gdscript.cpp 75 KB

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  1. /**************************************************************************/
  2. /* gdscript.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gdscript.h"
  31. #include <stdint.h>
  32. #include "core/config/engine.h"
  33. #include "core/config/project_settings.h"
  34. #include "core/core_constants.h"
  35. #include "core/core_string_names.h"
  36. #include "core/io/file_access.h"
  37. #include "core/io/file_access_encrypted.h"
  38. #include "core/os/os.h"
  39. #include "gdscript_analyzer.h"
  40. #include "gdscript_cache.h"
  41. #include "gdscript_compiler.h"
  42. #include "gdscript_parser.h"
  43. #include "gdscript_rpc_callable.h"
  44. #include "gdscript_warning.h"
  45. #ifdef TESTS_ENABLED
  46. #include "tests/gdscript_test_runner.h"
  47. #endif
  48. #ifdef TOOLS_ENABLED
  49. #include "editor/editor_paths.h"
  50. #endif
  51. ///////////////////////////
  52. GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
  53. name = p_name;
  54. }
  55. bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
  56. bool ok;
  57. int64_t v = ClassDB::get_integer_constant(name, p_name, &ok);
  58. if (ok) {
  59. r_ret = v;
  60. return true;
  61. } else {
  62. return false;
  63. }
  64. }
  65. void GDScriptNativeClass::_bind_methods() {
  66. ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
  67. }
  68. Variant GDScriptNativeClass::_new() {
  69. Object *o = instantiate();
  70. ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
  71. RefCounted *rc = Object::cast_to<RefCounted>(o);
  72. if (rc) {
  73. return Ref<RefCounted>(rc);
  74. } else {
  75. return o;
  76. }
  77. }
  78. Object *GDScriptNativeClass::instantiate() {
  79. return ClassDB::instantiate(name);
  80. }
  81. Variant GDScriptNativeClass::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  82. if (p_method == SNAME("new")) {
  83. // Constructor.
  84. return Object::callp(p_method, p_args, p_argcount, r_error);
  85. }
  86. MethodBind *method = ClassDB::get_method(name, p_method);
  87. if (method) {
  88. // Native static method.
  89. return method->call(nullptr, p_args, p_argcount, r_error);
  90. }
  91. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  92. return Variant();
  93. }
  94. GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {
  95. if (p_script->initializer) {
  96. return p_script->initializer;
  97. } else {
  98. GDScript *base_src = p_script->_base;
  99. if (base_src != nullptr) {
  100. return _super_constructor(base_src);
  101. } else {
  102. return nullptr;
  103. }
  104. }
  105. }
  106. void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
  107. GDScript *base_src = p_script->_base;
  108. if (base_src != nullptr) {
  109. _super_implicit_constructor(base_src, p_instance, r_error);
  110. if (r_error.error != Callable::CallError::CALL_OK) {
  111. return;
  112. }
  113. }
  114. ERR_FAIL_NULL(p_script->implicit_initializer);
  115. p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
  116. }
  117. GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
  118. /* STEP 1, CREATE */
  119. GDScriptInstance *instance = memnew(GDScriptInstance);
  120. instance->base_ref_counted = p_is_ref_counted;
  121. instance->members.resize(member_indices.size());
  122. instance->script = Ref<GDScript>(this);
  123. instance->owner = p_owner;
  124. instance->owner_id = p_owner->get_instance_id();
  125. #ifdef DEBUG_ENABLED
  126. //needed for hot reloading
  127. for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
  128. instance->member_indices_cache[E.key] = E.value.index;
  129. }
  130. #endif
  131. instance->owner->set_script_instance(instance);
  132. /* STEP 2, INITIALIZE AND CONSTRUCT */
  133. {
  134. MutexLock lock(GDScriptLanguage::singleton->mutex);
  135. instances.insert(instance->owner);
  136. }
  137. _super_implicit_constructor(this, instance, r_error);
  138. if (r_error.error != Callable::CallError::CALL_OK) {
  139. instance->script = Ref<GDScript>();
  140. instance->owner->set_script_instance(nullptr);
  141. {
  142. MutexLock lock(GDScriptLanguage::singleton->mutex);
  143. instances.erase(p_owner);
  144. }
  145. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
  146. }
  147. if (p_argcount < 0) {
  148. return instance;
  149. }
  150. initializer = _super_constructor(this);
  151. if (initializer != nullptr) {
  152. initializer->call(instance, p_args, p_argcount, r_error);
  153. if (r_error.error != Callable::CallError::CALL_OK) {
  154. instance->script = Ref<GDScript>();
  155. instance->owner->set_script_instance(nullptr);
  156. {
  157. MutexLock lock(GDScriptLanguage::singleton->mutex);
  158. instances.erase(p_owner);
  159. }
  160. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
  161. }
  162. }
  163. //@TODO make thread safe
  164. return instance;
  165. }
  166. Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  167. /* STEP 1, CREATE */
  168. if (!valid) {
  169. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  170. return Variant();
  171. }
  172. r_error.error = Callable::CallError::CALL_OK;
  173. Ref<RefCounted> ref;
  174. Object *owner = nullptr;
  175. GDScript *_baseptr = this;
  176. while (_baseptr->_base) {
  177. _baseptr = _baseptr->_base;
  178. }
  179. ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
  180. if (_baseptr->native.ptr()) {
  181. owner = _baseptr->native->instantiate();
  182. } else {
  183. owner = memnew(RefCounted); //by default, no base means use reference
  184. }
  185. ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
  186. RefCounted *r = Object::cast_to<RefCounted>(owner);
  187. if (r) {
  188. ref = Ref<RefCounted>(r);
  189. }
  190. GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
  191. if (!instance) {
  192. if (ref.is_null()) {
  193. memdelete(owner); //no owner, sorry
  194. }
  195. return Variant();
  196. }
  197. if (ref.is_valid()) {
  198. return ref;
  199. } else {
  200. return owner;
  201. }
  202. }
  203. bool GDScript::can_instantiate() const {
  204. #ifdef TOOLS_ENABLED
  205. return valid && (tool || ScriptServer::is_scripting_enabled());
  206. #else
  207. return valid;
  208. #endif
  209. }
  210. Ref<Script> GDScript::get_base_script() const {
  211. if (_base) {
  212. return Ref<GDScript>(_base);
  213. } else {
  214. return Ref<Script>();
  215. }
  216. }
  217. StringName GDScript::get_instance_base_type() const {
  218. if (native.is_valid()) {
  219. return native->get_name();
  220. }
  221. if (base.is_valid() && base->is_valid()) {
  222. return base->get_instance_base_type();
  223. }
  224. return StringName();
  225. }
  226. struct _GDScriptMemberSort {
  227. int index = 0;
  228. StringName name;
  229. _FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
  230. };
  231. #ifdef TOOLS_ENABLED
  232. void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  233. placeholders.erase(p_placeholder);
  234. }
  235. #endif
  236. void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const {
  237. const GDScript *current = this;
  238. while (current) {
  239. for (const KeyValue<StringName, GDScriptFunction *> &E : current->member_functions) {
  240. GDScriptFunction *func = E.value;
  241. MethodInfo mi;
  242. mi.name = E.key;
  243. if (func->is_static()) {
  244. mi.flags |= METHOD_FLAG_STATIC;
  245. }
  246. for (int i = 0; i < func->get_argument_count(); i++) {
  247. PropertyInfo arginfo = func->get_argument_type(i);
  248. #ifdef TOOLS_ENABLED
  249. arginfo.name = func->get_argument_name(i);
  250. #endif
  251. mi.arguments.push_back(arginfo);
  252. }
  253. #ifdef TOOLS_ENABLED
  254. mi.default_arguments.append_array(func->get_default_arg_values());
  255. #endif
  256. mi.return_val = func->get_return_type();
  257. r_list->push_back(mi);
  258. }
  259. if (!p_include_base) {
  260. return;
  261. }
  262. current = current->_base;
  263. }
  264. }
  265. void GDScript::get_script_method_list(List<MethodInfo> *r_list) const {
  266. _get_script_method_list(r_list, true);
  267. }
  268. void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const {
  269. const GDScript *sptr = this;
  270. List<PropertyInfo> props;
  271. while (sptr) {
  272. Vector<_GDScriptMemberSort> msort;
  273. for (const KeyValue<StringName, PropertyInfo> &E : sptr->member_info) {
  274. _GDScriptMemberSort ms;
  275. ERR_CONTINUE(!sptr->member_indices.has(E.key));
  276. ms.index = sptr->member_indices[E.key].index;
  277. ms.name = E.key;
  278. msort.push_back(ms);
  279. }
  280. msort.sort();
  281. msort.reverse();
  282. for (int i = 0; i < msort.size(); i++) {
  283. props.push_front(sptr->member_info[msort[i].name]);
  284. }
  285. #ifdef TOOLS_ENABLED
  286. r_list->push_back(sptr->get_class_category());
  287. #endif // TOOLS_ENABLED
  288. for (const PropertyInfo &E : props) {
  289. r_list->push_back(E);
  290. }
  291. props.clear();
  292. if (!p_include_base) {
  293. break;
  294. }
  295. sptr = sptr->_base;
  296. }
  297. }
  298. void GDScript::get_script_property_list(List<PropertyInfo> *r_list) const {
  299. _get_script_property_list(r_list, true);
  300. }
  301. bool GDScript::has_method(const StringName &p_method) const {
  302. return member_functions.has(p_method);
  303. }
  304. MethodInfo GDScript::get_method_info(const StringName &p_method) const {
  305. HashMap<StringName, GDScriptFunction *>::ConstIterator E = member_functions.find(p_method);
  306. if (!E) {
  307. return MethodInfo();
  308. }
  309. GDScriptFunction *func = E->value;
  310. MethodInfo mi;
  311. mi.name = E->key;
  312. for (int i = 0; i < func->get_argument_count(); i++) {
  313. mi.arguments.push_back(func->get_argument_type(i));
  314. }
  315. mi.return_val = func->get_return_type();
  316. return mi;
  317. }
  318. bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  319. #ifdef TOOLS_ENABLED
  320. HashMap<StringName, Variant>::ConstIterator E = member_default_values_cache.find(p_property);
  321. if (E) {
  322. r_value = E->value;
  323. return true;
  324. }
  325. if (base_cache.is_valid()) {
  326. return base_cache->get_property_default_value(p_property, r_value);
  327. }
  328. #endif
  329. return false;
  330. }
  331. ScriptInstance *GDScript::instance_create(Object *p_this) {
  332. GDScript *top = this;
  333. while (top->_base) {
  334. top = top->_base;
  335. }
  336. if (top->native.is_valid()) {
