = 0; j <= total_segments; j++) {
  379. real_t v = j;
  380. v /= total_segments;
  381. real_t y = depth * v;
  382. y = (depth * 0.5) - y;
  383. int bone = j / trail_section_subdivisions;
  384. real_t blend = 1.0 - real_t(j % trail_section_subdivisions) / real_t(trail_section_subdivisions);
  385. real_t s = size.width;
  386. points.push_back(Vector2(-s * 0.5, 0));
  387. points.push_back(Vector2(+s * 0.5, 0));
  388. uvs.push_back(Vector2(0, v));
  389. uvs.push_back(Vector2(1, v));
  390. for (int i = 0; i < 2; i++) {
  391. bone_indices.push_back(bone);
  392. bone_indices.push_back(MIN(trail_sections, bone + 1));
  393. bone_indices.push_back(0);
  394. bone_indices.push_back(0);
  395. bone_weights.push_back(blend);
  396. bone_weights.push_back(1.0 - blend);
  397. bone_weights.push_back(0);
  398. bone_weights.push_back(0);
  399. }
  400. if (j > 0) {
  401. int base = j * 2 - 2;
  402. indices.push_back(base + 0);
  403. indices.push_back(base + 1);
  404. indices.push_back(base + 2);
  405. indices.push_back(base + 1);
  406. indices.push_back(base + 3);
  407. indices.push_back(base + 2);
  408. }
  409. }
  410. Array arr;
  411. arr.resize(RS::ARRAY_MAX);
  412. arr[RS::ARRAY_VERTEX] = points;
  413. arr[RS::ARRAY_TEX_UV] = uvs;
  414. arr[RS::ARRAY_BONES] = bone_indices;
  415. arr[RS::ARRAY_WEIGHTS] = bone_weights;
  416. arr[RS::ARRAY_INDEX] = indices;
  417. RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
  418. Vector<Transform3D> xforms;
  419. for (int i = 0; i <= trail_sections; i++) {
  420. Transform3D xform;
  421. /*
  422. xform.origin.y = depth / 2.0 - size.height * real_t(i);
  423. xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */
  424. xforms.push_back(xform);
  425. }
  426. RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
  427. } else {
  428. RS::get_singleton()->mesh_clear(mesh);
  429. Vector<Vector2> points = {
  430. Vector2(-size.x / 2.0, -size.y / 2.0),
  431. Vector2(size.x / 2.0, -size.y / 2.0),
  432. Vector2(size.x / 2.0, size.y / 2.0),
  433. Vector2(-size.x / 2.0, size.y / 2.0)
  434. };
  435. Vector<Vector2> uvs;
  436. AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
  437. if (atlas_texure && atlas_texure->get_atlas().is_valid()) {
  438. Rect2 region_rect = atlas_texure->get_region();
  439. Size2 atlas_size = atlas_texure->get_atlas()->get_size();
  440. uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y));
  441. uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y));
  442. uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
  443. uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
  444. } else {
  445. uvs.push_back(Vector2(0, 0));
  446. uvs.push_back(Vector2(1, 0));
  447. uvs.push_back(Vector2(1, 1));
  448. uvs.push_back(Vector2(0, 1));
  449. }
  450. Vector<int> indices = { 0, 1, 2, 0, 2, 3 };
  451. Array arr;
  452. arr.resize(RS::ARRAY_MAX);
  453. arr[RS::ARRAY_VERTEX] = points;
  454. arr[RS::ARRAY_TEX_UV] = uvs;
  455. arr[RS::ARRAY_INDEX] = indices;
  456. RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
  457. RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform3D>());
  458. }
  459. RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
  460. #ifdef TOOLS_ENABLED
  461. if (show_visibility_rect) {
  462. draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
  463. }
  464. #endif
  465. } break;
  466. case NOTIFICATION_ENTER_TREE: {
  467. if (sub_emitter != NodePath()) {
  468. _attach_sub_emitter();
  469. }
  470. if (can_process()) {
  471. RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
  472. } else {
  473. RS::get_singleton()->particles_set_speed_scale(particles, 0);
  474. }
  475. } break;
  476. case NOTIFICATION_EXIT_TREE: {
  477. RS::get_singleton()->particles_set_subemitter(particles, RID());
  478. } break;
  479. case NOTIFICATION_PAUSED:
  480. case NOTIFICATION_UNPAUSED: {
  481. if (is_inside_tree()) {
  482. if (can_process()) {
  483. RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
  484. } else {
  485. RS::get_singleton()->particles_set_speed_scale(particles, 0);
  486. }
  487. }
  488. } break;
  489. case NOTIFICATION_TRANSFORM_CHANGED: {
  490. _update_particle_emission_transform();
  491. } break;
  492. case NOTIFICATION_INTERNAL_PROCESS: {
  493. if (one_shot) {
  494. time += get_process_delta_time();
  495. if (time > emission_time) {
  496. emitting = false;
  497. if (!active) {
  498. set_process_internal(false);
  499. }
  500. }
  501. if (time > active_time) {
  502. if (active && !signal_cancled) {
  503. emit_signal(SceneStringNames::get_singleton()->finished);
  504. }
  505. active = false;
  506. if (!emitting) {
  507. set_process_internal(false);
  508. }
  509. }
  510. }
  511. } break;
  512. }
  513. }
  514. void GPUParticles2D::_bind_methods() {
  515. ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles2D::set_emitting);
  516. ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles2D::set_amount);
  517. ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &GPUParticles2D::set_lifetime);
  518. ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &GPUParticles2D::set_one_shot);
  519. ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &GPUParticles2D::set_pre_process_time);
  520. ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &GPUParticles2D::set_explosiveness_ratio);
  521. ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &GPUParticles2D::set_randomness_ratio);
  522. ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &GPUParticles2D::set_visibility_rect);
  523. ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles2D::set_use_local_coordinates);
  524. ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles2D::set_fixed_fps);
  525. ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta);
  526. ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles2D::set_interpolate);
  527. ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material);
  528. ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale);
  529. ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size);
  530. ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting);
  531. ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount);
  532. ClassDB::bind_method(D_METHOD("get_lifetime"), &GPUParticles2D::get_lifetime);
  533. ClassDB::bind_method(D_METHOD("get_one_shot"), &GPUParticles2D::get_one_shot);
