nativescript.h 12 KB

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  1. /*************************************************************************/
  2. /* nativescript.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef NATIVE_SCRIPT_H
  31. #define NATIVE_SCRIPT_H
  32. #include "io/resource_loader.h"
  33. #include "io/resource_saver.h"
  34. #include "os/thread_safe.h"
  35. #include "resource.h"
  36. #include "scene/main/node.h"
  37. #include "script_language.h"
  38. #include "self_list.h"
  39. #include "godot_nativescript.h"
  40. #include "modules/gdnative/gdnative.h"
  41. #ifndef NO_THREADS
  42. #include "os/mutex.h"
  43. #endif
  44. struct NativeScriptDesc {
  45. struct Method {
  46. godot_instance_method method;
  47. MethodInfo info;
  48. int rpc_mode;
  49. };
  50. struct Property {
  51. godot_property_set_func setter;
  52. godot_property_get_func getter;
  53. PropertyInfo info;
  54. Variant default_value;
  55. int rset_mode;
  56. };
  57. struct Signal {
  58. MethodInfo signal;
  59. };
  60. Map<StringName, Method> methods;
  61. Map<StringName, Property> properties;
  62. Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
  63. StringName base;
  64. StringName base_native_type;
  65. NativeScriptDesc *base_data;
  66. godot_instance_create_func create_func;
  67. godot_instance_destroy_func destroy_func;
  68. bool is_tool;
  69. inline NativeScriptDesc()
  70. : methods(),
  71. properties(),
  72. signals_(),
  73. base(),
  74. base_native_type() {
  75. zeromem(&create_func, sizeof(godot_instance_create_func));
  76. zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
  77. }
  78. };
  79. class NativeScript : public Script {
  80. GDCLASS(NativeScript, Script)
  81. #ifdef TOOLS_ENABLED
  82. Set<PlaceHolderScriptInstance *> placeholders;
  83. void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  84. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  85. #endif
  86. friend class NativeScriptInstance;
  87. friend class NativeScriptLanguage;
  88. friend class NativeReloadNode;
  89. friend class GDNativeLibrary;
  90. Ref<GDNativeLibrary> library;
  91. String lib_path;
  92. String class_name;
  93. Set<Object *> instance_owners;
  94. protected:
  95. static void _bind_methods();
  96. public:
  97. inline NativeScriptDesc *get_script_desc() const;
  98. void set_class_name(String p_class_name);
  99. String get_class_name() const;
  100. void set_library(Ref<GDNativeLibrary> library);
  101. Ref<GDNativeLibrary> get_library() const;
  102. virtual bool can_instance() const;
  103. virtual Ref<Script> get_base_script() const; //for script inheritance
  104. virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
  105. virtual ScriptInstance *instance_create(Object *p_this);
  106. virtual bool instance_has(const Object *p_this) const;
  107. virtual bool has_source_code() const;
  108. virtual String get_source_code() const;
  109. virtual void set_source_code(const String &p_code);
  110. virtual Error reload(bool p_keep_state = false);
  111. virtual bool has_method(const StringName &p_method) const;
  112. virtual MethodInfo get_method_info(const StringName &p_method) const;
  113. virtual bool is_tool() const;
  114. virtual String get_node_type() const;
  115. virtual ScriptLanguage *get_language() const;
  116. virtual bool has_script_signal(const StringName &p_signal) const;
  117. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  118. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  119. virtual void update_exports(); //editor tool
  120. virtual void get_script_method_list(List<MethodInfo> *p_list) const;
  121. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  122. Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  123. NativeScript();
  124. ~NativeScript();
  125. };
  126. class NativeScriptInstance : public ScriptInstance {
  127. friend class NativeScript;
  128. Object *owner;
  129. Ref<NativeScript> script;
  130. void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount);
  131. public:
  132. void *userdata;
  133. virtual bool set(const StringName &p_name, const Variant &p_value);
  134. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  135. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  136. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
  137. virtual void get_method_list(List<MethodInfo> *p_list) const;
  138. virtual bool has_method(const StringName &p_method) const;
  139. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  140. virtual void notification(int p_notification);
  141. virtual Ref<Script> get_script() const;
  142. virtual RPCMode get_rpc_mode(const StringName &p_method) const;
  143. virtual RPCMode get_rset_mode(const StringName &p_variable) const;
  144. virtual ScriptLanguage *get_language();