  337. if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
  338. if (EngineDebugger::is_active()) {
  339. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be assigned to an object of type: '" + p_this->get_class() + "'");
  340. }
  341. ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be assigned to an object of type '" + p_this->get_class() + "'" + ".");
  342. }
  343. }
  344. Callable::CallError unchecked_error;
  345. return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
  346. }
  347. PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
  348. #ifdef TOOLS_ENABLED
  349. PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
  350. placeholders.insert(si);
  351. _update_exports(nullptr, false, si);
  352. return si;
  353. #else
  354. return nullptr;
  355. #endif
  356. }
  357. bool GDScript::instance_has(const Object *p_this) const {
  358. MutexLock lock(GDScriptLanguage::singleton->mutex);
  359. return instances.has((Object *)p_this);
  360. }
  361. bool GDScript::has_source_code() const {
  362. return !source.is_empty();
  363. }
  364. String GDScript::get_source_code() const {
  365. return source;
  366. }
  367. void GDScript::set_source_code(const String &p_code) {
  368. if (source == p_code) {
  369. return;
  370. }
  371. source = p_code;
  372. #ifdef TOOLS_ENABLED
  373. source_changed_cache = true;
  374. #endif
  375. }
  376. #ifdef TOOLS_ENABLED
  377. void GDScript::_update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames) {
  378. for (const KeyValue<StringName, Variant> &E : member_default_values_cache) {
  379. values[E.key] = E.value;
  380. }
  381. for (const PropertyInfo &E : members_cache) {
  382. propnames.push_back(E);
  383. }
  384. if (base_cache.is_valid()) {
  385. base_cache->_update_exports_values(values, propnames);
  386. }
  387. }
  388. void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) {
  389. if (_owner) {
  390. _owner->_add_doc(p_inner_class);
  391. } else {
  392. for (int i = 0; i < docs.size(); i++) {
  393. if (docs[i].name == p_inner_class.name) {
  394. docs.remove_at(i);
  395. break;
  396. }
  397. }
  398. docs.append(p_inner_class);
  399. }
  400. }
  401. void GDScript::_clear_doc() {
  402. docs.clear();
  403. doc = DocData::ClassDoc();
  404. }
  405. void GDScript::_update_doc() {
  406. _clear_doc();
  407. doc.script_path = vformat(R"("%s")", get_script_path().get_slice("://", 1));
  408. if (!name.is_empty()) {
  409. doc.name = name;
  410. } else {
  411. doc.name = doc.script_path;
  412. }
  413. if (_owner) {
  414. doc.name = _owner->doc.name + "." + doc.name;
  415. doc.script_path = doc.script_path + "." + doc.name;
  416. }
  417. doc.is_script_doc = true;
  418. if (base.is_valid() && base->is_valid()) {
  419. if (!base->doc.name.is_empty()) {
  420. doc.inherits = base->doc.name;
  421. } else {
  422. doc.inherits = base->get_instance_base_type();
  423. }
  424. } else if (native.is_valid()) {
  425. doc.inherits = native->get_name();
  426. }
  427. doc.brief_description = doc_brief_description;
  428. doc.description = doc_description;
  429. doc.tutorials = doc_tutorials;
  430. for (const KeyValue<String, DocData::EnumDoc> &E : doc_enums) {
  431. if (!E.value.description.is_empty()) {
  432. doc.enums[E.key] = E.value.description;
  433. }
  434. }
  435. List<MethodInfo> methods;
  436. _get_script_method_list(&methods, false);
  437. for (int i = 0; i < methods.size(); i++) {
  438. // Ignore internal methods.
  439. if (methods[i].name[0] == '@') {
  440. continue;
  441. }
  442. DocData::MethodDoc method_doc;
  443. const String &class_name = methods[i].name;
  444. if (member_functions.has(class_name)) {
  445. GDScriptFunction *fn = member_functions[class_name];
  446. // Change class name if return type is script reference.
  447. GDScriptDataType return_type = fn->get_return_type();
  448. if (return_type.kind == GDScriptDataType::GDSCRIPT) {
  449. methods[i].return_val.class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(return_type.script_type));
  450. }
  451. // Change class name if argument is script reference.
  452. for (int j = 0; j < fn->get_argument_count(); j++) {
  453. GDScriptDataType arg_type = fn->get_argument_type(j);
  454. if (arg_type.kind == GDScriptDataType::GDSCRIPT) {
  455. methods[i].arguments[j].class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(arg_type.script_type));
  456. }
  457. }
  458. }
  459. if (doc_functions.has(methods[i].name)) {
  460. DocData::method_doc_from_methodinfo(method_doc, methods[i], doc_functions[methods[i].name]);
  461. } else {
  462. DocData::method_doc_from_methodinfo(method_doc, methods[i], String());
  463. }
  464. doc.methods.push_back(method_doc);
  465. }
  466. List<PropertyInfo> props;
  467. _get_script_property_list(&props, false);
  468. for (int i = 0; i < props.size(); i++) {
  469. if (props[i].usage & PROPERTY_USAGE_CATEGORY || props[i].usage & PROPERTY_USAGE_GROUP || props[i].usage & PROPERTY_USAGE_SUBGROUP) {
  470. continue;
  471. }
  472. ScriptMemberInfo scr_member_info;
  473. scr_member_info.propinfo = props[i];
  474. scr_member_info.propinfo.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
  475. if (member_indices.has(props[i].name)) {
  476. const MemberInfo &mi = member_indices[props[i].name];
  477. scr_member_info.setter = mi.setter;
  478. scr_member_info.getter = mi.getter;
  479. if (mi.data_type.kind == GDScriptDataType::GDSCRIPT) {
  480. scr_member_info.propinfo.class_name = _get_gdscript_reference_class_name(
  481. Object::cast_to<GDScript>(mi.data_type.script_type));
  482. }
  483. }
  484. if (member_default_values.has(props[i].name)) {
  485. scr_member_info.has_default_value = true;
  486. scr_member_info.default_value = member_default_values[props[i].name];
  487. }
  488. if (doc_variables.has(props[i].name)) {
  489. scr_member_info.doc_string = doc_variables[props[i].name];
  490. }
  491. DocData::PropertyDoc prop_doc;
  492. DocData::property_doc_from_scriptmemberinfo(prop_doc, scr_member_info);
  493. doc.properties.push_back(prop_doc);
  494. }
  495. List<MethodInfo> signals;
  496. _get_script_signal_list(&signals, false);
  497. for (int i = 0; i < signals.size(); i++) {
  498. DocData::MethodDoc signal_doc;
  499. if (doc_signals.has(signals[i].name)) {
  500. DocData::signal_doc_from_methodinfo(signal_doc, signals[i], doc_signals[signals[i].name]);
  501. } else {
  502. DocData::signal_doc_from_methodinfo(signal_doc, signals[i], String());
  503. }
  504. doc.signals.push_back(signal_doc);
  505. }
  506. for (const KeyValue<StringName, Variant> &E : constants) {
  507. if (subclasses.has(E.key)) {
  508. continue;
  509. }
  510. // Enums.
  511. bool is_enum = false;
  512. if (E.value.get_type() == Variant::DICTIONARY) {
  513. if (doc_enums.has(E.key)) {
  514. is_enum = true;
  515. for (int i = 0; i < doc_enums[E.key].values.size(); i++) {
  516. doc_enums[E.key].values.write[i].enumeration = E.key;
  517. doc.constants.push_back(doc_enums[E.key].values[i]);
  518. }
  519. }
  520. }
  521. if (!is_enum && doc_enums.has("@unnamed_enums")) {
  522. for (int i = 0; i < doc_enums["@unnamed_enums"].values.size(); i++) {
  523. if (E.key == doc_enums["@unnamed_enums"].values[i].name) {
  524. is_enum = true;
  525. DocData::ConstantDoc constant_doc;
  526. constant_doc.enumeration = "@unnamed_enums";
  527. DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_enums["@unnamed_enums"].values[i].description);
  528. doc.constants.push_back(constant_doc);
  529. break;
  530. }
  531. }
  532. }
  533. if (!is_enum) {
  534. DocData::ConstantDoc constant_doc;
  535. String const_description;
  536. if (doc_constants.has(E.key)) {
  537. const_description = doc_constants[E.key];
  538. }
  539. DocData::constant_doc_from_variant(constant_doc, E.key, E.value, const_description);
  540. doc.constants.push_back(constant_doc);
  541. }
  542. }
  543. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  544. E.value->_update_doc();
  545. }
  546. _add_doc(doc);
  547. }
  548. #endif
  549. bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
  550. #ifdef TOOLS_ENABLED
  551. static Vector<GDScript *> base_caches;
  552. if (!p_recursive_call) {
  553. base_caches.clear();
  554. }
  555. base_caches.append(this);
  556. bool changed = false;
  557. if (source_changed_cache) {
  558. source_changed_cache = false;
  559. changed = true;
  560. String basedir = path;
  561. if (basedir.is_empty()) {
  562. basedir = get_path();
  563. }
  564. if (!basedir.is_empty()) {
  565. basedir = basedir.get_base_dir();
  566. }
  567. GDScriptParser parser;
  568. GDScriptAnalyzer analyzer(&parser);
  569. Error err = parser.parse(source, path, false);
  570. if (err == OK && analyzer.analyze() == OK) {
  571. const GDScriptParser::ClassNode *c = parser.get_tree();
  572. if (base_cache.is_valid()) {
  573. base_cache->inheriters_cache.erase(get_instance_id());
  574. base_cache = Ref<GDScript>();
  575. }
  576. GDScriptParser::DataType base_type = parser.get_tree()->base_type;
  577. if (base_type.kind == GDScriptParser::DataType::CLASS) {
  578. Ref<GDScript> bf = GDScriptCache::get_full_script(base_type.script_path, err, path);
  579. if (err == OK) {
  580. bf = Ref<GDScript>(bf->find_class(base_type.class_type->fqcn));
  581. if (bf.is_valid()) {
  582. base_cache = bf;
  583. bf->inheriters_cache.insert(get_instance_id());
  584. }
  585. }
  586. }
  587. members_cache.clear();
  588. member_default_values_cache.clear();
  589. _signals.clear();
  590. members_cache.push_back(get_class_category());
  591. for (int i = 0; i < c->members.size(); i++) {
  592. const GDScriptParser::ClassNode::Member &member = c->members[i];
  593. switch (member.type) {
  594. case GDScriptParser::ClassNode::Member::VARIABLE: {
  595. if (!member.variable->exported) {
  596. continue;
  597. }
  598. members_cache.push_back(member.variable->export_info);
  599. Variant default_value;
  600. if (member.variable->initializer && member.variable->initializer->is_constant) {
  601. default_value = member.variable->initializer->reduced_value;
  602. GDScriptCompiler::convert_to_initializer_type(default_value, member.variable);
  603. }
  604. member_default_values_cache[member.variable->identifier->name] = default_value;
  605. } break;
  606. case GDScriptParser::ClassNode::Member::SIGNAL: {
  607. // TODO: Cache this in parser to avoid loops like this.