  534. ClassDB::bind_method(D_METHOD("get_pre_process_time"), &GPUParticles2D::get_pre_process_time);
  535. ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &GPUParticles2D::get_explosiveness_ratio);
  536. ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &GPUParticles2D::get_randomness_ratio);
  537. ClassDB::bind_method(D_METHOD("get_visibility_rect"), &GPUParticles2D::get_visibility_rect);
  538. ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles2D::get_use_local_coordinates);
  539. ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles2D::get_fixed_fps);
  540. ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta);
  541. ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles2D::get_interpolate);
  542. ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material);
  543. ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale);
  544. ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size);
  545. ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order);
  546. ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order);
  547. ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticles2D::set_texture);
  548. ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticles2D::get_texture);
  549. ClassDB::bind_method(D_METHOD("capture_rect"), &GPUParticles2D::capture_rect);
  550. ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart);
  551. ClassDB::bind_method(D_METHOD("set_sub_emitter", "path"), &GPUParticles2D::set_sub_emitter);
  552. ClassDB::bind_method(D_METHOD("get_sub_emitter"), &GPUParticles2D::get_sub_emitter);
  553. ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles2D::emit_particle);
  554. ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles2D::set_trail_enabled);
  555. ClassDB::bind_method(D_METHOD("set_trail_lifetime", "secs"), &GPUParticles2D::set_trail_lifetime);
  556. ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles2D::is_trail_enabled);
  557. ClassDB::bind_method(D_METHOD("get_trail_lifetime"), &GPUParticles2D::get_trail_lifetime);
  558. ClassDB::bind_method(D_METHOD("set_trail_sections", "sections"), &GPUParticles2D::set_trail_sections);
  559. ClassDB::bind_method(D_METHOD("get_trail_sections"), &GPUParticles2D::get_trail_sections);
  560. ClassDB::bind_method(D_METHOD("set_trail_section_subdivisions", "subdivisions"), &GPUParticles2D::set_trail_section_subdivisions);
  561. ClassDB::bind_method(D_METHOD("get_trail_section_subdivisions"), &GPUParticles2D::get_trail_section_subdivisions);
  562. ADD_SIGNAL(MethodInfo("finished"));
  563. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
  564. ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false.
  565. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
  566. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles2D"), "set_sub_emitter", "get_sub_emitter");
  567. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material");
  568. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
  569. ADD_GROUP("Time", "");
  570. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,suffix:s"), "set_lifetime", "get_lifetime");
  571. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
  572. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,suffix:s"), "set_pre_process_time", "get_pre_process_time");
  573. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
  574. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
  575. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
  576. ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
  577. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
  578. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
  579. ADD_GROUP("Collision", "collision_");
  580. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
  581. ADD_GROUP("Drawing", "");
  582. ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect", PROPERTY_HINT_NONE, "suffix:px"), "set_visibility_rect", "get_visibility_rect");
  583. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
  584. ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime"), "set_draw_order", "get_draw_order");
  585. ADD_GROUP("Trails", "trail_");
  586. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
  587. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_lifetime", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s"), "set_trail_lifetime", "get_trail_lifetime");
  588. ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_trail_sections", "get_trail_sections");
  589. ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_section_subdivisions", PROPERTY_HINT_RANGE, "1,1024,1"), "set_trail_section_subdivisions", "get_trail_section_subdivisions");
  590. BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
  591. BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
  592. BIND_ENUM_CONSTANT(DRAW_ORDER_REVERSE_LIFETIME);
  593. BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION);
  594. BIND_ENUM_CONSTANT(EMIT_FLAG_ROTATION_SCALE);
  595. BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY);
  596. BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR);
  597. BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
  598. }
  599. GPUParticles2D::GPUParticles2D() {
  600. particles = RS::get_singleton()->particles_create();
  601. RS::get_singleton()->particles_set_mode(particles, RS::PARTICLES_MODE_2D);
  602. mesh = RS::get_singleton()->mesh_create();
  603. RS::get_singleton()->particles_set_draw_passes(particles, 1);
  604. RS::get_singleton()->particles_set_draw_pass_mesh(particles, 0, mesh);
  605. one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
  606. set_emitting(true);
  607. set_one_shot(false);
  608. set_amount(8);
  609. set_lifetime(1);
  610. set_fixed_fps(0);
  611. set_fractional_delta(true);
  612. set_interpolate(true);
  613. set_pre_process_time(0);
  614. set_explosiveness_ratio(0);
  615. set_randomness_ratio(0);
  616. set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200)));
  617. set_use_local_coordinates(false);
  618. set_draw_order(DRAW_ORDER_LIFETIME);
  619. set_speed_scale(1);
  620. set_fixed_fps(30);
  621. set_collision_base_size(collision_base_size);
  622. }
  623. GPUParticles2D::~GPUParticles2D() {
  624. ERR_FAIL_NULL(RenderingServer::get_singleton());
  625. RS::get_singleton()->free(particles);
  626. RS::get_singleton()->free(mesh);
  627. }