  145. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  146. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  147. ~NativeScriptInstance();
  148. };
  149. class NativeReloadNode;
  150. class NativeScriptLanguage : public ScriptLanguage {
  151. friend class NativeScript;
  152. friend class NativeScriptInstance;
  153. friend class NativeReloadNode;
  154. private:
  155. static NativeScriptLanguage *singleton;
  156. void _unload_stuff();
  157. #ifndef NO_THREADS
  158. Mutex *mutex;
  159. Set<Ref<GDNativeLibrary> > libs_to_init;
  160. Set<NativeScript *> scripts_to_register;
  161. volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
  162. void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
  163. #endif
  164. void init_library(const Ref<GDNativeLibrary> &lib);
  165. void register_script(NativeScript *script);
  166. void unregister_script(NativeScript *script);
  167. public:
  168. Map<String, Map<StringName, NativeScriptDesc> > library_classes;
  169. Map<String, Ref<GDNative> > library_gdnatives;
  170. Map<String, Set<NativeScript *> > library_script_users;
  171. const StringName _init_call_type = "nativescript_init";
  172. const StringName _init_call_name = "godot_nativescript_init";
  173. const StringName _thread_cb_call_type = "godot_nativescript_thread_cb";
  174. const StringName _thread_enter_call_name = "godot_nativescript_thread_enter";
  175. const StringName _thread_exit_call_name = "godot_nativescript_thread_exit";
  176. NativeScriptLanguage();
  177. ~NativeScriptLanguage();
  178. inline static NativeScriptLanguage *get_singleton() {
  179. return singleton;
  180. }
  181. void _hacky_api_anchor();
  182. #ifndef NO_THREADS
  183. virtual void thread_enter();
  184. virtual void thread_exit();
  185. virtual void frame();
  186. #endif
  187. virtual String get_name() const;
  188. virtual void init();
  189. virtual String get_type() const;
  190. virtual String get_extension() const;
  191. virtual Error execute_file(const String &p_path);
  192. virtual void finish();
  193. virtual void get_reserved_words(List<String> *p_words) const;
  194. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  195. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  196. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  197. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const;
  198. virtual Script *create_script() const;
  199. virtual bool has_named_classes() const;
  200. virtual int find_function(const String &p_function, const String &p_code) const;
  201. virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
  202. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
  203. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
  204. virtual String debug_get_error() const;
  205. virtual int debug_get_stack_level_count() const;
  206. virtual int debug_get_stack_level_line(int p_level) const;
  207. virtual String debug_get_stack_level_function(int p_level) const;
  208. virtual String debug_get_stack_level_source(int p_level) const;
  209. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
  210. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
  211. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
  212. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth);
  213. virtual void reload_all_scripts();
  214. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  215. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  216. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  217. virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
  218. virtual void profiling_start();
  219. virtual void profiling_stop();
  220. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
  221. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
  222. };
  223. inline NativeScriptDesc *NativeScript::get_script_desc() const {
  224. Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name);
  225. return E ? &E->get() : NULL;
  226. }
  227. class NativeReloadNode : public Node {
  228. GDCLASS(NativeReloadNode, Node)
  229. bool unloaded = false;
  230. public:
  231. static void _bind_methods();
  232. void _notification(int p_what);
  233. };
  234. class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
  235. public:
  236. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
  237. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  238. virtual bool handles_type(const String &p_type) const;
  239. virtual String get_resource_type(const String &p_path) const;
  240. };
  241. class ResourceFormatSaverNativeScript : public ResourceFormatSaver {
  242. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  243. virtual bool recognize(const RES &p_resource) const;
  244. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  245. };
  246. #endif // GDNATIVE_H