  608. Vector<StringName> parameters_names;
  609. parameters_names.resize(member.signal->parameters.size());
  610. for (int j = 0; j < member.signal->parameters.size(); j++) {
  611. parameters_names.write[j] = member.signal->parameters[j]->identifier->name;
  612. }
  613. _signals[member.signal->identifier->name] = parameters_names;
  614. } break;
  615. case GDScriptParser::ClassNode::Member::GROUP: {
  616. members_cache.push_back(member.annotation->export_info);
  617. } break;
  618. default:
  619. break; // Nothing.
  620. }
  621. }
  622. } else {
  623. placeholder_fallback_enabled = true;
  624. return false;
  625. }
  626. } else if (placeholder_fallback_enabled) {
  627. return false;
  628. }
  629. placeholder_fallback_enabled = false;
  630. if (base_cache.is_valid() && base_cache->is_valid()) {
  631. for (int i = 0; i < base_caches.size(); i++) {
  632. if (base_caches[i] == base_cache.ptr()) {
  633. if (r_err) {
  634. *r_err = true;
  635. }
  636. valid = false; // to show error in the editor
  637. base_cache->valid = false;
  638. base_cache->inheriters_cache.clear(); // to prevent future stackoverflows
  639. base_cache.unref();
  640. base.unref();
  641. _base = nullptr;
  642. ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");
  643. }
  644. }
  645. if (base_cache->_update_exports(r_err, true)) {
  646. if (r_err && *r_err) {
  647. return false;
  648. }
  649. changed = true;
  650. }
  651. }
  652. if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
  653. // update placeholders if any
  654. HashMap<StringName, Variant> values;
  655. List<PropertyInfo> propnames;
  656. _update_exports_values(values, propnames);
  657. if (changed) {
  658. for (PlaceHolderScriptInstance *E : placeholders) {
  659. E->update(propnames, values);
  660. }
  661. } else {
  662. p_instance_to_update->update(propnames, values);
  663. }
  664. }
  665. return changed;
  666. #else
  667. return false;
  668. #endif
  669. }
  670. void GDScript::update_exports() {
  671. #ifdef TOOLS_ENABLED
  672. bool cyclic_error = false;
  673. _update_exports(&cyclic_error);
  674. if (cyclic_error) {
  675. return;
  676. }
  677. HashSet<ObjectID> copy = inheriters_cache; //might get modified
  678. for (const ObjectID &E : copy) {
  679. Object *id = ObjectDB::get_instance(E);
  680. GDScript *s = Object::cast_to<GDScript>(id);
  681. if (!s) {
  682. continue;
  683. }
  684. s->update_exports();
  685. }
  686. #endif
  687. }
  688. String GDScript::_get_debug_path() const {
  689. if (is_built_in() && !get_name().is_empty()) {
  690. return vformat("%s(%s)", get_name(), get_script_path());
  691. } else {
  692. return get_script_path();
  693. }
  694. }
  695. Error GDScript::reload(bool p_keep_state) {
  696. if (reloading) {
  697. return OK;
  698. }
  699. reloading = true;
  700. bool has_instances;
  701. {
  702. MutexLock lock(GDScriptLanguage::singleton->mutex);
  703. has_instances = instances.size();
  704. }
  705. ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
  706. String basedir = path;
  707. if (basedir.is_empty()) {
  708. basedir = get_path();
  709. }
  710. if (!basedir.is_empty()) {
  711. basedir = basedir.get_base_dir();
  712. }
  713. // Loading a template, don't parse.
  714. #ifdef TOOLS_ENABLED
  715. if (EditorPaths::get_singleton() && basedir.begins_with(EditorPaths::get_singleton()->get_project_script_templates_dir())) {
  716. reloading = false;
  717. return OK;
  718. }
  719. #endif
  720. {
  721. String source_path = path;
  722. if (source_path.is_empty()) {
  723. source_path = get_path();
  724. }
  725. Ref<GDScript> cached_script = GDScriptCache::get_cached_script(source_path);
  726. if (!source_path.is_empty() && cached_script.is_null()) {
  727. MutexLock lock(GDScriptCache::singleton->mutex);
  728. GDScriptCache::singleton->shallow_gdscript_cache[source_path] = Ref<GDScript>(this);
  729. }
  730. }
  731. valid = false;
  732. GDScriptParser parser;
  733. Error err = parser.parse(source, path, false);
  734. if (err) {
  735. if (EngineDebugger::is_active()) {
  736. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  737. }
  738. // TODO: Show all error messages.
  739. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  740. reloading = false;
  741. return ERR_PARSE_ERROR;
  742. }
  743. GDScriptAnalyzer analyzer(&parser);
  744. err = analyzer.analyze();
  745. if (err) {
  746. if (EngineDebugger::is_active()) {
  747. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  748. }
  749. const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
  750. while (e != nullptr) {
  751. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  752. e = e->next();
  753. }
  754. reloading = false;
  755. return ERR_PARSE_ERROR;
  756. }
  757. bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();
  758. GDScriptCompiler compiler;
  759. err = compiler.compile(&parser, this, p_keep_state);
  760. if (err) {
  761. if (can_run) {
  762. if (EngineDebugger::is_active()) {
  763. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
  764. }
  765. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  766. reloading = false;
  767. return ERR_COMPILATION_FAILED;
  768. } else {
  769. reloading = false;
  770. return err;
  771. }
  772. }
  773. #ifdef DEBUG_ENABLED
  774. for (const GDScriptWarning &warning : parser.get_warnings()) {
  775. if (EngineDebugger::is_active()) {
  776. Vector<ScriptLanguage::StackInfo> si;
  777. EngineDebugger::get_script_debugger()->send_error("", get_script_path(), warning.start_line, warning.get_name(), warning.get_message(), false, ERR_HANDLER_WARNING, si);
  778. }
  779. }
  780. #endif
  781. reloading = false;
  782. return OK;
  783. }
  784. ScriptLanguage *GDScript::get_language() const {
  785. return GDScriptLanguage::get_singleton();
  786. }
  787. void GDScript::get_constants(HashMap<StringName, Variant> *p_constants) {
  788. if (p_constants) {
  789. for (const KeyValue<StringName, Variant> &E : constants) {
  790. (*p_constants)[E.key] = E.value;
  791. }
  792. }
  793. }
  794. void GDScript::get_members(HashSet<StringName> *p_members) {
  795. if (p_members) {
  796. for (const StringName &E : members) {
  797. p_members->insert(E);
  798. }
  799. }
  800. }
  801. const Variant GDScript::get_rpc_config() const {
  802. return rpc_config;
  803. }
  804. Variant GDScript::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  805. GDScript *top = this;
  806. while (top) {
  807. HashMap<StringName, GDScriptFunction *>::Iterator E = top->member_functions.find(p_method);
  808. if (E) {
  809. ERR_FAIL_COND_V_MSG(!E->value->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
  810. return E->value->call(nullptr, p_args, p_argcount, r_error);
  811. }
  812. top = top->_base;
  813. }
  814. //none found, regular
  815. return Script::callp(p_method, p_args, p_argcount, r_error);
  816. }
  817. bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
  818. {
  819. const GDScript *top = this;
  820. while (top) {
  821. {
  822. HashMap<StringName, Variant>::ConstIterator E = top->constants.find(p_name);
  823. if (E) {
  824. r_ret = E->value;
  825. return true;
  826. }
  827. }
  828. {
  829. HashMap<StringName, Ref<GDScript>>::ConstIterator E = subclasses.find(p_name);
  830. if (E) {
  831. r_ret = E->value;
  832. return true;
  833. }
  834. }
  835. top = top->_base;
  836. }
  837. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  838. r_ret = get_source_code();
  839. return true;
  840. }
  841. }
  842. return false;
  843. }
  844. bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
  845. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  846. set_source_code(p_value);
  847. reload();
  848. } else {
  849. return false;
  850. }
  851. return true;
  852. }
  853. void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
  854. p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
  855. }
  856. void GDScript::_bind_methods() {
  857. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
  858. }
  859. void GDScript::set_path(const String &p_path, bool p_take_over) {
  860. String old_path = path;
  861. if (is_root_script()) {
  862. Script::set_path(p_path, p_take_over);
  863. }
  864. this->path = p_path;
  865. GDScriptCache::move_script(old_path, p_path);
  866. for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
  867. kv.value->set_path(p_path, p_take_over);
  868. }
  869. }
  870. String GDScript::get_script_path() const {
  871. return path;
  872. }
  873. Error GDScript::load_source_code(const String &p_path) {
  874. if (p_path.is_empty() || p_path.begins_with("gdscript://") || ResourceLoader::get_resource_type(p_path.get_slice("::", 0)) == "PackedScene") {
  875. return OK;
  876. }
  877. Vector<uint8_t> sourcef;
  878. Error err;
  879. Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
  880. if (err) {
  881. const char *err_name;
  882. if (err < 0 || err >= ERR_MAX) {
  883. err_name = "(invalid error code)";
  884. } else {
  885. err_name = error_names[err];
  886. }
  887. ERR_FAIL_COND_V_MSG(err, err, "Attempt to open script '" + p_path + "' resulted in error '" + err_name + "'.");
  888. }
  889. uint64_t len = f->get_length();
  890. sourcef.resize(len + 1);
  891. uint8_t *w = sourcef.ptrw();
  892. uint64_t r = f->get_buffer(w, len);
  893. ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
  894. w[len] = 0;
  895. String s;
  896. if (s.parse_utf8((const char *)w) != OK) {
  897. ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
  898. }
  899. source = s;
  900. path = p_path;
  901. #ifdef TOOLS_ENABLED
  902. source_changed_cache = true;
  903. set_edited(false);
  904. set_last_modified_time(FileAccess::get_modified_time(path));
  905. #endif // TOOLS_ENABLED
  906. return OK;
  907. }
  908. const HashMap<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
  909. return member_functions;
  910. }
  911. StringName GDScript::debug_get_member_by_index(int p_idx) const {
  912. for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
  913. if (E.value.index == p_idx) {
  914. return E.key;
  915. }
  916. }
  917. return "<error>";
  918. }
  919. Ref<GDScript> GDScript::get_base() const {
  920. return base;
  921. }
  922. bool GDScript::inherits_script(const Ref<Script> &p_script) const {
  923. Ref<GDScript> gd = p_script;
  924. if (gd.is_null()) {
  925. return false;
  926. }
  927. const GDScript *s = this;
  928. while (s) {
  929. if (s == p_script.ptr()) {
  930. return true;
  931. }
  932. s = s->_base;
  933. }
  934. return false;
  935. }
  936. GDScript *GDScript::find_class(const String &p_qualified_name) {
  937. String first = p_qualified_name.get_slice("::", 0);
  938. Vector<String> class_names;
  939. GDScript *result = nullptr;
  940. // Empty initial name means start here.
  941. if (first.is_empty() || first == name) {
  942. class_names = p_qualified_name.split("::");
  943. result = this;
  944. } else if (p_qualified_name.begins_with(get_root_script()->path)) {
  945. // Script path could have a class path separator("::") in it.
  946. class_names = p_qualified_name.trim_prefix(get_root_script()->path).split("::");
  947. result = get_root_script();
  948. } else if (HashMap<StringName, Ref<GDScript>>::Iterator E = subclasses.find(first)) {
  949. class_names = p_qualified_name.split("::");
  950. result = E->value.ptr();
  951. } else if (_owner != nullptr) {
  952. // Check parent scope.
  953. return _owner->find_class(p_qualified_name);
  954. }
  955. // Starts at index 1 because index 0 was handled above.
  956. for (int i = 1; result != nullptr && i < class_names.size(); i++) {
  957. String current_name = class_names[i];
  958. if (HashMap<StringName, Ref<GDScript>>::Iterator E = result->subclasses.find(current_name)) {
  959. result = E->value.ptr();
  960. } else {
  961. // Couldn't find inner class.
  962. return nullptr;
  963. }
  964. }
  965. return result;
  966. }
  967. bool GDScript::has_class(const GDScript *p_script) {
  968. String fqn = p_script->fully_qualified_name;
  969. if (fully_qualified_name.is_empty() && fqn.get_slice("::", 0).is_empty()) {
  970. return p_script == this;
  971. } else if (fqn.begins_with(fully_qualified_name)) {
  972. return p_script == find_class(fqn.trim_prefix(fully_qualified_name));
  973. }
  974. return false;
  975. }
  976. GDScript *GDScript::get_root_script() {
  977. GDScript *result = this;
  978. while (result->_owner) {
  979. result = result->_owner;
  980. }
  981. return result;
  982. }
  983. RBSet<GDScript *> GDScript::get_dependencies() {
  984. RBSet<GDScript *> dependencies;
  985. _get_dependencies(dependencies, this);
  986. dependencies.erase(this);
  987. return dependencies;
  988. }
  989. RBSet<GDScript *> GDScript::get_inverted_dependencies() {
  990. RBSet<GDScript *> inverted_dependencies;
  991. List<GDScript *> scripts;
  992. {
  993. MutexLock lock(GDScriptLanguage::singleton->mutex);
  994. SelfList<GDScript> *elem = GDScriptLanguage::singleton->script_list.first();
  995. while (elem) {
  996. scripts.push_back(elem->self());
  997. elem = elem->next();
  998. }
  999. }
  1000. for (GDScript *scr : scripts) {
  1001. if (scr == nullptr || scr == this || scr->destructing) {
  1002. continue;
  1003. }
  1004. RBSet<GDScript *> scr_dependencies = scr->get_dependencies();
  1005. if (scr_dependencies.has(this)) {
  1006. inverted_dependencies.insert(scr);
  1007. }
  1008. }
  1009. return inverted_dependencies;
  1010. }
  1011. RBSet<GDScript *> GDScript::get_must_clear_dependencies() {
  1012. RBSet<GDScript *> dependencies = get_dependencies();
  1013. RBSet<GDScript *> must_clear_dependencies;
  1014. HashMap<GDScript *, RBSet<GDScript *>> inverted_dependencies;
  1015. for (GDScript *E : dependencies) {
  1016. inverted_dependencies.insert(E, E->get_inverted_dependencies());
  1017. }
  1018. RBSet<GDScript *> cant_clear;
  1019. for (KeyValue<GDScript *, RBSet<GDScript *>> &E : inverted_dependencies) {
  1020. for (GDScript *F : E.value) {
  1021. if (!dependencies.has(F)) {
  1022. cant_clear.insert(E.key);
  1023. for (GDScript *G : E.key->get_dependencies()) {
  1024. cant_clear.insert(G);
  1025. }
  1026. break;
  1027. }
  1028. }
  1029. }
  1030. for (KeyValue<GDScript *, RBSet<GDScript *>> &E : inverted_dependencies) {
  1031. if (cant_clear.has(E.key) || ScriptServer::is_global_class(E.key->get_fully_qualified_name())) {
  1032. continue;
  1033. }
  1034. must_clear_dependencies.insert(E.key);
  1035. }
  1036. cant_clear.clear();
  1037. dependencies.clear();
  1038. inverted_dependencies.clear();
  1039. return must_clear_dependencies;
  1040. }
  1041. bool GDScript::has_script_signal(const StringName &p_signal) const {
  1042. if (_signals.has(p_signal)) {
  1043. return true;
  1044. }
  1045. if (base.is_valid()) {
  1046. return base->has_script_signal(p_signal);
  1047. }
  1048. #ifdef TOOLS_ENABLED
  1049. else if (base_cache.is_valid()) {
  1050. return base_cache->has_script_signal(p_signal);
  1051. }
  1052. #endif
  1053. return false;
  1054. }
  1055. void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const {
  1056. for (const KeyValue<StringName, Vector<StringName>> &E : _signals) {
  1057. MethodInfo mi;
  1058. mi.name = E.key;
  1059. for (int i = 0; i < E.value.size(); i++) {
  1060. PropertyInfo arg;
  1061. arg.name = E.value[i];
  1062. mi.arguments.push_back(arg);
  1063. }
  1064. r_list->push_back(mi);
  1065. }
  1066. if (!p_include_base) {
  1067. return;
  1068. }
  1069. if (base.is_valid()) {
  1070. base->get_script_signal_list(r_list);
  1071. }
  1072. #ifdef TOOLS_ENABLED
  1073. else if (base_cache.is_valid()) {
  1074. base_cache->get_script_signal_list(r_list);
  1075. }
  1076. #endif
  1077. }
  1078. void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  1079. _get_script_signal_list(r_signals, true);
  1080. }
  1081. String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) {
  1082. ERR_FAIL_NULL_V(p_gdscript, String());
  1083. String class_name;
  1084. while (p_gdscript) {
  1085. if (class_name.is_empty()) {
  1086. class_name = p_gdscript->get_script_class_name();
  1087. } else {
  1088. class_name = p_gdscript->get_script_class_name() + "." + class_name;
  1089. }
  1090. p_gdscript = p_gdscript->_owner;
  1091. }
  1092. return class_name;
  1093. }
  1094. GDScript *GDScript::_get_gdscript_from_variant(const Variant &p_variant) {
  1095. Object *obj = p_variant;
  1096. if (obj == nullptr || obj->get_instance_id().is_null()) {
  1097. return nullptr;
  1098. }
  1099. return Object::cast_to<GDScript>(obj);
  1100. }
  1101. void GDScript::_get_dependencies(RBSet<GDScript *> &p_dependencies, const GDScript *p_except) {
  1102. if (p_dependencies.has(this)) {
  1103. return;
  1104. }
  1105. p_dependencies.insert(this);
  1106. for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
  1107. if (E.value == nullptr) {
  1108. continue;
  1109. }
  1110. for (const Variant &V : E.value->constants) {
  1111. GDScript *scr = _get_gdscript_from_variant(V);
  1112. if (scr != nullptr && scr != p_except) {
  1113. scr->_get_dependencies(p_dependencies, p_except);
  1114. }
  1115. }
  1116. }
  1117. if (implicit_initializer) {
  1118. for (const Variant &V : implicit_initializer->constants) {
  1119. GDScript *scr = _get_gdscript_from_variant(V);
  1120. if (scr != nullptr && scr != p_except) {
  1121. scr->_get_dependencies(p_dependencies, p_except);
  1122. }
  1123. }
  1124. }
  1125. if (implicit_ready) {
  1126. for (const Variant &V : implicit_ready->constants) {
  1127. GDScript *scr = _get_gdscript_from_variant(V);
  1128. if (scr != nullptr && scr != p_except) {
  1129. scr->_get_dependencies(p_dependencies, p_except);
  1130. }
  1131. }
  1132. }
  1133. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  1134. if (E.value != p_except) {
  1135. E.value->_get_dependencies(p_dependencies, p_except);
  1136. }
  1137. }
  1138. for (const KeyValue<StringName, Variant> &E : constants) {
  1139. GDScript *scr = _get_gdscript_from_variant(E.value);
  1140. if (scr != nullptr && scr != p_except) {
  1141. scr->_get_dependencies(p_dependencies, p_except);
  1142. }
  1143. }
  1144. }
  1145. GDScript::GDScript() :
  1146. script_list(this) {
  1147. {
  1148. MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
  1149. GDScriptLanguage::get_singleton()->script_list.add(&script_list);
  1150. }
  1151. path = vformat("gdscript://%d.gd", get_instance_id());
  1152. }
  1153. void GDScript::_save_orphaned_subclasses(GDScript::ClearData *p_clear_data) {
  1154. struct ClassRefWithName {
  1155. ObjectID id;
  1156. String fully_qualified_name;
  1157. };
  1158. Vector<ClassRefWithName> weak_subclasses;
  1159. // collect subclasses ObjectID and name
  1160. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  1161. E.value->_owner = nullptr; //bye, you are no longer owned cause I died
  1162. ClassRefWithName subclass;
  1163. subclass.id = E.value->get_instance_id();
  1164. subclass.fully_qualified_name = E.value->fully_qualified_name;
  1165. weak_subclasses.push_back(subclass);
  1166. }
  1167. // clear subclasses to allow unused subclasses to be deleted
  1168. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  1169. p_clear_data->scripts.insert(E.value);
  1170. }
  1171. subclasses.clear();
  1172. // subclasses are also held by constants, clear those as well
  1173. for (KeyValue<StringName, Variant> &E : constants) {
  1174. GDScript *gdscr = _get_gdscript_from_variant(E.value);
  1175. if (gdscr != nullptr) {
  1176. p_clear_data->scripts.insert(gdscr);
  1177. }
  1178. }
  1179. constants.clear();
  1180. // keep orphan subclass only for subclasses that are still in use
  1181. for (int i = 0; i < weak_subclasses.size(); i++) {
  1182. ClassRefWithName subclass = weak_subclasses[i];
  1183. Object *obj = ObjectDB::get_instance(subclass.id);
  1184. if (!obj) {
  1185. continue;
  1186. }
  1187. // subclass is not released
  1188. GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
  1189. }
  1190. }
  1191. void GDScript::_init_rpc_methods_properties() {
  1192. // Copy the base rpc methods so we don't mask their IDs.
  1193. rpc_config.clear();
  1194. if (base.is_valid()) {
  1195. rpc_config = base->rpc_config.duplicate();
  1196. }
  1197. // RPC Methods
  1198. for (KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
  1199. Variant config = E.value->get_rpc_config();
  1200. if (config.get_type() != Variant::NIL) {
  1201. rpc_config[E.value->get_name()] = config;
  1202. }
  1203. }
  1204. }
  1205. void GDScript::clear(GDScript::ClearData *p_clear_data) {
  1206. if (clearing) {
  1207. return;
  1208. }
  1209. clearing = true;
  1210. GDScript::ClearData data;
  1211. GDScript::ClearData *clear_data = p_clear_data;
  1212. bool is_root = false;
  1213. // If `clear_data` is `nullptr`, it means that it's the root.
  1214. // The root is in charge to clear functions and scripts of itself and its dependencies
  1215. if (clear_data == nullptr) {
  1216. clear_data = &data;
  1217. is_root = true;
  1218. }
  1219. RBSet<GDScript *> must_clear_dependencies = get_must_clear_dependencies();
  1220. for (GDScript *E : must_clear_dependencies) {
  1221. clear_data->scripts.insert(E);
  1222. E->clear(clear_data);
  1223. }
  1224. for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
  1225. clear_data->functions.insert(E.value);
  1226. }
  1227. member_functions.clear();
  1228. for (KeyValue<StringName, GDScript::MemberInfo> &E : member_indices) {
  1229. clear_data->scripts.insert(E.value.data_type.script_type_ref);
  1230. E.value.data_type.script_type_ref = Ref<Script>();
  1231. }
  1232. if (implicit_initializer) {
  1233. clear_data->functions.insert(implicit_initializer);
  1234. implicit_initializer = nullptr;
  1235. }
  1236. if (implicit_ready) {
  1237. clear_data->functions.insert(implicit_ready);
  1238. implicit_ready = nullptr;
  1239. }
  1240. _save_orphaned_subclasses(clear_data);
  1241. #ifdef TOOLS_ENABLED
  1242. // Clearing inner class doc, script doc only cleared when the script source deleted.
  1243. if (_owner) {
  1244. _clear_doc();
  1245. }
  1246. #endif
  1247. // If it's not the root, skip clearing the data
  1248. if (is_root) {
  1249. // All dependencies have been accounted for
  1250. for (GDScriptFunction *E : clear_data->functions) {
  1251. memdelete(E);
  1252. }
  1253. for (Ref<Script> &E : clear_data->scripts) {
  1254. Ref<GDScript> gdscr = E;
  1255. if (gdscr.is_valid()) {
  1256. GDScriptCache::remove_script(gdscr->get_path());
  1257. }
  1258. }
  1259. clear_data->clear();
  1260. }
  1261. }
  1262. GDScript::~GDScript() {
  1263. if (destructing) {
  1264. return;
  1265. }
  1266. destructing = true;
  1267. clear();
  1268. {
  1269. MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
  1270. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1271. // Order matters since clearing the stack may already cause
  1272. // the GDScriptFunctionState to be destroyed and thus removed from the list.
  1273. pending_func_states.remove(E);
  1274. E->self()->_clear_stack();
  1275. }
  1276. }
  1277. {
  1278. MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
  1279. GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
  1280. }
  1281. if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
  1282. GDScriptCache::remove_script(get_path());
  1283. }
  1284. }
  1285. //////////////////////////////
  1286. // INSTANCE //
  1287. //////////////////////////////
  1288. bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  1289. //member
  1290. {
  1291. HashMap<StringName, GDScript::MemberInfo>::Iterator E = script->member_indices.find(p_name);
  1292. if (E) {
  1293. const GDScript::MemberInfo *member = &E->value;
  1294. if (member->setter) {
  1295. const Variant *val = &p_value;
  1296. Callable::CallError err;
  1297. callp(member->setter, &val, 1, err);
  1298. if (err.error == Callable::CallError::CALL_OK) {
  1299. return true; //function exists, call was successful
  1300. } else {
  1301. return false;
  1302. }
  1303. } else {
  1304. if (member->data_type.has_type) {
  1305. if (member->data_type.builtin_type == Variant::ARRAY && member->data_type.has_container_element_type()) {
  1306. // Typed array.
  1307. if (p_value.get_type() == Variant::ARRAY) {
  1308. return VariantInternal::get_array(&members.write[member->index])->typed_assign(p_value);
  1309. } else {
  1310. return false;
  1311. }
  1312. } else if (!member->data_type.is_type(p_value)) {
  1313. // Try conversion
  1314. Callable::CallError ce;
  1315. const Variant *value = &p_value;
  1316. Variant converted;
  1317. Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
  1318. if (ce.error == Callable::CallError::CALL_OK) {
  1319. members.write[member->index] = converted;
  1320. return true;
  1321. } else {
  1322. return false;
  1323. }
  1324. }
  1325. }
  1326. members.write[member->index] = p_value;
  1327. }
  1328. return true;
  1329. }
  1330. }
  1331. GDScript *sptr = script.ptr();
  1332. while (sptr) {
  1333. HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
  1334. if (E) {
  1335. Variant name = p_name;
  1336. const Variant *args[2] = { &name, &p_value };
  1337. Callable::CallError err;
  1338. Variant ret = E->value->call(this, (const Variant **)args, 2, err);
  1339. if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
  1340. return true;
  1341. }
  1342. }
  1343. sptr = sptr->_base;
  1344. }
  1345. return false;
  1346. }
  1347. bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  1348. const GDScript *sptr = script.ptr();
  1349. while (sptr) {
  1350. {
  1351. HashMap<StringName, GDScript::MemberInfo>::ConstIterator E = script->member_indices.find(p_name);
  1352. if (E) {
  1353. if (E->value.getter) {
  1354. Callable::CallError err;
  1355. r_ret = const_cast<GDScriptInstance *>(this)->callp(E->value.getter, nullptr, 0, err);
  1356. if (err.error == Callable::CallError::CALL_OK) {
  1357. return true;
  1358. }
  1359. }
  1360. r_ret = members[E->value.index];
  1361. return true; //index found
  1362. }
  1363. }
  1364. {
  1365. const GDScript *sl = sptr;
  1366. while (sl) {
  1367. HashMap<StringName, Variant>::ConstIterator E = sl->constants.find(p_name);
  1368. if (E) {
  1369. r_ret = E->value;
  1370. return true; //index found
  1371. }
  1372. sl = sl->_base;
  1373. }
  1374. }
  1375. {
  1376. // Signals.
  1377. const GDScript *sl = sptr;
  1378. while (sl) {
  1379. HashMap<StringName, Vector<StringName>>::ConstIterator E = sl->_signals.find(p_name);
  1380. if (E) {
  1381. r_ret = Signal(this->owner, E->key);
  1382. return true; //index found
  1383. }
  1384. sl = sl->_base;
  1385. }
  1386. }
  1387. {
  1388. // Methods.
  1389. const GDScript *sl = sptr;
  1390. while (sl) {
  1391. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sl->member_functions.find(p_name);
  1392. if (E) {
  1393. if (sptr->rpc_config.has(p_name)) {
  1394. r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key)));
  1395. } else {
  1396. r_ret = Callable(this->owner, E->key);
  1397. }
  1398. return true; //index found
  1399. }
  1400. sl = sl->_base;
  1401. }
  1402. }
  1403. {
  1404. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
  1405. if (E) {
  1406. Variant name = p_name;
  1407. const Variant *args[1] = { &name };
  1408. Callable::CallError err;
  1409. Variant ret = const_cast<GDScriptFunction *>(E->value)->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
  1410. if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
  1411. r_ret = ret;
  1412. return true;
  1413. }
  1414. }
  1415. }
  1416. sptr = sptr->_base;
  1417. }
  1418. return false;
  1419. }
  1420. Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  1421. const GDScript *sptr = script.ptr();
  1422. while (sptr) {
  1423. if (sptr->member_info.has(p_name)) {
  1424. if (r_is_valid) {
  1425. *r_is_valid = true;
  1426. }
  1427. return sptr->member_info[p_name].type;
  1428. }
  1429. sptr = sptr->_base;
  1430. }
  1431. if (r_is_valid) {
  1432. *r_is_valid = false;
  1433. }
  1434. return Variant::NIL;
  1435. }
  1436. void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  1437. // exported members, not done yet!
  1438. const GDScript *sptr = script.ptr();
  1439. List<PropertyInfo> props;
  1440. while (sptr) {
  1441. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
  1442. if (E) {
  1443. Callable::CallError err;
  1444. Variant ret = const_cast<GDScriptFunction *>(E->value)->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
  1445. if (err.error == Callable::CallError::CALL_OK) {
  1446. ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
  1447. Array arr = ret;
  1448. for (int i = 0; i < arr.size(); i++) {
  1449. Dictionary d = arr[i];
  1450. ERR_CONTINUE(!d.has("name"));
  1451. ERR_CONTINUE(!d.has("type"));
  1452. PropertyInfo pinfo;
  1453. pinfo.type = Variant::Type(d["type"].operator int());
  1454. ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
  1455. pinfo.name = d["name"];
  1456. ERR_CONTINUE(pinfo.name.is_empty());
  1457. if (d.has("hint")) {
  1458. pinfo.hint = PropertyHint(d["hint"].operator int());
  1459. }
  1460. if (d.has("hint_string")) {
  1461. pinfo.hint_string = d["hint_string"];
  1462. }
  1463. if (d.has("usage")) {
  1464. pinfo.usage = d["usage"];
  1465. }
  1466. if (d.has("class_name")) {
  1467. pinfo.class_name = d["class_name"];
  1468. }
  1469. props.push_back(pinfo);
  1470. }
  1471. }
  1472. }
  1473. //instance a fake script for editing the values
  1474. Vector<_GDScriptMemberSort> msort;
  1475. for (const KeyValue<StringName, PropertyInfo> &F : sptr->member_info) {
  1476. _GDScriptMemberSort ms;
  1477. ERR_CONTINUE(!sptr->member_indices.has(F.key));
  1478. ms.index = sptr->member_indices[F.key].index;
  1479. ms.name = F.key;
  1480. msort.push_back(ms);
  1481. }
  1482. msort.sort();
  1483. msort.reverse();
  1484. for (int i = 0; i < msort.size(); i++) {
  1485. props.push_front(sptr->member_info[msort[i].name]);
  1486. }
  1487. #ifdef TOOLS_ENABLED
  1488. p_properties->push_back(sptr->get_class_category());
  1489. #endif // TOOLS_ENABLED
  1490. for (const PropertyInfo &prop : props) {
  1491. p_properties->push_back(prop);
  1492. }
  1493. props.clear();
  1494. sptr = sptr->_base;
  1495. }
  1496. }
  1497. bool GDScriptInstance::property_can_revert(const StringName &p_name) const {
  1498. Variant name = p_name;
  1499. const Variant *args[1] = { &name };
  1500. const GDScript *sptr = script.ptr();
  1501. while (sptr) {
  1502. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._property_can_revert);
  1503. if (E) {
  1504. Callable::CallError err;
  1505. Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), args, 1, err);
  1506. if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
  1507. return true;
  1508. }
  1509. }
  1510. sptr = sptr->_base;
  1511. }
  1512. return false;
  1513. }
  1514. bool GDScriptInstance::property_get_revert(const StringName &p_name, Variant &r_ret) const {
  1515. Variant name = p_name;
  1516. const Variant *args[1] = { &name };
  1517. const GDScript *sptr = script.ptr();
  1518. while (sptr) {
  1519. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._property_get_revert);
  1520. if (E) {
  1521. Callable::CallError err;
  1522. Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), args, 1, err);
  1523. if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
  1524. r_ret = ret;
  1525. return true;
  1526. }
  1527. }
  1528. sptr = sptr->_base;
  1529. }
  1530. return false;
  1531. }
  1532. void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  1533. const GDScript *sptr = script.ptr();
  1534. while (sptr) {
  1535. for (const KeyValue<StringName, GDScriptFunction *> &E : sptr->member_functions) {
  1536. MethodInfo mi;
  1537. mi.name = E.key;
  1538. for (int i = 0; i < E.value->get_argument_count(); i++) {
  1539. mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
  1540. }
  1541. p_list->push_back(mi);
  1542. }
  1543. sptr = sptr->_base;
  1544. }
  1545. }
  1546. bool GDScriptInstance::has_method(const StringName &p_method) const {
  1547. const GDScript *sptr = script.ptr();
  1548. while (sptr) {
  1549. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(p_method);
  1550. if (E) {
  1551. return true;
  1552. }
  1553. sptr = sptr->_base;
  1554. }
  1555. return false;
  1556. }
  1557. Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  1558. GDScript *sptr = script.ptr();
  1559. if (unlikely(p_method == SNAME("_ready"))) {
  1560. // Call implicit ready first, including for the super classes.
  1561. while (sptr) {
  1562. if (sptr->implicit_ready) {
  1563. sptr->implicit_ready->call(this, nullptr, 0, r_error);
  1564. }
  1565. sptr = sptr->_base;
  1566. }
  1567. // Reset this back for the regular call.
  1568. sptr = script.ptr();
  1569. }
  1570. while (sptr) {
  1571. HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(p_method);
  1572. if (E) {
  1573. return E->value->call(this, p_args, p_argcount, r_error);
  1574. }
  1575. sptr = sptr->_base;
  1576. }
  1577. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1578. return Variant();
  1579. }
  1580. void GDScriptInstance::notification(int p_notification) {
  1581. //notification is not virtual, it gets called at ALL levels just like in C.
  1582. Variant value = p_notification;
  1583. const Variant *args[1] = { &value };
  1584. GDScript *sptr = script.ptr();
  1585. while (sptr) {
  1586. HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
  1587. if (E) {
  1588. Callable::CallError err;
  1589. E->value->call(this, args, 1, err);
  1590. if (err.error != Callable::CallError::CALL_OK) {
  1591. //print error about notification call
  1592. }
  1593. }
  1594. sptr = sptr->_base;
  1595. }
  1596. }
  1597. String GDScriptInstance::to_string(bool *r_valid) {
  1598. if (has_method(CoreStringNames::get_singleton()->_to_string)) {
  1599. Callable::CallError ce;
  1600. Variant ret = callp(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
  1601. if (ce.error == Callable::CallError::CALL_OK) {
  1602. if (ret.get_type() != Variant::STRING) {
  1603. if (r_valid) {
  1604. *r_valid = false;
  1605. }
  1606. ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
  1607. }
  1608. if (r_valid) {
  1609. *r_valid = true;
  1610. }
  1611. return ret.operator String();
  1612. }
  1613. }
  1614. if (r_valid) {
  1615. *r_valid = false;
  1616. }
  1617. return String();
  1618. }
  1619. Ref<Script> GDScriptInstance::get_script() const {
  1620. return script;
  1621. }
  1622. ScriptLanguage *GDScriptInstance::get_language() {
  1623. return GDScriptLanguage::get_singleton();
  1624. }
  1625. const Variant GDScriptInstance::get_rpc_config() const {
  1626. return script->get_rpc_config();
  1627. }
  1628. void GDScriptInstance::reload_members() {
  1629. #ifdef DEBUG_ENABLED
  1630. Vector<Variant> new_members;
  1631. new_members.resize(script->member_indices.size());
  1632. //pass the values to the new indices
  1633. for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
  1634. if (member_indices_cache.has(E.key)) {
  1635. Variant value = members[member_indices_cache[E.key]];
  1636. new_members.write[E.value.index] = value;
  1637. }
  1638. }
  1639. members.resize(new_members.size()); //resize
  1640. //apply
  1641. members = new_members;
  1642. //pass the values to the new indices
  1643. member_indices_cache.clear();
  1644. for (const KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
  1645. member_indices_cache[E.key] = E.value.index;
  1646. }
  1647. #endif
  1648. }
  1649. GDScriptInstance::GDScriptInstance() {
  1650. owner = nullptr;
  1651. base_ref_counted = false;
  1652. }
  1653. GDScriptInstance::~GDScriptInstance() {
  1654. MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
  1655. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1656. // Order matters since clearing the stack may already cause
  1657. // the GDSCriptFunctionState to be destroyed and thus removed from the list.
  1658. pending_func_states.remove(E);
  1659. E->self()->_clear_stack();
  1660. }
  1661. if (script.is_valid() && owner) {
  1662. script->instances.erase(owner);
  1663. }
  1664. }
  1665. /************* SCRIPT LANGUAGE **************/
  1666. GDScriptLanguage *GDScriptLanguage::singleton = nullptr;
  1667. String GDScriptLanguage::get_name() const {
  1668. return "GDScript";
  1669. }
  1670. /* LANGUAGE FUNCTIONS */
  1671. void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
  1672. if (globals.has(p_name)) {
  1673. //overwrite existing
  1674. global_array.write[globals[p_name]] = p_value;
  1675. return;
  1676. }
  1677. globals[p_name] = global_array.size();
  1678. global_array.push_back(p_value);
  1679. _global_array = global_array.ptrw();
  1680. }
  1681. void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
  1682. _add_global(p_variable, p_value);
  1683. }
  1684. void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {
  1685. named_globals[p_name] = p_value;
  1686. }
  1687. Variant GDScriptLanguage::get_any_global_constant(const StringName &p_name) {
  1688. if (named_globals.has(p_name)) {
  1689. return named_globals[p_name];
  1690. }
  1691. if (globals.has(p_name)) {
  1692. return _global_array[globals[p_name]];
  1693. }
  1694. ERR_FAIL_V_MSG(Variant(), vformat("Could not find any global constant with name: %s.", p_name));
  1695. }
  1696. void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
  1697. ERR_FAIL_COND(!named_globals.has(p_name));
  1698. named_globals.erase(p_name);
  1699. }
  1700. void GDScriptLanguage::init() {
  1701. //populate global constants
  1702. int gcc = CoreConstants::get_global_constant_count();
  1703. for (int i = 0; i < gcc; i++) {
  1704. _add_global(StaticCString::create(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i));
  1705. }
  1706. _add_global(StaticCString::create("PI"), Math_PI);
  1707. _add_global(StaticCString::create("TAU"), Math_TAU);
  1708. _add_global(StaticCString::create("INF"), INFINITY);
  1709. _add_global(StaticCString::create("NAN"), NAN);
  1710. //populate native classes
  1711. List<StringName> class_list;
  1712. ClassDB::get_class_list(&class_list);
  1713. for (const StringName &n : class_list) {
  1714. if (globals.has(n)) {
  1715. continue;
  1716. }
  1717. Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n));
  1718. _add_global(n, nc);
  1719. }
  1720. //populate singletons
  1721. List<Engine::Singleton> singletons;
  1722. Engine::get_singleton()->get_singletons(&singletons);
  1723. for (const Engine::Singleton &E : singletons) {
  1724. _add_global(E.name, E.ptr);
  1725. }
  1726. #ifdef TESTS_ENABLED
  1727. GDScriptTests::GDScriptTestRunner::handle_cmdline();
  1728. #endif
  1729. }
  1730. String GDScriptLanguage::get_type() const {
  1731. return "GDScript";
  1732. }
  1733. String GDScriptLanguage::get_extension() const {
  1734. return "gd";
  1735. }
  1736. Error GDScriptLanguage::execute_file(const String &p_path) {
  1737. // ??
  1738. return OK;
  1739. }
  1740. void GDScriptLanguage::finish() {
  1741. if (_call_stack) {
  1742. memdelete_arr(_call_stack);
  1743. _call_stack = nullptr;
  1744. }
  1745. // Clear the cache before parsing the script_list
  1746. GDScriptCache::clear();
  1747. // Clear dependencies between scripts, to ensure cyclic references are broken
  1748. // (to avoid leaks at exit).
  1749. SelfList<GDScript> *s = script_list.first();
  1750. while (s) {
  1751. // This ensures the current script is not released before we can check
  1752. // what's the next one in the list (we can't get the next upfront because we
  1753. // don't know if the reference breaking will cause it -or any other after
  1754. // it, for that matter- to be released so the next one is not the same as
  1755. // before).
  1756. Ref<GDScript> scr = s->self();
  1757. if (scr.is_valid()) {
  1758. for (KeyValue<StringName, GDScriptFunction *> &E : scr->member_functions) {
  1759. GDScriptFunction *func = E.value;
  1760. for (int i = 0; i < func->argument_types.size(); i++) {
  1761. func->argument_types.write[i].script_type_ref = Ref<Script>();
  1762. }
  1763. func->return_type.script_type_ref = Ref<Script>();
  1764. }
  1765. for (KeyValue<StringName, GDScript::MemberInfo> &E : scr->member_indices) {
  1766. E.value.data_type.script_type_ref = Ref<Script>();
  1767. }
  1768. // Clear backup for scripts that could slip out of the cyclic reference
  1769. // check
  1770. scr->clear();
  1771. }
  1772. s = s->next();
  1773. }
  1774. }
  1775. void GDScriptLanguage::profiling_start() {
  1776. #ifdef DEBUG_ENABLED
  1777. MutexLock lock(this->mutex);
  1778. SelfList<GDScriptFunction> *elem = function_list.first();
  1779. while (elem) {
  1780. elem->self()->profile.call_count = 0;
  1781. elem->self()->profile.self_time = 0;
  1782. elem->self()->profile.total_time = 0;
  1783. elem->self()->profile.frame_call_count = 0;
  1784. elem->self()->profile.frame_self_time = 0;
  1785. elem->self()->profile.frame_total_time = 0;
  1786. elem->self()->profile.last_frame_call_count = 0;
  1787. elem->self()->profile.last_frame_self_time = 0;
  1788. elem->self()->profile.last_frame_total_time = 0;
  1789. elem = elem->next();
  1790. }
  1791. profiling = true;
  1792. #endif
  1793. }
  1794. void GDScriptLanguage::profiling_stop() {
  1795. #ifdef DEBUG_ENABLED
  1796. MutexLock lock(this->mutex);
  1797. profiling = false;
  1798. #endif
  1799. }
  1800. int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1801. int current = 0;
  1802. #ifdef DEBUG_ENABLED
  1803. MutexLock lock(this->mutex);
  1804. SelfList<GDScriptFunction> *elem = function_list.first();
  1805. while (elem) {
  1806. if (current >= p_info_max) {
  1807. break;
  1808. }
  1809. p_info_arr[current].call_count = elem->self()->profile.call_count;
  1810. p_info_arr[current].self_time = elem->self()->profile.self_time;
  1811. p_info_arr[current].total_time = elem->self()->profile.total_time;
  1812. p_info_arr[current].signature = elem->self()->profile.signature;
  1813. elem = elem->next();
  1814. current++;
  1815. }
  1816. #endif
  1817. return current;
  1818. }
  1819. int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1820. int current = 0;
  1821. #ifdef DEBUG_ENABLED
  1822. MutexLock lock(this->mutex);
  1823. SelfList<GDScriptFunction> *elem = function_list.first();
  1824. while (elem) {
  1825. if (current >= p_info_max) {
  1826. break;
  1827. }
  1828. if (elem->self()->profile.last_frame_call_count > 0) {
  1829. p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
  1830. p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
  1831. p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
  1832. p_info_arr[current].signature = elem->self()->profile.signature;
  1833. current++;
  1834. }
  1835. elem = elem->next();
  1836. }
  1837. #endif
  1838. return current;
  1839. }
  1840. struct GDScriptDepSort {
  1841. //must support sorting so inheritance works properly (parent must be reloaded first)
  1842. bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
  1843. if (A == B) {
  1844. return false; //shouldn't happen but..
  1845. }
  1846. const GDScript *I = B->get_base().ptr();
  1847. while (I) {
  1848. if (I == A.ptr()) {
  1849. // A is a base of B
  1850. return true;
  1851. }
  1852. I = I->get_base().ptr();
  1853. }
  1854. return false; //not a base
  1855. }
  1856. };
  1857. void GDScriptLanguage::reload_all_scripts() {
  1858. #ifdef DEBUG_ENABLED
  1859. print_verbose("GDScript: Reloading all scripts");
  1860. List<Ref<GDScript>> scripts;
  1861. {
  1862. MutexLock lock(this->mutex);
  1863. SelfList<GDScript> *elem = script_list.first();
  1864. while (elem) {
  1865. // Scripts will reload all subclasses, so only reload root scripts.
  1866. if (elem->self()->is_root_script() && elem->self()->get_path().is_resource_file()) {
  1867. print_verbose("GDScript: Found: " + elem->self()->get_path());
  1868. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  1869. }
  1870. elem = elem->next();
  1871. }
  1872. }
  1873. //as scripts are going to be reloaded, must proceed without locking here
  1874. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  1875. for (Ref<GDScript> &scr : scripts) {
  1876. print_verbose("GDScript: Reloading: " + scr->get_path());
  1877. scr->load_source_code(scr->get_path());
  1878. scr->reload(true);
  1879. }
  1880. #endif
  1881. }
  1882. void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
  1883. #ifdef DEBUG_ENABLED
  1884. List<Ref<GDScript>> scripts;
  1885. {
  1886. MutexLock lock(this->mutex);
  1887. SelfList<GDScript> *elem = script_list.first();
  1888. while (elem) {
  1889. // Scripts will reload all subclasses, so only reload root scripts.
  1890. if (elem->self()->is_root_script() && elem->self()->get_path().is_resource_file()) {
  1891. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  1892. }
  1893. elem = elem->next();
  1894. }
  1895. }
  1896. //when someone asks you why dynamically typed languages are easier to write....
  1897. HashMap<Ref<GDScript>, HashMap<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
  1898. //as scripts are going to be reloaded, must proceed without locking here
  1899. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  1900. for (Ref<GDScript> &scr : scripts) {
  1901. bool reload = scr == p_script || to_reload.has(scr->get_base());
  1902. if (!reload) {
  1903. continue;
  1904. }
  1905. to_reload.insert(scr, HashMap<ObjectID, List<Pair<StringName, Variant>>>());
  1906. if (!p_soft_reload) {
  1907. //save state and remove script from instances
  1908. HashMap<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[scr];
  1909. while (scr->instances.front()) {
  1910. Object *obj = scr->instances.front()->get();
  1911. //save instance info
  1912. List<Pair<StringName, Variant>> state;
  1913. if (obj->get_script_instance()) {
  1914. obj->get_script_instance()->get_property_state(state);
  1915. map[obj->get_instance_id()] = state;
  1916. obj->set_script(Variant());
  1917. }
  1918. }
  1919. //same thing for placeholders
  1920. #ifdef TOOLS_ENABLED
  1921. while (scr->placeholders.size()) {
  1922. Object *obj = (*scr->placeholders.begin())->get_owner();
  1923. //save instance info
  1924. if (obj->get_script_instance()) {
  1925. map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
  1926. List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
  1927. obj->get_script_instance()->get_property_state(state);
  1928. obj->set_script(Variant());
  1929. } else {
  1930. // no instance found. Let's remove it so we don't loop forever
  1931. scr->placeholders.erase(*scr->placeholders.begin());
  1932. }
  1933. }
  1934. #endif
  1935. for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : scr->pending_reload_state) {
  1936. map[F.key] = F.value; //pending to reload, use this one instead
  1937. }
  1938. }
  1939. }
  1940. for (KeyValue<Ref<GDScript>, HashMap<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) {
  1941. Ref<GDScript> scr = E.key;
  1942. scr->reload(p_soft_reload);
  1943. //restore state if saved
  1944. for (KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : E.value) {
  1945. List<Pair<StringName, Variant>> &saved_state = F.value;
  1946. Object *obj = ObjectDB::get_instance(F.key);
  1947. if (!obj) {
  1948. continue;
  1949. }
  1950. if (!p_soft_reload) {
  1951. //clear it just in case (may be a pending reload state)
  1952. obj->set_script(Variant());
  1953. }
  1954. obj->set_script(scr);
  1955. ScriptInstance *script_inst = obj->get_script_instance();
  1956. if (!script_inst) {
  1957. //failed, save reload state for next time if not saved
  1958. if (!scr->pending_reload_state.has(obj->get_instance_id())) {
  1959. scr->pending_reload_state[obj->get_instance_id()] = saved_state;
  1960. }
  1961. continue;
  1962. }
  1963. if (script_inst->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
  1964. PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_inst);
  1965. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  1966. placeholder->property_set_fallback(G->get().first, G->get().second);
  1967. }
  1968. } else {
  1969. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  1970. script_inst->set(G->get().first, G->get().second);
  1971. }
  1972. }
  1973. scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
  1974. }
  1975. //if instance states were saved, set them!
  1976. }
  1977. #endif
  1978. }
  1979. void GDScriptLanguage::frame() {
  1980. calls = 0;
  1981. #ifdef DEBUG_ENABLED
  1982. if (profiling) {
  1983. MutexLock lock(this->mutex);
  1984. SelfList<GDScriptFunction> *elem = function_list.first();
  1985. while (elem) {
  1986. elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;
  1987. elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;
  1988. elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time;
  1989. elem->self()->profile.frame_call_count = 0;
  1990. elem->self()->profile.frame_self_time = 0;
  1991. elem->self()->profile.frame_total_time = 0;
  1992. elem = elem->next();
  1993. }
  1994. }
  1995. #endif
  1996. }
  1997. /* EDITOR FUNCTIONS */
  1998. void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
  1999. // TODO: Add annotations here?
  2000. static const char *_reserved_words[] = {
  2001. // operators
  2002. "and",
  2003. "in",
  2004. "not",
  2005. "or",
  2006. // types and values
  2007. "false",
  2008. "float",
  2009. "int",
  2010. "bool",
  2011. "null",
  2012. "PI",
  2013. "TAU",
  2014. "INF",
  2015. "NAN",
  2016. "self",
  2017. "true",
  2018. "void",
  2019. // functions
  2020. "as",
  2021. "assert",
  2022. "await",
  2023. "breakpoint",
  2024. "class",
  2025. "class_name",
  2026. "extends",
  2027. "is",
  2028. "func",
  2029. "preload",
  2030. "signal",
  2031. "super",
  2032. // var
  2033. "const",
  2034. "enum",
  2035. "static",
  2036. "var",
  2037. // control flow
  2038. "break",
  2039. "continue",
  2040. "if",
  2041. "elif",
  2042. "else",
  2043. "for",
  2044. "pass",
  2045. "return",
  2046. "match",
  2047. "while",
  2048. // These keywords are not implemented currently, but reserved for (potential) future use.
  2049. // We highlight them as keywords to make errors easier to understand.
  2050. "trait",
  2051. "namespace",
  2052. "yield",
  2053. nullptr
  2054. };
  2055. const char **w = _reserved_words;
  2056. while (*w) {
  2057. p_words->push_back(*w);
  2058. w++;
  2059. }
  2060. List<StringName> functions;
  2061. GDScriptUtilityFunctions::get_function_list(&functions);
  2062. for (const StringName &E : functions) {
  2063. p_words->push_back(String(E));
  2064. }
  2065. }
  2066. bool GDScriptLanguage::is_control_flow_keyword(String p_keyword) const {
  2067. return p_keyword == "break" ||
  2068. p_keyword == "continue" ||
  2069. p_keyword == "elif" ||
  2070. p_keyword == "else" ||
  2071. p_keyword == "if" ||
  2072. p_keyword == "for" ||
  2073. p_keyword == "match" ||
  2074. p_keyword == "pass" ||
  2075. p_keyword == "return" ||
  2076. p_keyword == "while";
  2077. }
  2078. bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
  2079. return p_type == "GDScript";
  2080. }
  2081. String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
  2082. Vector<uint8_t> sourcef;
  2083. Error err;
  2084. Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
  2085. if (err) {
  2086. return String();
  2087. }
  2088. String source = f->get_as_utf8_string();
  2089. GDScriptParser parser;
  2090. err = parser.parse(source, p_path, false);
  2091. // TODO: Simplify this code by using the analyzer to get full inheritance.
  2092. if (err == OK) {
  2093. const GDScriptParser::ClassNode *c = parser.get_tree();
  2094. if (r_icon_path) {
  2095. if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) {
  2096. *r_icon_path = c->icon_path;
  2097. } else if (c->icon_path.is_relative_path()) {
  2098. *r_icon_path = p_path.get_base_dir().path_join(c->icon_path).simplify_path();
  2099. }
  2100. }
  2101. if (r_base_type) {
  2102. const GDScriptParser::ClassNode *subclass = c;
  2103. String path = p_path;
  2104. GDScriptParser subparser;
  2105. while (subclass) {
  2106. if (subclass->extends_used) {
  2107. if (!subclass->extends_path.is_empty()) {
  2108. if (subclass->extends.size() == 0) {
  2109. get_global_class_name(subclass->extends_path, r_base_type);
  2110. subclass = nullptr;
  2111. break;
  2112. } else {
  2113. Vector<StringName> extend_classes = subclass->extends;
  2114. Ref<FileAccess> subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
  2115. if (subfile.is_null()) {
  2116. break;
  2117. }
  2118. String subsource = subfile->get_as_utf8_string();
  2119. if (subsource.is_empty()) {
  2120. break;
  2121. }
  2122. String subpath = subclass->extends_path;
  2123. if (subpath.is_relative_path()) {
  2124. subpath = path.get_base_dir().path_join(subpath).simplify_path();
  2125. }
  2126. if (OK != subparser.parse(subsource, subpath, false)) {
  2127. break;
  2128. }
  2129. path = subpath;
  2130. subclass = subparser.get_tree();
  2131. while (extend_classes.size() > 0) {
  2132. bool found = false;
  2133. for (int i = 0; i < subclass->members.size(); i++) {
  2134. if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
  2135. continue;
  2136. }
  2137. const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;
  2138. if (inner_class->identifier->name == extend_classes[0]) {
  2139. extend_classes.remove_at(0);
  2140. found = true;
  2141. subclass = inner_class;
  2142. break;
  2143. }
  2144. }
  2145. if (!found) {
  2146. subclass = nullptr;
  2147. break;
  2148. }
  2149. }
  2150. }
  2151. } else if (subclass->extends.size() == 1) {
  2152. *r_base_type = subclass->extends[0];
  2153. subclass = nullptr;
  2154. } else {
  2155. break;
  2156. }
  2157. } else {
  2158. *r_base_type = "RefCounted";
  2159. subclass = nullptr;
  2160. }
  2161. }
  2162. }
  2163. return c->identifier != nullptr ? String(c->identifier->name) : String();
  2164. }
  2165. return String();
  2166. }
  2167. GDScriptLanguage::GDScriptLanguage() {
  2168. calls = 0;
  2169. ERR_FAIL_COND(singleton);
  2170. singleton = this;
  2171. strings._init = StaticCString::create("_init");
  2172. strings._notification = StaticCString::create("_notification");
  2173. strings._set = StaticCString::create("_set");
  2174. strings._get = StaticCString::create("_get");
  2175. strings._get_property_list = StaticCString::create("_get_property_list");
  2176. strings._property_can_revert = StaticCString::create("_property_can_revert");
  2177. strings._property_get_revert = StaticCString::create("_property_get_revert");
  2178. strings._script_source = StaticCString::create("script/source");
  2179. _debug_parse_err_line = -1;
  2180. _debug_parse_err_file = "";
  2181. profiling = false;
  2182. script_frame_time = 0;
  2183. _debug_call_stack_pos = 0;
  2184. int dmcs = GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater"), 1024);
  2185. if (EngineDebugger::is_active()) {
  2186. //debugging enabled!
  2187. _debug_max_call_stack = dmcs;
  2188. _call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
  2189. } else {
  2190. _debug_max_call_stack = 0;
  2191. _call_stack = nullptr;
  2192. }
  2193. #ifdef DEBUG_ENABLED
  2194. GLOBAL_DEF("debug/gdscript/warnings/enable", true);
  2195. GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);
  2196. GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
  2197. for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
  2198. GDScriptWarning::Code code = (GDScriptWarning::Code)i;
  2199. Variant default_enabled = GDScriptWarning::get_default_value(code);
  2200. String path = GDScriptWarning::get_settings_path_from_code(code);
  2201. GLOBAL_DEF(GDScriptWarning::get_property_info(code), default_enabled);
  2202. }
  2203. #endif // DEBUG_ENABLED
  2204. }
  2205. GDScriptLanguage::~GDScriptLanguage() {
  2206. singleton = nullptr;
  2207. }
  2208. void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
  2209. orphan_subclasses[p_qualified_name] = p_subclass;
  2210. }
  2211. Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
  2212. HashMap<String, ObjectID>::Iterator orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
  2213. if (!orphan_subclass_element) {
  2214. return Ref<GDScript>();
  2215. }
  2216. ObjectID orphan_subclass = orphan_subclass_element->value;
  2217. Object *obj = ObjectDB::get_instance(orphan_subclass);
  2218. orphan_subclasses.remove(orphan_subclass_element);
  2219. if (!obj) {
  2220. return Ref<GDScript>();
  2221. }
  2222. return Ref<GDScript>(Object::cast_to<GDScript>(obj));
  2223. }
  2224. Ref<GDScript> GDScriptLanguage::get_script_by_fully_qualified_name(const String &p_name) {
  2225. {
  2226. MutexLock lock(mutex);
  2227. SelfList<GDScript> *elem = script_list.first();
  2228. while (elem) {
  2229. GDScript *scr = elem->self();
  2230. if (scr->fully_qualified_name == p_name) {
  2231. return scr;
  2232. }
  2233. elem = elem->next();
  2234. }
  2235. }
  2236. Ref<GDScript> scr;
  2237. scr.instantiate();
  2238. scr->fully_qualified_name = p_name;
  2239. return scr;
  2240. }
  2241. /*************** RESOURCE ***************/
  2242. Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
  2243. if (r_error) {
  2244. *r_error = ERR_FILE_CANT_OPEN;
  2245. }
  2246. Error err;
  2247. Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE);
  2248. if (scr.is_null()) {
  2249. // Don't fail loading because of parsing error.
  2250. scr.instantiate();
  2251. }
  2252. if (r_error) {
  2253. *r_error = OK;
  2254. }
  2255. return scr;
  2256. }
  2257. void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
  2258. p_extensions->push_back("gd");
  2259. }
  2260. bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
  2261. return (p_type == "Script" || p_type == "GDScript");
  2262. }
  2263. String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
  2264. String el = p_path.get_extension().to_lower();
  2265. if (el == "gd") {
  2266. return "GDScript";
  2267. }
  2268. return "";
  2269. }
  2270. void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
  2271. Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ);
  2272. ERR_FAIL_COND_MSG(file.is_null(), "Cannot open file '" + p_path + "'.");
  2273. String source = file->get_as_utf8_string();
  2274. if (source.is_empty()) {
  2275. return;
  2276. }
  2277. GDScriptParser parser;
  2278. if (OK != parser.parse(source, p_path, false)) {
  2279. return;
  2280. }
  2281. for (const String &E : parser.get_dependencies()) {
  2282. p_dependencies->push_back(E);
  2283. }
  2284. }
  2285. Error ResourceFormatSaverGDScript::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
  2286. Ref<GDScript> sqscr = p_resource;
  2287. ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
  2288. String source = sqscr->get_source_code();
  2289. {
  2290. Error err;
  2291. Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
  2292. ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
  2293. file->store_string(source);
  2294. if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
  2295. return ERR_CANT_CREATE;
  2296. }
  2297. }
  2298. if (ScriptServer::is_reload_scripts_on_save_enabled()) {
  2299. GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, true);
  2300. }
  2301. return OK;
  2302. }
  2303. void ResourceFormatSaverGDScript::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
  2304. if (Object::cast_to<GDScript>(*p_resource)) {
  2305. p_extensions->push_back("gd");
  2306. }
  2307. }
  2308. bool ResourceFormatSaverGDScript::recognize(const Ref<Resource> &p_resource) const {
  2309. return Object::cast_to<GDScript>(*p_resource) != nullptr;
  2310. }